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War Lord · The Boneless · William the Conqueror

Mixed #319
War Lord Rise of Castles heroWar Lord
The Boneless Rise of Castles heroThe Boneless
William the Conqueror Rise of Castles heroWilliam the Conqueror

William the Conqueror — what the skills grant

Totalled from William the Conqueror's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Resistance
+50% hero's squad
Might
+50% hero's squad
+35% hero's legion
Damage
+40% hero's squad
Damage Taken
+18% enemy squads

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +641%, skill 5 — +136%, skill 8 — +394%.

About William the Conqueror

William the Conqueror is an Archer hero in Rise of Castles. On ROCMeta, William the Conqueror appears in 4 ranked combos spanning Archer and Mixed lineups. William the Conqueror's highest-ranked appearance is War Lord · The Boneless · William the Conqueror, which currently sits at Mixed #319.

Across William the Conqueror's skills, the hero's own squad gains +50% Resistance, +50% Might, and +40% Damage. The wider legion gains +35% Might.

William the Conqueror's strongest recorded skill hits for 641% damage.

William the Conqueror is most often ranked alongside Leonidas, War Lord, and Immortal Guardian — the heroes that share the most ranked combos with William the Conqueror. The full list of partners is further down the page.

Why William the Conqueror ranks where it does

William the Conqueror is built around burst damage — stronger there than 86% of the roster.

Pairs best with Al-Hawra, Cyrus and El Cid. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; William the Conqueror's Throne and Power feeds on them. William the Conqueror supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Adds little alongside Alfred, Arslan and Attila. both are carrys — the second adds little the first does not

Read from William the Conqueror's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with William the Conqueror

Counted from the published lists: the partners who appear beside William the Conqueror in the most ranked lineups.

Proven synergies

A different question from the grid above: not who William the Conqueror is listed with, but whose kit the skill text says William the Conqueror actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Al-Hawra portrait

Al-Hawra

Not yet listed

Al-Hawra's Desert Phantom supplies the trigger-rate boosts; William the Conqueror's Throne and Power feeds on them. William the Conqueror supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Cyrus portrait

Cyrus

Not yet listed

Cyrus's Tolerance supplies the trigger-rate boosts; William the Conqueror's Throne and Power feeds on them. William the Conqueror supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. No lineup around this pair clears the era and composition gates.

Roland portrait

Roland

Not yet listed

Roland's Song of Roland supplies the trigger-rate boosts; William the Conqueror's Throne and Power feeds on them. William the Conqueror supplies the combat-skill casts; Roland's Paladins feeds on them. No lineup around this pair clears the era and composition gates.

War Lord portrait

War Lord

2 shared lineups

War Lord's War God Descends supplies the trigger-rate boosts; William the Conqueror's Throne and Power feeds on them.

Warden portrait

Warden

Not yet listed

Warden's Aspect of the Eagle supplies the trigger-rate boosts; William the Conqueror's Throne and Power feeds on them. Their strongest lineup together (Poison Master completing it) scores 78.98, below the last ranked seat in its tier (79.26).

El Cid portrait

El Cid

Not yet listed

El Cid's Song of El Cid supplies the trigger-rate boosts; William the Conqueror's Throne and Power feeds on them. Their strongest lineup together (Rozen Blade completing it) scores 74.72, below the last ranked seat in its tier (78.57).

Best Archer combos with William the Conqueror

William the Conqueror appears in 2 ranked Archer combos.

  1. 11 Immortal Guardian, front rowLeonidas, middle rowWilliam the Conqueror, back row Immortal Guardian · Leonidas · William the Conqueror Starter Beats 0 of 8 reference lineups 67.03/100 out of 100
    Immortal Guardian (S04), Leonidas (S00) and William the Conqueror (S00) score 67.03 out of 100 together, and each of the three has a job.

