Sundiata — what the skills grant
Totalled from Sundiata's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +537%, skill 5 — +410%, skill 8 — +514%.
About Sundiata
Sundiata is a Cavalry hero in Rise of Castles. On ROCMeta, Sundiata appears in 13 ranked combos spanning Cavalry and Mixed lineups. Sundiata's highest-ranked appearance is Army Breaker · Warden · Sundiata, which currently sits at Mixed #252.
Across Sundiata's skills, the hero's own squad gains +200% Damage, +65% Resistance, and +65% Might. The wider legion gains +40% Might.
Sundiata's strongest recorded skill hits for 537% damage.
Sundiata is most often ranked alongside Warden, Rozen Blade, and El Cid — the heroes that share the most ranked combos with Sundiata. The full list of partners is further down the page.
Why Sundiata ranks where it does
Sundiata is built around burst damage — stronger there than 95% of the roster.
Pairs best with Al-Hawra, Cyrus and Defender. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Sundiata's Flame of Revenge feeds on them. No lineup around this pair clears the era and composition gates.
Adds little alongside Alfred, Arslan and Ashoka. both are carrys — the second adds little the first does not
Read from Sundiata's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with Sundiata
Counted from the published lists: the partners who appear beside Sundiata in the most ranked lineups.
Proven synergies
A different question from the grid above: not who Sundiata is listed with, but whose kit the skill text says Sundiata actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Warden
6 shared lineupsWarden's Aspect of the Eagle supplies the trigger-rate boosts; Sundiata's Flame of Revenge feeds on them. Warden's Aspect of the Tiger supplies the extra basic attacks; Sundiata feeds on them.
Hannibal
Not yet listedHannibal's Dual Strike supplies the extra basic attacks; Sundiata feeds on them. Sundiata supplies the follow-up attacks; Hannibal's Dual Strike feeds on them. No lineup around this pair clears the era and composition gates.
Rozen Blade
5 shared lineupsRozen Blade's Swarming Attack supplies the extra basic attacks; Sundiata feeds on them.
El Cid
3 shared lineupsEl Cid's Song of El Cid supplies the trigger-rate boosts; Sundiata's Flame of Revenge feeds on them.
War Lord
2 shared lineupsWar Lord's War God Descends supplies the trigger-rate boosts; Sundiata's Flame of Revenge feeds on them.
Defender
Not yet listedDefender's Heavenly Smite supplies the extra basic attacks; Sundiata feeds on them. Their strongest lineup together (Leonidas completing it) scores 77.78, below the last ranked seat in its tier (78.57).
Best Cavalry combos with Sundiata
Sundiata appears in 6 ranked Cavalry combos.
- 2
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B Rozen Blade · Farah · Sundiata developer pick Mid progression Beats 3 of 8 reference lineups 76.23/100 out of 100 Rozen Blade (S03), Farah (X11) and Sundiata (X15) score 76.23 out of 100 together, and each of the three has a job.
Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and takes the front as the sturdiest of the three. Farah is the multiplier, raising what the other two put out rather than adding a number of its own: carries 100% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Sundiata is the win condition, bringing 77% of the lineup's expected damage: Flame of Revenge puts 537% into one enemy squad on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Rozen Blade’s Swarming Attack produces extra basic attacks, the exact trigger Farah and Sundiata both wait on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so Sundiata swings into a line that cannot answer; Farah raises Sundiata’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
- 14
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B Army Breaker · El Cid · Sundiata Mid progression Beats 2 of 8 reference lineups 80.10/100 out of 100 Army Breaker (X02), El Cid (X12) and Sundiata (X15) score 80.10 out of 100 together, and each of the three has a job.
Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Sundiata is the win condition, bringing 74% of the lineup's expected damage: Flame of Revenge puts 537% into one enemy squad on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Army Breaker’s Formation: Enigma and Sundiata’s Flame of Revenge both wait on; Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so Sundiata swings into a line that cannot answer; Army Breaker raises Sundiata’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.
- 24
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B War Lord · Rozen Blade · Sundiata Mid progression Beats 1 of 8 reference lineups 83.24/100 out of 100 War Lord (S03), Rozen Blade (S03) and Sundiata (X15) score 83.24 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Sundiata is the win condition, bringing 100% of the lineup's expected damage: Flame of Revenge puts 537% into one enemy squad on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Rozen Blade’s Swarming Attack produces extra basic attacks, the exact trigger Sundiata waits on; War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Rozen Blade’s Blitz and Sundiata’s Flame of Revenge both wait on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so Sundiata swings into a line that cannot answer. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; attacks converge on the same squads, with no spread pressure across the line. Budget note: every hero in this lineup can be completed without spending.
