Roku Boshuten — what the skills grant
Totalled from Roku Boshuten's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +255%, skill 8 — +195.6%.
About Roku Boshuten
Roku Boshuten is a Cavalry hero in Rise of Castles. On ROCMeta, Roku Boshuten appears in 21 ranked combos spanning Cavalry and Mixed lineups. Roku Boshuten's highest-ranked appearance is Ashoka · Roku Boshuten · El Cid, which currently sits at Mixed #260.
Across Roku Boshuten's skills, the hero's own squad gains +65% Might, +65% Resistance, and +15% Damage. The wider legion gains +40% Might.
Roku Boshuten's strongest recorded skill hits for 255% damage.
Roku Boshuten is most often ranked alongside War Lord, El Cid, and John I — the heroes that share the most ranked combos with Roku Boshuten. The full list of partners is further down the page.
Why Roku Boshuten ranks where it does
Roku Boshuten is built around team buffs and enemy debuffs — stronger there than 98% of the roster.
Pairs best with Al-Hawra, Alberich and Ashoka. Al-Hawra supplies the combat-skill casts; Roku Boshuten's Gokuraku Jodo feeds on them. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Roku Boshuten's Gou feeds on them. Roku Boshuten supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.
Read from Roku Boshuten's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with Roku Boshuten
Counted from the published lists: the partners who appear beside Roku Boshuten in the most ranked lineups.
Proven synergies
A different question from the grid above: not who Roku Boshuten is listed with, but whose kit the skill text says Roku Boshuten actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Al-Hawra
Not yet listedAl-Hawra supplies the combat-skill casts; Roku Boshuten's Gokuraku Jodo feeds on them. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Roku Boshuten's Gou feeds on them. Roku Boshuten supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.
Cyrus
Not yet listedCyrus supplies the combat-skill casts; Roku Boshuten's Gokuraku Jodo feeds on them. Cyrus's Tolerance supplies the trigger-rate boosts; Roku Boshuten's Gou feeds on them. Roku Boshuten supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. No lineup around this pair clears the era and composition gates.
Roland
Not yet listedRoku Boshuten supplies the combat-skill casts; Roland's Paladins feeds on them. Roland supplies the combat-skill casts; Roku Boshuten's Gokuraku Jodo feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Roku Boshuten's Gou feeds on them. No lineup around this pair clears the era and composition gates.
El Cid
7 shared lineupsEl Cid supplies the combat-skill casts; Roku Boshuten's Gokuraku Jodo feeds on them. El Cid's Song of El Cid supplies the trigger-rate boosts; Roku Boshuten's Gou feeds on them.
Ashoka
2 shared lineupsAshoka supplies the combat-skill casts; Roku Boshuten's Gokuraku Jodo feeds on them. Roku Boshuten supplies the combat-skill casts; Ashoka's Bloodthirsty Ashoka feeds on them.
Fortuneteller
Not yet listedFortuneteller supplies the combat-skill casts; Roku Boshuten's Gokuraku Jodo feeds on them. Roku Boshuten supplies the combat-skill casts; Fortuneteller's Soul Sacrifice feeds on them. Their strongest lineup together (War Lord completing it) scores 76.42, below the last ranked seat in its tier (78.57).
Best Cavalry combos with Roku Boshuten
Roku Boshuten appears in 13 ranked Cavalry combos.
- 8
F
M
B Army Breaker · Roku Boshuten · El Cid Mid progression Beats 2 of 8 reference lineups 81.10/100 out of 100 Army Breaker (X02), Roku Boshuten (S03) and El Cid (X12) score 81.10 out of 100 together, and each of the three has a job.
Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Roku Boshuten is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 156% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Army Breaker’s Formation: Enigma and Roku Boshuten’s Gou both wait on; Army Breaker produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so El Cid swings into a line that cannot answer. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Army Breaker (X02). Budget note: every hero in this lineup can be completed without spending.
