Cyrus — what the skills grant
Totalled from Cyrus's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +325%.
About Cyrus
Cyrus is a Cavalry hero in Rise of Castles. On ROCMeta, Cyrus appears in 83 ranked combos spanning Cavalry and Mixed lineups. Cyrus's highest-ranked appearance is Cyrus · Saladin · Zhao Yun, which currently sits at Cavalry #1.
Across Cyrus's skills, the hero's own squad gains +65% Resistance, +65% Might, +15% Damage, and +10% Evasion Rate. The wider legion gains +40% Might.
Cyrus's strongest recorded skill hits for 325% damage.
Cyrus is most often ranked alongside Oliver, Thorvi, and Zhao Yun — the heroes that share the most ranked combos with Cyrus. The full list of partners is further down the page.
Why Cyrus ranks where it does
Cyrus is built around damage reduction and evasion — stronger there than 96% of the roster.
Pairs best with Al-Hawra, Alberich and Alfred. Al-Hawra supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Cyrus's Epic Conqueror feeds on them. Cyrus supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. Their strongest lineup together (Oliver completing it) scores 81.49, below the last ranked seat in its tier (83.96).
Read from Cyrus's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with Cyrus
Counted from the published lists: the partners who appear beside Cyrus in the most ranked lineups.
Proven synergies
A different question from the grid above: not who Cyrus is listed with, but whose kit the skill text says Cyrus actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Roland
6 shared lineupsCyrus supplies the combat-skill casts; Roland's Paladins feeds on them. Cyrus's Tolerance supplies the trigger-rate boosts; Roland's Song of Roland feeds on them. Roland supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. Roland's Paladins supplies the prep-skips; Cyrus feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Cyrus's Epic Conqueror feeds on them.
Saladin
8 shared lineupsCyrus's Tolerance supplies the trigger-rate boosts; Saladin's Jihad Command feeds on them. Saladin supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. Saladin's Whirlwind Slash supplies the prep-skips; Cyrus feeds on them. Saladin's Whirlwind Slash supplies the trigger-rate boosts; Cyrus's Epic Conqueror feeds on them.
Lancelot
5 shared lineupsCyrus supplies the combat-skill casts; Lancelot's Dedication feeds on them. Cyrus's Tolerance supplies the trigger-rate boosts; Lancelot's Immortal feeds on them. Lancelot supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. Lancelot's Dedication supplies the prep-skips; Cyrus feeds on them.
Jeanne d'Arc
2 shared lineupsCyrus supplies the combat-skill casts; Jeanne d'Arc's Siege of Orleans feeds on them. Cyrus's Tolerance supplies the trigger-rate boosts; Jeanne d'Arc's The Banner of Joan feeds on them. Jeanne d'Arc supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. Jeanne d'Arc's Siege of Orleans supplies the prep-skips; Cyrus feeds on them.
Caesar
6 shared lineupsCaesar supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. Cyrus supplies the combat-skill casts; Caesar's Coalition Strike feeds on them. Cyrus's Tolerance supplies the trigger-rate boosts; Caesar's Divine Julius feeds on them.
Nevsky
2 shared lineupsCyrus supplies the combat-skill casts; Nevsky's Battle Skill Echo feeds on them. Cyrus's Tolerance supplies the trigger-rate boosts; Nevsky's Legion Command feeds on them. Nevsky supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them.
Best Cavalry combos with Cyrus
Cyrus appears in 56 ranked Cavalry combos — showing the top 24.
- 1
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B Cyrus · Saladin · Zhao Yun Current meta Beats 29 of 29 in battle 89.75/100 out of 100 Cyrus (SP · paid), Saladin (SP · paid) and Zhao Yun (X26) score 89.75 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 84% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Cyrus’s Epic Conqueror waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Cyrus waits on; Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Saladin’s Jihad Command waits on. What you give up: raw damage reaches only about 26% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
- 3
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B Roland · Cyrus · Oliver Current meta Beats 24 of 29 in battle 89.27/100 out of 100 Roland (X18), Cyrus (SP · paid) and Oliver (X24) score 89.27 out of 100 together, and each of the three has a job.
Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Roland’s Song of Roland waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Cyrus’s Epic Conqueror and Oliver’s Paladin's Resilience both wait on; Cyrus produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 32% of the hardest-hitting trio in the roster.
