Best comboTop ranked

Julian · Spectral Reaper · Oliver

Archer #10
Julian Rise of Castles heroJulian
Spectral Reaper Rise of Castles heroSpectral Reaper
Oliver Rise of Castles heroOliver

Spectral Reaper — what the skills grant

Totalled from Spectral Reaper's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
Damage
+115% hero's squad

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +742%, skill 5 — +455%.

About Spectral Reaper

Spectral Reaper is an Archer hero in Rise of Castles. On ROCMeta, Spectral Reaper appears in 23 ranked combos spanning Archer and Mixed lineups. Spectral Reaper's highest-ranked appearance is Julian · Spectral Reaper · Oliver, which currently sits at Archer #10.

Across Spectral Reaper's skills, the hero's own squad gains +65% Resistance, +65% Might, and +115% Damage. The wider legion gains +40% Might.

Spectral Reaper's strongest recorded skill hits for 742% damage.

Spectral Reaper is most often ranked alongside Defender, Ramses II, and Julian — the heroes that share the most ranked combos with Spectral Reaper. The full list of partners is further down the page.

Why Spectral Reaper ranks where it does

Spectral Reaper is built around burst damage — stronger there than 87% of the roster.

Pairs best with Al-Hawra, Cyrus and Defender. Al-Hawra feeds Spectral Reaper; Spectral Reaper feeds Al-Hawra

Adds little alongside Alfred, Arslan and Attila. both are carrys — the second adds little the first does not

Read from Spectral Reaper's eight skills and compared against every other published hero — not an editorial opinion.

Heroes that pair well with Spectral Reaper

The heroes most often ranked alongside Spectral Reaper.

Best Archer combos with Spectral Reaper

Spectral Reaper appears in 17 ranked Archer combos.

  1. 10 Julian, front rowSpectral Reaper, middle rowOliver, back row Julian · Spectral Reaper · Oliver
    Julian (X25), Spectral Reaper (X03) and Oliver (X24) score 79.93 out of 100 together, and each of the three has a job.

    Julian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 5% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Spectral Reaper brings a second damage line worth 13% of the expected output, so no single silence stops the plan: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the win condition, bringing 87% of the lineup's expected damage: Strike of Light puts 725% into 3 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Spectral Reaper and Oliver both wait on; Spectral Reaper shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: Spectral Reaper (X03) is the era weak point -- the enemy will aim at the oldest squad; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 79.93/100 out of 100
  2. 11 Penthesilea, front rowSpectral Reaper, middle rowOliver, back row Penthesilea · Spectral Reaper · Oliver
    Penthesilea (SP · paid), Spectral Reaper (X03) and Oliver (X24) score 79.87 out of 100 together, and each of the three has a job.

    Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 103% of damage amplification across its kit, and takes the front as the sturdiest of the three. Spectral Reaper brings a second damage line worth 12% of the expected output, so no single silence stops the plan: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Oliver is the win condition, bringing 87% of the lineup's expected damage: Strike of Light puts 725% into 3 enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Spectral Reaper and Oliver both wait on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Oliver swings into a line that cannot answer; Spectral Reaper shuts off enemy recovery, so what Oliver deals stays dealt. What you give up: Spectral Reaper (X03) is the era weak point -- the enemy will aim at the oldest squad; the damage runs off different engines, so the three do not compound. How these scores work →

    Current meta 79.87/100 out of 100
  3. 47 Julian, front rowDefender, middle rowSpectral Reaper, back row Julian · Defender · Spectral Reaper
    Julian (X25), Defender (X03) and Spectral Reaper (X03) score 74.89 out of 100 together, and each of the three has a job.

