ROCMeta

My Account Guest
Best comboTop ranked

Army Breaker · Warden · Sundiata

Mixed #252
Army Breaker Rise of Castles heroArmy Breaker
Warden Rise of Castles heroWarden
Sundiata Rise of Castles heroSundiata

Army Breaker — what the skills grant

Totalled from Army Breaker's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Troop Power Recovery
+84% friendly squads
Resistance
+70% hero's squad
+47% friendly squads
Might
+70% hero's squad
+40% hero's legion
+47% friendly squads
Damage
-20% enemy squads
Combat Speed
+20 hero's squad
Evasion Rate
+60% friendly squads

About Army Breaker

Army Breaker is a Cavalry hero in Rise of Castles. On ROCMeta, Army Breaker appears in 14 ranked combos spanning Cavalry and Mixed lineups. Army Breaker's highest-ranked appearance is Army Breaker · Warden · Sundiata, which currently sits at Mixed #252.

Across Army Breaker's skills, the hero's own squad gains +70% Resistance, +70% Might, and +20 Combat Speed. The wider legion gains +40% Might.

Army Breaker is most often ranked alongside El Cid, Sundiata, and Hellfire — the heroes that share the most ranked combos with Army Breaker. The full list of partners is further down the page.

Why Army Breaker ranks where it does

Army Breaker is built around evasion and team buffs — stronger there than 97% of the roster.

Pairs best with Al-Hawra, Cyrus and El Cid. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Army Breaker's Formation: Enigma feeds on them. Army Breaker supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Read from Army Breaker's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Army Breaker

Counted from the published lists: the partners who appear beside Army Breaker in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Army Breaker is listed with, but whose kit the skill text says Army Breaker actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Al-Hawra portrait

Al-Hawra

Not yet listed

Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Army Breaker's Formation: Enigma feeds on them. Army Breaker supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Cyrus portrait

Cyrus

Not yet listed

Army Breaker supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. Cyrus's Tolerance supplies the trigger-rate boosts; Army Breaker's Formation: Enigma feeds on them. No lineup around this pair clears the era and composition gates.

Roland portrait

Roland

Not yet listed

Army Breaker supplies the combat-skill casts; Roland's Paladins feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Army Breaker's Formation: Enigma feeds on them. No lineup around this pair clears the era and composition gates.

El Cid portrait

El Cid

12 shared lineups

El Cid's Song of El Cid supplies the trigger-rate boosts; Army Breaker's Formation: Enigma feeds on them.

Warden portrait

Warden

1 shared lineup

Warden's Aspect of the Eagle supplies the trigger-rate boosts; Army Breaker's Formation: Enigma feeds on them.

War Lord portrait

War Lord

1 shared lineup

War Lord's War God Descends supplies the trigger-rate boosts; Army Breaker's Formation: Enigma feeds on them.

Best Cavalry combos with Army Breaker

Army Breaker appears in 12 ranked Cavalry combos.

  1. 3 Hellfire, front rowArmy Breaker, middle rowEl Cid, back row Hellfire · Army Breaker · El Cid Mid progression Beats 2 of 8 reference lineups 79.92/100 out of 100
    Hellfire (X09), Army Breaker (X02) and El Cid (X12) score 79.92 out of 100 together, and each of the three has a job.

    Hellfire is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 63% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Army Breaker’s Formation: Enigma and Hellfire’s Heroic Inspiration both wait on; Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so El Cid swings into a line that cannot answer; Hellfire raises El Cid’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 4% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.

  2. 4 Army Breaker, front rowBlack Prince, middle rowEl Cid, back row Army Breaker · Black Prince · El Cid Mid progression Beats 2 of 8 reference lineups 80.94/100 out of 100
    Army Breaker (X02), Black Prince (S01) and El Cid (X12) score 80.94 out of 100 together, and each of the three has a job.

    Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Black Prince is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Siege applies Suppress for 2 rounds on a 35% roll, and sits in the middle, where the support reaches both the front and the back. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Army Breaker’s Formation: Enigma and Black Prince’s Dragon Siege both wait on; Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so El Cid swings into a line that cannot answer; Army Breaker raises El Cid’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 5% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Army Breaker (X02). Budget note: every hero in this lineup can be completed without spending.

  3. 5 Army Breaker, front rowThe Brave, middle rowEl Cid, back row Army Breaker · The Brave · El Cid Mid progression Beats 2 of 8 reference lineups 80.86/100 out of 100
    Army Breaker (X02), The Brave (S04) and El Cid (X12) score 80.86 out of 100 together, and each of the three has a job.

    Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. The Brave is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Freezing Gaze applies Disarm on a 80% roll, and sits in the middle, where the support reaches both the front and the back. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Army Breaker’s Formation: Enigma and The Brave’s No Turning Back both wait on; Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so El Cid swings into a line that cannot answer; Army Breaker raises El Cid’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 4% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.

  4. 6 Lawman, front rowArmy Breaker, middle rowAvalanche, back row Lawman · Army Breaker · Avalanche developer pick Mid progression Beats 2 of 8 reference lineups 65.58/100 out of 100
    Lawman (X03), Army Breaker (X02) and Avalanche (X02) score 65.58 out of 100 together, and each of the three has a job.

    Lawman is the lifeline: that healing decides whether this lineup is still standing in round five — carries 164% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Avalanche is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Hack and Slash applies Suppress on a 40% roll, and stays in the back and still reaches the enemy back line -- protected without losing a single hit. The lineup works because Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so Avalanche swings into a line that cannot answer; Army Breaker raises Avalanche’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 5% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  5. 7 War Lord, front rowArmy Breaker, middle rowEl Cid, back row War Lord · Army Breaker · El Cid Mid progression Beats 2 of 8 reference lineups 79.26/100 out of 100
    War Lord (S03), Army Breaker (X02) and El Cid (X12) score 79.26 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Army Breaker is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 48% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Army Breaker’s Formation: Enigma and El Cid’s Trial of Light both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger El Cid waits on; Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so El Cid swings into a line that cannot answer. What you give up: raw damage reaches only about 4% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.

  6. 8 Army Breaker, front rowRoku Boshuten, middle rowEl Cid, back row Army Breaker · Roku Boshuten · El Cid Mid progression Beats 2 of 8 reference lineups 81.10/100 out of 100
    Army Breaker (X02), Roku Boshuten (S03) and El Cid (X12) score 81.10 out of 100 together, and each of the three has a job.

    Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Roku Boshuten is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 156% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Army Breaker’s Formation: Enigma and Roku Boshuten’s Gou both wait on; Army Breaker produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so El Cid swings into a line that cannot answer. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Army Breaker (X02). Budget note: every hero in this lineup can be completed without spending.

  7. 10 Army Breaker, front rowWarhammer, middle rowEl Cid, back row Army Breaker · Warhammer · El Cid Mid progression Beats 2 of 8 reference lineups 80.60/100 out of 100
    Army Breaker (X02), Warhammer (X06) and El Cid (X12) score 80.60 out of 100 together, and each of the three has a job.

    Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Warhammer is the saboteur: shutting off enemy recovery keeps the damage the other two deal dealt — strips 40% of enemy Might, Resistance and damage across its kit, and sits in the middle, where the support reaches both the front and the back. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Army Breaker’s Formation: Enigma and Warhammer’s Reflecting Armor both wait on; Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so El Cid swings into a line that cannot answer; Warhammer shuts off enemy recovery, so what El Cid deals stays dealt. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Army Breaker (X02). Budget note: every hero in this lineup can be completed without spending.

  8. 11 Army Breaker, front rowThe Boneless, middle rowEl Cid, back row Army Breaker · The Boneless · El Cid Mid progression Beats 2 of 8 reference lineups 80.41/100 out of 100
    Army Breaker (X02), The Boneless (S00) and El Cid (X12) score 80.41 out of 100 together, and each of the three has a job.

    Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. The Boneless is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Hack and Slash applies Disarm on a 50% roll, and sits in the middle, where the support reaches both the front and the back. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Army Breaker’s Formation: Enigma and The Boneless’s Hanashi both wait on; Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so El Cid swings into a line that cannot answer; Army Breaker raises El Cid’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 5% of the hardest-hitting trio in the roster; The Boneless (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

  9. 12 Army Breaker, front rowRozen Blade, middle rowEl Cid, back row Army Breaker · Rozen Blade · El Cid Mid progression Beats 2 of 8 reference lineups 80.98/100 out of 100
    Army Breaker (X02), Rozen Blade (S03) and El Cid (X12) score 80.98 out of 100 together, and each of the three has a job.

    Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and sits in the middle, where the support reaches both the front and the back. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Army Breaker’s Formation: Enigma and Rozen Blade’s Blitz both wait on; Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so El Cid swings into a line that cannot answer; Army Breaker raises El Cid’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 4% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.

  10. 13 Isabella I, front rowArmy Breaker, middle rowEl Cid, back row Isabella I · Army Breaker · El Cid Mid progression Beats 2 of 8 reference lineups 80.43/100 out of 100
    Isabella I (S01), Army Breaker (X02) and El Cid (X12) score 80.43 out of 100 together, and each of the three has a job.

    Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Army Breaker’s Formation: Enigma and Isabella I’s Queen of the Storm both wait on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so El Cid swings into a line that cannot answer; Army Breaker raises El Cid’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Army Breaker (X02). Budget note: every hero in this lineup can be completed without spending.

