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Al-Hawra · Oliver · Seraphina

Archer #5
Al-Hawra Rise of Castles heroAl-Hawra
Oliver Rise of Castles heroOliver
Seraphina Rise of Castles heroSeraphina

Seraphina — what the skills grant

Totalled from Seraphina's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
Damage
+15% hero's squad
Damage Taken
+20% enemy squads

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +285%, skill 5 — +213%, skill 8 — +180%.

About Seraphina

Seraphina is an Archer hero in Rise of Castles. On ROCMeta, Seraphina appears in 60 ranked combos spanning Archer and Mixed lineups. Seraphina's highest-ranked appearance is Al-Hawra · Oliver · Seraphina, which currently sits at Archer #5.

Across Seraphina's skills, the hero's own squad gains +65% Resistance, +65% Might, and +15% Damage. The wider legion gains +40% Might.

Seraphina's strongest recorded skill hits for 285% damage.

Seraphina is most often ranked alongside Oliver, Helsingen, and Nicolas Flamel — the heroes that share the most ranked combos with Seraphina. The full list of partners is further down the page.

Why Seraphina ranks where it does

Seraphina has no single standout axis; the value is in filling gaps rather than leading a lineup.

Pairs best with Al-Hawra, Alexander and Arslan. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Seraphina's Crimson Tide Fire Rain feeds on them. Seraphina supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them.

Read from Seraphina's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Seraphina

Counted from the published lists: the partners who appear beside Seraphina in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Seraphina is listed with, but whose kit the skill text says Seraphina actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Helsingen portrait

Helsingen

11 shared lineups

Helsingen's Dark Crossbow Brand supplies the marks; Seraphina's Firearm Brand feeds on them. Helsingen's Nightshadow Scorching Arrow supplies the burns; Seraphina's Crimson Tide Fire Rain feeds on them. Seraphina's Crimson Tide Fire Rain supplies the burns; Helsingen's Nightshadow Scorching Arrow feeds on them. Seraphina's Firearm Brand supplies the marks; Helsingen's Dark Crossbow Brand feeds on them.

Frederick I portrait

Frederick I

5 shared lineups

Frederick I's Eagle on Fire supplies the burns; Seraphina's Crimson Tide Fire Rain feeds on them. Seraphina supplies the combat-skill casts; Frederick I's Frenzy War feeds on them. Seraphina's Crimson Tide Fire Rain supplies the burns; Frederick I's Frenzy War feeds on them.

Nicolas Flamel portrait

Nicolas Flamel

11 shared lineups

Nicolas Flamel's Alchemical Trick supplies the burns; Seraphina's Crimson Tide Fire Rain feeds on them. Seraphina's Crimson Tide Fire Rain supplies the burns; Nicolas Flamel's Eternal Flame feeds on them.

Al-Hawra portrait

Al-Hawra

2 shared lineups

Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Seraphina's Crimson Tide Fire Rain feeds on them. Seraphina supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them.

Roland portrait

Roland

2 shared lineups

Roland's Song of Roland supplies the trigger-rate boosts; Seraphina's Crimson Tide Fire Rain feeds on them. Seraphina supplies the combat-skill casts; Roland's Paladins feeds on them.

Thorven portrait

Thorven

2 shared lineups

Seraphina supplies the combat-skill casts; Thorven's Spiral Edge feeds on them. Thorven's Spiral Edge supplies the taunts; Seraphina's Redflame Curse feeds on them.

Best Archer combos with Seraphina

Seraphina appears in 49 ranked Archer combos — showing the top 24.

  1. 5 Al-Hawra, front rowOliver, middle rowSeraphina, back row Al-Hawra · Oliver · Seraphina Current meta Beats 24 of 29 in battle 87.20/100 out of 100
    Al-Hawra (X01 · paid), Oliver (X24) and Seraphina (X28) score 87.20 out of 100 together, and each of the three has a job.

    Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience and Seraphina’s Crimson Tide Fire Rain both wait on; Oliver produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Seraphina shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; a mid-era lineup anchored by Seraphina (X28).

  2. 6 Zhuge Liang, front rowOliver, middle rowSeraphina, back row Zhuge Liang · Oliver · Seraphina Current meta Beats 23 of 29 in battle 86.62/100 out of 100
    Zhuge Liang (X26), Oliver (X24) and Seraphina (X28) score 86.62 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Seraphina shuts off enemy recovery, so what Oliver deals stays dealt; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  3. 8 Helsingen, front rowSeraphina, middle rowOliver, back row Helsingen · Seraphina · Oliver Current meta Beats 22 of 29 in battle 86.97/100 out of 100
    Helsingen (X28), Seraphina (X28) and Oliver (X24) score 86.97 out of 100 together, and each of the three has a job.

    Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Helsingen’s Dark Crossbow Brand produces mark, the exact trigger Seraphina’s Firearm Brand waits on; Seraphina’s Firearm Brand produces mark, the exact trigger Helsingen’s Dark Crossbow Brand waits on; Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on. What you give up: Helsingen holds the front and Oliver keeps it standing; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.

  4. 19 Tomyris, front rowOliver, middle rowSeraphina, back row Tomyris · Oliver · Seraphina Current meta Beats 12 of 29 in battle 87.67/100 out of 100
    Tomyris (X28), Oliver (X24) and Seraphina (X28) score 87.67 out of 100 together, and each of the three has a job.

    Tomyris brings a second damage line worth 14% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Seraphina’s Redflame Curse waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer; Seraphina shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending.

  5. 31 Seraphina, front rowRobin Hood, middle rowOliver, back row Seraphina · Robin Hood · Oliver Current meta Beats 8 of 8 reference lineups 80.76/100 out of 100
    Seraphina (X28), Robin Hood (X21) and Oliver (X24) score 80.76 out of 100 together, and each of the three has a job.

    Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Seraphina’s Crimson Tide Fire Rain applies Silence and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Seraphina shuts off enemy recovery, so what Oliver deals stays dealt; Robin Hood raises Oliver’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

  6. 36 Helsingen, front rowSeraphina, middle rowRobin Hood, back row Helsingen · Seraphina · Robin Hood Current meta Beats 8 of 8 reference lineups 79.66/100 out of 100
    Helsingen (X28), Seraphina (X28) and Robin Hood (X21) score 79.66 out of 100 together, and each of the three has a job.

    Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Helsingen’s Dark Crossbow Brand produces mark, the exact trigger Seraphina’s Firearm Brand waits on; Seraphina’s Firearm Brand produces mark, the exact trigger Helsingen’s Dark Crossbow Brand waits on; Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; raw damage reaches only about 29% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  7. 40 Tomyris, front rowPenthesilea, middle rowSeraphina, back row Tomyris · Penthesilea · Seraphina Current meta Beats 8 of 8 reference lineups 80.10/100 out of 100
    Tomyris (X28), Penthesilea (SP · paid) and Seraphina (X28) score 80.10 out of 100 together, and each of the three has a job.

    Tomyris is the win condition, bringing 53% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Seraphina’s Redflame Curse waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Tomyris swings into a line that cannot answer; Seraphina shuts off enemy recovery, so what Tomyris deals stays dealt. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 21% of the hardest-hitting trio in the roster.

  8. 42 Penthesilea, front rowHelsingen, middle rowSeraphina, back row Penthesilea · Helsingen · Seraphina Current meta Beats 8 of 8 reference lineups 80.33/100 out of 100
    Penthesilea (SP · paid), Helsingen (X28) and Seraphina (X28) score 80.33 out of 100 together, and each of the three has a job.

    Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the sturdiest of the three. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Helsingen’s Dark Crossbow Brand produces mark, the exact trigger Seraphina’s Firearm Brand waits on; Seraphina’s Firearm Brand produces mark, the exact trigger Helsingen’s Dark Crossbow Brand waits on; Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 19% of the hardest-hitting trio in the roster.