- 33
F
M
B Hellfire · Roku Boshuten · El Cid Mid progression Beats 1 of 8 reference lineups 81.43/100 out of 100 Hellfire (X09), Roku Boshuten (S03) and El Cid (X12) score 81.43 out of 100 together, and each of the three has a job.
Hellfire is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 63% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roku Boshuten is the multiplier, raising what the other two put out rather than adding a number of its own: carries 156% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Hellfire’s Heroic Inspiration and Roku Boshuten’s Gou both wait on; Hellfire produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; Roku Boshuten’s Gokuraku Jodo applies Silence and takes a squad out of the fight for 2 rounds, so El Cid swings into a line that cannot answer. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Hellfire (X09). Budget note: every hero in this lineup can be completed without spending.
- 35
F
M
B Lawman · Roku Boshuten · El Cid Mid progression Beats 1 of 8 reference lineups 81.15/100 out of 100 Lawman (X03), Roku Boshuten (S03) and El Cid (X12) score 81.15 out of 100 together, and each of the three has a job.
Lawman is the lifeline: that healing decides whether this lineup is still standing in round five — carries 164% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roku Boshuten is the multiplier, raising what the other two put out rather than adding a number of its own: carries 156% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Lawman’s High Noon and Roku Boshuten’s Gou both wait on; Lawman produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; Roku Boshuten’s Gokuraku Jodo applies Silence and takes a squad out of the fight for 2 rounds, so El Cid swings into a line that cannot answer. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Lawman (X03). Budget note: every hero in this lineup can be completed without spending.
- 45
F
M
B War Lord · Roku Boshuten · John I Mid progression Beats 1 of 8 reference lineups 78.97/100 out of 100 War Lord (S03), Roku Boshuten (S03) and John I (X13) score 78.97 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roku Boshuten is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 156% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. John I is the win condition, bringing 86% of the lineup's expected damage: Lord of the Sea puts 421% into 2 enemy squads on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger John I’s Lord of the Sea and Roku Boshuten’s Gou both wait on; John I produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; Roku Boshuten’s Gokuraku Jodo applies Silence and takes a squad out of the fight for 2 rounds, so John I swings into a line that cannot answer. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; a mid-era lineup anchored by John I (X13). Budget note: every hero in this lineup can be completed without spending.
- 51
F
M
B War Lord · Roku Boshuten · El Cid Mid progression Beats 0 of 8 reference lineups 80.93/100 out of 100 War Lord (S03), Roku Boshuten (S03) and El Cid (X12) score 80.93 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roku Boshuten is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 156% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger El Cid’s Trial of Light and Roku Boshuten’s Gou both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger El Cid waits on; El Cid produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; a mid-era lineup anchored by El Cid (X12). Budget note: every hero in this lineup can be completed without spending.
- 58
F
M
B El Cid · Roku Boshuten · Rozen Blade Mid progression Beats 0 of 8 reference lineups 81.27/100 out of 100 El Cid (X12), Roku Boshuten (S03) and Rozen Blade (S03) score 81.27 out of 100 together, and each of the three has a job.
El Cid is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front as the sturdiest of the three. Roku Boshuten is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 156% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Roku Boshuten’s Gou and Rozen Blade’s Blitz both wait on; El Cid produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; Roku Boshuten’s Gokuraku Jodo applies Silence and takes a squad out of the fight for 2 rounds, so El Cid swings into a line that cannot answer. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; a mid-era lineup anchored by El Cid (X12). Budget note: every hero in this lineup can be completed without spending.
- 59
F
M
B John I · Roku Boshuten · El Cid Mid progression Beats 0 of 8 reference lineups 80.84/100 out of 100 John I (X13), Roku Boshuten (S03) and El Cid (X12) score 80.84 out of 100 together, and each of the three has a job.
