Jeanne d'Arc — what the skills grant
Totalled from Jeanne d'Arc's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +477%.
About Jeanne d'Arc
Jeanne d'Arc is a Cavalry hero in Rise of Castles. On ROCMeta, Jeanne d'Arc appears in 23 ranked combos in Cavalry lineups. Jeanne d'Arc's highest-ranked appearance is Tura Cartel · Jeanne d'Arc · Saladin, which currently sits at Cavalry #46.
Across Jeanne d'Arc's skills, the hero's own squad gains +70% Resistance, +70% Might, +120 Combat Speed, and +86% Damage. The wider legion gains +40% Might.
Jeanne d'Arc's strongest recorded skill hits for 477% damage.
Jeanne d'Arc is most often ranked alongside Thorvi, Attila, and Tura Cartel — the heroes that share the most ranked combos with Jeanne d'Arc. The full list of partners is further down the page.
Why Jeanne d'Arc ranks where it does
Jeanne d'Arc is built around healing — stronger there than 82% of the roster.
Pairs best with Al-Hawra, Alberich and Ashoka. Al-Hawra supplies the combat-skill casts; Jeanne d'Arc's Siege of Orleans feeds on them. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Jeanne d'Arc's The Banner of Joan feeds on them. Jeanne d'Arc supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. Their strongest lineup together (Thorvi completing it) scores 80.74, below the last ranked seat in its tier (83.96).
Read from Jeanne d'Arc's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with Jeanne d'Arc
Counted from the published lists: the partners who appear beside Jeanne d'Arc in the most ranked lineups.
Proven synergies
A different question from the grid above: not who Jeanne d'Arc is listed with, but whose kit the skill text says Jeanne d'Arc actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Roland
2 shared lineupsJeanne d'Arc supplies the combat-skill casts; Roland's Paladins feeds on them. Jeanne d'Arc's Siege of Orleans supplies the prep-skips; Roland feeds on them. Roland supplies the combat-skill casts; Jeanne d'Arc's Siege of Orleans feeds on them. Roland's Paladins supplies the prep-skips; Jeanne d'Arc feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Jeanne d'Arc's The Banner of Joan feeds on them.
Saladin
4 shared lineupsJeanne d'Arc's Siege of Orleans supplies the prep-skips; Saladin feeds on them. Saladin supplies the combat-skill casts; Jeanne d'Arc's Siege of Orleans feeds on them. Saladin's Whirlwind Slash supplies the prep-skips; Jeanne d'Arc feeds on them. Saladin's Whirlwind Slash supplies the trigger-rate boosts; Jeanne d'Arc's The Banner of Joan feeds on them.
Cyrus
2 shared lineupsCyrus supplies the combat-skill casts; Jeanne d'Arc's Siege of Orleans feeds on them. Cyrus's Tolerance supplies the trigger-rate boosts; Jeanne d'Arc's The Banner of Joan feeds on them. Jeanne d'Arc supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. Jeanne d'Arc's Siege of Orleans supplies the prep-skips; Cyrus feeds on them.
Lancelot
2 shared lineupsJeanne d'Arc supplies the combat-skill casts; Lancelot's Dedication feeds on them. Jeanne d'Arc's Siege of Orleans supplies the prep-skips; Lancelot feeds on them. Lancelot supplies the combat-skill casts; Jeanne d'Arc's Siege of Orleans feeds on them. Lancelot's Dedication supplies the prep-skips; Jeanne d'Arc feeds on them.
Thorven
3 shared lineupsJeanne d'Arc supplies the combat-skill casts; Thorven's Spiral Edge feeds on them. Thorven supplies the combat-skill casts; Jeanne d'Arc's Siege of Orleans feeds on them. Thorven's Spiral Edge supplies the taunts; Jeanne d'Arc's Confession of War feeds on them.
War Lord
1 shared lineupJeanne d'Arc's Siege of Orleans supplies the prep-skips; War Lord feeds on them. War Lord's War God Descends supplies the prep-skips; Jeanne d'Arc feeds on them. War Lord's War God Descends supplies the trigger-rate boosts; Jeanne d'Arc's The Banner of Joan feeds on them.