    Julian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 5% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Defender is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 30% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 80% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Defender and Spectral Reaper both wait on; Spectral Reaper shuts off enemy recovery, so what Spectral Reaper deals stays dealt; Defender raises Spectral Reaper’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; Defender (X03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 74.89/100 out of 100
  4. 48 Ramses II, front rowDefender, middle rowSpectral Reaper, back row Ramses II · Defender · Spectral Reaper
    Ramses II (SP · paid), Defender (X03) and Spectral Reaper (X03) score 74.77 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Defender is the multiplier, raising what the other two put out rather than adding a number of its own: carries 30% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 80% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Defender and Spectral Reaper both wait on; Spectral Reaper shuts off enemy recovery, so what Spectral Reaper deals stays dealt; Ramses II raises Spectral Reaper’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; Defender (X03) is the era weak point -- the enemy will aim at the oldest squad. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Current meta 74.77/100 out of 100
  5. 50 Penthesilea, front rowDefender, middle rowSpectral Reaper, back row Penthesilea · Defender · Spectral Reaper
    Penthesilea (SP · paid), Defender (X03) and Spectral Reaper (X03) score 74.34 out of 100 together, and each of the three has a job.

    Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 103% of damage amplification across its kit, and takes the front as the sturdiest of the three. Defender is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 30% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 77% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Defender and Spectral Reaper both wait on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Spectral Reaper swings into a line that cannot answer; Spectral Reaper shuts off enemy recovery, so what Spectral Reaper deals stays dealt. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; Defender (X03) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 74.34/100 out of 100
  6. 52 Zhuge Liang, front rowDefender, middle rowSpectral Reaper, back row Zhuge Liang · Defender · Spectral Reaper
    Zhuge Liang (X26), Defender (X03) and Spectral Reaper (X03) score 74.23 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Defender is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 30% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 68% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Zhuge Liang’s Rapid Crossbow Fire produces extra basic attacks, the exact trigger Defender and Spectral Reaper both wait on; Spectral Reaper shuts off enemy recovery, so what Spectral Reaper deals stays dealt; Zhuge Liang raises Spectral Reaper’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; Defender (X03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 74.23/100 out of 100
  7. 55 Ramses II, front rowWarden, middle rowSpectral Reaper, back row Ramses II · Warden · Spectral Reaper
    Ramses II (SP · paid), Warden (X06) and Spectral Reaper (X03) score 74.05 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Warden is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 116% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 79% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Spectral Reaper waits on; Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Spectral Reaper waits on; Spectral Reaper shuts off enemy recovery, so what Spectral Reaper deals stays dealt. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; Spectral Reaper (X03) is the era weak point -- the enemy will aim at the oldest squad. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Current meta 74.05/100 out of 100
  8. 97 Hellfire, front rowJulian, middle rowSpectral Reaper, back row Hellfire · Julian · Spectral Reaper
    Hellfire (X09), Julian (X25) and Spectral Reaper (X03) score 69.30 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Julian is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 5% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 100% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Spectral Reaper waits on; Spectral Reaper shuts off enemy recovery, so what Spectral Reaper deals stays dealt; Hellfire raises Spectral Reaper’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 7% of the hardest-hitting trio in the roster; Spectral Reaper (X03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 69.30/100 out of 100
  9. 100 Hellfire, front rowPenthesilea, middle rowSpectral Reaper, back row Hellfire · Penthesilea · Spectral Reaper
    Hellfire (X09), Penthesilea (SP · paid) and Spectral Reaper (X03) score 69.01 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Penthesilea is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 103% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 95% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Penthesilea’s Twin Fates produces extra basic attacks, the exact trigger Spectral Reaper waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Spectral Reaper swings into a line that cannot answer; Spectral Reaper shuts off enemy recovery, so what Spectral Reaper deals stays dealt. What you give up: raw damage reaches only about 7% of the hardest-hitting trio in the roster; Spectral Reaper (X03) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 69.01/100 out of 100
  10. 103 Ramses II, front rowAshen Verdict, middle rowSpectral Reaper, back row Ramses II · Ashen Verdict · Spectral Reaper
    Ramses II (SP · paid), Ashen Verdict (X05) and Spectral Reaper (X03) score 68.08 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Ashen Verdict is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Righteous Fervor applies Disarm on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 54% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Ashen Verdict and Spectral Reaper both wait on; Ashen Verdict’s Righteous Fervor applies Disarm and takes a squad out of the fight, so Spectral Reaper swings into a line that cannot answer; Spectral Reaper shuts off enemy recovery, so what Spectral Reaper deals stays dealt. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; Spectral Reaper (X03) is the era weak point -- the enemy will aim at the oldest squad. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Current meta 68.08/100 out of 100
  11. 106 Ramses II, front rowSakura Blossom, middle rowSpectral Reaper, back row Ramses II · Sakura Blossom · Spectral Reaper
    Ramses II (SP · paid), Sakura Blossom (X01) and Spectral Reaper (X03) score 67.11 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 78% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Spectral Reaper waits on; Spectral Reaper shuts off enemy recovery, so what Spectral Reaper deals stays dealt; Ramses II raises Spectral Reaper’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; Sakura Blossom (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 67.11/100 out of 100
  12. 133 Hellfire, front rowWarden, middle rowSpectral Reaper, back row Hellfire · Warden · Spectral Reaper
    Hellfire (X09), Warden (X06) and Spectral Reaper (X03) score 74.27 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Warden is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 116% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 79% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Hellfire and Spectral Reaper both wait on; Warden’s Aspect of the Tiger produces extra basic attacks, the exact trigger Spectral Reaper waits on; Spectral Reaper shuts off enemy recovery, so what Spectral Reaper deals stays dealt. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; Spectral Reaper (X03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 74.27/100 out of 100
  13. 137 Warden, front rowEdward the Confessor, middle rowSpectral Reaper, back row Warden · Edward the Confessor · Spectral Reaper
    Warden (X06), Edward the Confessor (S01) and Spectral Reaper (X03) score 72.59 out of 100 together, and each of the three has a job.