John I is the win condition, bringing 67% of the lineup's expected damage: Lord of the Sea puts 421% into 2 enemy squads on a 40% roll, and takes the front as the one built to survive the opening exchange. Roku Boshuten is the multiplier, raising what the other two put out rather than adding a number of its own: carries 156% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger John I’s Lord of the Sea and Roku Boshuten’s Gou both wait on; John I produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; Roku Boshuten’s Gokuraku Jodo applies Silence and takes a squad out of the fight for 2 rounds, so John I swings into a line that cannot answer. What you give up: a mid-era lineup anchored by John I (X13); raw damage reaches only about 17% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 7
F
M
B War Lord · Roku Boshuten · Lionheart Starter Beats 1 of 8 reference lineups 76.21/100 out of 100 War Lord (S03), Roku Boshuten (S03) and Lionheart (S01) score 76.21 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roku Boshuten is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 156% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Lionheart is the win condition, bringing 76% of the lineup's expected damage: Lionheart's Charge puts 343% into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Lionheart’s Heart of Lion and Roku Boshuten’s Gou both wait on; Lionheart produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; Roku Boshuten’s Gokuraku Jodo applies Silence and takes a squad out of the fight for 2 rounds, so Lionheart swings into a line that cannot answer. What you give up: Lionheart (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 10
F
M
B War Lord · Roku Boshuten · Jane Starter Beats 0 of 8 reference lineups 76.69/100 out of 100 War Lord (S03), Roku Boshuten (S03) and Jane (S03) score 76.69 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roku Boshuten is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 156% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Jane is the win condition, bringing 70% of the lineup's expected damage: Light's Judgement puts 334.5% into all enemy squads on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Jane’s Battle of Flags and Roku Boshuten’s Gou both wait on; Jane produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; Roku Boshuten’s Gokuraku Jodo applies Silence and takes a squad out of the fight for 2 rounds, so Jane swings into a line that cannot answer. What you give up: Jane (S03) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 17
F
M
B War Lord · Isabella I · Roku Boshuten Starter Beats 0 of 8 reference lineups 76.03/100 out of 100 War Lord (S03), Isabella I (S01) and Roku Boshuten (S03) score 76.03 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Roku Boshuten is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 156% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Isabella I’s Queen of the Storm and Roku Boshuten’s Gou both wait on; Isabella I produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; Roku Boshuten’s Gokuraku Jodo applies Silence and takes a squad out of the fight for 2 rounds, so Isabella I swings into a line that cannot answer. What you give up: raw damage reaches only about 4% of the hardest-hitting trio in the roster; a mid-era lineup anchored by War Lord (S03). Budget note: every hero in this lineup can be completed without spending.
- 22
F
M
B War Lord · Roku Boshuten · Mary Tudor Starter Beats 0 of 8 reference lineups 77.21/100 out of 100 War Lord (S03), Roku Boshuten (S03) and Mary Tudor (S00) score 77.21 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roku Boshuten is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 156% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Mary Tudor is the win condition, bringing 74% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Mary Tudor’s Reign of Sorrow and Roku Boshuten’s Gou both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Mary Tudor waits on; Mary Tudor produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on. What you give up: Mary Tudor (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 28
F
M
B War Lord · Rozen Blade · Roku Boshuten Starter Beats 0 of 8 reference lineups 77.97/100 out of 100 War Lord (S03), Rozen Blade (S03) and Roku Boshuten (S03) score 77.97 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Roku Boshuten is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 156% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Roku Boshuten’s Gou and Rozen Blade’s Blitz both wait on; Rozen Blade produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so Roku Boshuten swings into a line that cannot answer. What you give up: raw damage reaches only about 2% of the hardest-hitting trio in the roster; a mid-era lineup anchored by War Lord (S03). Budget note: every hero in this lineup can be completed without spending.
