Boudica — what the skills grant
Totalled from Boudica's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +200% x3 (+600% total), skill 8 — +500%.
About Boudica
Boudica is an Archer hero in Rise of Castles. On ROCMeta, Boudica appears in 20 ranked combos spanning Archer and Mixed lineups. Boudica's highest-ranked appearance is Warden · Boudica · Frederick I, which currently sits at Archer #33.
Across Boudica's skills, the hero's own squad gains +70% Resistance, +70% Might, +30% Destructive Strike Rate, and +40 Combat Speed. The wider legion gains +40% Might.
Boudica's strongest recorded skill hits for 500% damage.
Boudica is most often ranked alongside Sakura Blossom, Al-Hawra, and Robin Hood — the heroes that share the most ranked combos with Boudica. The full list of partners is further down the page.
Why Boudica ranks where it does
Boudica is built around burst damage — stronger there than 82% of the roster.
Pairs best with Al-Hawra, Cyrus and Helsingen. Al-Hawra feeds Boudica; Boudica feeds Al-Hawra
Adds little alongside Alfred, Arslan and Attila. both are carrys — the second adds little the first does not
Read from Boudica's eight skills and compared against every other published hero — not an editorial opinion.
Heroes that pair well with Boudica
The heroes most often ranked alongside Boudica.
Best Archer combos with Boudica
Boudica appears in 17 ranked Archer combos.
- 33
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B Warden · Boudica · Frederick I Current meta 76.54/100 out of 100Warden (X06), Boudica (X01 · paid) and Frederick I (X16) score 76.54 out of 100 together, and each of the three has a job.
Warden is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 116% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. Boudica brings a second damage line worth 18% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Frederick I is the win condition, bringing 76% of the lineup's expected damage: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Boudica and Frederick I both wait on; Boudica produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Warden raises Frederick I’s output directly rather than adding a number of its own. What you give up: Boudica (X01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 31% of the hardest-hitting trio in the roster. How these scores work →
- 38
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B Al-Hawra · Boudica · Oliver Current meta 75.79/100 out of 100Al-Hawra (X01 · paid), Boudica (X01 · paid) and Oliver (X24) score 75.79 out of 100 together, and each of the three has a job.
Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Boudica brings a second damage line worth 10% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the win condition, bringing 87% of the lineup's expected damage: Strike of Light puts 725% into 3 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Boudica and Oliver both wait on; Boudica produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Al-Hawra raises Oliver’s output directly rather than adding a number of its own. What you give up: Al-Hawra (X01) is the era weak point -- the enemy will aim at the oldest squad; the damage runs off different engines, so the three do not compound. How these scores work →
- 51
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B Warden · Boudica · Nicolas Flamel Current meta 74.25/100 out of 100Warden (X06), Boudica (X01 · paid) and Nicolas Flamel (X18) score 74.25 out of 100 together, and each of the three has a job.
Warden is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 116% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. Boudica brings a second damage line worth 21% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Nicolas Flamel is the win condition, bringing 72% of the lineup's expected damage: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Boudica and Nicolas Flamel both wait on; Warden raises Nicolas Flamel’s output directly rather than adding a number of its own. What you give up: Boudica (X01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 27% of the hardest-hitting trio in the roster. How these scores work →
- 92
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B Robin Hood · Al-Hawra · Boudica Current meta 70.18/100 out of 100Robin Hood (X21), Al-Hawra (X01 · paid) and Boudica (X01 · paid) score 70.18 out of 100 together, and each of the three has a job.
Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Boudica brings a second damage line worth 31% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Robin Hood’s Swift Ranger produces tempo, the exact trigger Boudica’s Song of Uprising waits on; Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Boudica waits on; Robin Hood produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on. What you give up: raw damage reaches only about 18% of the hardest-hitting trio in the roster; Al-Hawra (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →
- 96
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B Robin Hood · Poison Master · Boudica Current meta 69.44/100 out of 100Robin Hood (X21), Poison Master (X10) and Boudica (X01 · paid) score 69.44 out of 100 together, and each of the three has a job.
Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Boudica brings a second damage line worth 34% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Robin Hood’s Swift Ranger produces tempo, the exact trigger Boudica’s Song of Uprising waits on; Robin Hood produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Robin Hood swings into a line that cannot answer. What you give up: raw damage reaches only about 17% of the hardest-hitting trio in the roster; Boudica (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →
- 102
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B Robin Hood · Boudica · Eselfred Current meta 68.32/100 out of 100Robin Hood (X21), Boudica (X01 · paid) and Eselfred (X14) score 68.32 out of 100 together, and each of the three has a job.
Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Boudica brings a second damage line worth 18% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Eselfred is the win condition, bringing 49% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Robin Hood’s Swift Ranger produces tempo, the exact trigger Boudica’s Song of Uprising and Eselfred’s Fortified Line of Attack both wait on; Robin Hood raises Eselfred’s output directly rather than adding a number of its own. What you give up: Boudica (X01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 32% of the hardest-hitting trio in the roster. How these scores work →
- 107
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B Tomyris · Boudica · Lilith Current meta 67.08/100 out of 100Tomyris (X28), Boudica (X01 · paid) and Lilith (X09) score 67.08 out of 100 together, and each of the three has a job.