  9. 43 Galahad, front rowSeraphina, middle rowHelsingen, back row Galahad · Seraphina · Helsingen developer pick Current meta Beats 8 of 8 reference lineups 79.98/100 out of 100
    Galahad (X23), Seraphina (X28) and Helsingen (X28) score 79.98 out of 100 together, and each of the three has a job.

    Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Helsingen’s Dark Crossbow Brand produces mark, the exact trigger Seraphina’s Firearm Brand waits on; Seraphina’s Firearm Brand produces mark, the exact trigger Helsingen’s Dark Crossbow Brand waits on; Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation.

  10. 45 Galahad, front rowSeraphina, middle rowOliver, back row Galahad · Seraphina · Oliver Current meta Beats 8 of 8 reference lineups 79.81/100 out of 100
    Galahad (X23), Seraphina (X28) and Oliver (X24) score 79.81 out of 100 together, and each of the three has a job.

    Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Seraphina’s Crimson Tide Fire Rain applies Silence and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Seraphina shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.

  11. 46 Galahad, front rowPenthesilea, middle rowSeraphina, back row Galahad · Penthesilea · Seraphina Current meta Beats 8 of 8 reference lineups 79.34/100 out of 100
    Galahad (X23), Penthesilea (SP · paid) and Seraphina (X28) score 79.34 out of 100 together, and each of the three has a job.

    Galahad is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 127% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Galahad waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Seraphina swings into a line that cannot answer; Seraphina shuts off enemy recovery, so what Seraphina deals stays dealt. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  12. 50 Penthesilea, front rowOliver, middle rowSeraphina, back row Penthesilea · Oliver · Seraphina Current meta Beats 7 of 8 reference lineups 83.64/100 out of 100
    Penthesilea (SP · paid), Oliver (X24) and Seraphina (X28) score 83.64 out of 100 together, and each of the three has a job.

    Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the sturdiest of the three. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Seraphina shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.

  13. 63 Al-Hawra, front rowSeraphina, middle rowHelsingen, back row Al-Hawra · Seraphina · Helsingen developer pick Current meta Beats 6 of 8 reference lineups 71.52/100 out of 100
    Al-Hawra (X01 · paid), Seraphina (X28) and Helsingen (X28) score 71.52 out of 100 together, and each of the three has a job.

    Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Helsingen’s Dark Crossbow Brand produces mark, the exact trigger Seraphina’s Firearm Brand waits on; Seraphina’s Firearm Brand produces mark, the exact trigger Helsingen’s Dark Crossbow Brand waits on; Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; damage is spread across the enemy line, with no finisher to focus one squad down. This is one of the lineups recommended in-game by the developers, and the scorecard shows why it earns the recommendation.

  14. 64 Beowulf, front rowPenthesilea, middle rowSeraphina, back row Beowulf · Penthesilea · Seraphina Current meta Beats 6 of 8 reference lineups 82.39/100 out of 100
    Beowulf (SP · paid), Penthesilea (SP · paid) and Seraphina (X28) score 82.39 out of 100 together, and each of the three has a job.

    Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina adds a second source of control, so the lock rarely has an off round: Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Beowulf waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Seraphina swings into a line that cannot answer; Seraphina shuts off enemy recovery, so what Seraphina deals stays dealt. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; the trigger chain is thin — the three lean on one link rather than several.

  15. 71 Seraphina, front rowRobin Hood, middle rowNicolas Flamel, back row Seraphina · Robin Hood · Nicolas Flamel Current meta Beats 6 of 8 reference lineups 82.21/100 out of 100
    Seraphina (X28), Robin Hood (X21) and Nicolas Flamel (X18) score 82.21 out of 100 together, and each of the three has a job.

    Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Nicolas Flamel is the win condition, bringing 47% of the lineup's expected damage: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Seraphina’s Crimson Tide Fire Rain produces burns, the exact trigger Nicolas Flamel’s Eternal Flame waits on; Nicolas Flamel’s Alchemical Trick produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on; Seraphina’s Crimson Tide Fire Rain applies Silence and takes a squad out of the fight, so Nicolas Flamel swings into a line that cannot answer. What you give up: no one hero clearly carries, so the damage is easier to interrupt; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

  16. 72 Henry V, front rowSeraphina, middle rowOliver, back row Henry V · Seraphina · Oliver Current meta Beats 6 of 8 reference lineups 85.27/100 out of 100
    Henry V (X17), Seraphina (X28) and Oliver (X24) score 85.27 out of 100 together, and each of the three has a job.

    Henry V is the lifeline: that healing decides whether this lineup is still standing in round five — carries 408% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Henry V’s Wildfire of Wales produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on; Henry V’s Wildfire of Wales applies Silence and takes a squad out of the fight for 2 rounds, so Oliver swings into a line that cannot answer; Seraphina shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: the trigger chain is thin — the three lean on one link rather than several; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

  17. 84 Penthesilea, front rowNicolas Flamel, middle rowSeraphina, back row Penthesilea · Nicolas Flamel · Seraphina Current meta Beats 5 of 8 reference lineups 82.09/100 out of 100
    Penthesilea (SP · paid), Nicolas Flamel (X18) and Seraphina (X28) score 82.09 out of 100 together, and each of the three has a job.

    Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the sturdiest of the three. Nicolas Flamel is the win condition, bringing 64% of the lineup's expected damage: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Seraphina’s Crimson Tide Fire Rain produces burns, the exact trigger Nicolas Flamel’s Eternal Flame waits on; Nicolas Flamel’s Alchemical Trick produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Nicolas Flamel swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; Penthesilea holds the front, but nothing here heals.

  18. 86 Seraphina, front rowFrederick I, middle rowOliver, back row Seraphina · Frederick I · Oliver Current meta Beats 5 of 8 reference lineups 82.65/100 out of 100
    Seraphina (X28), Frederick I (X16) and Oliver (X24) score 82.65 out of 100 together, and each of the three has a job.

    Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Frederick I brings a second damage line worth 18% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Seraphina’s Crimson Tide Fire Rain produces burns, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on; Seraphina produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: the damage runs off different engines, so the three do not compound; Seraphina holds the front and Oliver keeps it standing. Budget note: every hero in this lineup can be completed without spending.

  19. 88 Julian, front rowHelsingen, middle rowSeraphina, back row Julian · Helsingen · Seraphina Current meta Beats 5 of 8 reference lineups 81.51/100 out of 100
    Julian (X25), Helsingen (X28) and Seraphina (X28) score 81.51 out of 100 together, and each of the three has a job.

    Julian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 5% of damage amplification across its kit, and takes the front as the sturdiest of the three. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Helsingen’s Dark Crossbow Brand produces mark, the exact trigger Seraphina’s Firearm Brand waits on; Seraphina’s Firearm Brand produces mark, the exact trigger Helsingen’s Dark Crossbow Brand waits on; Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 19% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  20. 93 Tomyris, front rowHelsingen, middle rowSeraphina, back row Tomyris · Helsingen · Seraphina Current meta Beats 4 of 8 reference lineups 81.16/100 out of 100
    Tomyris (X28), Helsingen (X28) and Seraphina (X28) score 81.16 out of 100 together, and each of the three has a job.

    Tomyris is the win condition, bringing 37% of the lineup's expected damage: Fatal Arrow puts 200% into one enemy squad every time it fires, and takes the front to pull enemy attacks inward -- exactly where that belongs. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense produces draws_fire, the exact trigger Helsingen’s Blackflame Curse and Seraphina’s Redflame Curse both wait on; Helsingen’s Dark Crossbow Brand produces mark, the exact trigger Seraphina’s Firearm Brand waits on; Seraphina’s Firearm Brand produces mark, the exact trigger Helsingen’s Dark Crossbow Brand waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.

