Best comboTop ranked

Ramses II · Sakura Blossom · Spectral Reaper

Archer #106
Ramses II Rise of Castles heroRamses II
Sakura Blossom Rise of Castles heroSakura Blossom
Spectral Reaper Rise of Castles heroSpectral Reaper

Sakura Blossom — what the skills grant

Totalled from Sakura Blossom's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
Damage Taken
+50% enemy squads
Damage
+15% hero's squad
+50% friendly squads

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +687%.

About Sakura Blossom

Sakura Blossom is an Archer hero in Rise of Castles. On ROCMeta, Sakura Blossom appears in 17 ranked combos spanning Archer and Mixed lineups. Sakura Blossom's highest-ranked appearance is Ramses II · Sakura Blossom · Spectral Reaper, which currently sits at Archer #106.

Across Sakura Blossom's skills, the hero's own squad gains +65% Resistance, +65% Might, and +15% Damage. The wider legion gains +40% Might.

Sakura Blossom's strongest recorded skill hits for 687% damage.

Sakura Blossom is most often ranked alongside Boudica, Eselfred, and Tomyris — the heroes that share the most ranked combos with Sakura Blossom. The full list of partners is further down the page.

Why Sakura Blossom ranks where it does

Sakura Blossom is built around team buffs and enemy debuffs — stronger there than 87% of the roster.

Pairs best with Belisarius, Boudica and Eselfred. Sakura Blossom feeds Belisarius

Read from Sakura Blossom's eight skills and compared against every other published hero — not an editorial opinion.

Heroes that pair well with Sakura Blossom

The heroes most often ranked alongside Sakura Blossom.

Best Archer combos with Sakura Blossom

Sakura Blossom appears in 15 ranked Archer combos.

  1. 106 Ramses II, front rowSakura Blossom, middle rowSpectral Reaper, back row Ramses II · Sakura Blossom · Spectral Reaper
    Ramses II (SP · paid), Sakura Blossom (X01) and Spectral Reaper (X03) score 67.11 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 78% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Spectral Reaper waits on; Spectral Reaper shuts off enemy recovery, so what Spectral Reaper deals stays dealt; Ramses II raises Spectral Reaper’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; Sakura Blossom (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 67.11/100 out of 100
  2. 110 Tomyris, front rowSakura Blossom, middle rowBelisarius, back row Tomyris · Sakura Blossom · Belisarius
    Tomyris (X28), Sakura Blossom (X01) and Belisarius (X12) score 66.35 out of 100 together, and each of the three has a job.

    Tomyris is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Vanguard Defense applies Taunt for 1 round on a 80% roll, and takes the front to pull enemy attacks inward -- exactly where that belongs. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Belisarius is the win condition, bringing 77% of the lineup's expected damage: Hunting Down puts 279% into all enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Belisarius’s Riding Waves waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Belisarius swings into a line that cannot answer; Tomyris raises Belisarius’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; Sakura Blossom (X01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 66.35/100 out of 100
  3. 112 Tomyris, front rowSakura Blossom, middle rowEselfred, back row Tomyris · Sakura Blossom · Eselfred
    Tomyris (X28), Sakura Blossom (X01) and Eselfred (X14) score 66.16 out of 100 together, and each of the three has a job.

    Tomyris is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Vanguard Defense applies Taunt for 1 round on a 80% roll, and takes the front to pull enemy attacks inward -- exactly where that belongs. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Eselfred is the win condition, bringing 87% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Eselfred’s Fortified Line of Attack waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Eselfred swings into a line that cannot answer; Tomyris raises Eselfred’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 18% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 66.16/100 out of 100
  4. 113 Tarantula, front rowSakura Blossom, middle rowFrederick I, back row Tarantula · Sakura Blossom · Frederick I
    Tarantula (X02), Sakura Blossom (X01) and Frederick I (X16) score 66.15 out of 100 together, and each of the three has a job.

    Tarantula brings a second damage line worth 28% of the expected output, so no single silence stops the plan: Plundering Charge puts 641% into 2 enemy squads on a 30% roll, and takes the front, able to both absorb the opening rounds and heal through them. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Frederick I is the win condition, bringing 66% of the lineup's expected damage: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Tarantula produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Tarantula raises Frederick I’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; Sakura Blossom (X01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 66.15/100 out of 100
  5. 116 Tomyris, front rowSakura Blossom, middle rowBoudica, back row Tomyris · Sakura Blossom · Boudica
    Tomyris (X28), Sakura Blossom (X01) and Boudica (X01 · paid) score 65.38 out of 100 together, and each of the three has a job.