Tomyris is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Vanguard Defense applies Taunt for 1 round on a 80% roll, and takes the front to pull enemy attacks inward -- exactly where that belongs. Boudica brings a second damage line worth 32% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Lilith is the win condition, bringing 65% of the lineup's expected damage: Infatuated Shadow puts 450% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tomyris produces control effects, the exact trigger Lilith’s Pandora's Box waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Lilith swings into a line that cannot answer; Tomyris raises Lilith’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 18% of the hardest-hitting trio in the roster; Boudica (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →
- 116
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B Tomyris · Sakura Blossom · Boudica Current meta 65.38/100 out of 100Tomyris (X28), Sakura Blossom (X01) and Boudica (X01 · paid) score 65.38 out of 100 together, and each of the three has a job.
Tomyris is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Vanguard Defense applies Taunt for 1 round on a 80% roll, and takes the front to pull enemy attacks inward -- exactly where that belongs. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Boudica is the win condition, bringing 70% of the lineup's expected damage: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Boudica’s Song of Uprising waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Boudica swings into a line that cannot answer; Tomyris raises Boudica’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 8% of the hardest-hitting trio in the roster; Sakura Blossom (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →
- 125
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B Robin Hood · Sakura Blossom · Boudica Current meta 62.36/100 out of 100Robin Hood (X21), Sakura Blossom (X01) and Boudica (X01 · paid) score 62.36 out of 100 together, and each of the three has a job.
Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Boudica brings a second damage line worth 31% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Robin Hood’s Swift Ranger produces tempo, the exact trigger Boudica’s Song of Uprising waits on; Sakura Blossom raises Robin Hood’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 19% of the hardest-hitting trio in the roster; Sakura Blossom (X01) is the era weak point -- the enemy will aim at the oldest squad. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →
- 126
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B Elk · Boudica · Robin Hood Current meta 62.30/100 out of 100Elk (X01), Boudica (X01 · paid) and Robin Hood (X21) score 62.30 out of 100 together, and each of the three has a job.
Elk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 58% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Boudica brings a second damage line worth 29% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Robin Hood’s Swift Ranger produces tempo, the exact trigger Boudica’s Song of Uprising waits on; Elk raises Robin Hood’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 20% of the hardest-hitting trio in the roster; Elk (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →
- 134
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B Hector · Al-Hawra · Boudica Mid progression 73.18/100 out of 100Hector (X15 · paid), Al-Hawra (X01 · paid) and Boudica (X01 · paid) score 73.18 out of 100 together, and each of the three has a job.
Hector is the saboteur, stripping the enemy's stats before the blows land: strips 100% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Boudica brings a second damage line worth 26% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Hector and Boudica both wait on; Hector produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Al-Hawra raises Hector’s output directly rather than adding a number of its own. What you give up: Al-Hawra (X01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 22% of the hardest-hitting trio in the roster. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →
- 136
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B Warden · Poison Master · Boudica Mid progression 72.79/100 out of 100Warden (X06), Poison Master (X10) and Boudica (X01 · paid) score 72.79 out of 100 together, and each of the three has a job.
Warden is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 116% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Boudica is the win condition, bringing 75% of the lineup's expected damage: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Poison Master and Boudica both wait on; Boudica produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Boudica swings into a line that cannot answer. What you give up: raw damage reaches only about 8% of the hardest-hitting trio in the roster; Boudica (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →
- 165
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B Hellfire · Sakura Blossom · Boudica Mid progression 62.34/100 out of 100Hellfire (X09), Sakura Blossom (X01) and Boudica (X01 · paid) score 62.34 out of 100 together, and each of the three has a job.
Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Sakura Blossom is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Boudica is the win condition, bringing 75% of the lineup's expected damage: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Boudica’s Song of Uprising waits on; Hellfire raises Boudica’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 8% of the hardest-hitting trio in the roster; Sakura Blossom (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →
- 167
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B Sakura Blossom · Boudica · Eselfred Mid progression 61.15/100 out of 100Sakura Blossom (X01), Boudica (X01 · paid) and Eselfred (X14) score 61.15 out of 100 together, and each of the three has a job.
Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the sturdiest of the three. Boudica brings a second damage line worth 24% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Eselfred is the win condition, bringing 67% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Boudica’s Song of Uprising and Eselfred’s Fortified Line of Attack both wait on; Sakura Blossom raises Eselfred’s output directly rather than adding a number of its own. What you give up: Sakura Blossom holds the front, but nothing here heals; Sakura Blossom (X01) is the era weak point -- the enemy will aim at the oldest squad. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →
- 168
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B Tarantula · Sakura Blossom · Boudica Mid progression 61.01/100 out of 100Tarantula (X02), Sakura Blossom (X01) and Boudica (X01 · paid) score 61.01 out of 100 together, and each of the three has a job.