  21. 95 Helsingen, front rowSeraphina, middle rowHenry II, back row Helsingen · Seraphina · Henry II Current meta Beats 4 of 8 reference lineups 80.41/100 out of 100
    Helsingen (X28), Seraphina (X28) and Henry II (X20) score 80.41 out of 100 together, and each of the three has a job.

    Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Henry II is the win condition, bringing 58% of the lineup's expected damage: Spear of the Dynasty puts 260% x4 into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Helsingen’s Dark Crossbow Brand produces mark, the exact trigger Seraphina’s Firearm Brand waits on; Seraphina’s Firearm Brand produces mark, the exact trigger Helsingen’s Dark Crossbow Brand waits on; Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on. What you give up: Helsingen holds the front, but nothing here heals; raw damage reaches only about 44% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  22. 98 Beowulf, front rowHelsingen, middle rowSeraphina, back row Beowulf · Helsingen · Seraphina Current meta Beats 4 of 8 reference lineups 82.60/100 out of 100
    Beowulf (SP · paid), Helsingen (X28) and Seraphina (X28) score 82.60 out of 100 together, and each of the three has a job.

    Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and takes the front, able to both absorb the opening rounds and heal through them. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina adds a second source of control, so the lock rarely has an off round: Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Helsingen’s Dark Crossbow Brand produces mark, the exact trigger Seraphina’s Firearm Brand waits on; Seraphina’s Firearm Brand produces mark, the exact trigger Helsingen’s Dark Crossbow Brand waits on; Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; raw damage reaches only about 22% of the hardest-hitting trio in the roster.

  23. 100 Helsingen, front rowRamses II, middle rowSeraphina, back row Helsingen · Ramses II · Seraphina Current meta Beats 4 of 8 reference lineups 84.22/100 out of 100
    Helsingen (X28), Ramses II (SP · paid) and Seraphina (X28) score 84.22 out of 100 together, and each of the three has a job.

    Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Helsingen’s Dark Crossbow Brand produces mark, the exact trigger Seraphina’s Firearm Brand waits on; Seraphina’s Firearm Brand produces mark, the exact trigger Helsingen’s Dark Crossbow Brand waits on; Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 19% of the hardest-hitting trio in the roster.

  24. 107 Seraphina, front rowNicolas Flamel, middle rowOliver, back row Seraphina · Nicolas Flamel · Oliver Current meta Beats 4 of 8 reference lineups 84.07/100 out of 100
    Seraphina (X28), Nicolas Flamel (X18) and Oliver (X24) score 84.07 out of 100 together, and each of the three has a job.

    Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Nicolas Flamel brings a second damage line worth 21% of the expected output, so no single silence stops the plan: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Seraphina’s Crimson Tide Fire Rain produces burns, the exact trigger Nicolas Flamel’s Eternal Flame waits on; Nicolas Flamel’s Alchemical Trick produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on; Seraphina’s Crimson Tide Fire Rain applies Silence and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; Seraphina holds the front and Oliver keeps it standing. Budget note: every hero in this lineup can be completed without spending.

See the full Archer rankings →

Best Mixed combos with Seraphina

Seraphina appears in 11 ranked Mixed combos.

  1. 35 Zhao Yun, front rowHelsingen, middle rowSeraphina, back row Zhao Yun · Helsingen · Seraphina Current meta Beats 8 of 8 reference lineups 84.36/100 out of 100
    Zhao Yun (footmen · X26), Helsingen (archer · X28) and Seraphina (archer · X28) score 84.36 out of 100 together, and each of the three has a job.

    Zhao Yun is the win condition, bringing 77% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and takes the front as the one built to survive the opening exchange. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Helsingen’s Dark Crossbow Brand produces mark, the exact trigger Seraphina’s Firearm Brand waits on; Seraphina’s Firearm Brand produces mark, the exact trigger Helsingen’s Dark Crossbow Brand waits on; Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 37% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  2. 58 Seraphina, front rowRoland, middle rowThorvi, back row Seraphina · Roland · Thorvi Current meta Beats 7 of 8 reference lineups 84.98/100 out of 100
    Seraphina (archer · X28), Roland (cavalry · X18) and Thorvi (cavalry · X29) score 84.98 out of 100 together, and each of the three has a job.

    Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 89% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Seraphina’s Crimson Tide Fire Rain and Thorvi’s Thunderlance Thrust both wait on; Seraphina produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Seraphina’s Crimson Tide Fire Rain applies Silence and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.

  3. 72 Seraphina, front rowRoland, middle rowOliver, back row Seraphina · Roland · Oliver Current meta Beats 6 of 8 reference lineups 84.41/100 out of 100
    Seraphina (archer · X28), Roland (cavalry · X18) and Oliver (archer · X24) score 84.41 out of 100 together, and each of the three has a job.

    Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience and Seraphina’s Crimson Tide Fire Rain both wait on; Seraphina produces combat-skill casts, the exact trigger Roland’s Paladins waits on; Seraphina’s Crimson Tide Fire Rain applies Silence and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.

  4. 77 Thorven, front rowThorvi, middle rowSeraphina, back row Thorven · Thorvi · Seraphina Current meta Beats 6 of 8 reference lineups 85.87/100 out of 100
    Thorven (cavalry · X29), Thorvi (cavalry · X29) and Seraphina (archer · X28) score 85.87 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Thorvi is the win condition, bringing 89% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Seraphina’s Redflame Curse waits on; Thorvi produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.

  5. 120 Thorven, front rowOliver, middle rowSeraphina, back row Thorven · Oliver · Seraphina Current meta Beats 3 of 8 reference lineups 84.36/100 out of 100
    Thorven (cavalry · X29), Oliver (archer · X24) and Seraphina (archer · X28) score 84.36 out of 100 together, and each of the three has a job.

    Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Seraphina’s Redflame Curse waits on; Oliver produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.

  6. 142 Lancelot, front rowSaladin, middle rowSeraphina, back row Lancelot · Saladin · Seraphina Current meta Beats 2 of 8 reference lineups 84.03/100 out of 100
    Lancelot (cavalry · X20 · paid), Saladin (cavalry · SP · paid) and Seraphina (archer · X28) score 84.03 out of 100 together, and each of the three has a job.

    Lancelot is the win condition, bringing 58% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Lancelot waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Lancelot’s Immortal and Seraphina’s Crimson Tide Fire Rain both wait on; Lancelot’s Dedication produces prep-skips, the exact trigger Saladin waits on. What you give up: raw damage reaches only about 19% of the hardest-hitting trio in the roster; Lancelot, Saladin, Seraphina only reaches its own squad, not the whole team.

  7. 143 Cyrus, front rowOliver, middle rowSeraphina, back row Cyrus · Oliver · Seraphina Current meta Beats 2 of 8 reference lineups 85.39/100 out of 100
    Cyrus (cavalry · SP · paid), Oliver (archer · X24) and Seraphina (archer · X28) score 85.39 out of 100 together, and each of the three has a job.

    Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience and Seraphina’s Crimson Tide Fire Rain both wait on; Oliver produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Seraphina’s Crimson Tide Fire Rain applies Silence and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 37% of the hardest-hitting trio in the roster.

  8. 145 Seraphina, front rowSaladin, middle rowAttila, back row Seraphina · Saladin · Attila Current meta Beats 2 of 8 reference lineups 84.25/100 out of 100
    Seraphina (archer · X28), Saladin (cavalry · SP · paid) and Attila (cavalry · X27 · paid) score 84.25 out of 100 together, and each of the three has a job.

    Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 60% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Attila waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Seraphina’s Crimson Tide Fire Rain both wait on; Seraphina’s Crimson Tide Fire Rain applies Silence and takes a squad out of the fight, so Attila swings into a line that cannot answer. What you give up: raw damage reaches only about 20% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  9. 198 La Hire, front rowOliver, middle rowSeraphina, back row La Hire · Oliver · Seraphina Current meta Beats 1 of 8 reference lineups 84.89/100 out of 100
    La Hire (footmen · X22), Oliver (archer · X24) and Seraphina (archer · X28) score 84.89 out of 100 together, and each of the three has a job.

