Best comboTop ranked

Seraphina · Robin Hood · Frederick I

Archer #20
Seraphina Rise of Castles heroSeraphina
Robin Hood Rise of Castles heroRobin Hood
Frederick I Rise of Castles heroFrederick I

Robin Hood — what the skills grant

Totalled from Robin Hood's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Destructive Strike Rate
+35% friendly squads
Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
-300% enemy squads
Damage Taken
-30% friendly squads
-50% hero's squad
Damage
+35% friendly squads
HP
+15% hero's squad
Troop Power Recovery
+225% friendly squads

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 8 — +550%.

About Robin Hood

Robin Hood is an Archer hero in Rise of Castles. On ROCMeta, Robin Hood appears in 17 ranked combos spanning Archer and Mixed lineups. Robin Hood's highest-ranked appearance is Seraphina · Robin Hood · Frederick I, which currently sits at Archer #20.

Across Robin Hood's skills, the hero's own squad gains +65% Resistance, +65% Might, -50% Damage Taken, and +15% HP. The wider legion gains +40% Might.

Robin Hood's strongest recorded skill hits for 550% damage.

Robin Hood is most often ranked alongside Eselfred, Poison Master, and Boudica — the heroes that share the most ranked combos with Robin Hood. The full list of partners is further down the page.

Why Robin Hood ranks where it does

Robin Hood is built around damage reduction and enemy debuffs — stronger there than 98% of the roster.

Pairs best with Belisarius, Boudica and Eselfred. Robin Hood feeds Belisarius

Read from Robin Hood's eight skills and compared against every other published hero — not an editorial opinion.

Heroes that pair well with Robin Hood

The heroes most often ranked alongside Robin Hood.

Best Archer combos with Robin Hood

Robin Hood appears in 13 ranked Archer combos.

  1. 20 Seraphina, front rowRobin Hood, middle rowFrederick I, back row Seraphina · Robin Hood · Frederick I
    Seraphina (X28), Robin Hood (X21) and Frederick I (X16) score 78.01 out of 100 together, and each of the three has a job.

    Seraphina brings a second damage line worth 23% of the expected output, so no single silence stops the plan: Crimson Tide Fire Rain puts 285% into one enemy squad on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Frederick I is the win condition, bringing 52% of the lineup's expected damage: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Seraphina’s Crimson Tide Fire Rain produces burns, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on; Seraphina produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: raw damage reaches only about 45% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 78.01/100 out of 100
  2. 58 Robin Hood, front rowPoison Master, middle rowBelisarius, back row Robin Hood · Poison Master · Belisarius
    Robin Hood (X21), Poison Master (X10) and Belisarius (X12) score 73.57 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Belisarius brings a second damage line worth 42% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Robin Hood’s Swift Ranger produces tempo, the exact trigger Belisarius’s Riding Waves waits on; Poison Master’s Spreading Poison produces dot, the exact trigger Belisarius’s Hunting Down waits on; Robin Hood produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on. What you give up: raw damage reaches only about 19% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Robin Hood (X21). Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 73.57/100 out of 100
  3. 84 Robin Hood, front rowBelisarius, middle rowEselfred, back row Robin Hood · Belisarius · Eselfred
    Robin Hood (X21), Belisarius (X12) and Eselfred (X14) score 70.70 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Belisarius brings a second damage line worth 23% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Eselfred is the win condition, bringing 45% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Robin Hood’s Swift Ranger produces tempo, the exact trigger Belisarius’s Riding Waves and Eselfred’s Fortified Line of Attack both wait on; Robin Hood raises Eselfred’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 35% of the hardest-hitting trio in the roster; no one hero clearly carries, so the damage is easier to interrupt. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 70.70/100 out of 100
  4. 92 Robin Hood, front rowAl-Hawra, middle rowBoudica, back row Robin Hood · Al-Hawra · Boudica
    Robin Hood (X21), Al-Hawra (X01 · paid) and Boudica (X01 · paid) score 70.18 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Boudica brings a second damage line worth 31% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Robin Hood’s Swift Ranger produces tempo, the exact trigger Boudica’s Song of Uprising waits on; Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Boudica waits on; Robin Hood produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on. What you give up: raw damage reaches only about 18% of the hardest-hitting trio in the roster; Al-Hawra (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 70.18/100 out of 100
  5. 93 Robin Hood, front rowPoison Master, middle rowEselfred, back row Robin Hood · Poison Master · Eselfred
    Robin Hood (X21), Poison Master (X10) and Eselfred (X14) score 69.94 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Eselfred is the win condition, bringing 59% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Robin Hood’s Swift Ranger produces tempo, the exact trigger Eselfred’s Fortified Line of Attack waits on; Robin Hood produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Eselfred swings into a line that cannot answer. What you give up: raw damage reaches only about 27% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Robin Hood (X21). Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 69.94/100 out of 100
  6. 96 Robin Hood, front rowPoison Master, middle rowBoudica, back row Robin Hood · Poison Master · Boudica
    Robin Hood (X21), Poison Master (X10) and Boudica (X01 · paid) score 69.44 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Boudica brings a second damage line worth 34% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Robin Hood’s Swift Ranger produces tempo, the exact trigger Boudica’s Song of Uprising waits on; Robin Hood produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Robin Hood swings into a line that cannot answer. What you give up: raw damage reaches only about 17% of the hardest-hitting trio in the roster; Boudica (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 69.44/100 out of 100
  7. 102 Robin Hood, front rowBoudica, middle rowEselfred, back row Robin Hood · Boudica · Eselfred
    Robin Hood (X21), Boudica (X01 · paid) and Eselfred (X14) score 68.32 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Boudica brings a second damage line worth 18% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Eselfred is the win condition, bringing 49% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Robin Hood’s Swift Ranger produces tempo, the exact trigger Boudica’s Song of Uprising and Eselfred’s Fortified Line of Attack both wait on; Robin Hood raises Eselfred’s output directly rather than adding a number of its own. What you give up: Boudica (X01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 32% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 68.32/100 out of 100
  8. 109 Eidolon, front rowPoison Master, middle rowRobin Hood, back row Eidolon · Poison Master · Robin Hood
    Eidolon (X07), Poison Master (X10) and Robin Hood (X21) score 66.79 out of 100 together, and each of the three has a job.

