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Robin Hood — what the skills grant

Totalled from Robin Hood's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Destructive Strike Rate
+35% friendly squads
Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
-300% enemy squads
Damage Taken
-30% friendly squads
-50% hero's squad
Damage
+35% friendly squads
HP
+15% hero's squad
Troop Power Recovery
+225% friendly squads

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 8 — +550%.

About Robin Hood

Robin Hood is an Archer hero in Rise of Castles. On ROCMeta, Robin Hood appears in 27 ranked combos spanning Archer and Mixed lineups. Robin Hood's best-placed appearance is Robin Hood · Zhuge Liang · Oliver, which currently sits at #1 in the Archer list’s Current meta tier.

Across Robin Hood's skills, the hero's own squad gains +65% Resistance, +65% Might, -50% Damage Taken, and +15% HP. The wider legion gains +40% Might.

Robin Hood's strongest recorded skill hits for 550% damage.

Robin Hood is most often ranked alongside Oliver, Seraphina, and Helsingen — the heroes that share the most ranked combos with Robin Hood. The full list of partners is further down the page.

Why Robin Hood ranks where it does

Robin Hood is built around damage reduction and enemy debuffs — stronger there than 98% of the roster.

Pairs best with Belisarius, Boudica and Eselfred. Robin Hood's Swift Ranger supplies the priority action; Belisarius's Riding Waves feeds on them. No lineup around this pair clears the era and composition gates.

Read from Robin Hood's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Robin Hood

Counted from the published lists: the partners who appear beside Robin Hood in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Robin Hood is listed with, but whose kit the skill text says Robin Hood actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Frederick I portrait

Frederick I

4 shared lineups

Robin Hood supplies the combat-skill casts; Frederick I's Frenzy War feeds on them.

Cyrus portrait

Cyrus

2 shared lineups

Robin Hood supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them.

Lancelot portrait

Lancelot

2 shared lineups

Robin Hood supplies the combat-skill casts; Lancelot's Dedication feeds on them.

Boudica portrait

Boudica

1 shared lineup

Robin Hood's Swift Ranger supplies the priority action; Boudica's Song of Uprising feeds on them.

Al-Hawra portrait

Al-Hawra

1 shared lineup

Robin Hood supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them.

Roland portrait

Roland

1 shared lineup

Robin Hood supplies the combat-skill casts; Roland's Paladins feeds on them.

Best Archer combos with Robin Hood

Robin Hood appears in 21 ranked Archer combos.

  1. 1 Robin Hood, front rowZhuge Liang, middle rowOliver, back row Robin Hood · Zhuge Liang · Oliver Current meta 87.61 out of 100
    Robin Hood (X21), Zhuge Liang (X26) and Oliver (X24) score 87.61 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the win condition, bringing 73% of the lineup's expected damage: Strike of Light puts 725% into 3 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Robin Hood raises Oliver’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

  2. 31 Seraphina, front rowRobin Hood, middle rowOliver, back row Seraphina · Robin Hood · Oliver Current meta 80.67 out of 100
    Seraphina (X28), Robin Hood (X21) and Oliver (X24) score 80.67 out of 100 together, and each of the three has a job.

    Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the win condition, bringing 74% of the lineup's expected damage: Strike of Light puts 725% into 3 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Seraphina’s Crimson Tide Fire Rain applies Silence and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Seraphina shuts off enemy recovery, so what Oliver deals stays dealt; Robin Hood raises Oliver’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

  3. 32 Helsingen, front rowRobin Hood, middle rowOliver, back row Helsingen · Robin Hood · Oliver Current meta 79.34 out of 100
    Helsingen (X28), Robin Hood (X21) and Oliver (X24) score 79.34 out of 100 together, and each of the three has a job.

    Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the win condition, bringing 75% of the lineup's expected damage: Strike of Light puts 725% into 3 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Robin Hood raises Oliver’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.

  4. 33 Robin Hood, front rowPenthesilea, middle rowOliver, back row Robin Hood · Penthesilea · Oliver Current meta 84.85 out of 100
    Robin Hood (X21), Penthesilea (SP · paid) and Oliver (X24) score 84.85 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the win condition, bringing 85% of the lineup's expected damage: Strike of Light puts 725% into 3 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Oliver waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Robin Hood raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained.

