Best comboTop ranked

War Lord · Jeanne d'Arc · Mary Tudor

Cavalry #97
War Lord Rise of Castles heroWar Lord
Jeanne d'Arc Rise of Castles heroJeanne d'Arc
Mary Tudor Rise of Castles heroMary Tudor

Mary Tudor — what the skills grant

Totalled from Mary Tudor's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
Damage
+40% hero's squad

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +325%, skill 2 — +195%, skill 8 — +368%, skill 8 — +155%.

About Mary Tudor

Mary Tudor is a Cavalry hero in Rise of Castles. On ROCMeta, Mary Tudor appears in 11 ranked combos spanning Cavalry and Mixed lineups. Mary Tudor's highest-ranked appearance is War Lord · Jeanne d'Arc · Mary Tudor, which currently sits at Cavalry #97.

Across Mary Tudor's skills, the hero's own squad gains +65% Resistance, +65% Might, and +40% Damage. The wider legion gains +40% Might.

Mary Tudor's strongest recorded skill hits for 368% damage.

Mary Tudor is most often ranked alongside War Lord, Isabella I, and Hellfire — the heroes that share the most ranked combos with Mary Tudor. The full list of partners is further down the page.

Why Mary Tudor ranks where it does

Mary Tudor is built around burst damage — stronger there than 79% of the roster.

Pairs best with Al-Hawra, Belisarius and Cyrus. Al-Hawra feeds Mary Tudor; Mary Tudor feeds Al-Hawra

Adds little alongside Alfred, Arslan and Attila. both are carrys — the second adds little the first does not

Read from Mary Tudor's eight skills and compared against every other published hero — not an editorial opinion.

Heroes that pair well with Mary Tudor

The heroes most often ranked alongside Mary Tudor.

Best Cavalry combos with Mary Tudor

Mary Tudor appears in 8 ranked Cavalry combos.

  1. 97 War Lord, front rowJeanne d'Arc, middle rowMary Tudor, back row War Lord · Jeanne d'Arc · Mary Tudor
    War Lord (S03), Jeanne d'Arc (SP · paid) and Mary Tudor (S00) score 65.05 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Jeanne d'Arc is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Mary Tudor is the win condition, bringing 65% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Jeanne d'Arc and Mary Tudor both wait on; Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger War Lord waits on; War Lord’s War God Descends produces prep-skips, the exact trigger Jeanne d'Arc and Mary Tudor both wait on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; Mary Tudor (S00) is the era weak point -- the enemy will aim at the oldest squad. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Current meta 65.05/100 out of 100
  2. 140 War Lord, front rowWarhammer, middle rowMary Tudor, back row War Lord · Warhammer · Mary Tudor
    War Lord (S03), Warhammer (X06) and Mary Tudor (S00) score 69.52 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Warhammer is the saboteur: shutting off enemy recovery keeps the damage the other two deal dealt — strips 40% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Mary Tudor is the win condition, bringing 66% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Warhammer and Mary Tudor both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Mary Tudor waits on; Warhammer shuts off enemy recovery, so what Mary Tudor deals stays dealt. What you give up: Mary Tudor (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 9% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 69.52/100 out of 100
  3. 155 Hellfire, front rowYukimura Sanada, middle rowMary Tudor, back row Hellfire · Yukimura Sanada · Mary Tudor
    Hellfire (X09), Yukimura Sanada (S00) and Mary Tudor (S00) score 59.35 out of 100 together, and each of the three has a job.

    Hellfire is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 63% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Mary Tudor is the win condition, bringing 69% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Mary Tudor swings into a line that cannot answer; Hellfire raises Mary Tudor’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 59.35/100 out of 100
  4. 165 Hellfire, front rowQueen Anne, middle rowMary Tudor, back row Hellfire · Queen Anne · Mary Tudor
    Hellfire (X09), Queen Anne (S00) and Mary Tudor (S00) score 57.84 out of 100 together, and each of the three has a job.

    Hellfire is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 63% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Mary Tudor is the win condition, bringing 66% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so Mary Tudor swings into a line that cannot answer; Hellfire raises Mary Tudor’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 57.84/100 out of 100
  5. 169 Army Breaker, front rowConstantine the Great, middle rowMary Tudor, back row Army Breaker · Constantine the Great · Mary Tudor
    Army Breaker (X02), Constantine the Great (S01) and Mary Tudor (S00) score 57.16 out of 100 together, and each of the three has a job.

    Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Constantine the Great is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 40% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Mary Tudor is the win condition, bringing 68% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so Mary Tudor swings into a line that cannot answer; Army Breaker raises Mary Tudor’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Constantine the Great (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 57.16/100 out of 100
  6. 183 War Lord, front rowYukimura Sanada, middle rowMary Tudor, back row War Lord · Yukimura Sanada · Mary Tudor
    War Lord (S03), Yukimura Sanada (S00) and Mary Tudor (S00) score 70.85 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Mary Tudor is the win condition, bringing 69% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Yukimura Sanada and Mary Tudor both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Mary Tudor waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Mary Tudor swings into a line that cannot answer. What you give up: Yukimura Sanada (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 9% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 70.85/100 out of 100
  7. 187 War Lord, front rowIsabella I, middle rowMary Tudor, back row War Lord · Isabella I · Mary Tudor
    War Lord (S03), Isabella I (S01) and Mary Tudor (S00) score 69.64 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Mary Tudor is the win condition, bringing 70% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Isabella I and Mary Tudor both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Mary Tudor waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Mary Tudor swings into a line that cannot answer. What you give up: Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 9% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 69.64/100 out of 100
  8. 211 Isabella I, front rowThe Brave, middle rowMary Tudor, back row Isabella I · The Brave · Mary Tudor
    Isabella I (S01), The Brave (S04) and Mary Tudor (S00) score 56.83 out of 100 together, and each of the three has a job.

    Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. The Brave is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Freezing Gaze applies Disarm on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Mary Tudor is the win condition, bringing 70% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Mary Tudor swings into a line that cannot answer; The Brave raises Mary Tudor’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 56.83/100 out of 100

See the full Cavalry rankings →

Best Mixed combos with Mary Tudor

Mary Tudor appears in 3 ranked Mixed combos.

  1. 147 Warden, front rowThe Boneless, middle rowMary Tudor, back row Warden · The Boneless · Mary Tudor
    Warden (archer · X06), The Boneless (cavalry · S00) and Mary Tudor (cavalry · S00) score 65.92 out of 100 together, and each of the three has a job.

    Warden is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 116% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. The Boneless is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Hack and Slash applies Disarm on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Mary Tudor is the win condition, bringing 63% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger The Boneless and Mary Tudor both wait on; Warden’s Aspect of the Tiger produces extra basic attacks, the exact trigger The Boneless waits on; The Boneless’s Hack and Slash applies Disarm and takes a squad out of the fight, so Mary Tudor swings into a line that cannot answer. What you give up: The Boneless (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 9% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 65.92/100 out of 100
  2. 185 Isabella I, front rowInquisitor, middle rowMary Tudor, back row Isabella I · Inquisitor · Mary Tudor
    Isabella I (archer · S01), Inquisitor (archer · S02) and Mary Tudor (cavalry · S00) score 58.08 out of 100 together, and each of the three has a job.

    Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Inquisitor is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Judgement of Justice applies Disarm on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Mary Tudor is the win condition, bringing 52% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Inquisitor’s Atonement produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Isabella I’s Queen of the Storm produces burns, the exact trigger Inquisitor’s Atonement waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Mary Tudor swings into a line that cannot answer. What you give up: Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 12% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 58.08/100 out of 100
  3. 190 Immortal Guardian, front rowRoku Boshuten, middle rowMary Tudor, back row Immortal Guardian · Roku Boshuten · Mary Tudor
    Immortal Guardian (archer · S04), Roku Boshuten (cavalry · S03) and Mary Tudor (cavalry · S00) score 54.68 out of 100 together, and each of the three has a job.

    Immortal Guardian is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 64% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roku Boshuten is the multiplier, raising what the other two put out rather than adding a number of its own: carries 156% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Mary Tudor is the win condition, bringing 68% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Mary Tudor produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; Roku Boshuten’s Gokuraku Jodo applies Silence and takes a squad out of the fight for 2 rounds, so Mary Tudor swings into a line that cannot answer; Roku Boshuten raises Mary Tudor’s output directly rather than adding a number of its own. What you give up: Mary Tudor (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 9% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 54.68/100 out of 100

See the full Mixed rankings →

Mary Tudor — skills

All 8 recorded skills for Mary Tudor, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Execution

Combat Skill · 1 random enemy squad within effective range · Range 5 · Cavalry

60% chance to deal 325% damage to 1 random enemy squad(s) within the valid range; if the target's troop power is lower than 50%, 195% more damage will be dealt.

3

Cavalry Defensive Formation II

Leadership Skill · Hero's Squad

Cavalry in the hero's squad has 50% more Resistance.

4

Cavalry Offensive Formation II

Leadership Skill · Hero's Squad

Cavalry in the hero's squad has 50% more Might.

5

Blaze of Justice

Pre-Battle Skill · 1 random friendly squad within effective range · Range 1 · Cavalry

Every time Mary I casts a combat skill, her squad deals +25% Skill Damage, (stackable for up to 6 time(s)), lasting till the battle ends.

6

Cavalry Awakened

Leadership Skill · Hero's Squad

Hero's squad gains 15% Cavalry Might and Resistance, 15% increased cavalry damage, 250% increased effect for the skill "Dictator".

7

Discipline - Cavalry

Leadership Skill · Hero's Legion

The hero's legion gains +40% cavalry might and plunders +10% gold in siege assaults.

8

Reign of Sorrow

Combat Skill · 2 random enemy squads within effective range · Range 5 · Cavalry

1 round of prep. 50% chance to deal 368% Damage to 2 random enemy squad(s) within the valid range and subject them to a bleeding status, making them take 155% Damage before taking actions at the beginning of each round, lasting 2 round(s).

Which Mary Tudor combos can YOU play?

Select the heroes you own in the free combo generator and instantly see every Mary Tudor lineup you can field — plus the best heroes to unlock next.

Open the combo generator