    Warden is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 116% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. Edward the Confessor is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — King's Crossbow applies Suppress on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 67% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Edward the Confessor and Spectral Reaper both wait on; Warden’s Aspect of the Tiger produces extra basic attacks, the exact trigger Spectral Reaper waits on; Edward the Confessor’s King's Crossbow applies Suppress and takes a squad out of the fight, so Spectral Reaper swings into a line that cannot answer. What you give up: Edward the Confessor (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 10% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 72.59/100 out of 100
  14. 139 Al-Hawra, front rowDefender, middle rowSpectral Reaper, back row Al-Hawra · Defender · Spectral Reaper
    Al-Hawra (X01 · paid), Defender (X03) and Spectral Reaper (X03) score 72.53 out of 100 together, and each of the three has a job.

    Al-Hawra is the multiplier, raising what the other two put out rather than adding a number of its own: carries 78% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Defender is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 30% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 68% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Al-Hawra’s Desert Phantom produces trigger-rate boosts, the exact trigger Defender and Spectral Reaper both wait on; Defender’s Heavenly Smite produces extra basic attacks, the exact trigger Spectral Reaper waits on; Defender produces combat-skill casts, the exact trigger Al-Hawra’s Desert Phantom waits on. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; Al-Hawra (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Mid progression 72.53/100 out of 100
  15. 155 Leonidas, front rowDefender, middle rowSpectral Reaper, back row Leonidas · Defender · Spectral Reaper
    Leonidas (S00), Defender (X03) and Spectral Reaper (X03) score 67.17 out of 100 together, and each of the three has a job.

    Leonidas is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sharp Spear applies Silence on a 40% roll, and takes the front, able to both absorb the opening rounds and heal through them. Defender is the multiplier, raising what the other two put out rather than adding a number of its own: carries 30% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 64% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Defender’s Heavenly Smite produces extra basic attacks, the exact trigger Leonidas and Spectral Reaper both wait on; Leonidas’s Sharp Spear applies Silence and takes a squad out of the fight, so Spectral Reaper swings into a line that cannot answer; Spectral Reaper shuts off enemy recovery, so what Spectral Reaper deals stays dealt. What you give up: Leonidas (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 11% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 67.17/100 out of 100
  16. 161 Immortal Guardian, front rowDefender, middle rowSpectral Reaper, back row Immortal Guardian · Defender · Spectral Reaper
    Immortal Guardian (S04), Defender (X03) and Spectral Reaper (X03) score 63.73 out of 100 together, and each of the three has a job.

