Boudica — what the skills grant
Totalled from Boudica's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +200% x3 (+600% total), skill 8 — +500%.
About Boudica
Boudica is an Archer hero in Rise of Castles. On ROCMeta, Boudica appears in 7 ranked combos in Archer lineups. Boudica's highest-ranked appearance is Al-Hawra · Boudica · Oliver, which currently sits at Archer #66.
Across Boudica's skills, the hero's own squad gains +70% Resistance, +70% Might, +30% Destructive Strike Rate, and +40 Combat Speed. The wider legion gains +40% Might.
Boudica's strongest recorded skill hits for 500% damage.
Boudica is most often ranked alongside Sakura Blossom, Al-Hawra, and Oliver — the heroes that share the most ranked combos with Boudica. The full list of partners is further down the page.
Why Boudica ranks where it does
Boudica is built around burst damage — stronger there than 82% of the roster.
Pairs best with Al-Hawra, Cyrus and El Cid. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Boudica's Celtic Alliance feeds on them. Boudica supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them.
Adds little alongside Alfred, Arslan and Attila. both are carrys — the second adds little the first does not
Read from Boudica's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with Boudica
Counted from the published lists: the partners who appear beside Boudica in the most ranked lineups.
Proven synergies
A different question from the grid above: not who Boudica is listed with, but whose kit the skill text says Boudica actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Cyrus
Not yet listedBoudica supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. Cyrus's Tolerance supplies the priority action; Boudica's Song of Uprising feeds on them. Cyrus's Tolerance supplies the trigger-rate boosts; Boudica's Celtic Alliance feeds on them. Their strongest lineup together (Oliver completing it) scores 80.78, below the last ranked seat in its tier (83.96).
Al-Hawra
2 shared lineupsAl-Hawra's Desert Phantom supplies the trigger-rate boosts; Boudica's Celtic Alliance feeds on them. Boudica supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them.
La Hire
Not yet listedLa Hire's Shield Breaker supplies the priority action; Boudica's Song of Uprising feeds on them. La Hire's Tenacity supplies the trigger-rate boosts; Boudica's Celtic Alliance feeds on them. Their strongest lineup together (Oliver completing it) scores 77.47, below the last ranked seat in its tier (83.96).
Roland
Not yet listedBoudica supplies the combat-skill casts; Roland's Paladins feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Boudica's Celtic Alliance feeds on them. Their strongest lineup together (Thorvi completing it) scores 80.57, below the last ranked seat in its tier (83.96).
Sakura Blossom
4 shared lineupsSakura Blossom's Senbon Sakura supplies the priority action; Boudica's Song of Uprising feeds on them.
Robin Hood
1 shared lineupRobin Hood's Swift Ranger supplies the priority action; Boudica's Song of Uprising feeds on them.
Best Archer combos with Boudica
Boudica appears in 7 ranked Archer combos.
- 66
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B Al-Hawra · Boudica · Oliver Current meta Beats 6 of 8 reference lineups 83.63/100 out of 100 Al-Hawra (X01 · paid), Boudica (X01 · paid) and Oliver (X24) score 83.63 out of 100 together, and each of the three has a job.
Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Boudica brings a second damage line worth 10% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Boudica’s Celtic Alliance and Oliver’s Paladin's Resilience both wait on; Boudica produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Al-Hawra raises Oliver’s output directly rather than adding a number of its own. What you give up: Boudica (X01) is the era weak point -- the enemy will aim at the oldest squad; the damage runs off different engines, so the three do not compound.
- 79
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B Zhuge Liang · Boudica · Oliver Current meta Beats 5 of 8 reference lineups 79.36/100 out of 100 Zhuge Liang (X26), Boudica (X01 · paid) and Oliver (X24) score 79.36 out of 100 together, and each of the three has a job.
Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Boudica brings a second damage line worth 10% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the saboteur, stripping the enemy's stats before the blows land: strips 366% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Oliver waits on; Zhuge Liang raises Oliver’s output directly rather than adding a number of its own. What you give up: the damage runs off different engines, so the three do not compound; Boudica (X01) is the era weak point -- the enemy will aim at the oldest squad.
- 106
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B Boudica · Hector · Al-Hawra developer pick Current meta Beats 4 of 8 reference lineups 73.91/100 out of 100 Boudica (X01 · paid), Hector (X15 · paid) and Al-Hawra (X01 · paid) score 73.91 out of 100 together, and each of the three has a job.