  5. 36 Robin Hood, front rowAl-Hawra, middle rowOliver, back row Robin Hood · Al-Hawra · Oliver Current meta 84.85 out of 100
    Robin Hood (X21), Al-Hawra (X01 · paid) and Oliver (X24) score 84.85 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the win condition, bringing 75% of the lineup's expected damage: Strike of Light puts 725% into 3 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Robin Hood produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Robin Hood raises Oliver’s output directly rather than adding a number of its own. What you give up: a mid-era lineup anchored by Robin Hood (X21); the damage runs off different engines, so the three do not compound.

  6. 41 Helsingen, front rowSeraphina, middle rowRobin Hood, back row Helsingen · Seraphina · Robin Hood Current meta 79.66 out of 100
    Helsingen (X28), Seraphina (X28) and Robin Hood (X21) score 79.66 out of 100 together, and each of the three has a job.

    Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Helsingen’s Dark Crossbow Brand produces marks, the exact trigger Seraphina’s Firearm Brand waits on; Seraphina’s Firearm Brand produces marks, the exact trigger Helsingen’s Dark Crossbow Brand waits on; Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; raw damage reaches only about 29% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  7. 42 Henry V, front rowRobin Hood, middle rowOliver, back row Henry V · Robin Hood · Oliver Current meta 80.91 out of 100
    Henry V (X17), Robin Hood (X21) and Oliver (X24) score 80.91 out of 100 together, and each of the three has a job.

    Henry V is the lifeline: that healing decides whether this lineup is still standing in round five — carries 408% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the win condition, bringing 75% of the lineup's expected damage: Strike of Light puts 725% into 3 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Henry V’s Wildfire of Wales applies Silence and takes a squad out of the fight for 2 rounds, so Oliver swings into a line that cannot answer; Robin Hood raises Oliver’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

  8. 43 Robin Hood, front rowTomyris, middle rowOliver, back row Robin Hood · Tomyris · Oliver Current meta 80.85 out of 100
    Robin Hood (X21), Tomyris (X28) and Oliver (X24) score 80.85 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Tomyris brings a second damage line worth 14% of the expected output, so no single silence stops the plan: Fatal Arrow puts 200% into one enemy squad every time it fires, and sits in the middle, where the support reaches both the front and the back. Oliver is the win condition, bringing 73% of the lineup's expected damage: Strike of Light puts 725% into 3 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Oliver swings into a line that cannot answer; Robin Hood raises Oliver’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained. Budget note: every hero in this lineup can be completed without spending.

  9. 45 Helsingen, front rowRobin Hood, middle rowFrederick I, back row Helsingen · Robin Hood · Frederick I Current meta 79.62 out of 100
    Helsingen (X28), Robin Hood (X21) and Frederick I (X16) score 79.62 out of 100 together, and each of the three has a job.

    Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Frederick I is the win condition, bringing 43% of the lineup's expected damage: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire produces burns, the exact trigger Helsingen’s Nightshadow Scorching Arrow waits on; Helsingen produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; raw damage reaches only about 33% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  10. 47 Seraphina, front rowRobin Hood, middle rowFrederick I, back row Seraphina · Robin Hood · Frederick I Current meta 78.89 out of 100
    Seraphina (X28), Robin Hood (X21) and Frederick I (X16) score 78.89 out of 100 together, and each of the three has a job.

    Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Frederick I is the win condition, bringing 42% of the lineup's expected damage: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Seraphina’s Crimson Tide Fire Rain produces burns, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on; Seraphina produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; raw damage reaches only about 34% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  11. 49 Robin Hood, front rowBeowulf, middle rowOliver, back row Robin Hood · Beowulf · Oliver Current meta 80.16 out of 100
    Robin Hood (X21), Beowulf (SP · paid) and Oliver (X24) score 80.16 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and sits in the middle, where the support reaches both the front and the back. Oliver is the win condition, bringing 81% of the lineup's expected damage: Strike of Light puts 725% into 3 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Robin Hood raises Oliver’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; the damage runs off different engines, so the three do not compound.