Best Cavalry combos with Jeanne d'Arc
Jeanne d'Arc appears in 23 ranked Cavalry combos.
- 46
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B Tura Cartel · Jeanne d'Arc · Saladin Current meta Beats 8 of 8 reference lineups 83.50/100 out of 100 Tura Cartel (X21), Jeanne d'Arc (SP · paid) and Saladin (SP · paid) score 83.50 out of 100 together, and each of the three has a job.
Tura Cartel is the win condition, bringing 69% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and takes the front as the sturdiest of the three. Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Jeanne d'Arc’s The Banner of Joan and Tura Cartel’s Serpent's Fang both wait on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Jeanne d'Arc waits on; Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Saladin and Tura Cartel both wait on. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 17% of the hardest-hitting trio in the roster.
- 47
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B Thorven · Jeanne d'Arc · Tura Cartel Current meta Beats 8 of 8 reference lineups 83.08/100 out of 100 Thorven (X29), Jeanne d'Arc (SP · paid) and Tura Cartel (X21) score 83.08 out of 100 together, and each of the three has a job.
Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Jeanne d'Arc is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Tura Cartel is the win condition, bringing 85% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Jeanne d'Arc’s Confession of War waits on; Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Tura Cartel waits on; Thorven produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad.
- 62
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B Tura Cartel · Jeanne d'Arc · Louis IX Current meta Beats 7 of 8 reference lineups 82.68/100 out of 100 Tura Cartel (X21), Jeanne d'Arc (SP · paid) and Louis IX (X19) score 82.68 out of 100 together, and each of the three has a job.
Tura Cartel is the win condition, bringing 63% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and takes the front as the sturdiest of the three. Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Louis IX is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Miraculous Rainfall applies Silence for 2 rounds on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Louis IX and Tura Cartel both wait on; Tura Cartel produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on; Louis IX’s Miraculous Rainfall applies Silence and takes a squad out of the fight for 2 rounds, so Tura Cartel swings into a line that cannot answer. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 19% of the hardest-hitting trio in the roster.
- 68
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B Jeanne d'Arc · Roland · Attila Current meta Beats 6 of 8 reference lineups 83.10/100 out of 100 Jeanne d'Arc (SP · paid), Roland (X18) and Attila (X27 · paid) score 83.10 out of 100 together, and each of the three has a job.
Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 85% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Jeanne d'Arc’s The Banner of Joan both wait on; Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Attila and Roland both wait on; Roland produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad.
- 71
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B Cyrus · Jeanne d'Arc · Oliver Current meta Beats 6 of 8 reference lineups 83.18/100 out of 100 Cyrus (SP · paid), Jeanne d'Arc (SP · paid) and Oliver (X24) score 83.18 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Jeanne d'Arc is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Jeanne d'Arc’s The Banner of Joan and Oliver’s Paladin's Resilience both wait on; Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Cyrus waits on; Cyrus produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; damage is spread across the enemy line, with no finisher to focus one squad down.
- 73
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B Cyrus · Jeanne d'Arc · Thorvi Current meta Beats 6 of 8 reference lineups 84.50/100 out of 100 Cyrus (SP · paid), Jeanne d'Arc (SP · paid) and Thorvi (X29) score 84.50 out of 100 together, and each of the three has a job.
Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Jeanne d'Arc is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 89% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Jeanne d'Arc’s The Banner of Joan and Thorvi’s Thunderlance Thrust both wait on; Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Cyrus waits on; Cyrus produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; damage is spread across the enemy line, with no finisher to focus one squad down.
- 77
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B Thorven · Attila · Jeanne d'Arc Current meta Beats 6 of 8 reference lineups 83.42/100 out of 100 Thorven (X29), Attila (X27 · paid) and Jeanne d'Arc (SP · paid) score 83.42 out of 100 together, and each of the three has a job.
Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Attila is the win condition, bringing 85% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Jeanne d'Arc is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Jeanne d'Arc’s Confession of War waits on; Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Attila waits on; Thorven produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad.
- 80
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B Attila · Jeanne d'Arc · Louis IX Current meta Beats 6 of 8 reference lineups 83.92/100 out of 100 Attila (X27 · paid), Jeanne d'Arc (SP · paid) and Louis IX (X19) score 83.92 out of 100 together, and each of the three has a job.
Attila is the win condition, bringing 64% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and takes the front, able to both absorb the opening rounds and heal through them. Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Louis IX is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Miraculous Rainfall applies Silence for 2 rounds on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Attila and Louis IX both wait on; Attila produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on; Louis IX’s Miraculous Rainfall applies Silence and takes a squad out of the fight for 2 rounds, so Attila swings into a line that cannot answer. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 19% of the hardest-hitting trio in the roster.
- 108
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B Octavius · Jeanne d'Arc · Tura Cartel Current meta Beats 5 of 8 reference lineups 82.43/100 out of 100 Octavius (S02 · paid), Jeanne d'Arc (SP · paid) and Tura Cartel (X21) score 82.43 out of 100 together, and each of the three has a job.
Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Tura Cartel is the win condition, bringing 79% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Octavius’s Augustus produces draws_fire, the exact trigger Jeanne d'Arc’s Confession of War waits on; Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Tura Cartel waits on; Tura Cartel produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 15% of the hardest-hitting trio in the roster.
- 111
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B Jeanne d'Arc · Saladin · Attila Current meta Beats 4 of 8 reference lineups 83.83/100 out of 100 Jeanne d'Arc (SP · paid), Saladin (SP · paid) and Attila (X27 · paid) score 83.83 out of 100 together, and each of the three has a job.
Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 70% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge and Jeanne d'Arc’s The Banner of Joan both wait on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Jeanne d'Arc waits on; Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Attila and Saladin both wait on. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 17% of the hardest-hitting trio in the roster.
- 113
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B Thorvi · Jeanne d'Arc · Tura Cartel Current meta Beats 4 of 8 reference lineups 83.69/100 out of 100 Thorvi (X29), Jeanne d'Arc (SP · paid) and Tura Cartel (X21) score 83.69 out of 100 together, and each of the three has a job.
Thorvi is the win condition, bringing 74% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and takes the front as the one built to survive the opening exchange. Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Tura Cartel brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Tura Cartel waits on; Thorvi produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on; Tura Cartel shuts off enemy recovery, so what Thorvi deals stays dealt. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; the trigger chain is thin — the three lean on one link rather than several.
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B Jeanne d'Arc · Saladin · Lancelot Current meta Beats 4 of 8 reference lineups 83.27/100 out of 100 Jeanne d'Arc (SP · paid), Saladin (SP · paid) and Lancelot (X20 · paid) score 83.27 out of 100 together, and each of the three has a job.
Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Lancelot is the win condition, bringing 68% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Jeanne d'Arc’s The Banner of Joan and Lancelot’s Immortal both wait on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Jeanne d'Arc waits on; Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Lancelot and Saladin both wait on. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 16% of the hardest-hitting trio in the roster.
- 120
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B Octavius · Jeanne d'Arc · Thorvi Current meta Beats 4 of 8 reference lineups 82.89/100 out of 100 Octavius (S02 · paid), Jeanne d'Arc (SP · paid) and Thorvi (X29) score 82.89 out of 100 together, and each of the three has a job.
Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 93% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Octavius’s Augustus produces draws_fire, the exact trigger Jeanne d'Arc’s Confession of War waits on; Thorvi produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on; Octavius’s Augustus applies Taunt and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; damage is spread across the enemy line, with no finisher to focus one squad down.
- 131
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B Thorven · Thorvi · Jeanne d'Arc Current meta Beats 3 of 8 reference lineups 86.54/100 out of 100 Thorven (X29), Thorvi (X29) and Jeanne d'Arc (SP · paid) score 86.54 out of 100 together, and each of the three has a job.