  11. 14 Army Breaker, front rowEl Cid, middle rowSundiata, back row Army Breaker · El Cid · Sundiata Mid progression Beats 2 of 8 reference lineups 80.10/100 out of 100
    Army Breaker (X02), El Cid (X12) and Sundiata (X15) score 80.10 out of 100 together, and each of the three has a job.

    Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Sundiata is the win condition, bringing 74% of the lineup's expected damage: Flame of Revenge puts 537% into one enemy squad on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Army Breaker’s Formation: Enigma and Sundiata’s Flame of Revenge both wait on; Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so Sundiata swings into a line that cannot answer; Army Breaker raises Sundiata’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; the damage runs off different engines, so the three do not compound. Budget note: every hero in this lineup can be completed without spending.

  12. 16 Army Breaker, front rowEl Cid, middle rowJohn I, back row Army Breaker · El Cid · John I Mid progression Beats 2 of 8 reference lineups 80.47/100 out of 100
    Army Breaker (X02), El Cid (X12) and John I (X13) score 80.47 out of 100 together, and each of the three has a job.

    Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. John I is the win condition, bringing 75% of the lineup's expected damage: Lord of the Sea puts 421% into 2 enemy squads on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Army Breaker’s Formation: Enigma and John I’s Lord of the Sea both wait on; Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so John I swings into a line that cannot answer; Army Breaker raises John I’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Army Breaker (X02). Budget note: every hero in this lineup can be completed without spending.

See the full Cavalry rankings →

Best Mixed combos with Army Breaker

Army Breaker appears in 2 ranked Mixed combos.

  1. 2 Army Breaker, front rowWarden, middle rowSundiata, back row Army Breaker · Warden · Sundiata Mid progression Beats 2 of 8 reference lineups 78.60/100 out of 100
    Army Breaker (cavalry · X02), Warden (archer · X06) and Sundiata (cavalry · X15) score 78.60 out of 100 together, and each of the three has a job.

    Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Warden is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 65% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Sundiata is the win condition, bringing 93% of the lineup's expected damage: Flame of Revenge puts 537% into one enemy squad on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Army Breaker’s Formation: Enigma and Sundiata’s Flame of Revenge both wait on; Warden’s Aspect of the Tiger produces extra basic attacks, the exact trigger Sundiata waits on; Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so Sundiata swings into a line that cannot answer. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; attacks converge on the same squads, with no spread pressure across the line. Budget note: every hero in this lineup can be completed without spending.

  2. 4 Ashoka, front rowArmy Breaker, middle rowEl Cid, back row Ashoka · Army Breaker · El Cid Mid progression Beats 2 of 8 reference lineups 80.90/100 out of 100
    Ashoka (footmen · X14), Army Breaker (cavalry · X02) and El Cid (cavalry · X12) score 80.90 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 72% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Army Breaker’s Formation: Enigma and Ashoka’s Bloodthirsty Ashoka both wait on; Army Breaker produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on; Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so Ashoka swings into a line that cannot answer. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Ashoka (X14). Budget note: every hero in this lineup can be completed without spending.

See the full Mixed rankings →

Army Breaker — skills

All 8 recorded skills for Army Breaker, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Rest

Combat Skill · 2 random friendly squads within effective range · Range 3 · Cavalry

55% chance to recover some troops for 2 random friendly squads within range (84% recovery rate) and remove debuffs (cannot remove pre-battle debuffs).

3

Cavalry Defensive Formation II

Leadership Skill · Hero's Squad

Cavalry in the hero's squad has 50% more Resistance.

4

Cavalry Offensive Formation II

Leadership Skill · Hero's Squad

Cavalry in the hero's squad has 50% more Might.

5

Formation: Tranquility

Combat Skill · 2 random enemy squads within effective range · Range 4 · Cavalry

40% chance to silence 2 random enemy squads within range, and deal -20% lesser damage for 2 turns.

6

Cavalry Awakened

Leadership Skill · Hero's Squad

Hero's squad gains 20% Cavalry Might and Resistance, and 20 Cavalry Combat Speed. 250% bonus to the skill "Dictator".

7

Discipline - Cavalry

Leadership Skill · Hero's Legion

Cavalry's Might in the hero's legion is increased by 40%.

8

Formation: Enigma

Combat Skill · 3 random friendly squads within effective range · Range 2 · Cavalry

30% chance to make all friendly squads have 60% chance of entering evasion status when taking the next 3 damages, and increases 47% might and resistance for 2 turns.

Which Army Breaker lineups can you field?

Select the heroes you own and the generator returns every ranked Army Breaker lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

Open the Combo Generator