    Eidolon is the multiplier, raising what the other two put out rather than adding a number of its own: carries 140% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Eidolon produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Robin Hood swings into a line that cannot answer; Eidolon raises Robin Hood’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 14% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 66.79/100 out of 100
  9. 118 Eidolon, front rowRobin Hood, middle rowEselfred, back row Eidolon · Robin Hood · Eselfred
    Eidolon (X07), Robin Hood (X21) and Eselfred (X14) score 64.49 out of 100 together, and each of the three has a job.

    Eidolon is the multiplier, raising what the other two put out rather than adding a number of its own: carries 140% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Eselfred is the win condition, bringing 52% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Robin Hood’s Swift Ranger produces tempo, the exact trigger Eselfred’s Fortified Line of Attack waits on; Eidolon raises Eselfred’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 30% of the hardest-hitting trio in the roster; Eidolon (X07) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 64.49/100 out of 100
  10. 122 Elk, front rowPoison Master, middle rowRobin Hood, back row Elk · Poison Master · Robin Hood
    Elk (X01), Poison Master (X10) and Robin Hood (X21) score 62.91 out of 100 together, and each of the three has a job.

    Elk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 58% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Elk produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Robin Hood swings into a line that cannot answer; Elk raises Robin Hood’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 14% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 62.91/100 out of 100
  11. 123 Elk, front rowRobin Hood, middle rowEselfred, back row Elk · Robin Hood · Eselfred
    Elk (X01), Robin Hood (X21) and Eselfred (X14) score 62.53 out of 100 together, and each of the three has a job.

    Elk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 58% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Eselfred is the win condition, bringing 52% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Robin Hood’s Swift Ranger produces tempo, the exact trigger Eselfred’s Fortified Line of Attack waits on; Elk raises Eselfred’s output directly rather than adding a number of its own. What you give up: Elk (X01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 30% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 62.53/100 out of 100
  12. 125 Robin Hood, front rowSakura Blossom, middle rowBoudica, back row Robin Hood · Sakura Blossom · Boudica
    Robin Hood (X21), Sakura Blossom (X01) and Boudica (X01 · paid) score 62.36 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Boudica brings a second damage line worth 31% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Robin Hood’s Swift Ranger produces tempo, the exact trigger Boudica’s Song of Uprising waits on; Sakura Blossom raises Robin Hood’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 19% of the hardest-hitting trio in the roster; Sakura Blossom (X01) is the era weak point -- the enemy will aim at the oldest squad. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Current meta 62.36/100 out of 100
  13. 126 Elk, front rowBoudica, middle rowRobin Hood, back row Elk · Boudica · Robin Hood
    Elk (X01), Boudica (X01 · paid) and Robin Hood (X21) score 62.30 out of 100 together, and each of the three has a job.