- 25
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B El Cid · Rozen Blade · Sundiata Mid progression Beats 1 of 8 reference lineups 81.52/100 out of 100 El Cid (X12), Rozen Blade (S03) and Sundiata (X15) score 81.52 out of 100 together, and each of the three has a job.
El Cid is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front as the sturdiest of the three. Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Sundiata is the win condition, bringing 74% of the lineup's expected damage: Flame of Revenge puts 537% into one enemy squad on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Rozen Blade’s Blitz and Sundiata’s Flame of Revenge both wait on; Rozen Blade’s Swarming Attack produces extra basic attacks, the exact trigger Sundiata waits on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so Sundiata swings into a line that cannot answer. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.
- 44
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B Isabella I · El Cid · Sundiata Mid progression Beats 1 of 8 reference lineups 80.97/100 out of 100 Isabella I (S01), El Cid (X12) and Sundiata (X15) score 80.97 out of 100 together, and each of the three has a job.
Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. El Cid is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Sundiata is the win condition, bringing 65% of the lineup's expected damage: Flame of Revenge puts 537% into one enemy squad on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Isabella I’s Queen of the Storm and Sundiata’s Flame of Revenge both wait on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Sundiata swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Sundiata (X15); raw damage reaches only about 17% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 48
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B War Lord · The Brave · Sundiata Mid progression Beats 0 of 8 reference lineups 80.86/100 out of 100 War Lord (S03), The Brave (S04) and Sundiata (X15) score 80.86 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. The Brave is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Freezing Gaze applies Disarm on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Sundiata is the win condition, bringing 100% of the lineup's expected damage: Flame of Revenge puts 537% into one enemy squad on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Sundiata’s Flame of Revenge and The Brave’s No Turning Back both wait on; The Brave’s Freezing Gaze applies Disarm and takes a squad out of the fight, so Sundiata swings into a line that cannot answer; War Lord raises Sundiata’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; attacks converge on the same squads, with no spread pressure across the line. Budget note: every hero in this lineup can be completed without spending.
Best Mixed combos with Sundiata
Sundiata appears in 7 ranked Mixed combos.
- 2
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B Army Breaker · Warden · Sundiata Mid progression Beats 2 of 8 reference lineups 78.60/100 out of 100 Army Breaker (cavalry · X02), Warden (archer · X06) and Sundiata (cavalry · X15) score 78.60 out of 100 together, and each of the three has a job.
Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Warden is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 65% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Sundiata is the win condition, bringing 93% of the lineup's expected damage: Flame of Revenge puts 537% into one enemy squad on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Army Breaker’s Formation: Enigma and Sundiata’s Flame of Revenge both wait on; Warden’s Aspect of the Tiger produces extra basic attacks, the exact trigger Sundiata waits on; Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so Sundiata swings into a line that cannot answer. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; attacks converge on the same squads, with no spread pressure across the line. Budget note: every hero in this lineup can be completed without spending.
- 3
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B Warden · Rozen Blade · Sundiata Mid progression Beats 2 of 8 reference lineups 80.31/100 out of 100 Warden (archer · X06), Rozen Blade (cavalry · S03) and Sundiata (cavalry · X15) score 80.31 out of 100 together, and each of the three has a job.
Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Sundiata is the win condition, bringing 93% of the lineup's expected damage: Flame of Revenge puts 537% into one enemy squad on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Rozen Blade’s Blitz and Sundiata’s Flame of Revenge both wait on; Warden’s Aspect of the Tiger produces extra basic attacks, the exact trigger Sundiata waits on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so Sundiata swings into a line that cannot answer. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; attacks converge on the same squads, with no spread pressure across the line. Budget note: every hero in this lineup can be completed without spending.
- 13
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B Warden · The Brave · Sundiata Mid progression Beats 1 of 8 reference lineups 80.06/100 out of 100 Warden (archer · X06), The Brave (cavalry · S04) and Sundiata (cavalry · X15) score 80.06 out of 100 together, and each of the three has a job.
Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. The Brave is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Freezing Gaze applies Disarm on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Sundiata is the win condition, bringing 93% of the lineup's expected damage: Flame of Revenge puts 537% into one enemy squad on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Sundiata’s Flame of Revenge and The Brave’s No Turning Back both wait on; Warden’s Aspect of the Tiger produces extra basic attacks, the exact trigger Sundiata waits on; The Brave’s Freezing Gaze applies Disarm and takes a squad out of the fight, so Sundiata swings into a line that cannot answer. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; attacks converge on the same squads, with no spread pressure across the line. Budget note: every hero in this lineup can be completed without spending.