    Immortal Guardian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Defender is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 30% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 80% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Defender’s Heavenly Smite produces extra basic attacks, the exact trigger Spectral Reaper waits on; Spectral Reaper shuts off enemy recovery, so what Spectral Reaper deals stays dealt; Defender raises Spectral Reaper’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; Immortal Guardian (S04) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 63.73/100 out of 100
  17. 183 Eidolon, front rowAshen Verdict, middle rowSpectral Reaper, back row Eidolon · Ashen Verdict · Spectral Reaper
    Eidolon (X07), Ashen Verdict (X05) and Spectral Reaper (X03) score 48.16 out of 100 together, and each of the three has a job.

    Eidolon is the multiplier, raising what the other two put out rather than adding a number of its own: carries 140% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ashen Verdict is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Righteous Fervor applies Disarm on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 42% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashen Verdict’s Righteous Fervor applies Disarm and takes a squad out of the fight, so Spectral Reaper swings into a line that cannot answer; Spectral Reaper shuts off enemy recovery, so what Spectral Reaper deals stays dealt; Eidolon raises Spectral Reaper’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 16% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Mid progression 48.16/100 out of 100

See the full Archer rankings →

Best Mixed combos with Spectral Reaper

Spectral Reaper appears in 6 ranked Mixed combos.

  1. 73 Liberator, front rowJulian, middle rowSpectral Reaper, back row Liberator · Julian · Spectral Reaper
    Liberator (footmen · X05), Julian (archer · X25) and Spectral Reaper (archer · X03) score 71.95 out of 100 together, and each of the three has a job.

    Liberator is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 97% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Julian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 5% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 90% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Julian’s Oath of Domionion produces extra basic attacks, the exact trigger Liberator and Spectral Reaper both wait on; Spectral Reaper shuts off enemy recovery, so what Spectral Reaper deals stays dealt. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; Spectral Reaper (X03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 71.95/100 out of 100
  2. 78 Don Quixote, front rowDefender, middle rowSpectral Reaper, back row Don Quixote · Defender · Spectral Reaper
    Don Quixote (cavalry · X22), Defender (archer · X03) and Spectral Reaper (archer · X03) score 71.51 out of 100 together, and each of the three has a job.

    Don Quixote is the win condition, bringing 76% of the lineup's expected damage: Parry puts 530% into 3 enemy squads on a 65% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Defender is the multiplier, raising what the other two put out rather than adding a number of its own: carries 30% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper brings a second damage line worth 19% of the expected output, so no single silence stops the plan: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Defender’s Heavenly Smite produces extra basic attacks, the exact trigger Don Quixote and Spectral Reaper both wait on; Spectral Reaper shuts off enemy recovery, so what Don Quixote deals stays dealt; Defender raises Don Quixote’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 26% of the hardest-hitting trio in the roster; Defender (X03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 71.51/100 out of 100
  3. 112 Defender, front rowSpectral Reaper, middle rowCaesar, back row Defender · Spectral Reaper · Caesar
    Defender (archer · X03), Spectral Reaper (archer · X03) and Caesar (cavalry · SP · paid) score 68.53 out of 100 together, and each of the three has a job.