- 5
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B Thorven · Oliver · Cyrus Current meta Beats 23 of 29 in battle 89.47/100 out of 100 Thorven (X29), Oliver (X24) and Cyrus (SP · paid) score 89.47 out of 100 together, and each of the three has a job.
Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Thorven produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Oliver produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 32% of the hardest-hitting trio in the roster.
- 10
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B Cyrus · Tura Cartel · Thorvi Current meta Beats 19 of 29 in battle 89.94/100 out of 100 Cyrus (SP · paid), Tura Cartel (X21) and Thorvi (X29) score 89.94 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Tura Cartel brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 73% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust and Tura Cartel’s Serpent's Fang both wait on; Tura Cartel produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus shuts off enemy recovery, so what Thorvi deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 54% of the hardest-hitting trio in the roster.
- 13
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B Attila · Cyrus · Thorvi Current meta Beats 18 of 29 in battle 90.35/100 out of 100 Attila (X27 · paid), Cyrus (SP · paid) and Thorvi (X29) score 90.35 out of 100 together, and each of the three has a job.
Attila brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Civilization Trample puts 750% into all enemy squads on a 65% roll, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 73% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Thorvi’s Thunderlance Thrust both wait on; Attila produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Attila shuts off enemy recovery, so what Thorvi deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 55% of the hardest-hitting trio in the roster.
- 14
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B Cyrus · Louis IX · Thorvi Current meta Beats 17 of 29 in battle 89.25/100 out of 100 Cyrus (SP · paid), Louis IX (X19) and Thorvi (X29) score 89.25 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Louis IX is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Miraculous Rainfall applies Silence for 2 rounds on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 84% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Louis IX’s Royal Codes and Thorvi’s Thunderlance Thrust both wait on; Louis IX produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Louis IX’s Miraculous Rainfall applies Silence and takes a squad out of the fight for 2 rounds, so Thorvi swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 47% of the hardest-hitting trio in the roster.
- 16
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B Cyrus · Saladin · Thorvi Current meta Beats 15 of 29 in battle 90.31/100 out of 100 Cyrus (SP · paid), Saladin (SP · paid) and Thorvi (X29) score 90.31 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 87% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Cyrus’s Epic Conqueror waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Cyrus waits on; Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Saladin’s Jihad Command and Thorvi’s Thunderlance Thrust both wait on. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 46% of the hardest-hitting trio in the roster.
- 18
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B Cyrus · Tura Cartel · Oliver Current meta Beats 12 of 29 in battle 88.65/100 out of 100 Cyrus (SP · paid), Tura Cartel (X21) and Oliver (X24) score 88.65 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Tura Cartel brings a second damage line worth 27% of the expected output, so no single silence stops the plan: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience and Tura Cartel’s Serpent's Fang both wait on; Tura Cartel produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: raw damage reaches only about 44% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
- 21
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B Attila · Cyrus · Oliver Current meta Beats 10 of 29 in battle 89.06/100 out of 100 Attila (X27 · paid), Cyrus (SP · paid) and Oliver (X24) score 89.06 out of 100 together, and each of the three has a job.
Attila brings a second damage line worth 28% of the expected output, so no single silence stops the plan: Civilization Trample puts 750% into all enemy squads on a 65% roll, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Oliver’s Paladin's Resilience both wait on; Attila produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Attila shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: raw damage reaches only about 44% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
- 24
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B Cyrus · Saladin · Oliver Current meta Beats 7 of 29 in battle 90.67/100 out of 100 Cyrus (SP · paid), Saladin (SP · paid) and Oliver (X24) score 90.67 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Cyrus’s Epic Conqueror waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Cyrus waits on; Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience and Saladin’s Jihad Command both wait on. What you give up: the damage runs off different engines, so the three do not compound; raw damage reaches only about 35% of the hardest-hitting trio in the roster.
- 31
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B Roland · Cyrus · Zhao Yun Current meta Beats 8 of 8 reference lineups 85.90/100 out of 100 Roland (X18), Cyrus (SP · paid) and Zhao Yun (X26) score 85.90 out of 100 together, and each of the three has a job.
Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 91% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Roland’s Song of Roland waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Cyrus’s Epic Conqueror waits on; Cyrus produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; damage is spread across the enemy line, with no finisher to focus one squad down.
- 32
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B Thorven · Zhao Yun · Cyrus Current meta Beats 8 of 8 reference lineups 82.70/100 out of 100 Thorven (X29), Zhao Yun (X26) and Cyrus (SP · paid) score 82.70 out of 100 together, and each of the three has a job.
Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Zhao Yun is the win condition, bringing 91% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Thorven produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Zhao Yun produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Zhao Yun swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the trigger chain is thin — the three lean on one link rather than several.
- 34
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B Cyrus · Zhao Yun · Attila Current meta Beats 8 of 8 reference lineups 82.66/100 out of 100 Cyrus (SP · paid), Zhao Yun (X26) and Attila (X27 · paid) score 82.66 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Zhao Yun is the win condition, bringing 68% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Attila brings a second damage line worth 26% of the expected output, so no single silence stops the plan: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Zhao Yun produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus shuts off enemy recovery, so what Zhao Yun deals stays dealt. What you give up: raw damage reaches only about 35% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
- 35
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B Cyrus · Zhao Yun · Oliver Current meta Beats 8 of 8 reference lineups 85.89/100 out of 100 Cyrus (SP · paid), Zhao Yun (X26) and Oliver (X24) score 85.89 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Zhao Yun brings a second damage line worth 50% of the expected output, so no single silence stops the plan: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Zhao Yun produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 51% of the hardest-hitting trio in the roster.
- 38
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B Lancelot · Cyrus · Zhao Yun Current meta Beats 8 of 8 reference lineups 82.90/100 out of 100 Lancelot (X20 · paid), Cyrus (SP · paid) and Zhao Yun (X26) score 82.90 out of 100 together, and each of the three has a job.
Lancelot brings a second damage line worth 24% of the expected output, so no single silence stops the plan: Immortal puts 356% into all enemy squads on a 50% roll, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 69% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Lancelot’s Immortal waits on; Lancelot’s Dedication produces prep-skips, the exact trigger Cyrus waits on; Cyrus produces combat-skill casts, the exact trigger Lancelot’s Dedication waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; little here disrupts the enemy plan, so the fight is decided on raw output.
- 39
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B Roland · Cyrus · Attila Current meta Beats 8 of 8 reference lineups 84.07/100 out of 100 Roland (X18), Cyrus (SP · paid) and Attila (X27 · paid) score 84.07 out of 100 together, and each of the three has a job.
Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 81% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Roland’s Song of Roland waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Cyrus’s Epic Conqueror both wait on; Roland’s Paladins produces prep-skips, the exact trigger Attila waits on. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
- 43
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B Cyrus · Zhao Yun · Louis IX Current meta Beats 8 of 8 reference lineups 83.29/100 out of 100 Cyrus (SP · paid), Zhao Yun (X26) and Louis IX (X19) score 83.29 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Zhao Yun is the win condition, bringing 80% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Louis IX is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Miraculous Rainfall applies Silence for 2 rounds on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Louis IX’s Royal Codes waits on; Zhao Yun produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Louis IX’s Miraculous Rainfall applies Silence and takes a squad out of the fight for 2 rounds, so Zhao Yun swings into a line that cannot answer. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; raw damage reaches only about 27% of the hardest-hitting trio in the roster.
- 48
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B Roland · Percival · Cyrus Current meta Beats 8 of 8 reference lineups 82.65/100 out of 100 Roland (X18), Percival (X25) and Cyrus (SP · paid) score 82.65 out of 100 together, and each of the three has a job.
Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Percival is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Targeted Strike applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Roland’s Song of Roland waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Cyrus’s Epic Conqueror waits on; Roland’s Paladins produces prep-skips, the exact trigger Cyrus waits on. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
- 49
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B Attila · Cyrus · Thorven Current meta Beats 8 of 8 reference lineups 84.85/100 out of 100 Attila (X27 · paid), Cyrus (SP · paid) and Thorven (X29) score 84.85 out of 100 together, and each of the three has a job.