- 14
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B Warden · Edward the Confessor · Sundiata Mid progression Beats 1 of 8 reference lineups 78.71/100 out of 100 Warden (archer · X06), Edward the Confessor (archer · S01) and Sundiata (cavalry · X15) score 78.71 out of 100 together, and each of the three has a job.
Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Edward the Confessor is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 118% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Sundiata is the win condition, bringing 88% of the lineup's expected damage: Flame of Revenge puts 537% into one enemy squad on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Edward the Confessor’s King's Crossbow and Sundiata’s Flame of Revenge both wait on; Warden’s Aspect of the Tiger produces extra basic attacks, the exact trigger Sundiata waits on; Edward the Confessor’s King's Crossbow applies Suppress and takes a squad out of the fight, so Sundiata swings into a line that cannot answer. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Warden (X06). Budget note: every hero in this lineup can be completed without spending.
- 15
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B Warden · Leonidas · Sundiata Mid progression Beats 1 of 8 reference lineups 79.16/100 out of 100 Warden (archer · X06), Leonidas (archer · S00) and Sundiata (cavalry · X15) score 79.16 out of 100 together, and each of the three has a job.
Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Leonidas is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sharp Spear applies Silence on a 40% roll, and sits in the middle, where the support reaches both the front and the back. Sundiata is the win condition, bringing 86% of the lineup's expected damage: Flame of Revenge puts 537% into one enemy squad on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Leonidas’s Sharp Spear and Sundiata’s Flame of Revenge both wait on; Warden’s Aspect of the Tiger produces extra basic attacks, the exact trigger Sundiata waits on; Leonidas’s Sharp Spear applies Silence and takes a squad out of the fight, so Sundiata swings into a line that cannot answer. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Warden (X06). Budget note: every hero in this lineup can be completed without spending.
- 18
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B Cicero · Rozen Blade · Sundiata Mid progression Beats 1 of 8 reference lineups 78.73/100 out of 100 Cicero (footmen · X01), Rozen Blade (cavalry · S03) and Sundiata (cavalry · X15) score 78.73 out of 100 together, and each of the three has a job.
Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 120% of enemy Might, Resistance and damage across its kit, and takes the front as the one built to survive the opening exchange. Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Sundiata is the win condition, bringing 92% of the lineup's expected damage: Flame of Revenge puts 537% into one enemy squad on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Rozen Blade’s Swarming Attack produces extra basic attacks, the exact trigger Cicero and Sundiata both wait on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so Sundiata swings into a line that cannot answer. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Sundiata (X15). Budget note: every hero in this lineup can be completed without spending.
- 20
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B Warden · Poison Master · Sundiata Mid progression Beats 1 of 8 reference lineups 80.48/100 out of 100 Warden (archer · X06), Poison Master (archer · X10) and Sundiata (cavalry · X15) score 80.48 out of 100 together, and each of the three has a job.
Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Sundiata is the win condition, bringing 93% of the lineup's expected damage: Flame of Revenge puts 537% into one enemy squad on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Poison Master’s Deadly Virus and Sundiata’s Flame of Revenge both wait on; Warden’s Aspect of the Tiger produces extra basic attacks, the exact trigger Sundiata waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Sundiata swings into a line that cannot answer. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; attacks converge on the same squads, with no spread pressure across the line. Budget note: every hero in this lineup can be completed without spending.
Sundiata — skills
All 8 recorded skills for Sundiata, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Flame of Revenge
Following a normal attack, 40% chance to deal 537% damage to the enemy squad with the highest Might and make its Skill Damage -15% (stackable), lasting till the battle ends.
3 Cavalry Defensive Formation II
Cavalry in the hero's squad has 50% more Resistance.
4 Cavalry Offensive Formation II
Cavalry in the hero's squad has 50% more Might.
5 Roaring Lion
Following a normal attack, 45% chance to deal 410% damage to 2 random enemy squad(s) within the valid range; when the target's troop power exceeds 70% , the damage will be increased by 50% additionally .
6 Cavalry Awakened
Hero's squad gains 15% Cavalry Might and Resistance, 15% Cavalry Damage, 250% increased effect for the skill "Dictator".
7 Discipline - Cavalry
Cavalry's Might in the hero's legion is increased by 40%.
8 Manding Lion
The Manding Lion's squad deals 150% more Physical Damage . Following an additional attack, 70% chance to deal 514% Physical Damage to a random enemy squad within the valid range and make the hero's squad deal -15% Physical Damage ( stackable for up to 6 time(s) and can be triggered up to 3 time(s) each round).
Which Sundiata lineups can you field?
Select the heroes you own and the generator returns every ranked Sundiata lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