Thorven is the multiplier, raising what the other two put out rather than adding a number of its own: carries 618% of damage amplification across its kit, and takes the front to pull enemy attacks inward -- exactly where that belongs. Thorvi is the win condition, bringing 95% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Jeanne d'Arc is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Thorven’s Spiral Edge produces draws_fire, the exact trigger Jeanne d'Arc’s Confession of War waits on; Thorven produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on; Thorvi produces combat-skill casts, the exact trigger Thorven’s Spiral Edge waits on. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; damage is spread across the enemy line, with no finisher to focus one squad down.
- 148
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B Thorvi · Jeanne d'Arc · Saladin Current meta Beats 3 of 8 reference lineups 85.78/100 out of 100 Thorvi (X29), Jeanne d'Arc (SP · paid) and Saladin (SP · paid) score 85.78 out of 100 together, and each of the three has a job.
Thorvi is the win condition, bringing 88% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and takes the front as the one built to survive the opening exchange. Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Jeanne d'Arc’s The Banner of Joan and Thorvi’s Thunderlance Thrust both wait on; Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Jeanne d'Arc waits on; Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Saladin waits on. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; little here disrupts the enemy plan, so the fight is decided on raw output.
- 150
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B Jeanne d'Arc · Roland · Thorvi Current meta Beats 3 of 8 reference lineups 84.35/100 out of 100 Jeanne d'Arc (SP · paid), Roland (X18) and Thorvi (X29) score 84.35 out of 100 together, and each of the three has a job.
Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roland is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 42% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 95% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Jeanne d'Arc’s The Banner of Joan and Thorvi’s Thunderlance Thrust both wait on; Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Roland waits on; Roland produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; little here disrupts the enemy plan, so the fight is decided on raw output.
- 153
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B Jeanne d'Arc · Lancelot · Thorvi Current meta Beats 3 of 8 reference lineups 85.00/100 out of 100 Jeanne d'Arc (SP · paid), Lancelot (X20 · paid) and Thorvi (X29) score 85.00 out of 100 together, and each of the three has a job.
Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Lancelot brings a second damage line worth 21% of the expected output, so no single silence stops the plan: Immortal puts 356% into all enemy squads on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 75% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Lancelot’s Dedication produces prep-skips, the exact trigger Jeanne d'Arc waits on; Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Lancelot waits on; Lancelot produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; damage is spread across the enemy line, with no finisher to focus one squad down.
- 156
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B Octavius · Jeanne d'Arc · Attila Current meta Beats 3 of 8 reference lineups 83.46/100 out of 100 Octavius (S02 · paid), Jeanne d'Arc (SP · paid) and Attila (X27 · paid) score 83.46 out of 100 together, and each of the three has a job.
Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 80% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Octavius’s Augustus produces draws_fire, the exact trigger Jeanne d'Arc’s Confession of War waits on; Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Attila waits on; Attila produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 15% of the hardest-hitting trio in the roster.
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B Jeanne d'Arc · Thorvi · Attila Current meta Beats 3 of 8 reference lineups 83.99/100 out of 100 Jeanne d'Arc (SP · paid), Thorvi (X29) and Attila (X27 · paid) score 83.99 out of 100 together, and each of the three has a job.
Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Thorvi is the win condition, bringing 74% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Attila brings a second damage line worth 22% of the expected output, so no single silence stops the plan: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Attila waits on; Thorvi produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on; Attila shuts off enemy recovery, so what Thorvi deals stays dealt. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; the trigger chain is thin — the three lean on one link rather than several.
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B Thorvi · Jeanne d'Arc · Louis IX Current meta Beats 3 of 8 reference lineups 83.18/100 out of 100 Thorvi (X29), Jeanne d'Arc (SP · paid) and Louis IX (X19) score 83.18 out of 100 together, and each of the three has a job.