Attila is the win condition, bringing 81% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorven is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 618% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Attila produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory and Thorven’s Spiral Edge both wait on; Thorven’s Spiral Edge applies Taunt and takes a squad out of the fight, so Attila swings into a line that cannot answer. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
- 50
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B Thorven · Thorvi · Cyrus Current meta Beats 8 of 8 reference lineups 87.94/100 out of 100 Thorven (X29), Thorvi (X29) and Cyrus (SP · paid) score 87.94 out of 100 together, and each of the three has a job.
Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Thorvi is the win condition, bringing 93% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust waits on; Thorven produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Thorvi produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.
- 52
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B Roland · Cyrus · Thorvi Current meta Beats 7 of 7 reference lineups 87.16/100 out of 100 Roland (X18), Cyrus (SP · paid) and Thorvi (X29) score 87.16 out of 100 together, and each of the three has a job.
Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 93% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Roland’s Song of Roland waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Cyrus’s Epic Conqueror and Thorvi’s Thunderlance Thrust both wait on; Cyrus produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line, with no finisher to focus one squad down.
- 61
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B Thorven · Cyrus · Lancelot Current meta Beats 7 of 8 reference lineups 83.59/100 out of 100 Thorven (X29), Cyrus (SP · paid) and Lancelot (X20 · paid) score 83.59 out of 100 together, and each of the three has a job.
Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Lancelot is the win condition, bringing 79% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Lancelot’s Immortal waits on; Lancelot’s Dedication produces prep-skips, the exact trigger Cyrus waits on; Thorven produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory and Lancelot’s Dedication both wait on. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
- 63
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B Cyrus · Saladin · Lancelot Current meta Beats 7 of 8 reference lineups 87.50/100 out of 100 Cyrus (SP · paid), Saladin (SP · paid) and Lancelot (X20 · paid) score 87.50 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Lancelot is the win condition, bringing 65% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Cyrus’s Epic Conqueror waits on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Cyrus and Lancelot both wait on; Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Lancelot’s Immortal and Saladin’s Jihad Command both wait on. What you give up: raw damage reaches only about 17% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
- 64
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B Lancelot · Cyrus · Oliver Current meta Beats 7 of 8 reference lineups 87.88/100 out of 100 Lancelot (X20 · paid), Cyrus (SP · paid) and Oliver (X24) score 87.88 out of 100 together, and each of the three has a job.
Lancelot brings a second damage line worth 26% of the expected output, so no single silence stops the plan: Immortal puts 356% into all enemy squads on a 50% roll, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Lancelot’s Immortal and Oliver’s Paladin's Resilience both wait on; Lancelot’s Dedication produces prep-skips, the exact trigger Cyrus waits on; Cyrus produces combat-skill casts, the exact trigger Lancelot’s Dedication waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 43% of the hardest-hitting trio in the roster.
Best Mixed combos with Cyrus
Cyrus appears in 27 ranked Mixed combos — showing the top 24.
- 37
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B Achilles · Cyrus · Thorvi Current meta Beats 8 of 8 reference lineups 85.73/100 out of 100 Achilles (footmen · SP · paid), Cyrus (cavalry · SP · paid) and Thorvi (cavalry · X29) score 85.73 out of 100 together, and each of the three has a job.
Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 77% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust waits on; Achilles produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; Achilles, Cyrus, Thorvi only reaches its own squad, not the whole team.
- 44
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B Achilles · Cyrus · Oliver Current meta Beats 7 of 8 reference lineups 86.39/100 out of 100 Achilles (footmen · SP · paid), Cyrus (cavalry · SP · paid) and Oliver (cavalry · X24) score 86.39 out of 100 together, and each of the three has a job.
Achilles is the lifeline: that healing decides whether this lineup is still standing in round five — carries 500% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Achilles produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Achilles’s Blade of Judgment applies Silence and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: Achilles, Cyrus, Oliver only reaches its own squad, not the whole team; raw damage reaches only about 41% of the hardest-hitting trio in the roster.
- 78
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B Cyrus · Nevsky · Thorvi Current meta Beats 6 of 8 reference lineups 85.02/100 out of 100 Cyrus (cavalry · SP · paid), Nevsky (footmen · X27) and Thorvi (cavalry · X29) score 85.02 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Nevsky brings a second damage line worth 19% of the expected output, so no single silence stops the plan: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 75% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Nevsky’s Legion Command and Thorvi’s Thunderlance Thrust both wait on; Nevsky produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on. What you give up: the damage runs off different engines, so the three do not compound; Cyrus, Nevsky, Thorvi only reaches its own squad, not the whole team.