    La Hire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front as the sturdiest of the three. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience and Seraphina’s Crimson Tide Fire Rain both wait on; La Hire’s Shield Breaker applies Disarm and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer; Seraphina shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 37% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  10. 206 Thorvi, front rowSaladin, middle rowSeraphina, back row Thorvi · Saladin · Seraphina Current meta Beats 1 of 8 reference lineups 85.38/100 out of 100
    Thorvi (cavalry · X29), Saladin (cavalry · SP · paid) and Seraphina (archer · X28) score 85.38 out of 100 together, and each of the three has a job.

    Thorvi is the win condition, bringing 83% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and takes the front as the sturdiest of the three. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Seraphina’s Crimson Tide Fire Rain and Thorvi’s Thunderlance Thrust both wait on; Seraphina’s Crimson Tide Fire Rain applies Silence and takes a squad out of the fight, so Thorvi swings into a line that cannot answer; Seraphina shuts off enemy recovery, so what Thorvi deals stays dealt. What you give up: Thorvi holds the front, but nothing here heals; the damage runs off different engines, so the three do not compound.

  11. 232 Hannibal, front rowBeowulf, middle rowSeraphina, back row Hannibal · Beowulf · Seraphina Current meta Beats 0 of 8 reference lineups 84.22/100 out of 100
    Hannibal (footmen · X28 · paid), Beowulf (archer · SP · paid) and Seraphina (archer · X28) score 84.22 out of 100 together, and each of the three has a job.

    Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and takes the front to pull enemy attacks inward -- exactly where that belongs. Beowulf adds a second source of control, so the lock rarely has an off round: Dragon Slayer applies Disarm, and sits in the middle, where the support reaches both the front and the back. Seraphina adds a second source of control, so the lock rarely has an off round: Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Rear Escort produces draws_fire, the exact trigger Seraphina’s Redflame Curse waits on; Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Beowulf waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Seraphina swings into a line that cannot answer. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; Hannibal, Beowulf, Seraphina only reaches its own squad, not the whole team.

See the full Mixed rankings →

Seraphina — skills

All 8 recorded skills for Seraphina, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Crimson Tide Fire Rain

Combat Skill · 2 random enemy squads within effective range · Range 5 · Archer

70% chance to set a random 2 squad On Fire , dealing 285% Burning Damage before their next action. If already On Fire, they are Silenced for 1 round.

3

Archer Defensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Resistance.

4

Archer Offensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Might.

5

Firearm Brand

Pre-Battle Skill · 3 random enemy squads within effective range · Range 5 · Archer

When the hero's squad acts, 1-3 random enemy squads are set on Fire, dealing 213% Burning Damage before their next action, and gain Firearm Mark; if Firearm Mark and Shadow Crossbow Mark overlap, the target is inflicted with Null-Heal status, lasting 2 rounds.

6

Archer Awakened

Leadership Skill · Hero's Squad

Archer in Hero's squad has +15% Might and Resistance, and +15% Damage. 250% bonus to the skill "Dictator".

7

Discipline - Archer

Leadership Skill · Hero's Legion

Archer's Might in the hero's legion is increased by 40%.

8

Redflame Curse

Pre-Battle Skill · 3 random friendly squads within effective range · Range 2 · Archer

When our archer squad takes damage, inflicts RedFlame on the attacker, increasing their damage taken by 20%, stackable up to 4 times, lasting 1 rounds; additionally has a 50% chance to inflict Burning on the attacker, dealing 180% Burning damage before their next action, stackable up to 5 times, lasting 2 rounds.

Which Seraphina lineups can you field?

Select the heroes you own and the generator returns every ranked Seraphina lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

Open the Combo Generator