    Immortal Guardian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Leonidas is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sharp Spear applies Silence on a 40% roll, and sits in the middle, where the support reaches both the front and the back. William the Conqueror is the flex piece -- modest alone, but covering what the other two leave open: One Arrow One Kill puts 641% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Leonidas’s Sharp Spear applies Silence and takes a squad out of the fight, so William the Conqueror swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; William the Conqueror (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

  2. 15 Edward the Confessor, front rowLeonidas, middle rowWilliam the Conqueror, back row Edward the Confessor · Leonidas · William the Conqueror developer pick Starter Beats 0 of 8 reference lineups 60.86/100 out of 100
    Edward the Confessor (S01), Leonidas (S00) and William the Conqueror (S00) score 60.86 out of 100 together, and each of the three has a job.

    Edward the Confessor is the multiplier, raising what the other two put out rather than adding a number of its own: carries 118% of damage amplification across its kit, and takes the front as the sturdiest of the three. Leonidas is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sharp Spear applies Silence on a 40% roll, and sits in the middle, where the support reaches both the front and the back. William the Conqueror is the flex piece -- modest alone, but covering what the other two leave open: One Arrow One Kill puts 641% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Edward the Confessor’s King's Crossbow applies Suppress and takes a squad out of the fight, so William the Conqueror swings into a line that cannot answer; Edward the Confessor raises William the Conqueror’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; William the Conqueror (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

See the full Archer rankings →

Best Mixed combos with William the Conqueror

William the Conqueror appears in 2 ranked Mixed combos.

  1. 18 War Lord, front rowThe Boneless, middle rowWilliam the Conqueror, back row War Lord · The Boneless · William the Conqueror Starter Beats 0 of 8 reference lineups 72.57/100 out of 100
    War Lord (cavalry · S03), The Boneless (cavalry · S00) and William the Conqueror (archer · S00) score 72.57 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. The Boneless is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Hack and Slash applies Disarm on a 50% roll, and sits in the middle, where the support reaches both the front and the back. William the Conqueror is the flex piece -- modest alone, but covering what the other two leave open: One Arrow One Kill puts 641% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger The Boneless’s Hanashi and William the Conqueror’s Throne and Power both wait on; The Boneless’s Hack and Slash applies Disarm and takes a squad out of the fight, so William the Conqueror swings into a line that cannot answer; War Lord raises William the Conqueror’s output directly rather than adding a number of its own. What you give up: William the Conqueror (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 4% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  2. 20 War Lord, front rowRozen Blade, middle rowWilliam the Conqueror, back row War Lord · Rozen Blade · William the Conqueror Starter Beats 0 of 8 reference lineups 73.52/100 out of 100
    War Lord (cavalry · S03), Rozen Blade (cavalry · S03) and William the Conqueror (archer · S00) score 73.52 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and sits in the middle, where the support reaches both the front and the back. William the Conqueror is the flex piece -- modest alone, but covering what the other two leave open: One Arrow One Kill puts 641% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Rozen Blade’s Blitz and William the Conqueror’s Throne and Power both wait on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so William the Conqueror swings into a line that cannot answer; War Lord raises William the Conqueror’s output directly rather than adding a number of its own. What you give up: William the Conqueror (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 3% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

See the full Mixed rankings →

William the Conqueror — skills

All 8 recorded skills for William the Conqueror, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

One Arrow One Kill

Combat Skill · 1 random enemy squad within effective range · Range 5 · Archer

1 turn prep. 50% chance to deal 641% damage to the enemy squad with the lowest power within range.

3

Archer Defensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 35% more Resistance.

4

Archer Offensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 35% more Might.

5

Gold Armor

Combat Skill · 2 random enemy squads within effective range · Range 4

50% chance to deal 136% damage to 2 random enemy squads within range, 30% bonus damage to own squad, lasting 2 turns.

6

Archer Awakened

Leadership Skill · Hero's Squad

Archers in Hero's squad has +15% Might and Resistance, and +10% Damage. 250% bonus to the skill "Dictator".

7

Discipline - Archers

Leadership Skill · Hero's Legion

Archer's Might in the hero's legion is increased by 35%.

8

Throne and Power

Combat Skill · 1 random enemy squad within effective range · Range 5

40% chance to deal 394% damage to the enemy squad with the least unit count within range, making them take +18% more damage, lasting 2 turns.

Which William the Conqueror lineups can you field?

Select the heroes you own and the generator returns every ranked William the Conqueror lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

Open the Combo Generator