Tarantula is the win condition, bringing 57% of the lineup's expected damage: Plundering Charge puts 641% into 2 enemy squads on a 30% roll, and takes the front, able to both absorb the opening rounds and heal through them. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Boudica brings a second damage line worth 32% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Boudica’s Song of Uprising waits on; Sakura Blossom raises Tarantula’s output directly rather than adding a number of its own. What you give up: Sakura Blossom (X01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 18% of the hardest-hitting trio in the roster. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →
- 175
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B Immortal Guardian · Sakura Blossom · Boudica Mid progression 59.61/100 out of 100Immortal Guardian (S04), Sakura Blossom (X01) and Boudica (X01 · paid) score 59.61 out of 100 together, and each of the three has a job.
Immortal Guardian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Sakura Blossom is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Boudica is the win condition, bringing 75% of the lineup's expected damage: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Boudica’s Song of Uprising waits on; Sakura Blossom raises Boudica’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 8% of the hardest-hitting trio in the roster; Immortal Guardian (S04) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →
- 184
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B Elk · Sakura Blossom · Boudica Mid progression 47.90/100 out of 100Elk (X01), Sakura Blossom (X01) and Boudica (X01 · paid) score 47.90 out of 100 together, and each of the three has a job.
Elk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 58% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Sakura Blossom is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Boudica is the win condition, bringing 52% of the lineup's expected damage: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Boudica’s Song of Uprising waits on; Elk raises Boudica’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; Elk (X01) is the era weak point -- the enemy will aim at the oldest squad. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →
Best Mixed combos with Boudica
Boudica appears in 3 ranked Mixed combos.
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B Al-Hawra · Boudica · Nevsky Current meta 69.71/100 out of 100Al-Hawra (archer · X01 · paid), Boudica (archer · X01 · paid) and Nevsky (footmen · X27) score 69.71 out of 100 together, and each of the three has a job.
Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Boudica brings a second damage line worth 24% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Nevsky is the win condition, bringing 69% of the lineup's expected damage: Tactical Strike puts 320% x2 into 2 enemy squads on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Boudica and Nevsky both wait on; Boudica produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Al-Hawra produces combat-skill casts, the exact trigger Nevsky’s Battle Skill Echo waits on. What you give up: raw damage reaches only about 17% of the hardest-hitting trio in the roster; Al-Hawra (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →
- 129
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B Ashoka · Al-Hawra · Boudica Mid progression 70.71/100 out of 100Ashoka (footmen · X14), Al-Hawra (archer · X01 · paid) and Boudica (archer · X01 · paid) score 70.71 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 73% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Boudica brings a second damage line worth 21% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Ashoka and Boudica both wait on; Ashoka produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on; Al-Hawra produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on. What you give up: Al-Hawra (X01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 19% of the hardest-hitting trio in the roster. How these scores work →
- 169
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B Army Breaker · Boudica · Lionheart Mid progression 58.77/100 out of 100Army Breaker (cavalry · X02), Boudica (archer · X01 · paid) and Lionheart (cavalry · S01) score 58.77 out of 100 together, and each of the three has a job.
Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Boudica brings a second damage line worth 32% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Lionheart is the win condition, bringing 68% of the lineup's expected damage: Lionheart's Charge puts 343% into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Lionheart’s Lionheart's Charge produces tempo, the exact trigger Boudica’s Song of Uprising waits on; Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so Lionheart swings into a line that cannot answer; Army Breaker raises Lionheart’s output directly rather than adding a number of its own. What you give up: Lionheart (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 13% of the hardest-hitting trio in the roster. How these scores work →
Boudica — skills
All 8 recorded skills for Boudica, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Celtic Alliance
Boudica charges forward. 70% chance to deal 200% Damage to 1 mid-row or back-row enemy squad(s) within the valid range for 3 consecutive times; 40% of the Damage will be used to restore the power of 2 random squads of your side.
3 Archer Defensive Formation II
Archers in the hero's squad have 50% more Resistance.
4 Archer Offensive Formation II
Archers in the hero's squad have 50% more Might.
5 Song of Uprising
Boudica has natural protection permanently. When dealing Skill Damage, 30% chance to cause Destructive Strike to the target; if Boudica acts before all enemy squads do, increases her chance to cast skills and Destructive Strike by 20% at the price of stopping her from launch normal attacks.
6 Archer Awakened
Hero's squad gains 20% Archer Might and Resistance, 40 Archer Combat Speed, and 250% bonus to the skill "Dictator".
7 Discipline - Archer
Archer's Might in the hero's legion is increased by 40%.
8 Ashni Chariot
Before the battle, marks 2 random enemy squad(s) within the valid range with 5 spear mark(s); each layer of mark will increase the skill damage the target takes by 10%; meanwhile, the delaying effect on all the Damage the target takes will be ignored; the marks will be reduced by 1 layer(s) each round; in battles 60% chance each round to deal 500% Massive Damage to the enemy squad with the lowest troop power.
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