    Elk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 58% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Boudica brings a second damage line worth 29% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Robin Hood’s Swift Ranger produces tempo, the exact trigger Boudica’s Song of Uprising waits on; Elk raises Robin Hood’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 20% of the hardest-hitting trio in the roster; Elk (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 62.30/100 out of 100

See the full Archer rankings →

Best Mixed combos with Robin Hood

Robin Hood appears in 4 ranked Mixed combos.

  1. 33 Robin Hood, front rowSaladin, middle rowTura Cartel, back row Robin Hood · Saladin · Tura Cartel
    Robin Hood (archer · X21), Saladin (cavalry · SP · paid) and Tura Cartel (cavalry · X21) score 76.48 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: strips 75% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Tura Cartel is the win condition, bringing 58% of the lineup's expected damage: Serpent's Fang puts 476% x4 into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Tura Cartel waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Tura Cartel waits on; Tura Cartel shuts off enemy recovery, so what Tura Cartel deals stays dealt. What you give up: raw damage reaches only about 31% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound. How these scores work →

    Current meta 76.48/100 out of 100
  2. 77 Robin Hood, front rowEselfred, middle rowZhao Yun, back row Robin Hood · Eselfred · Zhao Yun
    Robin Hood (archer · X21), Eselfred (archer · X14) and Zhao Yun (cavalry · X26) score 71.52 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Eselfred brings a second damage line worth 18% of the expected output, so no single silence stops the plan: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Zhao Yun is the win condition, bringing 70% of the lineup's expected damage: Dragon Battles in the Wild puts 300% x2 into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Robin Hood’s Swift Ranger produces tempo, the exact trigger Eselfred’s Fortified Line of Attack waits on; Robin Hood raises Zhao Yun’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 71.52/100 out of 100
  3. 84 Geraint, front rowRobin Hood, middle rowHenry II, back row Geraint · Robin Hood · Henry II
    Geraint (footmen · X24), Robin Hood (archer · X21) and Henry II (archer · X20) score 70.61 out of 100 together, and each of the three has a job.

    Geraint is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — strips 18% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Henry II is the win condition, bringing 66% of the lineup's expected damage: Spear of the Dynasty puts 260% x4 into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Robin Hood produces combat-skill casts, the exact trigger Geraint’s Deadly Roar waits on; Robin Hood raises Henry II’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 31% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 70.61/100 out of 100
  4. 105 Robin Hood, front rowGustav, middle rowHenry II, back row Robin Hood · Gustav · Henry II
    Robin Hood (archer · X21), Gustav (footmen · X20) and Henry II (archer · X20) score 68.79 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Gustav is the lifeline: that healing decides whether this lineup is still standing in round five — carries 200% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Henry II is the win condition, bringing 68% of the lineup's expected damage: Spear of the Dynasty puts 260% x4 into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Gustav’s Uprising applies Suppress and takes a squad out of the fight, so Henry II swings into a line that cannot answer; Robin Hood raises Henry II’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 30% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 68.79/100 out of 100

See the full Mixed rankings →

Robin Hood — skills

All 8 recorded skills for Robin Hood, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Hawk Eye

Pre-Battle Skill · 3 random friendly squads within effective range · Range 3 · Archer

All your Archer squads gain the Divination effect: when dealing Skill Damage, the chance of Destructive Strike +35% , lasting 2 round(s).

3

Archer Defensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Resistance.

4

Archer Offensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Might.

5

Swift Ranger

Pre-Battle Skill · 3 random friendly squads within effective range · Range 3 · Archer

In the first 4 round(s), your: front-row squad acts first, with a 75% chance to ignore the enemy's Dodging effect when dealing damage; the mid-row squad takes -30% Physical Damage and -30% Fatal Blow damage; the back-row squad deals +35% Skill Damage and enters the Sober status.

6

Archer Awakened

Leadership Skill · Hero's Squad

Archers in the hero's squad gain +15% Might and Resistance, HP +15%, 250% bonus to the skill "Dictator".

7

Discipline - Archer

Leadership Skill · Hero's Legion

Archer's Might in the hero's legion is increased by 40%.

8

Shade of the Forest

Combat Skill · 1 random enemy squad within effective range · Range 5 · Archer

100% chance to deal 550% damage to the enemy squad with the highest Might, making the squad's Might -300% (stackable ), lasting 2 round(s); meanwhile, restores troop power (recovery rate: 225%) for 1 of your random squads; if the squad's HP is below 75%, applies a Shield effect additionally, allowing the squad to take -50% damage in the subsequent incoming attack, lasting 2 round(s)

Which Robin Hood combos can YOU play?

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