The Boneless — what the skills grant
Totalled from The Boneless's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +251.5%, skill 8 — +369%.
About The Boneless
The Boneless is a Cavalry hero in Rise of Castles. On ROCMeta, The Boneless appears in 11 ranked combos spanning Cavalry and Mixed lineups. The Boneless's highest-ranked appearance is War Lord · The Boneless · El Cid, which currently sits at Cavalry #138.
Across The Boneless's skills, the hero's own squad gains +50% Resistance, +50% Might, and +30 Combat Speed. The wider legion gains +35% Might.
The Boneless's strongest recorded skill hits for 369% damage.
The Boneless is most often ranked alongside Rozen Blade, William Wallace, and War Lord — the heroes that share the most ranked combos with The Boneless. The full list of partners is further down the page.
Why The Boneless ranks where it does
The Boneless is built around enemy debuffs — stronger there than 78% of the roster.
Pairs best with Al-Hawra, Cyrus and Defender. Al-Hawra feeds The Boneless; The Boneless feeds Al-Hawra
Read from The Boneless's eight skills and compared against every other published hero — not an editorial opinion.
Heroes that pair well with The Boneless
The heroes most often ranked alongside The Boneless.
Best Cavalry combos with The Boneless
The Boneless appears in 8 ranked Cavalry combos.
- 138
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B War Lord · The Boneless · El Cid Mid progression 69.91/100 out of 100War Lord (S03), The Boneless (S00) and El Cid (X12) score 69.91 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. The Boneless is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Hack and Slash applies Disarm on a 50% roll, and sits in the middle, where the support reaches both the front and the back. El Cid is the win condition, bringing 75% of the lineup's expected damage: Sword of Faith puts 500% into one enemy squad on a 80% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger The Boneless and El Cid both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger El Cid waits on; The Boneless’s Hack and Slash applies Disarm and takes a squad out of the fight, so El Cid swings into a line that cannot answer. What you give up: The Boneless (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 8% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 150
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B Rozen Blade · The Boneless · Rainforest Mid progression 60.31/100 out of 100Rozen Blade (S03), The Boneless (S00) and Rainforest (X08) score 60.31 out of 100 together, and each of the three has a job.
Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and takes the front as the sturdiest of the three. The Boneless adds a second source of control, so the lock rarely has an off round: Hack and Slash applies Disarm on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Rainforest adds a second source of control, so the lock rarely has an off round: Absolute Suppress applies Suppress on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Rozen Blade’s Swarming Attack produces extra basic attacks, the exact trigger The Boneless and Rainforest both wait on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so Rainforest swings into a line that cannot answer. What you give up: The Boneless (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 174
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B Army Breaker · The Boneless · William Wallace Mid progression 56.49/100 out of 100Army Breaker (X02), The Boneless (S00) and William Wallace (S00) score 56.49 out of 100 together, and each of the three has a job.
Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. The Boneless is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Hack and Slash applies Disarm on a 50% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so William Wallace swings into a line that cannot answer; Army Breaker raises William Wallace’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; The Boneless (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 192
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B War Lord · The Boneless · William Wallace Starter 68.53/100 out of 100War Lord (S03), The Boneless (S00) and William Wallace (S00) score 68.53 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. The Boneless is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Hack and Slash applies Disarm on a 50% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger The Boneless and William Wallace both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger William Wallace waits on; The Boneless’s Hack and Slash applies Disarm and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: The Boneless (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 199
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B Cleopatra VII · Rozen Blade · The Boneless Starter 61.53/100 out of 100Cleopatra VII (S03 · paid), Rozen Blade (S03) and The Boneless (S00) score 61.53 out of 100 together, and each of the three has a job.
Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Rozen Blade adds a second source of control, so the lock rarely has an off round: Blitz applies Suppress for 1 round on a 30% roll, and sits in the middle, where the support reaches both the front and the back. The Boneless adds a second source of control, so the lock rarely has an off round: Hack and Slash applies Disarm on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Rozen Blade’s Swarming Attack produces extra basic attacks, the exact trigger Cleopatra VII and The Boneless both wait on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so Cleopatra VII swings into a line that cannot answer. What you give up: The Boneless (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 6% of the hardest-hitting trio in the roster. How these scores work →
- 202
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B Rozen Blade · The Boneless · The Immortal Starter 59.71/100 out of 100Rozen Blade (S03), The Boneless (S00) and The Immortal (S02) score 59.71 out of 100 together, and each of the three has a job.
Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and takes the front as the sturdiest of the three. The Boneless adds a second source of control, so the lock rarely has an off round: Hack and Slash applies Disarm on a 50% roll, and sits in the middle, where the support reaches both the front and the back. The Immortal is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Rozen Blade’s Swarming Attack produces extra basic attacks, the exact trigger The Boneless and The Immortal both wait on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so The Immortal swings into a line that cannot answer. What you give up: The Boneless (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 207
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B Rozen Blade · The Boneless · William Wallace Starter 57.57/100 out of 100Rozen Blade (S03), The Boneless (S00) and William Wallace (S00) score 57.57 out of 100 together, and each of the three has a job.
Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and takes the front as the sturdiest of the three. The Boneless adds a second source of control, so the lock rarely has an off round: Hack and Slash applies Disarm on a 50% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Rozen Blade’s Swarming Attack produces extra basic attacks, the exact trigger The Boneless waits on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so William Wallace swings into a line that cannot answer. What you give up: The Boneless (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 217
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B The Boneless · North's Rage · William Wallace Starter 42.50/100 out of 100The Boneless (S00), North's Rage (S00) and William Wallace (S00) score 42.50 out of 100 together, and each of the three has a job.
The Boneless is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Hack and Slash applies Disarm on a 50% roll, and takes the front as the sturdiest of the three. North's Rage adds a second source of control, so the lock rarely has an off round: For the North! applies Suppress on a 30% roll, and sits in the middle, the deepest row those range-2 skills still fire from. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because The Boneless’s Hack and Slash applies Disarm and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; The Boneless holds the front, but nothing here heals. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →
Best Mixed combos with The Boneless
The Boneless appears in 3 ranked Mixed combos.
- 147
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B Warden · The Boneless · Mary Tudor Mid progression 65.92/100 out of 100Warden (archer · X06), The Boneless (cavalry · S00) and Mary Tudor (cavalry · S00) score 65.92 out of 100 together, and each of the three has a job.
Warden is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 116% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. The Boneless is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Hack and Slash applies Disarm on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Mary Tudor is the win condition, bringing 63% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger The Boneless and Mary Tudor both wait on; Warden’s Aspect of the Tiger produces extra basic attacks, the exact trigger The Boneless waits on; The Boneless’s Hack and Slash applies Disarm and takes a squad out of the fight, so Mary Tudor swings into a line that cannot answer. What you give up: The Boneless (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 9% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 178
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B War Lord · The Boneless · William the Conqueror Starter 66.38/100 out of 100War Lord (cavalry · S03), The Boneless (cavalry · S00) and William the Conqueror (archer · S00) score 66.38 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. The Boneless is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Hack and Slash applies Disarm on a 50% roll, and sits in the middle, where the support reaches both the front and the back. William the Conqueror is the win condition, bringing 66% of the lineup's expected damage: One Arrow One Kill puts 641% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger The Boneless and William the Conqueror both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger William the Conqueror waits on; The Boneless’s Hack and Slash applies Disarm and takes a squad out of the fight, so William the Conqueror swings into a line that cannot answer. What you give up: The Boneless (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 184
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B Genghis Khan · Rozen Blade · The Boneless Starter 58.17/100 out of 100Genghis Khan (footmen · S01), Rozen Blade (cavalry · S03) and The Boneless (cavalry · S00) score 58.17 out of 100 together, and each of the three has a job.
Genghis Khan is the lifeline: that healing decides whether this lineup is still standing in round five — carries 152% of recovery across its kit, and takes the front as the sturdiest of the three. Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and sits in the middle, where the support reaches both the front and the back. The Boneless adds a second source of control, so the lock rarely has an off round: Hack and Slash applies Disarm on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Rozen Blade’s Swarming Attack produces extra basic attacks, the exact trigger The Boneless waits on; Rozen Blade produces combat-skill casts, the exact trigger Genghis Khan’s Fortune's Favor waits on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so Genghis Khan swings into a line that cannot answer. What you give up: Genghis Khan (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
The Boneless — skills
All 8 recorded skills for The Boneless, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Hanashi
30% chance to deal 251.5% damage to tow random enemy squads within range, making them take 21% more skill damage, lasting 1 turns.
3 Cavalry Defensive Formation II
Cavalry in the hero's squad has 35% more Resistance.
4 Cavalry Offensive Formation II
Cavalry in the hero's squad has 35% more Might.
5 Intimidate
First 4 turns of the battle, 2 random enemy squads deal -35% less Combat Skill damage.
6 Cavalry Awakened
Hero's squad gains 15% Cavalry Might and Resistance, and 30 Cavalry Combat Speed. 250% bonus to the skill "Dictator".
7 Discipline - Cavalry
Cavalry's Might in the hero's legion is increased by 35%.
8 Hack and Slash
After launching a normal attack, 50% chance to deal 369% damage to 1 random enemy squad within the valid range; after dealing the damage, 80% chance to disarm the target for 1 round(s).
Which The Boneless combos can YOU play?
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