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War Lord · Jeanne d'Arc · Mary Tudor

Cavalry #280
War Lord Rise of Castles heroWar Lord
Jeanne d'Arc Rise of Castles heroJeanne d'Arc
Mary Tudor Rise of Castles heroMary Tudor

Mary Tudor — what the skills grant

Totalled from Mary Tudor's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
Damage
+40% hero's squad

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +325%, skill 2 — +195%, skill 8 — +368%, skill 8 — +155%.

About Mary Tudor

Mary Tudor is a Cavalry hero in Rise of Castles. On ROCMeta, Mary Tudor appears in 11 ranked combos spanning Cavalry and Mixed lineups. Mary Tudor's highest-ranked appearance is War Lord · Jeanne d'Arc · Mary Tudor, which currently sits at Cavalry #280.

Across Mary Tudor's skills, the hero's own squad gains +65% Resistance, +65% Might, and +40% Damage. The wider legion gains +40% Might.

Mary Tudor's strongest recorded skill hits for 368% damage.

Mary Tudor is most often ranked alongside War Lord, Jeanne d'Arc, and Black Prince — the heroes that share the most ranked combos with Mary Tudor. The full list of partners is further down the page.

Why Mary Tudor ranks where it does

Mary Tudor is built around burst damage — stronger there than 79% of the roster.

Pairs best with Al-Hawra, Belisarius and Cyrus. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Mary Tudor's Reign of Sorrow feeds on them. Mary Tudor supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Adds little alongside Alfred, Arslan and Attila. both are carrys — the second adds little the first does not

Read from Mary Tudor's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Mary Tudor

Counted from the published lists: the partners who appear beside Mary Tudor in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Mary Tudor is listed with, but whose kit the skill text says Mary Tudor actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Roland portrait

Roland

Not yet listed

Mary Tudor supplies the combat-skill casts; Roland's Paladins feeds on them. Roland's Paladins supplies the prep-skips; Mary Tudor feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Mary Tudor's Reign of Sorrow feeds on them. No lineup around this pair clears the era and composition gates.

War Lord portrait

War Lord

11 shared lineups

War Lord's War God Descends supplies the prep-skips; Mary Tudor feeds on them. War Lord's War God Descends supplies the trigger-rate boosts; Mary Tudor's Reign of Sorrow feeds on them.

Jeanne d'Arc portrait

Jeanne d'Arc

1 shared lineup

Jeanne d'Arc's Siege of Orleans supplies the prep-skips; Mary Tudor feeds on them. Mary Tudor supplies the combat-skill casts; Jeanne d'Arc's Siege of Orleans feeds on them.

Al-Hawra portrait

Al-Hawra

Not yet listed

Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Mary Tudor's Reign of Sorrow feeds on them. Mary Tudor supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Cyrus portrait

Cyrus

Not yet listed

Cyrus's Tolerance supplies the trigger-rate boosts; Mary Tudor's Reign of Sorrow feeds on them. Mary Tudor supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. No lineup around this pair clears the era and composition gates.

Saladin portrait

Saladin

Not yet listed

Saladin's Whirlwind Slash supplies the prep-skips; Mary Tudor feeds on them. Saladin's Whirlwind Slash supplies the trigger-rate boosts; Mary Tudor's Reign of Sorrow feeds on them. No lineup around this pair clears the era and composition gates.

Best Cavalry combos with Mary Tudor

Mary Tudor appears in 9 ranked Cavalry combos.

