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Wind Walker · Alfred · Jane

Cavalry #291
Wind Walker Rise of Castles heroWind Walker
Alfred Rise of Castles heroAlfred
Jane Rise of Castles heroJane

Jane — what the skills grant

Totalled from Jane's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
Damage
+50% hero's squad

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +334.5%, skill 5 — +255%, skill 8 — +301%.

About Jane

Jane is a Cavalry hero in Rise of Castles. On ROCMeta, Jane appears in 8 ranked combos in Cavalry lineups. Jane's highest-ranked appearance is Wind Walker · Alfred · Jane, which currently sits at Cavalry #291.

Across Jane's skills, the hero's own squad gains +65% Resistance, +65% Might, and +50% Damage. The wider legion gains +40% Might.

Jane's strongest recorded skill hits for 334.5% damage.

Jane is most often ranked alongside War Lord, Alfred, and Wind Walker — the heroes that share the most ranked combos with Jane. The full list of partners is further down the page.

Why Jane ranks where it does

Jane is built around burst damage — stronger there than 75% of the roster.

Pairs best with Al-Hawra, Cyrus and El Cid. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Jane's Battle of Flags feeds on them. Jane supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Adds little alongside Alfred, Arslan and Attila. both are carrys — the second adds little the first does not

Read from Jane's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Jane

Counted from the published lists: the partners who appear beside Jane in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Jane is listed with, but whose kit the skill text says Jane actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Al-Hawra portrait

Al-Hawra

Not yet listed

Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Jane's Battle of Flags feeds on them. Jane supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Cyrus portrait

Cyrus

Not yet listed

Cyrus's Tolerance supplies the trigger-rate boosts; Jane's Battle of Flags feeds on them. Jane supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. No lineup around this pair clears the era and composition gates.

Roland portrait

Roland

Not yet listed

Jane supplies the combat-skill casts; Roland's Paladins feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Jane's Battle of Flags feeds on them. No lineup around this pair clears the era and composition gates.

War Lord portrait

War Lord

7 shared lineups

War Lord's War God Descends supplies the trigger-rate boosts; Jane's Battle of Flags feeds on them.

Roku Boshuten portrait

Roku Boshuten

1 shared lineup

Jane supplies the combat-skill casts; Roku Boshuten's Gokuraku Jodo feeds on them.

Warden portrait

Warden

Not yet listed

Warden's Aspect of the Eagle supplies the trigger-rate boosts; Jane's Battle of Flags feeds on them. Their strongest lineup together (The Boneless completing it) scores 74.71, below the last ranked seat in its tier (78.57).

Best Cavalry combos with Jane

Jane appears in 8 ranked Cavalry combos.

  1. 34 Wind Walker, front rowAlfred, middle rowJane, back row Wind Walker · Alfred · Jane developer pick Mid progression Beats 1 of 8 reference lineups 48.55/100 out of 100
    Wind Walker (X01), Alfred (S01) and Jane (S03) score 48.55 out of 100 together, and each of the three has a job.

