ROCMeta

My Account Guest
Best comboTop ranked

Sky Breaker · Witch Hunter · Frederick I

Archer #257
Sky Breaker Rise of Castles heroSky Breaker
Witch Hunter Rise of Castles heroWitch Hunter
Frederick I Rise of Castles heroFrederick I

Sky Breaker — what the skills grant

Totalled from Sky Breaker's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Damage
-20% enemy squads
Resistance
+65% hero's squad
+40% hero's legion
Might
+65% hero's squad
Combat Speed
+40 hero's squad
Troop Power Recovery
+142% friendly squads

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +325%, skill 5 — +267.5%, skill 8 — +260%.

About Sky Breaker

Sky Breaker is an Archer hero in Rise of Castles. On ROCMeta, Sky Breaker appears in 12 ranked combos spanning Archer and Mixed lineups. Sky Breaker's highest-ranked appearance is Sky Breaker · Witch Hunter · Frederick I, which currently sits at Archer #257.

Across Sky Breaker's skills, the hero's own squad gains +65% Resistance, +65% Might, and +40 Combat Speed. The wider legion gains +40% Resistance.

Sky Breaker's strongest recorded skill hits for 325% damage.

Sky Breaker is most often ranked alongside Witch Hunter, Immortal Guardian, and Leonidas — the heroes that share the most ranked combos with Sky Breaker. The full list of partners is further down the page.

Why Sky Breaker ranks where it does

Sky Breaker is built around healing and burst damage — stronger there than 85% of the roster.

Pairs best with Al-Hawra, Cyrus and El Cid. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Sky Breaker's Wrath of the Wilderness feeds on them. Sky Breaker supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Read from Sky Breaker's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Sky Breaker

Counted from the published lists: the partners who appear beside Sky Breaker in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Sky Breaker is listed with, but whose kit the skill text says Sky Breaker actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Al-Hawra portrait

Al-Hawra

Not yet listed

Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Sky Breaker's Wrath of the Wilderness feeds on them. Sky Breaker supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Cyrus portrait

Cyrus

Not yet listed

Cyrus's Tolerance supplies the trigger-rate boosts; Sky Breaker's Wrath of the Wilderness feeds on them. Sky Breaker supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. No lineup around this pair clears the era and composition gates.

Roland portrait

Roland

Not yet listed

Roland's Song of Roland supplies the trigger-rate boosts; Sky Breaker's Wrath of the Wilderness feeds on them. Sky Breaker supplies the combat-skill casts; Roland's Paladins feeds on them. No lineup around this pair clears the era and composition gates.

Warden portrait

Warden

2 shared lineups

Warden's Aspect of the Eagle supplies the trigger-rate boosts; Sky Breaker's Wrath of the Wilderness feeds on them.

War Lord portrait

War Lord

2 shared lineups

War Lord's War God Descends supplies the trigger-rate boosts; Sky Breaker's Wrath of the Wilderness feeds on them.

Poison Master portrait

Poison Master

1 shared lineup

Sky Breaker supplies the combat-skill casts; Poison Master's Spreading Poison feeds on them.

Best Archer combos with Sky Breaker

Sky Breaker appears in 10 ranked Archer combos.

  1. 3 Sky Breaker, front rowWitch Hunter, middle rowFrederick I, back row Sky Breaker · Witch Hunter · Frederick I developer pick Mid progression Beats 4 of 8 reference lineups 72.33/100 out of 100
    Sky Breaker (S03), Witch Hunter (S02) and Frederick I (X16) score 72.33 out of 100 together, and each of the three has a job.

    Sky Breaker is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul of the Mountain applies Disarm, and takes the front as the sturdiest of the three. Witch Hunter adds a second source of control, so the lock rarely has an off round: Terrifying Presence applies Silence on a 90% roll, and sits in the middle, where the support reaches both the front and the back. Frederick I is the win condition, bringing 61% of the lineup's expected damage: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Witch Hunter’s Purifying Flame produces burns, the exact trigger Frederick I’s Frenzy War waits on; Sky Breaker produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on; Sky Breaker’s Soul of the Mountain applies Disarm and takes a squad out of the fight, so Frederick I swings into a line that cannot answer. What you give up: Sky Breaker (S03) is the era weak point -- the enemy will aim at the oldest squad; Sky Breaker both holds the front and heals it. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  2. 8 Warden, front rowSky Breaker, middle rowEselfred, back row Warden · Sky Breaker · Eselfred Mid progression Beats 1 of 8 reference lineups 81.36/100 out of 100
    Warden (X06), Sky Breaker (S03) and Eselfred (X14) score 81.36 out of 100 together, and each of the three has a job.

    Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Sky Breaker is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul of the Mountain applies Disarm, and sits in the middle, where the support reaches both the front and the back. Eselfred is the win condition, bringing 69% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Eselfred’s Thunder and Heavy Arrows and Sky Breaker’s Wrath of the Wilderness both wait on; Sky Breaker’s Soul of the Mountain applies Disarm and takes a squad out of the fight, so Eselfred swings into a line that cannot answer; Warden raises Eselfred’s output directly rather than adding a number of its own. What you give up: Sky Breaker (S03) is the era weak point -- the enemy will aim at the oldest squad; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending.

