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North's Rage · Yukimura Sanada · William Wallace

Cavalry #356
North's Rage Rise of Castles heroNorth's Rage
Yukimura Sanada Rise of Castles heroYukimura Sanada
William Wallace Rise of Castles heroWilliam Wallace

North's Rage — what the skills grant

Totalled from North's Rage's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Resistance
+40% hero's squad
Might
+40% hero's squad
HP
+7% hero's squad
+15% hero's legion

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +525%, skill 5 — +646%, skill 8 — +441%.

About North's Rage

North's Rage is a Cavalry / Archer / Footmen hero in Rise of Castles. On ROCMeta, North's Rage appears in 4 ranked combos in Cavalry lineups. North's Rage's highest-ranked appearance is North's Rage · Yukimura Sanada · William Wallace, which currently sits at Cavalry #356.

Across North's Rage's skills, the hero's own squad gains +40% Resistance, +40% Might, and +7% HP. The wider legion gains +15% HP.

North's Rage's strongest recorded skill hits for 646% damage.

North's Rage is most often ranked alongside William Wallace, Yukimura Sanada, and Heaven's Justice — the heroes that share the most ranked combos with North's Rage. The full list of partners is further down the page.

Why North's Rage ranks where it does

North's Rage is built around burst damage — stronger there than 99% of the roster.

Pairs best with Al-Hawra, Cyrus and El Cid. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; North's Rage's For the North! feeds on them. North's Rage supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Read from North's Rage's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with North's Rage

Counted from the published lists: the partners who appear beside North's Rage in the most ranked lineups.

Proven synergies

A different question from the grid above: not who North's Rage is listed with, but whose kit the skill text says North's Rage actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Al-Hawra portrait

Al-Hawra

Not yet listed

Al-Hawra's Desert Phantom supplies the trigger-rate boosts; North's Rage's For the North! feeds on them. North's Rage supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Cyrus portrait

Cyrus

Not yet listed

Cyrus's Tolerance supplies the trigger-rate boosts; North's Rage's For the North! feeds on them. North's Rage supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. No lineup around this pair clears the era and composition gates.

Roland portrait

Roland

Not yet listed

North's Rage supplies the combat-skill casts; Roland's Paladins feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; North's Rage's For the North! feeds on them. No lineup around this pair clears the era and composition gates.

Warden portrait

Warden

Not yet listed

Warden's Aspect of the Eagle supplies the trigger-rate boosts; North's Rage's For the North! feeds on them. Their strongest lineup together (Lilith completing it) scores 79.69 — list-worthy, but the selection spent those seats on more varied lineups.

El Cid portrait

El Cid

Not yet listed

El Cid's Song of El Cid supplies the trigger-rate boosts; North's Rage's For the North! feeds on them. Their strongest lineup together (Rozen Blade completing it) scores 77.72, below the last ranked seat in its tier (78.97).

Lilith portrait

Lilith

Not yet listed

North's Rage supplies the control effects; Lilith's Pandora's Box feeds on them. Their strongest lineup together (Warden completing it) scores 79.69 — list-worthy, but the selection spent those seats on more varied lineups.

Best Cavalry combos with North's Rage

North's Rage appears in 4 ranked Cavalry combos.

  1. 34 North's Rage, front rowYukimura Sanada, middle rowWilliam Wallace, back row North's Rage · Yukimura Sanada · William Wallace developer pick Starter Beats 0 of 8 reference lineups 45.85/100 out of 100
    North's Rage (S00), Yukimura Sanada (S00) and William Wallace (S00) score 45.85 out of 100 together, and each of the three has a job.

    North's Rage is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — For the North! applies Suppress on a 30% roll, and takes the front because those range-2 skills only connect from there. Yukimura Sanada adds a second source of control, so the lock rarely has an off round: Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because North's Rage’s For the North! applies Suppress and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; North's Rage holds the front, but nothing here heals. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  2. 35 North's Rage, front rowYukimura Sanada, middle rowHeaven's Justice, back row North's Rage · Yukimura Sanada · Heaven's Justice developer pick Starter Beats 0 of 8 reference lineups 45.27/100 out of 100
    North's Rage (S00), Yukimura Sanada (S00) and Heaven's Justice (S00) score 45.27 out of 100 together, and each of the three has a job.

    North's Rage is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — For the North! applies Suppress on a 30% roll, and takes the front because those range-2 skills only connect from there. Yukimura Sanada adds a second source of control, so the lock rarely has an off round: Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Heaven's Justice is the flex piece -- modest alone, but covering what the other two leave open: Mortal Coil puts 506% into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because North's Rage’s For the North! applies Suppress and takes a squad out of the fight, so Heaven's Justice swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; North's Rage holds the front, but nothing here heals. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  3. 36 North's Rage, front rowThe Boneless, middle rowWilliam Wallace, back row North's Rage · The Boneless · William Wallace developer pick Starter Beats 0 of 8 reference lineups 48.23/100 out of 100
    North's Rage (S00), The Boneless (S00) and William Wallace (S00) score 48.23 out of 100 together, and each of the three has a job.

    North's Rage is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — For the North! applies Suppress on a 30% roll, and takes the front because those range-2 skills only connect from there. The Boneless adds a second source of control, so the lock rarely has an off round: Hack and Slash applies Disarm on a 50% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because North's Rage’s For the North! applies Suppress and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; North's Rage holds the front, but nothing here heals. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  4. 38 North's Rage, front rowRough Rider, middle rowWilliam Wallace, back row North's Rage · Rough Rider · William Wallace developer pick Starter Beats 0 of 8 reference lineups 44.70/100 out of 100
    North's Rage (S00), Rough Rider (S00) and William Wallace (S00) score 44.70 out of 100 together, and each of the three has a job.

    North's Rage is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — For the North! applies Suppress on a 30% roll, and takes the front because those range-2 skills only connect from there. Rough Rider is the flex piece -- modest alone, but covering what the other two leave open: Guerilla Warfae puts 634% into one enemy squad on a 55% roll, and sits in the middle, the deepest row those range-2 skills still fire from. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because North's Rage’s For the North! applies Suppress and takes a squad out of the fight, so William Wallace swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; North's Rage holds the front, but nothing here heals. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

See the full Cavalry rankings →

North's Rage — skills

All 8 recorded skills for North's Rage, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Rampage

Combat Skill · 1 random enemy squad within effective range · Range 2 · Any

40% chance to deal 525% damage to single enemy target.

3

Legion Defensive Formation IV

Leadership Skill · Hero's Squad

Hero's squad has +30% Resistance.

4

Legion Offensive Formation IV

Leadership Skill · Hero's Squad

Hero's squad has +30% Might.

5

For the Imperium!

Combat Skill · 1 random enemy squad within effective range · Range 3 · Any

1 turn prep. 60% chance to deal 646% damage to an enemy squad within range.

6

Awakened Life

Leadership Skill · Hero's Squad

Hero's squad has +10% Might and Resistance, +7% HP, and 250% bonus to the skill "Dictator".

7

Harden

Leadership Skill · Hero's Legion

Hero's Formation has +15% HP.

8

For the North!

Combat Skill · 1 random enemy squad within effective range · Range 2 · Any

30% chance to deal 441% damage to 1 enemy squad within range, and suppress them, unable to move for 1 turns.

Which North's Rage lineups can you field?

Select the heroes you own and the generator returns every ranked North's Rage lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

Open the Combo Generator