    Wind Walker is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Kick their !@$%! applies Taunt for 2 rounds on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alfred brings a second damage line worth 33% of the expected output, so no single silence stops the plan: Lethal Blade puts 492% into all enemy squads on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Jane is the win condition, bringing 42% of the lineup's expected damage: Light's Judgement puts 334.5% into all enemy squads on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Wind Walker’s Kick their !@$%! applies Taunt and takes a squad out of the fight for 2 rounds, so Jane swings into a line that cannot answer; Alfred shuts off enemy recovery, so what Jane deals stays dealt. What you give up: no hero here feeds another one's trigger; Jane (S03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  2. 2 War Lord, front rowAlfred, middle rowJane, back row War Lord · Alfred · Jane developer pick Starter Beats 1 of 8 reference lineups 65.36/100 out of 100
    War Lord (S03), Alfred (S01) and Jane (S03) score 65.36 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Alfred brings a second damage line worth 44% of the expected output, so no single silence stops the plan: Lethal Blade puts 492% into all enemy squads on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Jane is the win condition, bringing 56% of the lineup's expected damage: Light's Judgement puts 334.5% into all enemy squads on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Alfred’s Lethal Blade and Jane’s Battle of Flags both wait on; Alfred shuts off enemy recovery, so what Jane deals stays dealt; War Lord raises Jane’s output directly rather than adding a number of its own. What you give up: Jane (S03) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  3. 4 War Lord, front rowRozen Blade, middle rowJane, back row War Lord · Rozen Blade · Jane Starter Beats 1 of 8 reference lineups 75.34/100 out of 100
    War Lord (S03), Rozen Blade (S03) and Jane (S03) score 75.34 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Jane is the win condition, bringing 100% of the lineup's expected damage: Light's Judgement puts 334.5% into all enemy squads on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Jane’s Battle of Flags and Rozen Blade’s Blitz both wait on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so Jane swings into a line that cannot answer; Jane shuts off enemy recovery, so what Jane deals stays dealt. What you give up: Jane (S03) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 4% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  4. 9 War Lord, front rowBlack Prince, middle rowJane, back row War Lord · Black Prince · Jane Starter Beats 0 of 8 reference lineups 75.49/100 out of 100
    War Lord (S03), Black Prince (S01) and Jane (S03) score 75.49 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Black Prince is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Siege applies Suppress for 2 rounds on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Jane is the win condition, bringing 72% of the lineup's expected damage: Light's Judgement puts 334.5% into all enemy squads on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Black Prince’s Dragon Siege and Jane’s Battle of Flags both wait on; Black Prince’s Dragon Siege applies Suppress and takes a squad out of the fight for 2 rounds, so Jane swings into a line that cannot answer; Jane shuts off enemy recovery, so what Jane deals stays dealt. What you give up: Jane (S03) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  5. 10 War Lord, front rowRoku Boshuten, middle rowJane, back row War Lord · Roku Boshuten · Jane Starter Beats 0 of 8 reference lineups 76.69/100 out of 100
    War Lord (S03), Roku Boshuten (S03) and Jane (S03) score 76.69 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Roku Boshuten is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 156% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Jane is the win condition, bringing 70% of the lineup's expected damage: Light's Judgement puts 334.5% into all enemy squads on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Jane’s Battle of Flags and Roku Boshuten’s Gou both wait on; Jane produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; Roku Boshuten’s Gokuraku Jodo applies Silence and takes a squad out of the fight for 2 rounds, so Jane swings into a line that cannot answer. What you give up: Jane (S03) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  6. 12 War Lord, front rowThe Boneless, middle rowJane, back row War Lord · The Boneless · Jane Starter Beats 0 of 8 reference lineups 75.54/100 out of 100
    War Lord (S03), The Boneless (S00) and Jane (S03) score 75.54 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. The Boneless is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Hack and Slash applies Disarm on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Jane is the win condition, bringing 76% of the lineup's expected damage: Light's Judgement puts 334.5% into all enemy squads on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Jane’s Battle of Flags and The Boneless’s Hanashi both wait on; The Boneless’s Hack and Slash applies Disarm and takes a squad out of the fight, so Jane swings into a line that cannot answer; Jane shuts off enemy recovery, so what Jane deals stays dealt. What you give up: Jane (S03) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 5% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  7. 16 War Lord, front rowYukimura Sanada, middle rowJane, back row War Lord · Yukimura Sanada · Jane Starter Beats 0 of 8 reference lineups 74.59/100 out of 100
    War Lord (S03), Yukimura Sanada (S00) and Jane (S03) score 74.59 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Yukimura Sanada is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jane is the win condition, bringing 71% of the lineup's expected damage: Light's Judgement puts 334.5% into all enemy squads on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Jane’s Battle of Flags and Yukimura Sanada’s Scarlet Armor both wait on; Yukimura Sanada’s Scarlet Armor applies Silence and takes a squad out of the fight, so Jane swings into a line that cannot answer; Jane shuts off enemy recovery, so what Jane deals stays dealt. What you give up: Jane (S03) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  8. 27 War Lord, front rowRough Rider, middle rowJane, back row War Lord · Rough Rider · Jane Starter Beats 0 of 8 reference lineups 74.40/100 out of 100
    War Lord (S03), Rough Rider (S00) and Jane (S03) score 74.40 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Rough Rider is the flex piece -- modest alone, but covering what the other two leave open: Guerilla Warfae puts 634% into one enemy squad on a 55% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jane is the win condition, bringing 66% of the lineup's expected damage: Light's Judgement puts 334.5% into all enemy squads on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Jane’s Battle of Flags and Rough Rider’s Tag Tactic both wait on; Jane shuts off enemy recovery, so what Jane deals stays dealt; War Lord raises Jane’s output directly rather than adding a number of its own. What you give up: Jane (S03) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

See the full Cavalry rankings →

Jane — skills

All 8 recorded skills for Jane, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Light's Judgement

Combat Skill · 3 random enemy squads within effective range · Range 5 · Cavalry

1 turn prep, 35% chance to deal 334.5% damage to all enemy squads within range.

3

Cavalry Defensive Formation II

Leadership Skill · Hero's Squad

Cavalry in the hero's squad has 50% more Resistance.

4

Cavalry Offensive Formation II

Leadership Skill · Hero's Squad

Cavalry in the hero's squad has 50% more Might.

5

Battle of Flags

Combat Skill · 3 random enemy squads within effective range · Range 5 · Cavalry

30% chance to deal 255% damage to all enemy squads within the valid range, stopping them from restoring their troop power, lasting 2 round(s).

6

Cavalry Awakened

Leadership Skill · Hero's Squad

Hero's squad gains 15% Cavalry Might and Resistance, 15% increased cavalry damage , 250% increased effect for the skill "Dictator".

7

Discipline - Cavalry

Leadership Skill · Hero's Legion

Cavalry's Might in the hero's legion is increased by 40%.

8

Heaven Falls

Status Skill · 1 random friendly squad within effective range · Range 4 · Cavalry

During battle, hero's squad cannot basic attack, has 35% increased skill damage, and also deals 301% skill damage to a random enemy squad within range.

Which Jane lineups can you field?

Select the heroes you own and the generator returns every ranked Jane lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

Open the Combo Generator