  12. 53 Frederick I, front rowOliver, middle rowRobin Hood, back row Frederick I · Oliver · Robin Hood Current meta 79.24 out of 100
    Frederick I (X16), Oliver (X24) and Robin Hood (X21) score 79.24 out of 100 together, and each of the three has a job.

    Frederick I brings a second damage line worth 18% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and takes the front as the sturdiest of the three. Oliver is the win condition, bringing 70% of the lineup's expected damage: Strike of Light puts 725% into 3 enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Oliver produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Robin Hood raises Oliver’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

  13. 56 Robin Hood, front rowRamses II, middle rowOliver, back row Robin Hood · Ramses II · Oliver Current meta 82.94 out of 100
    Robin Hood (X21), Ramses II (SP · paid) and Oliver (X24) score 82.94 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the win condition, bringing 85% of the lineup's expected damage: Strike of Light puts 725% into 3 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Oliver waits on; Robin Hood raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output.

  14. 60 Robin Hood, front rowPenthesilea, middle rowBeowulf, back row Robin Hood · Penthesilea · Beowulf Current meta 82.14 out of 100
    Robin Hood (X21), Penthesilea (SP · paid) and Beowulf (SP · paid) score 82.14 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 106% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Beowulf waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Robin Hood swings into a line that cannot answer; Penthesilea raises Robin Hood’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; attacks converge on the same squads, with no spread pressure across the line.

  15. 62 Seraphina, front rowRobin Hood, middle rowNicolas Flamel, back row Seraphina · Robin Hood · Nicolas Flamel Current meta 82.21 out of 100
    Seraphina (X28), Robin Hood (X21) and Nicolas Flamel (X18) score 82.21 out of 100 together, and each of the three has a job.

    Seraphina is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Crimson Tide Fire Rain applies Silence on a 70% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Nicolas Flamel is the win condition, bringing 47% of the lineup's expected damage: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Seraphina’s Crimson Tide Fire Rain produces burns, the exact trigger Nicolas Flamel’s Eternal Flame waits on; Nicolas Flamel’s Alchemical Trick produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on; Seraphina’s Crimson Tide Fire Rain applies Silence and takes a squad out of the fight, so Nicolas Flamel swings into a line that cannot answer. What you give up: no one hero clearly carries, so the damage is easier to interrupt; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

  16. 72 Robin Hood, front rowJulian, middle rowOliver, back row Robin Hood · Julian · Oliver Current meta 82.72 out of 100
    Robin Hood (X21), Julian (X25) and Oliver (X24) score 82.72 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Julian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 5% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the win condition, bringing 85% of the lineup's expected damage: Strike of Light puts 725% into 3 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Oliver waits on; Robin Hood raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.

  17. 74 Helsingen, front rowRobin Hood, middle rowNicolas Flamel, back row Helsingen · Robin Hood · Nicolas Flamel Current meta 82.92 out of 100
    Helsingen (X28), Robin Hood (X21) and Nicolas Flamel (X18) score 82.92 out of 100 together, and each of the three has a job.

    Helsingen is the saboteur, stripping the enemy's stats before the blows land: strips 10% of enemy Might, Resistance and damage across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Nicolas Flamel is the win condition, bringing 48% of the lineup's expected damage: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Nicolas Flamel’s Eternal Flame waits on; Nicolas Flamel’s Alchemical Trick produces burns, the exact trigger Helsingen’s Nightshadow Scorching Arrow waits on; Robin Hood raises Nicolas Flamel’s output directly rather than adding a number of its own. What you give up: no one hero clearly carries, so the damage is easier to interrupt; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

  18. 107 Robin Hood, front rowFrederick I, middle rowNicolas Flamel, back row Robin Hood · Frederick I · Nicolas Flamel Current meta 79.44 out of 100
    Robin Hood (X21), Frederick I (X16) and Nicolas Flamel (X18) score 79.44 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Frederick I brings a second damage line worth 34% of the expected output, so no single silence stops the plan: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Nicolas Flamel is the win condition, bringing 42% of the lineup's expected damage: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Nicolas Flamel’s Alchemical Trick produces burns, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire produces burns, the exact trigger Nicolas Flamel’s Eternal Flame waits on; Robin Hood produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt. Budget note: every hero in this lineup can be completed without spending.