- 31
F
M
B War Lord · The Brave · Roku Boshuten Starter Beats 0 of 8 reference lineups 77.82/100 out of 100 War Lord (S03), The Brave (S04) and Roku Boshuten (S03) score 77.82 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. The Brave is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Freezing Gaze applies Disarm on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Roku Boshuten is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 156% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Roku Boshuten’s Gou and The Brave’s No Turning Back both wait on; The Brave produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; The Brave’s Freezing Gaze applies Disarm and takes a squad out of the fight, so Roku Boshuten swings into a line that cannot answer. What you give up: raw damage reaches only about 2% of the hardest-hitting trio in the roster; a mid-era lineup anchored by The Brave (S04). Budget note: every hero in this lineup can be completed without spending.
Best Mixed combos with Roku Boshuten
Roku Boshuten appears in 8 ranked Mixed combos.
- 10
F
M
B Ashoka · Roku Boshuten · El Cid Mid progression Beats 2 of 8 reference lineups 80.56/100 out of 100 Ashoka (footmen · X14), Roku Boshuten (cavalry · S03) and El Cid (cavalry · X12) score 80.56 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 64% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Roku Boshuten is the multiplier, raising what the other two put out rather than adding a number of its own: carries 156% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Ashoka’s Bloodthirsty Ashoka and Roku Boshuten’s Gou both wait on; Ashoka produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; Roku Boshuten produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on. What you give up: raw damage reaches only about 16% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Ashoka (X14). Budget note: every hero in this lineup can be completed without spending.
- 27
F
M
B War Lord · Roku Boshuten · Ashoka Mid progression Beats 0 of 8 reference lineups 79.64/100 out of 100 War Lord (cavalry · S03), Roku Boshuten (cavalry · S03) and Ashoka (footmen · X14) score 79.64 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roku Boshuten is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 156% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 85% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Ashoka’s Bloodthirsty Ashoka and Roku Boshuten’s Gou both wait on; Ashoka produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; Roku Boshuten produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Ashoka (X14). Budget note: every hero in this lineup can be completed without spending.
- 1
F
M
B War Lord · Bleeding Steed · Roku Boshuten Starter Beats 1 of 8 reference lineups 74.90/100 out of 100 War Lord (cavalry · S03), Bleeding Steed (footmen · S03) and Roku Boshuten (cavalry · S03) score 74.90 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Bleeding Steed is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 80% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Roku Boshuten is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 156% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Bleeding Steed’s Stampeding Harras and Roku Boshuten’s Gou both wait on; Bleeding Steed produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; Bleeding Steed’s Stampeding Harras applies Confuse and takes a squad out of the fight for 2 rounds, so Roku Boshuten swings into a line that cannot answer. What you give up: raw damage reaches only about 2% of the hardest-hitting trio in the roster; a mid-era lineup anchored by War Lord (S03). Budget note: every hero in this lineup can be completed without spending.
- 6
F
M
B War Lord · Roku Boshuten · Jade Eagle Starter Beats 0 of 8 reference lineups 73.85/100 out of 100 War Lord (cavalry · S03), Roku Boshuten (cavalry · S03) and Jade Eagle (archer · S04) score 73.85 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roku Boshuten is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 156% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Jade Eagle is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rapid Throw applies Silence on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Jade Eagle’s Rapid Throw and Roku Boshuten’s Gou both wait on; Jade Eagle produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; Roku Boshuten’s Gokuraku Jodo applies Silence and takes a squad out of the fight for 2 rounds, so Jade Eagle swings into a line that cannot answer. What you give up: Jade Eagle (S04) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 8% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
- 8
F
M
B War Lord · Edward the Confessor · Roku Boshuten Starter Beats 0 of 8 reference lineups 74.51/100 out of 100 War Lord (cavalry · S03), Edward the Confessor (archer · S01) and Roku Boshuten (cavalry · S03) score 74.51 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Edward the Confessor is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 118% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Roku Boshuten is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 156% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Edward the Confessor’s King's Crossbow and Roku Boshuten’s Gou both wait on; Edward the Confessor produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; Edward the Confessor’s King's Crossbow applies Suppress and takes a squad out of the fight, so Roku Boshuten swings into a line that cannot answer. What you give up: raw damage reaches only about 2% of the hardest-hitting trio in the roster; a mid-era lineup anchored by War Lord (S03). Budget note: every hero in this lineup can be completed without spending.