Thorvi is the win condition, bringing 85% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and takes the front as the one built to survive the opening exchange. Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Louis IX is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Miraculous Rainfall applies Silence for 2 rounds on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Louis IX waits on; Thorvi produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on; Louis IX’s Miraculous Rainfall applies Silence and takes a squad out of the fight for 2 rounds, so Thorvi swings into a line that cannot answer. What you give up: Jeanne d'Arc (SP) is the era weak point -- the enemy will aim at the oldest squad; the trigger chain is thin — the three lean on one link rather than several.
- 15
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B Black Prince · Jeanne d'Arc · Lionheart developer pick Mid progression Beats 2 of 8 reference lineups 63.55/100 out of 100 Black Prince (S01), Jeanne d'Arc (SP · paid) and Lionheart (S01) score 63.55 out of 100 together, and each of the three has a job.
Black Prince is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Siege applies Suppress for 2 rounds on a 35% roll, and takes the front as the sturdiest of the three. Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Lionheart is the win condition, bringing 60% of the lineup's expected damage: Lionheart's Charge puts 343% into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Black Prince produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on; Black Prince’s Dragon Siege applies Suppress and takes a squad out of the fight for 2 rounds, so Lionheart swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; Lionheart (S01) is the era weak point -- the enemy will aim at the oldest squad. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
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B Black Prince · Jeanne d'Arc · Avalanche developer pick Mid progression Beats 1 of 8 reference lineups 63.16/100 out of 100 Black Prince (S01), Jeanne d'Arc (SP · paid) and Avalanche (X02) score 63.16 out of 100 together, and each of the three has a job.
Black Prince is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Siege applies Suppress for 2 rounds on a 35% roll, and takes the front as the sturdiest of the three. Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Avalanche adds a second source of control, so the lock rarely has an off round: Hack and Slash applies Suppress on a 40% roll, and stays in the back and still reaches the enemy back line -- protected without losing a single hit. The lineup works because Black Prince produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on; Black Prince’s Dragon Siege applies Suppress and takes a squad out of the fight for 2 rounds, so Avalanche swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; Avalanche (X02) is the era weak point -- the enemy will aim at the oldest squad. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
- 23
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B War Lord · Jeanne d'Arc · Mary Tudor developer pick Mid progression Beats 1 of 8 reference lineups 73.76/100 out of 100 War Lord (S03), Jeanne d'Arc (SP · paid) and Mary Tudor (S00) score 73.76 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Jeanne d'Arc is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Mary Tudor is the win condition, bringing 71% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger War Lord waits on; War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Jeanne d'Arc’s The Banner of Joan and Mary Tudor’s Reign of Sorrow both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Jeanne d'Arc and Mary Tudor both wait on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; Mary Tudor (S00) is the era weak point -- the enemy will aim at the oldest squad. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
Jeanne d'Arc — skills
All 8 recorded skills for Jeanne d'Arc, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 The Banner of Joan
1 round(s) of prep. 50% chance to deal 477% damage to 2 random enemy squad(s) within the valid range and make the squad(s) take 30% more skill damage.
3 Cavalry Defensive Formation II
Cavalry in the hero's squad has 50% more Resistance.
4 Cavalry Offensive Formation II
Cavalry in the hero's squad has 50% more Might.
5 Confession of War
1 round(s) of prep. 65% chance to make 2 random squad(s) of your enter the "revived" status, with 50% chance to restore some troop power (recovery rate: 101%) when taking damage, lasting 2 round(s).
6 Cavalry Awakened
Hero's squad gains 20% Cavalry Might and Resistance, and 120 Cavalry Combat Speed. 250% bonus to the skill "Dictator".
7 Discipline - Cavalry
Cavalry's Might in the hero's legion is increased by 40%.
8 Siege of Orleans
In battles, your cavalry squad(s) will have 60% chance to skip 1 round(s) of prep when casting prep skills (can be triggered up to 1 time(s) by each squad in each round); meanwhile, 80% chance to increase the skill damage dealt by the hero's squad by 86%, lasting 1 round(s). The result of each effect will be determined.
Which Jeanne d'Arc lineups can you field?
Select the heroes you own and the generator returns every ranked Jeanne d'Arc lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