- 90
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B Alexander · Cyrus · Oliver Current meta Beats 5 of 8 reference lineups 84.55/100 out of 100 Alexander (footmen · SP · paid), Cyrus (cavalry · SP · paid) and Oliver (cavalry · X24) score 84.55 out of 100 together, and each of the three has a job.
Alexander is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 325% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; the damage runs off different engines, so the three do not compound.
- 97
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B King Cnut · Cyrus · Thorvi Current meta Beats 4 of 8 reference lineups 85.12/100 out of 100 King Cnut (footmen · X17), Cyrus (cavalry · SP · paid) and Thorvi (cavalry · X29) score 85.12 out of 100 together, and each of the three has a job.
King Cnut is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 90% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger King Cnut’s Frenzy Tides and Thorvi’s Thunderlance Thrust both wait on; King Cnut produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; King Cnut’s Frenzy Tides applies Suppress and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 44% of the hardest-hitting trio in the roster.
- 100
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B Hasdrubal · Cyrus · Oliver Current meta Beats 4 of 8 reference lineups 85.82/100 out of 100 Hasdrubal (footmen · X23), Cyrus (cavalry · SP · paid) and Oliver (cavalry · X24) score 85.82 out of 100 together, and each of the three has a job.
Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Hasdrubal’s Tenacity and Oliver’s Paladin's Resilience both wait on; Hasdrubal produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Oliver swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 32% of the hardest-hitting trio in the roster.
- 107
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B Cyrus · Hannibal · Oliver Current meta Beats 4 of 8 reference lineups 86.66/100 out of 100 Cyrus (cavalry · SP · paid), Hannibal (footmen · X28 · paid) and Oliver (cavalry · X24) score 86.66 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Oliver waits on; Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 32% of the hardest-hitting trio in the roster.
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B King Arthur · Cyrus · Zhao Yun Current meta Beats 3 of 8 reference lineups 85.77/100 out of 100 King Arthur (footmen · SP · paid), Cyrus (cavalry · SP · paid) and Zhao Yun (footmen · X26) score 85.77 out of 100 together, and each of the three has a job.
King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 82% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger King Arthur’s Sword in the Stone waits on; Zhao Yun produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; raw damage reaches only about 34% of the hardest-hitting trio in the roster.
- 116
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B Hector · Cyrus · Thorvi Current meta Beats 3 of 8 reference lineups 85.61/100 out of 100 Hector (archer · X15 · paid), Cyrus (cavalry · SP · paid) and Thorvi (cavalry · X29) score 85.61 out of 100 together, and each of the three has a job.
Hector is the lifeline: that healing decides whether this lineup is still standing in round five — carries 400% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 81% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Hector’s Apollo's Judgment and Thorvi’s Thunderlance Thrust both wait on; Hector produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus shuts off enemy recovery, so what Thorvi deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; Hector, Cyrus, Thorvi only reaches its own squad, not the whole team.
- 122
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B Robin Hood · Cyrus · Oliver Current meta Beats 3 of 8 reference lineups 84.60/100 out of 100 Robin Hood (archer · X21), Cyrus (cavalry · SP · paid) and Oliver (archer · X24) score 84.60 out of 100 together, and each of the three has a job.
Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Robin Hood produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: raw damage reaches only about 37% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
- 135
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B Cyrus · Nevsky · Oliver Current meta Beats 2 of 8 reference lineups 84.31/100 out of 100 Cyrus (cavalry · SP · paid), Nevsky (footmen · X27) and Oliver (cavalry · X24) score 84.31 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Nevsky brings a second damage line worth 24% of the expected output, so no single silence stops the plan: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Nevsky’s Legion Command and Oliver’s Paladin's Resilience both wait on; Nevsky produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on. What you give up: raw damage reaches only about 42% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
- 143
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B Cyrus · Oliver · Seraphina Current meta Beats 2 of 8 reference lineups 85.39/100 out of 100 Cyrus (cavalry · SP · paid), Oliver (archer · X24) and Seraphina (archer · X28) score 85.39 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience and Seraphina’s Crimson Tide Fire Rain both wait on; Oliver produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Seraphina’s Crimson Tide Fire Rain applies Silence and takes a squad out of the fight, so Oliver swings into a line that cannot answer. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 37% of the hardest-hitting trio in the roster.