  1. 23 War Lord, front rowJeanne d'Arc, middle rowMary Tudor, back row War Lord · Jeanne d'Arc · Mary Tudor developer pick Mid progression Beats 1 of 8 reference lineups 73.76/100 out of 100
    War Lord (S03), Jeanne d'Arc (SP · paid) and Mary Tudor (S00) score 73.76 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Jeanne d'Arc is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Mary Tudor is the win condition, bringing 71% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger War Lord waits on; War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Jeanne d'Arc’s The Banner of Joan and Mary Tudor’s Reign of Sorrow both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Jeanne d'Arc and Mary Tudor both wait on. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; Mary Tudor (S00) is the era weak point -- the enemy will aim at the oldest squad. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  2. 18 War Lord, front rowBlack Prince, middle rowMary Tudor, back row War Lord · Black Prince · Mary Tudor Starter Beats 0 of 8 reference lineups 77.72/100 out of 100
    War Lord (S03), Black Prince (S01) and Mary Tudor (S00) score 77.72 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Black Prince is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Siege applies Suppress for 2 rounds on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Mary Tudor is the win condition, bringing 76% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Black Prince’s Dragon Siege and Mary Tudor’s Reign of Sorrow both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Mary Tudor waits on; Black Prince’s Dragon Siege applies Suppress and takes a squad out of the fight for 2 rounds, so Mary Tudor swings into a line that cannot answer. What you give up: Mary Tudor (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  3. 19 War Lord, front rowThe Brave, middle rowMary Tudor, back row War Lord · The Brave · Mary Tudor Starter Beats 0 of 8 reference lineups 76.90/100 out of 100
    War Lord (S03), The Brave (S04) and Mary Tudor (S00) score 76.90 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. The Brave is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Freezing Gaze applies Disarm on a 80% roll, and sits in the middle, where the support reaches both the front and the back. Mary Tudor is the win condition, bringing 100% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Mary Tudor’s Reign of Sorrow and The Brave’s No Turning Back both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Mary Tudor waits on; The Brave’s Freezing Gaze applies Disarm and takes a squad out of the fight, so Mary Tudor swings into a line that cannot answer. What you give up: Mary Tudor (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 5% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  4. 21 War Lord, front rowRozen Blade, middle rowMary Tudor, back row War Lord · Rozen Blade · Mary Tudor Starter Beats 0 of 8 reference lineups 76.93/100 out of 100
    War Lord (S03), Rozen Blade (S03) and Mary Tudor (S00) score 76.93 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Mary Tudor is the win condition, bringing 100% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Mary Tudor’s Reign of Sorrow and Rozen Blade’s Blitz both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Mary Tudor waits on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so Mary Tudor swings into a line that cannot answer. What you give up: Mary Tudor (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 5% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  5. 22 War Lord, front rowRoku Boshuten, middle rowMary Tudor, back row War Lord · Roku Boshuten · Mary Tudor Starter Beats 0 of 8 reference lineups 77.21/100 out of 100
    War Lord (S03), Roku Boshuten (S03) and Mary Tudor (S00) score 77.21 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roku Boshuten is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 156% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Mary Tudor is the win condition, bringing 74% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Mary Tudor’s Reign of Sorrow and Roku Boshuten’s Gou both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Mary Tudor waits on; Mary Tudor produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on. What you give up: Mary Tudor (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  6. 23 War Lord, front rowIsabella I, middle rowMary Tudor, back row War Lord · Isabella I · Mary Tudor Starter Beats 0 of 8 reference lineups 76.84/100 out of 100
    War Lord (S03), Isabella I (S01) and Mary Tudor (S00) score 76.84 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Mary Tudor is the win condition, bringing 69% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Isabella I’s Queen of the Storm and Mary Tudor’s Reign of Sorrow both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Mary Tudor waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Mary Tudor swings into a line that cannot answer. What you give up: Mary Tudor (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  7. 24 War Lord, front rowQueen Anne, middle rowMary Tudor, back row War Lord · Queen Anne · Mary Tudor Starter Beats 0 of 8 reference lineups 75.60/100 out of 100
    War Lord (S03), Queen Anne (S00) and Mary Tudor (S00) score 75.60 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Mary Tudor is the win condition, bringing 72% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Mary Tudor’s Reign of Sorrow and Queen Anne’s Slaughter both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Mary Tudor waits on; Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so Mary Tudor swings into a line that cannot answer. What you give up: Mary Tudor (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  8. 26 War Lord, front rowYukimura Sanada, middle rowMary Tudor, back row War Lord · Yukimura Sanada · Mary Tudor Starter Beats 0 of 8 reference lineups 75.31/100 out of 100
    War Lord (S03), Yukimura Sanada (S00) and Mary Tudor (S00) score 75.31 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Mary Tudor is the win condition, bringing 75% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Mary Tudor’s Reign of Sorrow and Yukimura Sanada’s Scarlet Armor both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Mary Tudor waits on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Mary Tudor swings into a line that cannot answer. What you give up: Mary Tudor (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  9. 32 War Lord, front rowThe Boneless, middle rowMary Tudor, back row War Lord · The Boneless · Mary Tudor Starter Beats 0 of 8 reference lineups 77.27/100 out of 100
    War Lord (S03), The Boneless (S00) and Mary Tudor (S00) score 77.27 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. The Boneless is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Hack and Slash applies Disarm on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Mary Tudor is the win condition, bringing 80% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Mary Tudor’s Reign of Sorrow and The Boneless’s Hanashi both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Mary Tudor waits on; The Boneless’s Hack and Slash applies Disarm and takes a squad out of the fight, so Mary Tudor swings into a line that cannot answer. What you give up: Mary Tudor (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