  19. 176 Ramses II, front rowBeowulf, middle rowRobin Hood, back row Ramses II · Beowulf · Robin Hood Current meta 82.14 out of 100
    Ramses II (SP · paid), Beowulf (SP · paid) and Robin Hood (X21) score 82.14 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and sits in the middle, where the support reaches both the front and the back. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Beowulf waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Robin Hood swings into a line that cannot answer; Ramses II raises Robin Hood’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; attacks converge on the same squads, with no spread pressure across the line.

  20. 187 Robin Hood, front rowJulian, middle rowBeowulf, back row Robin Hood · Julian · Beowulf Current meta 82.14 out of 100
    Robin Hood (X21), Julian (X25) and Beowulf (SP · paid) score 82.14 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Julian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 5% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Beowulf is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Slayer applies Disarm, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Beowulf waits on; Beowulf’s Dragon Slayer applies Disarm and takes a squad out of the fight, so Robin Hood swings into a line that cannot answer; Beowulf raises Robin Hood’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; attacks converge on the same squads, with no spread pressure across the line.

  21. 1 Boudica, front rowSakura Blossom, middle rowRobin Hood, back row Boudica · Sakura Blossom · Robin Hood Mid progression developer pick 64.29 out of 100
    Boudica (X01 · paid), Sakura Blossom (X01) and Robin Hood (X21) score 64.29 out of 100 together, and each of the three has a job.

    Boudica brings a second damage line worth 36% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and takes the front as the sturdiest of the three. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Sakura Blossom’s Senbon Sakura produces priority action, the exact trigger Boudica’s Song of Uprising waits on; Sakura Blossom raises Robin Hood’s output directly rather than adding a number of its own. What you give up: Boudica (X01) is the era weak point -- the enemy will aim at the oldest squad; the trigger chain is thin — the three lean on one link rather than several. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

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Best Mixed combos with Robin Hood

Robin Hood appears in 6 ranked Mixed combos.

  1. 84 Robin Hood, front rowRoland, middle rowLancelot, back row Robin Hood · Roland · Lancelot Current meta 83.75 out of 100
    Robin Hood (archer · X21), Roland (cavalry · X18) and Lancelot (cavalry · X20 · paid) score 83.75 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Roland is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Lancelot is the win condition, bringing 69% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Lancelot’s Dedication produces prep-skips, the exact trigger Roland waits on; Roland’s Paladins produces prep-skips, the exact trigger Lancelot waits on; Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Lancelot’s Immortal waits on. What you give up: raw damage reaches only about 16% of the hardest-hitting trio in the roster; only one aimed finisher and one spreading skill, so neither focus nor pressure is sustained.

  2. 85 Robin Hood, front rowSaladin, middle rowLancelot, back row Robin Hood · Saladin · Lancelot Current meta 83.72 out of 100
    Robin Hood (archer · X21), Saladin (cavalry · SP · paid) and Lancelot (cavalry · X20 · paid) score 83.72 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Lancelot is the win condition, bringing 58% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Lancelot waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Lancelot’s Immortal waits on; Lancelot’s Dedication produces prep-skips, the exact trigger Saladin waits on. What you give up: raw damage reaches only about 19% of the hardest-hitting trio in the roster; Robin Hood, Saladin, Lancelot only reaches its own squad, not the whole team.

  3. 91 Robin Hood, front rowCyrus, middle rowOliver, back row Robin Hood · Cyrus · Oliver Current meta 84.57 out of 100
    Robin Hood (archer · X21), Cyrus (cavalry · SP · paid) and Oliver (archer · X24) score 84.57 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Oliver is the win condition, bringing 78% of the lineup's expected damage: Strike of Light puts 725% into 3 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Oliver’s Paladin's Resilience waits on; Robin Hood produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: raw damage reaches only about 37% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  4. 113 Robin Hood, front rowSaladin, middle rowAttila, back row Robin Hood · Saladin · Attila Current meta 83.80 out of 100
    Robin Hood (archer · X21), Saladin (cavalry · SP · paid) and Attila (cavalry · X27 · paid) score 83.80 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Saladin is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 338% across its kit, and sits in the middle, where the support reaches both the front and the back. Attila is the win condition, bringing 60% of the lineup's expected damage: Civilization Trample puts 750% into all enemy squads on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Saladin’s Whirlwind Slash produces prep-skips, the exact trigger Attila waits on; Saladin’s Whirlwind Slash produces trigger-rate boosts, the exact trigger Attila’s Iron Calvary Surge waits on; Attila shuts off enemy recovery, so what Attila deals stays dealt. What you give up: raw damage reaches only about 20% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound.