- 160
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B Cyrus · La Hire · Oliver Current meta Beats 2 of 8 reference lineups 84.23/100 out of 100 Cyrus (cavalry · SP · paid), La Hire (footmen · X22) and Oliver (cavalry · X24) score 84.23 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. La Hire is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because La Hire’s Tenacity produces trigger-rate boosts, the exact trigger Cyrus’s Epic Conqueror waits on; Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger La Hire’s Shield Breaker and Oliver’s Paladin's Resilience both wait on; La Hire produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 35% of the hardest-hitting trio in the roster.
- 172
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B Henry V · Cyrus · Oliver Current meta Beats 1 of 8 reference lineups 85.85/100 out of 100 Henry V (archer · X17), Cyrus (cavalry · SP · paid) and Oliver (archer · X24) score 85.85 out of 100 together, and each of the three has a job.
Henry V is the lifeline: that healing decides whether this lineup is still standing in round five — carries 408% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Henry V’s Wildfire Rhapsody and Oliver’s Paladin's Resilience both wait on; Henry V produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Henry V’s Wildfire of Wales applies Silence and takes a squad out of the fight for 2 rounds, so Oliver swings into a line that cannot answer. What you give up: raw damage reaches only about 37% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
- 173
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B Penthesilea · Cyrus · Oliver Current meta Beats 1 of 8 reference lineups 86.92/100 out of 100 Penthesilea (archer · SP · paid), Cyrus (cavalry · SP · paid) and Oliver (archer · X24) score 86.92 out of 100 together, and each of the three has a job.
Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver waits on; Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 32% of the hardest-hitting trio in the roster.
- 179
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B Cyrus · Nicolas Flamel · Thorvi Current meta Beats 1 of 8 reference lineups 84.32/100 out of 100 Cyrus (cavalry · SP · paid), Nicolas Flamel (archer · X18) and Thorvi (cavalry · X29) score 84.32 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Nicolas Flamel is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Shadow of Star applies Disarm for 2 rounds on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 77% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Nicolas Flamel’s Shadow of Star and Thorvi’s Thunderlance Thrust both wait on; Nicolas Flamel produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Nicolas Flamel’s Shadow of Star applies Disarm and takes a squad out of the fight for 2 rounds, so Thorvi swings into a line that cannot answer. What you give up: the damage runs off different engines, so the three do not compound; Cyrus, Nicolas Flamel, Thorvi only reaches its own squad, not the whole team.
- 181
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B King Arthur · Cyrus · Thorvi Current meta Beats 1 of 8 reference lineups 86.15/100 out of 100 King Arthur (footmen · SP · paid), Cyrus (cavalry · SP · paid) and Thorvi (cavalry · X29) score 86.15 out of 100 together, and each of the three has a job.
King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 85% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger King Arthur’s Sword in the Stone and Thorvi’s Thunderlance Thrust both wait on; Thorvi produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: the damage runs off different engines, so the three do not compound; King Arthur, Cyrus, Thorvi only reaches its own squad, not the whole team.
- 183
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B Alberich · Cyrus · Thorvi Current meta Beats 1 of 8 reference lineups 85.41/100 out of 100 Alberich (footmen · X18 · paid), Cyrus (cavalry · SP · paid) and Thorvi (cavalry · X29) score 85.41 out of 100 together, and each of the three has a job.
Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 84% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust waits on; Alberich produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: the damage runs off different engines, so the three do not compound; Alberich, Cyrus, Thorvi only reaches its own squad, not the whole team.
- 185
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B Cyrus · Helsingen · Oliver Current meta Beats 1 of 8 reference lineups 85.89/100 out of 100 Cyrus (cavalry · SP · paid), Helsingen (archer · X28) and Oliver (archer · X24) score 85.89 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Helsingen’s Nightshadow Scorching Arrow and Oliver’s Paladin's Resilience both wait on; Helsingen produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 36% of the hardest-hitting trio in the roster.