    Tomyris is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Vanguard Defense applies Taunt for 1 round on a 80% roll, and takes the front to pull enemy attacks inward -- exactly where that belongs. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Boudica is the win condition, bringing 70% of the lineup's expected damage: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Boudica’s Song of Uprising waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Boudica swings into a line that cannot answer; Tomyris raises Boudica’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 8% of the hardest-hitting trio in the roster; Sakura Blossom (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 65.38/100 out of 100
  6. 119 Zhuge Liang, front rowSakura Blossom, middle rowEselfred, back row Zhuge Liang · Sakura Blossom · Eselfred
    Zhuge Liang (X26), Sakura Blossom (X01) and Eselfred (X14) score 64.38 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Sakura Blossom is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Eselfred is the win condition, bringing 82% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Eselfred’s Fortified Line of Attack waits on; Zhuge Liang raises Eselfred’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 19% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 64.38/100 out of 100
  7. 120 Ragnar, front rowSakura Blossom, middle rowHenry II, back row Ragnar · Sakura Blossom · Henry II
    Ragnar (X12 · paid), Sakura Blossom (X01) and Henry II (X20) score 64.26 out of 100 together, and each of the three has a job.

    Ragnar brings a second damage line worth 20% of the expected output, so no single silence stops the plan: Pillage puts 640% into all enemy squads every time it fires, and takes the front, able to both absorb the opening rounds and heal through them. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Henry II is the win condition, bringing 75% of the lineup's expected damage: Spear of the Dynasty puts 260% x4 into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ragnar raises Henry II’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Sakura Blossom (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 64.26/100 out of 100
  8. 125 Robin Hood, front rowSakura Blossom, middle rowBoudica, back row Robin Hood · Sakura Blossom · Boudica
    Robin Hood (X21), Sakura Blossom (X01) and Boudica (X01 · paid) score 62.36 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Boudica brings a second damage line worth 31% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Robin Hood’s Swift Ranger produces tempo, the exact trigger Boudica’s Song of Uprising waits on; Sakura Blossom raises Robin Hood’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 19% of the hardest-hitting trio in the roster; Sakura Blossom (X01) is the era weak point -- the enemy will aim at the oldest squad. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Current meta 62.36/100 out of 100
  9. 159 Isabella I, front rowSakura Blossom, middle rowEselfred, back row Isabella I · Sakura Blossom · Eselfred
    Isabella I (S01), Sakura Blossom (X01) and Eselfred (X14) score 64.58 out of 100 together, and each of the three has a job.

    Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Eselfred is the win condition, bringing 74% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Eselfred’s Fortified Line of Attack waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Eselfred swings into a line that cannot answer; Sakura Blossom raises Eselfred’s output directly rather than adding a number of its own. What you give up: Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 21% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 64.58/100 out of 100
  10. 165 Hellfire, front rowSakura Blossom, middle rowBoudica, back row Hellfire · Sakura Blossom · Boudica
    Hellfire (X09), Sakura Blossom (X01) and Boudica (X01 · paid) score 62.34 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Sakura Blossom is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Boudica is the win condition, bringing 75% of the lineup's expected damage: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Boudica’s Song of Uprising waits on; Hellfire raises Boudica’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 8% of the hardest-hitting trio in the roster; Sakura Blossom (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Mid progression 62.34/100 out of 100
  11. 167 Sakura Blossom, front rowBoudica, middle rowEselfred, back row Sakura Blossom · Boudica · Eselfred
    Sakura Blossom (X01), Boudica (X01 · paid) and Eselfred (X14) score 61.15 out of 100 together, and each of the three has a job.

    Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the sturdiest of the three. Boudica brings a second damage line worth 24% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Eselfred is the win condition, bringing 67% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Boudica’s Song of Uprising and Eselfred’s Fortified Line of Attack both wait on; Sakura Blossom raises Eselfred’s output directly rather than adding a number of its own. What you give up: Sakura Blossom holds the front, but nothing here heals; Sakura Blossom (X01) is the era weak point -- the enemy will aim at the oldest squad. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Mid progression 61.15/100 out of 100
  12. 168 Tarantula, front rowSakura Blossom, middle rowBoudica, back row Tarantula · Sakura Blossom · Boudica
    Tarantula (X02), Sakura Blossom (X01) and Boudica (X01 · paid) score 61.01 out of 100 together, and each of the three has a job.

    Tarantula is the win condition, bringing 57% of the lineup's expected damage: Plundering Charge puts 641% into 2 enemy squads on a 30% roll, and takes the front, able to both absorb the opening rounds and heal through them. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Boudica brings a second damage line worth 32% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Boudica’s Song of Uprising waits on; Sakura Blossom raises Tarantula’s output directly rather than adding a number of its own. What you give up: Sakura Blossom (X01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 18% of the hardest-hitting trio in the roster. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Mid progression 61.01/100 out of 100
  13. 169 Sky Breaker, front rowSakura Blossom, middle rowEselfred, back row Sky Breaker · Sakura Blossom · Eselfred
    Sky Breaker (S03), Sakura Blossom (X01) and Eselfred (X14) score 60.94 out of 100 together, and each of the three has a job.