- 13
F
M
B War Lord · Roku Boshuten · Cao Cao Starter Beats 0 of 8 reference lineups 74.43/100 out of 100 War Lord (cavalry · S03), Roku Boshuten (cavalry · S03) and Cao Cao (footmen · S01) score 74.43 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roku Boshuten is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 156% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Cao Cao is the saboteur, stripping the enemy's stats before the blows land: raises what enemies take by 151% across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Cao Cao’s Big Dipper and Roku Boshuten’s Gou both wait on; Cao Cao produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; Roku Boshuten’s Gokuraku Jodo applies Silence and takes a squad out of the fight for 2 rounds, so Cao Cao swings into a line that cannot answer. What you give up: raw damage reaches only about 5% of the hardest-hitting trio in the roster; Cao Cao (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.
- 14
F
M
B War Lord · Leonidas · Roku Boshuten Starter Beats 0 of 8 reference lineups 74.66/100 out of 100 War Lord (cavalry · S03), Leonidas (archer · S00) and Roku Boshuten (cavalry · S03) score 74.66 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Leonidas is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sharp Spear applies Silence on a 40% roll, and sits in the middle, where the support reaches both the front and the back. Roku Boshuten is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 156% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Leonidas’s Sharp Spear and Roku Boshuten’s Gou both wait on; Leonidas produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; Leonidas’s Sharp Spear applies Silence and takes a squad out of the fight, so Roku Boshuten swings into a line that cannot answer. What you give up: raw damage reaches only about 3% of the hardest-hitting trio in the roster; a mid-era lineup anchored by War Lord (S03). Budget note: every hero in this lineup can be completed without spending.
- 22
F
M
B War Lord · Divine Arrow · Roku Boshuten Starter Beats 0 of 8 reference lineups 73.71/100 out of 100 War Lord (cavalry · S03), Divine Arrow (archer · S04) and Roku Boshuten (cavalry · S03) score 73.71 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Divine Arrow is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — For Heaven applies Disarm on a 25% roll, and sits in the middle, where the support reaches both the front and the back. Roku Boshuten is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 156% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Divine Arrow’s For Heaven and Roku Boshuten’s Gou both wait on; Divine Arrow produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; Divine Arrow’s For Heaven applies Disarm and takes a squad out of the fight, so Roku Boshuten swings into a line that cannot answer. What you give up: raw damage reaches only about 2% of the hardest-hitting trio in the roster; a mid-era lineup anchored by War Lord (S03). Budget note: every hero in this lineup can be completed without spending.
Roku Boshuten — skills
All 8 recorded skills for Roku Boshuten, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Gou
40% chance to deal 255% damage to two random enemy squads within range, making their might and resistance -55%, lasting 2 turns.
3 Cavalry Defensive Formation II
Cavalry in the hero's squad has 50% more Resistance.
4 Cavalry Offensive Formation II
Cavalry in the hero's squad has 50% more Might.
5 Gokuraku Jodo
During battle, whenever casting a skill that requires prepping, 100% chance for the hero's squad to enter the state of clarity, immune to silence, disarm, suppression and confusion. Lasting 2 turns. After casting a combat skill, 100% chance to increase the might and resistance by 100% to two random friendly squads, lasting 2 turns.
6 Cavalry Awakened
Hero's squad gains 15% Cavalry Might and Resistance, 15% increased cavalry damage, 250% increased effect for the skill "Dictator".
7 Discipline - Cavalry
Cavalry's Might in the hero's legion is increased by 40%.
8 Takeji Zaiten
1 turn prep, 40% chance to deal 195.6% damage to all enemy squads within range, silencing them, making them unable to use combat skills, lasting 1 turns.
Which Roku Boshuten lineups can you field?
Select the heroes you own and the generator returns every ranked Roku Boshuten lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