  3. 49 Warden, front rowPoison Master, middle rowSky Breaker, back row Warden · Poison Master · Sky Breaker Mid progression Beats 0 of 8 reference lineups 80.25/100 out of 100
    Warden (X06), Poison Master (X10) and Sky Breaker (S03) score 80.25 out of 100 together, and each of the three has a job.

    Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Sky Breaker adds a second source of control, so the lock rarely has an off round: Soul of the Mountain applies Disarm, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Poison Master’s Deadly Virus and Sky Breaker’s Wrath of the Wilderness both wait on; Sky Breaker produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Sky Breaker swings into a line that cannot answer. What you give up: raw damage reaches only about 7% of the hardest-hitting trio in the roster; Sky Breaker (S03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

  4. 2 Sky Breaker, front rowInquisitor, middle rowWitch Hunter, back row Sky Breaker · Inquisitor · Witch Hunter developer pick Starter Beats 5 of 8 reference lineups 58.01/100 out of 100
    Sky Breaker (S03), Inquisitor (S02) and Witch Hunter (S02) score 58.01 out of 100 together, and each of the three has a job.

    Sky Breaker is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul of the Mountain applies Disarm, and takes the front as the sturdiest of the three. Inquisitor adds a second source of control, so the lock rarely has an off round: Judgement of Justice applies Disarm on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Witch Hunter adds a second source of control, so the lock rarely has an off round: Terrifying Presence applies Silence on a 90% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Witch Hunter’s Purifying Flame produces burns, the exact trigger Inquisitor’s Atonement waits on; Inquisitor’s Judgement of Justice applies Disarm and takes a squad out of the fight, so Sky Breaker swings into a line that cannot answer. What you give up: no one hero clearly carries, so the damage is easier to interrupt; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  5. 5 Sky Breaker, front rowIsabella I, middle rowWitch Hunter, back row Sky Breaker · Isabella I · Witch Hunter developer pick Starter Beats 1 of 8 reference lineups 62.03/100 out of 100
    Sky Breaker (S03), Isabella I (S01) and Witch Hunter (S02) score 62.03 out of 100 together, and each of the three has a job.

    Sky Breaker is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul of the Mountain applies Disarm, and takes the front as the sturdiest of the three. Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Witch Hunter adds a second source of control, so the lock rarely has an off round: Terrifying Presence applies Silence on a 90% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Witch Hunter’s Purifying Flame produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Sky Breaker swings into a line that cannot answer. What you give up: no one hero clearly carries, so the damage is easier to interrupt; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  6. 14 Immortal Guardian, front rowLeonidas, middle rowSky Breaker, back row Immortal Guardian · Leonidas · Sky Breaker Starter Beats 0 of 8 reference lineups 67.80/100 out of 100
    Immortal Guardian (S04), Leonidas (S00) and Sky Breaker (S03) score 67.80 out of 100 together, and each of the three has a job.

    Immortal Guardian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Leonidas is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sharp Spear applies Silence on a 40% roll, and sits in the middle, where the support reaches both the front and the back. Sky Breaker adds a second source of control, so the lock rarely has an off round: Soul of the Mountain applies Disarm, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Leonidas’s Sharp Spear applies Silence and takes a squad out of the fight, so Sky Breaker swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Sky Breaker (S03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

  7. 16 Leonidas, front rowDivine Arrow, middle rowSky Breaker, back row Leonidas · Divine Arrow · Sky Breaker Starter Beats 0 of 8 reference lineups 65.87/100 out of 100
    Leonidas (S00), Divine Arrow (S04) and Sky Breaker (S03) score 65.87 out of 100 together, and each of the three has a job.

    Leonidas is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sharp Spear applies Silence on a 40% roll, and takes the front, able to both absorb the opening rounds and heal through them. Divine Arrow adds a second source of control, so the lock rarely has an off round: For Heaven applies Disarm on a 25% roll, and sits in the middle, where the support reaches both the front and the back. Sky Breaker adds a second source of control, so the lock rarely has an off round: Soul of the Mountain applies Disarm, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Leonidas’s Sharp Spear applies Silence and takes a squad out of the fight, so Sky Breaker swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Sky Breaker (S03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

  8. 20 Leonidas, front rowAl Faith, middle rowSky Breaker, back row Leonidas · Al Faith · Sky Breaker Starter Beats 0 of 8 reference lineups 66.90/100 out of 100
    Leonidas (S00), Al Faith (S01) and Sky Breaker (S03) score 66.90 out of 100 together, and each of the three has a job.