Boudica brings a second damage line worth 26% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and takes the front as the sturdiest of the three. Hector is the saboteur, stripping the enemy's stats before the blows land: strips 100% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Boudica’s Celtic Alliance and Hector’s Apollo's Judgment both wait on; Boudica produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Al-Hawra raises Hector’s output directly rather than adding a number of its own. What you give up: Boudica (X01) is the era weak point -- the enemy will aim at the oldest squad; no one hero clearly carries, so the damage is easier to interrupt. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
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B Boudica · Sakura Blossom · Robin Hood developer pick Mid progression Beats 8 of 8 reference lineups 64.29/100 out of 100 Boudica (X01 · paid), Sakura Blossom (X01) and Robin Hood (X21) score 64.29 out of 100 together, and each of the three has a job.
Boudica brings a second damage line worth 36% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and takes the front as the sturdiest of the three. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 562% of enemy Might, Resistance and damage across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Boudica’s Song of Uprising waits on; Sakura Blossom raises Robin Hood’s output directly rather than adding a number of its own. What you give up: Boudica (X01) is the era weak point -- the enemy will aim at the oldest squad; the trigger chain is thin — the three lean on one link rather than several. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
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B Boudica · Sakura Blossom · Eselfred developer pick Mid progression Beats 6 of 8 reference lineups 67.33/100 out of 100 Boudica (X01 · paid), Sakura Blossom (X01) and Eselfred (X14) score 67.33 out of 100 together, and each of the three has a job.
Boudica brings a second damage line worth 29% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and takes the front as the sturdiest of the three. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Eselfred is the win condition, bringing 58% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Boudica’s Song of Uprising and Eselfred’s Fortified Line of Attack both wait on; Sakura Blossom raises Eselfred’s output directly rather than adding a number of its own. What you give up: Boudica holds the front, but nothing here heals; Boudica (X01) is the era weak point -- the enemy will aim at the oldest squad. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
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B Boudica · Sakura Blossom · Elk developer pick Mid progression Beats 4 of 8 reference lineups 58.26/100 out of 100 Boudica (X01 · paid), Sakura Blossom (X01) and Elk (X01) score 58.26 out of 100 together, and each of the three has a job.
Boudica is the win condition, bringing 57% of the lineup's expected damage: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and takes the front as the sturdiest of the three. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Elk is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 58% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Boudica’s Song of Uprising waits on; Sakura Blossom raises Boudica’s output directly rather than adding a number of its own. What you give up: Boudica holds the front, but nothing here heals; Boudica (X01) is the era weak point -- the enemy will aim at the oldest squad. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
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B Boudica · Sakura Blossom · Tarantula developer pick Mid progression Beats 2 of 8 reference lineups 60.73/100 out of 100 Boudica (X01 · paid), Sakura Blossom (X01) and Tarantula (X02) score 60.73 out of 100 together, and each of the three has a job.
Boudica brings a second damage line worth 38% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and takes the front as the sturdiest of the three. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Tarantula is the win condition, bringing 45% of the lineup's expected damage: Plundering Charge puts 641% into 2 enemy squads on a 30% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Boudica’s Song of Uprising waits on; Sakura Blossom raises Tarantula’s output directly rather than adding a number of its own. What you give up: Boudica (X01) is the era weak point -- the enemy will aim at the oldest squad; no one hero clearly carries, so the damage is easier to interrupt. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
Boudica — skills
All 8 recorded skills for Boudica, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Celtic Alliance
Boudica charges forward. 70% chance to deal 200% Damage to 1 mid-row or back-row enemy squad(s) within the valid range for 3 consecutive times; 40% of the Damage will be used to restore the power of 2 random squads of your side.
3 Archer Defensive Formation II
Archers in the hero's squad have 50% more Resistance.
4 Archer Offensive Formation II
Archers in the hero's squad have 50% more Might.
5 Song of Uprising
Boudica has natural protection permanently. When dealing Skill Damage, 30% chance to cause Destructive Strike to the target; if Boudica acts before all enemy squads do, increases her chance to cast skills and Destructive Strike by 20% at the price of stopping her from launch normal attacks.
6 Archer Awakened
Hero's squad gains 20% Archer Might and Resistance, 40 Archer Combat Speed, and 250% bonus to the skill "Dictator".
7 Discipline - Archer
Archer's Might in the hero's legion is increased by 40%.
8 Ashni Chariot
Before the battle, marks 2 random enemy squad(s) within the valid range with 5 spear mark(s); each layer of mark will increase the skill damage the target takes by 10%; meanwhile, the delaying effect on all the Damage the target takes will be ignored; the marks will be reduced by 1 layer(s) each round; in battles 60% chance each round to deal 500% Massive Damage to the enemy squad with the lowest troop power.
Which Boudica lineups can you field?
Select the heroes you own and the generator returns every ranked Boudica lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