- 195
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B King Arthur · Cyrus · Oliver Current meta Beats 1 of 8 reference lineups 87.31/100 out of 100 King Arthur (footmen · SP · paid), Cyrus (cavalry · SP · paid) and Oliver (cavalry · X24) score 87.31 out of 100 together, and each of the three has a job.
King Arthur is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger King Arthur’s Sword in the Stone and Oliver’s Paladin's Resilience both wait on; Oliver produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus produces combat-skill casts, the exact trigger King Arthur’s Sword in the Stone waits on. What you give up: raw damage reaches only about 36% of the hardest-hitting trio in the roster; King Arthur, Cyrus, Oliver only reaches its own squad, not the whole team.
- 196
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B Alberich · Cyrus · Oliver Current meta Beats 1 of 8 reference lineups 87.17/100 out of 100 Alberich (footmen · X18 · paid), Cyrus (cavalry · SP · paid) and Oliver (cavalry · X24) score 87.17 out of 100 together, and each of the three has a job.
Alberich is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 56% across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Alberich produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus produces combat-skill casts, the exact trigger Alberich’s Treasure Holder waits on. What you give up: raw damage reaches only about 37% of the hardest-hitting trio in the roster; Alberich, Cyrus, Oliver only reaches its own squad, not the whole team.
- 210
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B Hector · Cyrus · Oliver Current meta Beats 1 of 8 reference lineups 85.11/100 out of 100 Hector (archer · X15 · paid), Cyrus (cavalry · SP · paid) and Oliver (archer · X24) score 85.11 out of 100 together, and each of the three has a job.
Hector is the lifeline: that healing decides whether this lineup is still standing in round five — carries 400% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Hector’s Apollo's Judgment and Oliver’s Paladin's Resilience both wait on; Hector produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: raw damage reaches only about 39% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
- 214
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B Cyrus · Frederick I · Oliver Current meta Beats 1 of 8 reference lineups 84.26/100 out of 100 Cyrus (cavalry · SP · paid), Frederick I (archer · X16) and Oliver (archer · X24) score 84.26 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Frederick I brings a second damage line worth 19% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Frederick I’s Eagle on Fire and Oliver’s Paladin's Resilience both wait on; Cyrus produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Frederick I produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on. What you give up: raw damage reaches only about 39% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.
- 216
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B Zhuge Liang · Cyrus · Oliver Current meta Beats 1 of 8 reference lineups 85.65/100 out of 100 Zhuge Liang (archer · X26), Cyrus (cavalry · SP · paid) and Oliver (archer · X24) score 85.65 out of 100 together, and each of the three has a job.
Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Cyrus is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Oliver produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 38% of the hardest-hitting trio in the roster.
Cyrus — skills
All 8 recorded skills for Cyrus, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Epic Conqueror
1 round(s) of prep. 65% chance to deal 325% damage to 2 random enemy squads, preventing them from restoring troop power for 1 round(s). This skill has a 80% chance to bypass the prep stage and be cast directly.
3 Cavalry Defensive Formation II
Cavalry in the hero's squad has 50% more Resistance.
4 Cavalry Offensive Formation II
Cavalry in the hero's squad has 50% more Might.
5 Strategy to Victory
All friendly Cavalry squads gain the Storm Cavalry effect: when casting an active skill, deals 40% more damage ; when casting a pursuit skill, damage taken is reduced by 40% , lasting 2 round(s). When any of your squads triggers the Storm Cavalry effect, Cyrus gains 50% of its effect, stackable for up to 5 layers, lasting until the end of the battle.
6 Cavalry Awakened
Hero's squad has 15% Increased Cavalry Might and Resistance, 15% Increased Cavalry Damage, 250% increased effect for the skill "Dictator".
7 Discipline - Cavalry
Cavalry's Might in the hero's legion is increased by 40%.
8 Tolerance
Cyrus' squad has a 10% chance to dodge . After each successful dodge, randomly gains one of the following 3 effects: ( First to Attack / Sober / 30% increase in the casting chance of combat and pursuit skills ), with a 50% chance to make the other friendly squads gain one of these 3 effects and cast it once as well; if the dodge fails, all your squads will immediately become Sober for 1 round(s) and gain a shield, reducing the damage taken by 50% in the subsequent 1 incoming attacks (effective only once per round).
Which Cyrus lineups can you field?
Select the heroes you own and the generator returns every ranked Cyrus lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