    Leonidas is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sharp Spear applies Silence on a 40% roll, and takes the front, able to both absorb the opening rounds and heal through them. Al Faith is the multiplier, raising what the other two put out rather than adding a number of its own: carries 35% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Sky Breaker adds a second source of control, so the lock rarely has an off round: Soul of the Mountain applies Disarm, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Leonidas’s Sharp Spear applies Silence and takes a squad out of the fight, so Sky Breaker swings into a line that cannot answer; Al Faith raises Sky Breaker’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  9. 25 Immortal Guardian, front rowDivine Arrow, middle rowSky Breaker, back row Immortal Guardian · Divine Arrow · Sky Breaker Starter Beats 0 of 8 reference lineups 66.70/100 out of 100
    Immortal Guardian (S04), Divine Arrow (S04) and Sky Breaker (S03) score 66.70 out of 100 together, and each of the three has a job.

    Immortal Guardian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Divine Arrow is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — For Heaven applies Disarm on a 25% roll, and sits in the middle, where the support reaches both the front and the back. Sky Breaker adds a second source of control, so the lock rarely has an off round: Soul of the Mountain applies Disarm, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Divine Arrow’s For Heaven applies Disarm and takes a squad out of the fight, so Sky Breaker swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  10. 28 Immortal Guardian, front rowEdward the Confessor, middle rowSky Breaker, back row Immortal Guardian · Edward the Confessor · Sky Breaker Starter Beats 0 of 8 reference lineups 67.98/100 out of 100
    Immortal Guardian (S04), Edward the Confessor (S01) and Sky Breaker (S03) score 67.98 out of 100 together, and each of the three has a job.

    Immortal Guardian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Edward the Confessor is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 118% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Sky Breaker is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul of the Mountain applies Disarm, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Edward the Confessor’s King's Crossbow applies Suppress and takes a squad out of the fight, so Sky Breaker swings into a line that cannot answer; Edward the Confessor raises Sky Breaker’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

See the full Archer rankings →

Best Mixed combos with Sky Breaker

Sky Breaker appears in 2 ranked Mixed combos.

  1. 28 War Lord, front rowThe Boneless, middle rowSky Breaker, back row War Lord · The Boneless · Sky Breaker Starter Beats 0 of 8 reference lineups 73.76/100 out of 100
    War Lord (cavalry · S03), The Boneless (cavalry · S00) and Sky Breaker (archer · S03) score 73.76 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. The Boneless is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Hack and Slash applies Disarm on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Sky Breaker adds a second source of control, so the lock rarely has an off round: Soul of the Mountain applies Disarm, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Sky Breaker’s Wrath of the Wilderness and The Boneless’s Hanashi both wait on; The Boneless’s Hack and Slash applies Disarm and takes a squad out of the fight, so Sky Breaker swings into a line that cannot answer; War Lord raises Sky Breaker’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 4% of the hardest-hitting trio in the roster; The Boneless (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

  2. 30 War Lord, front rowEdward the Confessor, middle rowSky Breaker, back row War Lord · Edward the Confessor · Sky Breaker Starter Beats 0 of 8 reference lineups 73.62/100 out of 100
    War Lord (cavalry · S03), Edward the Confessor (archer · S01) and Sky Breaker (archer · S03) score 73.62 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Edward the Confessor is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 118% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Sky Breaker is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul of the Mountain applies Disarm, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Edward the Confessor’s King's Crossbow and Sky Breaker’s Wrath of the Wilderness both wait on; Edward the Confessor’s King's Crossbow applies Suppress and takes a squad out of the fight, so Sky Breaker swings into a line that cannot answer; War Lord raises Sky Breaker’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 3% of the hardest-hitting trio in the roster; Sky Breaker (S03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

See the full Mixed rankings →

Sky Breaker — skills

All 8 recorded skills for Sky Breaker, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Wrath of the Wilderness

Combat Skill · 2 random enemy squads within effective range · Range 3 · Archer

40% chance to deal 325% damage to 2 random enemy squad(s) within the valid range and make the skill damage the said squad(s) deal(s) -20% for 2 round(s).

3

Archer Defensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Resistance.

4

Archer Offensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Might.

5

Soul of the Mountain

Pre-Battle Skill · 3 random enemy squads within effective range · Range 4 · Archer

First 2 turns, disarm 2 random enemy squads, make them unable to basic attack, on the 2nd turn, deal 267.5% damage to all enemy squads.

6

Archer Awakened

Leadership Skill · Hero's Squad

Hero's squad gains 15% Archer Might and Resistance, 40 Archer Combat Speed. and 250% bonus to the skill "Dictator".

7

Defensive Order - Archer

Leadership Skill · Hero's Legion

Archers in the hero's squad gain +40% Resistance.

8

Breath of the Forest

Combat Skill · 2 random enemy squads within effective range · Range 3 · Archer

1 turn prep, 50% chance to deal 260% damage to 2 random enemy squads within range, and heal self and a random friendly squad (142% recovery rate).

Which Sky Breaker lineups can you field?

Select the heroes you own and the generator returns every ranked Sky Breaker lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

Open the Combo Generator