    Sky Breaker is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul of the Mountain applies Disarm, and takes the front as the sturdiest of the three. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Eselfred is the win condition, bringing 70% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Eselfred’s Fortified Line of Attack waits on; Sky Breaker’s Soul of the Mountain applies Disarm and takes a squad out of the fight, so Eselfred swings into a line that cannot answer; Sakura Blossom raises Eselfred’s output directly rather than adding a number of its own. What you give up: Sky Breaker (S03) is the era weak point -- the enemy will aim at the oldest squad; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 60.94/100 out of 100
  14. 175 Immortal Guardian, front rowSakura Blossom, middle rowBoudica, back row Immortal Guardian · Sakura Blossom · Boudica
    Immortal Guardian (S04), Sakura Blossom (X01) and Boudica (X01 · paid) score 59.61 out of 100 together, and each of the three has a job.

    Immortal Guardian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Sakura Blossom is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Boudica is the win condition, bringing 75% of the lineup's expected damage: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Boudica’s Song of Uprising waits on; Sakura Blossom raises Boudica’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 8% of the hardest-hitting trio in the roster; Immortal Guardian (S04) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Mid progression 59.61/100 out of 100
  15. 184 Elk, front rowSakura Blossom, middle rowBoudica, back row Elk · Sakura Blossom · Boudica
    Elk (X01), Sakura Blossom (X01) and Boudica (X01 · paid) score 47.90 out of 100 together, and each of the three has a job.

    Elk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 58% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Sakura Blossom is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Boudica is the win condition, bringing 52% of the lineup's expected damage: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Boudica’s Song of Uprising waits on; Elk raises Boudica’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; Elk (X01) is the era weak point -- the enemy will aim at the oldest squad. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Mid progression 47.90/100 out of 100

See the full Archer rankings →

Best Mixed combos with Sakura Blossom

Sakura Blossom appears in 2 ranked Mixed combos.

  1. 159 Desert Storm, front rowSakura Blossom, middle rowBelisarius, back row Desert Storm · Sakura Blossom · Belisarius
    Desert Storm (footmen · S04), Sakura Blossom (archer · X01) and Belisarius (archer · X12) score 61.71 out of 100 together, and each of the three has a job.

    Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — strips 18% of enemy Might, Resistance and damage in total, and takes the front as the sturdiest of the three. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Belisarius is the win condition, bringing 64% of the lineup's expected damage: Hunting Down puts 279% into all enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Belisarius’s Riding Waves waits on; Desert Storm’s Endless Scorched Earth produces dot, the exact trigger Belisarius’s Hunting Down waits on; Sakura Blossom raises Belisarius’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; Desert Storm (S04) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 61.71/100 out of 100
  2. 165 Genghis Khan, front rowSakura Blossom, middle rowEselfred, back row Genghis Khan · Sakura Blossom · Eselfred
    Genghis Khan (footmen · S01), Sakura Blossom (archer · X01) and Eselfred (archer · X14) score 59.87 out of 100 together, and each of the three has a job.

    Genghis Khan is the lifeline: that healing decides whether this lineup is still standing in round five — carries 152% of recovery across its kit, and takes the front as the sturdiest of the three. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Eselfred is the win condition, bringing 66% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Eselfred’s Fortified Line of Attack waits on; Eselfred produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Sakura Blossom raises Eselfred’s output directly rather than adding a number of its own. What you give up: Genghis Khan (S01) is the era weak point -- the enemy will aim at the oldest squad; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 59.87/100 out of 100

See the full Mixed rankings →

Sakura Blossom — skills

All 8 recorded skills for Sakura Blossom, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Senbon Sakura

Pre-Battle Skill · 2 random friendly squads within effective range · Range 4 · Archer

First 2 turns, 2 random squads will move first, on the second turn, deal 687% damage to 2 random enemy squads.

3

Archer Defensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Resistance.

4

Archer Offensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Might.

5

Sannrennsoukatui

Pre-Battle Skill · 2 random enemy squads within effective range · Range 4 · Archer

First 3 turns, 2 random enemy squads take 50% additional damage.

6

Archer Awakened

Leadership Skill · Hero's Squad

Archer in Hero's squad has +15% Might and Resistance, and +15% Damage. 250% bonus to the skill "Dictator".

7

Discipline - Archer

Leadership Skill · Hero's Legion

Archer's Might in the hero's legion is increased by 40%.

8

Mannsennraika

Pre-Battle Skill · 2 random friendly squads within effective range · Range 2 · Archer

First 3 turns, 2 random friendly archers squads deal 50% additional damage.

Which Sakura Blossom combos can YOU play?

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