See the full Cavalry rankings →

Best Mixed combos with Mary Tudor

Mary Tudor appears in 2 ranked Mixed combos.

  1. 7 War Lord, front rowWitch Hunter, middle rowMary Tudor, back row War Lord · Witch Hunter · Mary Tudor Starter Beats 0 of 8 reference lineups 73.33/100 out of 100
    War Lord (cavalry · S03), Witch Hunter (archer · S02) and Mary Tudor (cavalry · S00) score 73.33 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Witch Hunter is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Terrifying Presence applies Silence on a 90% roll, and sits in the middle, where the support reaches both the front and the back. Mary Tudor is the win condition, bringing 70% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces prep-skips, the exact trigger Mary Tudor waits on; War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Mary Tudor’s Reign of Sorrow and Witch Hunter’s Purifying Flame both wait on; Witch Hunter’s Terrifying Presence applies Silence and takes a squad out of the fight, so Mary Tudor swings into a line that cannot answer. What you give up: Mary Tudor (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  2. 11 War Lord, front rowInquisitor, middle rowMary Tudor, back row War Lord · Inquisitor · Mary Tudor Starter Beats 0 of 8 reference lineups 73.52/100 out of 100
    War Lord (cavalry · S03), Inquisitor (archer · S02) and Mary Tudor (cavalry · S00) score 73.52 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Inquisitor is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Judgement of Justice applies Disarm on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Mary Tudor is the win condition, bringing 72% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces prep-skips, the exact trigger Mary Tudor waits on; War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Inquisitor’s Judgement of Justice and Mary Tudor’s Reign of Sorrow both wait on; Inquisitor’s Judgement of Justice applies Disarm and takes a squad out of the fight, so Mary Tudor swings into a line that cannot answer. What you give up: Mary Tudor (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

See the full Mixed rankings →

Mary Tudor — skills

All 8 recorded skills for Mary Tudor, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Execution

Combat Skill · 1 random enemy squad within effective range · Range 5 · Cavalry

60% chance to deal 325% damage to 1 random enemy squad(s) within the valid range; if the target's troop power is lower than 50%, 195% more damage will be dealt.

3

Cavalry Defensive Formation II

Leadership Skill · Hero's Squad

Cavalry in the hero's squad has 50% more Resistance.

4

Cavalry Offensive Formation II

Leadership Skill · Hero's Squad

Cavalry in the hero's squad has 50% more Might.

5

Blaze of Justice

Pre-Battle Skill · 1 random friendly squad within effective range · Range 1 · Cavalry

Every time Mary I casts a combat skill, her squad deals +25% Skill Damage, (stackable for up to 6 time(s)), lasting till the battle ends.

6

Cavalry Awakened

Leadership Skill · Hero's Squad

Hero's squad gains 15% Cavalry Might and Resistance, 15% increased cavalry damage, 250% increased effect for the skill "Dictator".

7

Discipline - Cavalry

Leadership Skill · Hero's Legion

The hero's legion gains +40% cavalry might and plunders +10% gold in siege assaults.

8

Reign of Sorrow

Combat Skill · 2 random enemy squads within effective range · Range 5 · Cavalry

1 round of prep. 50% chance to deal 368% Damage to 2 random enemy squad(s) within the valid range and subject them to a bleeding status, making them take 155% Damage before taking actions at the beginning of each round, lasting 2 round(s).

Which Mary Tudor lineups can you field?

Select the heroes you own and the generator returns every ranked Mary Tudor lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

Open the Combo Generator