  5. 124 Robin Hood, front rowCyrus, middle rowThorvi, back row Robin Hood · Cyrus · Thorvi Current meta 83.66 out of 100
    Robin Hood (archer · X21), Cyrus (cavalry · SP · paid) and Thorvi (cavalry · X29) score 83.66 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cyrus is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Thorvi is the win condition, bringing 83% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Cyrus’s Tolerance produces trigger-rate boosts, the exact trigger Thorvi’s Thunderlance Thrust waits on; Robin Hood produces combat-skill casts, the exact trigger Cyrus’s Strategy to Victory waits on; Cyrus shuts off enemy recovery, so what Thorvi deals stays dealt. What you give up: the damage runs off different engines, so the three do not compound; Robin Hood, Cyrus, Thorvi only reaches its own squad, not the whole team.

  6. 165 Robin Hood, front rowHannibal, middle rowThorvi, back row Robin Hood · Hannibal · Thorvi Current meta 85.22 out of 100
    Robin Hood (archer · X21), Hannibal (footmen · X28 · paid) and Thorvi (cavalry · X29) score 85.22 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Hannibal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rear Escort applies Disarm, and sits in the middle, the deepest row those range-2 skills still fire from. Thorvi is the win condition, bringing 89% of the lineup's expected damage: Thunderlance Thrust puts 450% into one enemy squad on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hannibal’s Dual Strike produces extra basic attacks, the exact trigger Thorvi waits on; Thorvi produces follow-up attacks, the exact trigger Hannibal’s Dual Strike waits on; Hannibal’s Rear Escort applies Disarm and takes a squad out of the fight, so Thorvi swings into a line that cannot answer. What you give up: Robin Hood, Hannibal, Thorvi only reaches its own squad, not the whole team; the damage runs off different engines, so the three do not compound.

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Robin Hood — skills

All 8 recorded skills for Robin Hood, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Hawk Eye

Pre-Battle Skill · 3 random friendly squads within effective range · Range 3 · Archer

All your Archer squads gain the Divination effect: when dealing Skill Damage, the chance of Destructive Strike +35% , lasting 2 round(s).

3

Archer Defensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Resistance.

4

Archer Offensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Might.

5

Swift Ranger

Pre-Battle Skill · 3 random friendly squads within effective range · Range 3 · Archer

In the first 4 round(s), your: front-row squad acts first, with a 75% chance to ignore the enemy's Dodging effect when dealing damage; the mid-row squad takes -30% Physical Damage and -30% Fatal Blow damage; the back-row squad deals +35% Skill Damage and enters the Sober status.

6

Archer Awakened

Leadership Skill · Hero's Squad

Archers in the hero's squad gain +15% Might and Resistance, HP +15%, 250% bonus to the skill "Dictator".

7

Discipline - Archer

Leadership Skill · Hero's Legion

Archer's Might in the hero's legion is increased by 40%.

8

Shade of the Forest

Combat Skill · 1 random enemy squad within effective range · Range 5 · Archer

100% chance to deal 550% damage to the enemy squad with the highest Might, making the squad's Might -300% (stackable ), lasting 2 round(s); meanwhile, restores troop power (recovery rate: 225%) for 1 of your random squads; if the squad's HP is below 75%, applies a Shield effect additionally, allowing the squad to take -50% damage in the subsequent incoming attack, lasting 2 round(s)

Questions about Robin Hood

What is the best combo for Robin Hood in Rise of Castles?

Robin Hood's best ranked combo is Robin Hood · Zhuge Liang · Oliver: #1 in the Archer list’s Current meta tier.

How many combos include Robin Hood?

Robin Hood appears in 27 ranked combos on ROCMeta.com, across 2 of the four lists.

Which Robin Hood lineups can you field?

Select the heroes you own and the generator returns every ranked Robin Hood lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

Open the Combo Generator