    Defender is the multiplier, raising what the other two put out rather than adding a number of its own: carries 30% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Spectral Reaper brings a second damage line worth 25% of the expected output, so no single silence stops the plan: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Caesar is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 204% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Defender’s Heavenly Smite produces extra basic attacks, the exact trigger Spectral Reaper and Caesar both wait on; Defender produces combat-skill casts, the exact trigger Caesar’s Coalition Strike waits on; Spectral Reaper shuts off enemy recovery, so what Caesar deals stays dealt. What you give up: raw damage reaches only about 20% of the hardest-hitting trio in the roster; Defender (X03) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 68.53/100 out of 100
  4. 113 Ramses II, front rowCicero, middle rowSpectral Reaper, back row Ramses II · Cicero · Spectral Reaper
    Ramses II (archer · SP · paid), Cicero (footmen · X01) and Spectral Reaper (archer · X03) score 68.50 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Cicero is the saboteur, stripping the enemy's stats before the blows land: strips 126% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 78% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Cicero and Spectral Reaper both wait on; Spectral Reaper shuts off enemy recovery, so what Spectral Reaper deals stays dealt; Ramses II raises Spectral Reaper’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; Cicero (X01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 68.50/100 out of 100
  5. 123 Warden, front rowSpectral Reaper, middle rowSundiata, back row Warden · Spectral Reaper · Sundiata
    Warden (archer · X06), Spectral Reaper (archer · X03) and Sundiata (cavalry · X15) score 73.19 out of 100 together, and each of the three has a job.

    Warden is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 116% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. Spectral Reaper brings a second damage line worth 26% of the expected output, so no single silence stops the plan: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Sundiata is the win condition, bringing 68% of the lineup's expected damage: Flame of Revenge puts 537% into one enemy squad on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Spectral Reaper and Sundiata both wait on; Warden’s Aspect of the Tiger produces extra basic attacks, the exact trigger Spectral Reaper and Sundiata both wait on; Spectral Reaper shuts off enemy recovery, so what Sundiata deals stays dealt. What you give up: raw damage reaches only about 20% of the hardest-hitting trio in the roster; Spectral Reaper (X03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 73.19/100 out of 100
  6. 141 Liberator, front rowDefender, middle rowSpectral Reaper, back row Liberator · Defender · Spectral Reaper
    Liberator (footmen · X05), Defender (archer · X03) and Spectral Reaper (archer · X03) score 67.26 out of 100 together, and each of the three has a job.

    Liberator is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 97% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Defender is the multiplier, raising what the other two put out rather than adding a number of its own: carries 30% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 74% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Defender’s Heavenly Smite produces extra basic attacks, the exact trigger Liberator and Spectral Reaper both wait on; Spectral Reaper shuts off enemy recovery, so what Spectral Reaper deals stays dealt; Defender raises Spectral Reaper’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 7% of the hardest-hitting trio in the roster; Defender (X03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 67.26/100 out of 100

See the full Mixed rankings →

Spectral Reaper — skills

All 8 recorded skills for Spectral Reaper, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Tamashi-kusari

Additional Attack · 1 random enemy squad within effective range · Range 5 · Archer

35% chance to attack again after basic attacks to the same target dealing 742% damage, making them unable to recover troops for 1 turns.

3

Archer Defensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Resistance.

4

Archer Offensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Might.

5

Jibaku

Combat Skill · 1 random enemy squad within effective range · Range 4 · Archer

40% chance to deal 455% damage to 1 random enemy squad within the valid range, 90% chance to increase the normal attack attempts of the hero's squad by 1 per round, lasting 1 rounds.

6

Archer Awakened

Leadership Skill · Hero's Squad

Archer in Hero's squad has +15% Might and Resistance, and +15% Damage. 250% bonus to the skill "Dictator".

7

Discipline - Archer

Leadership Skill · Hero's Legion

Archer's Might in the hero's legion is increased by 40%.

8

Jakuoshingon

Status Skill · 1 random friendly squad within effective range · Range 1 · Archer

The hero's squad deals 100% more damage in normal attacks; after each combat skill is cast, the hero's squad gains +40% chance to launch an Additional Attack, lasting 1 round(s). When the skill cast by the enemy needs to calculate its effective range, the hero's squad will be considered +1 in distance from the enemy.

Which Spectral Reaper combos can YOU play?

Select the heroes you own in the free combo generator and instantly see every Spectral Reaper lineup you can field — plus the best heroes to unlock next.

Open the combo generator