Edward the Confessor — what the skills grant
Totalled from Edward the Confessor's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 5 — +480%.
About Edward the Confessor
Edward the Confessor is an Archer hero in Rise of Castles. On ROCMeta, Edward the Confessor appears in 14 ranked combos spanning Archer and Mixed lineups. Edward the Confessor's highest-ranked appearance is Warden · Edward the Confessor · Spectral Reaper, which currently sits at Archer #137.
Across Edward the Confessor's skills, the hero's own squad gains +65% Resistance, +65% Might, and +15% HP. The wider legion gains +40% Resistance.
Edward the Confessor's strongest recorded skill hits for 480% damage.
Edward the Confessor is most often ranked alongside Warden, William the Conqueror, and Al Faith — the heroes that share the most ranked combos with Edward the Confessor. The full list of partners is further down the page.
Why Edward the Confessor ranks where it does
Edward the Confessor is built around team buffs and enemy debuffs — stronger there than 77% of the roster.
Pairs best with Al-Hawra, Cyrus and Lilith. Al-Hawra feeds Edward the Confessor; Edward the Confessor feeds Al-Hawra
Read from Edward the Confessor's eight skills and compared against every other published hero — not an editorial opinion.
Heroes that pair well with Edward the Confessor
The heroes most often ranked alongside Edward the Confessor.
Best Archer combos with Edward the Confessor
Edward the Confessor appears in 11 ranked Archer combos.
- 137
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B Warden · Edward the Confessor · Spectral Reaper Mid progression 72.59/100 out of 100Warden (X06), Edward the Confessor (S01) and Spectral Reaper (X03) score 72.59 out of 100 together, and each of the three has a job.
Warden is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 116% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. Edward the Confessor is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — King's Crossbow applies Suppress on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 67% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Edward the Confessor and Spectral Reaper both wait on; Warden’s Aspect of the Tiger produces extra basic attacks, the exact trigger Spectral Reaper waits on; Edward the Confessor’s King's Crossbow applies Suppress and takes a squad out of the fight, so Spectral Reaper swings into a line that cannot answer. What you give up: Edward the Confessor (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 10% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 153
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B Warden · Edward the Confessor · William the Conqueror Mid progression 67.91/100 out of 100Warden (X06), Edward the Confessor (S01) and William the Conqueror (S00) score 67.91 out of 100 together, and each of the three has a job.
Warden is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 116% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. Edward the Confessor is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — King's Crossbow applies Suppress on a 35% roll, and sits in the middle, where the support reaches both the front and the back. William the Conqueror is the win condition, bringing 62% of the lineup's expected damage: One Arrow One Kill puts 641% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Edward the Confessor and William the Conqueror both wait on; Edward the Confessor’s King's Crossbow applies Suppress and takes a squad out of the fight, so William the Conqueror swings into a line that cannot answer; Warden raises William the Conqueror’s output directly rather than adding a number of its own. What you give up: Edward the Confessor (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 9% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 174
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B Hellfire · Eidolon · Edward the Confessor Mid progression 59.99/100 out of 100Hellfire (X09), Eidolon (X07) and Edward the Confessor (S01) score 59.99 out of 100 together, and each of the three has a job.
Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Eidolon is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 140% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Edward the Confessor is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — King's Crossbow applies Suppress on a 35% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Edward the Confessor’s King's Crossbow applies Suppress and takes a squad out of the fight, so Eidolon swings into a line that cannot answer; Hellfire raises Eidolon’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 5% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 177
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B Ragnar · Al Faith · Edward the Confessor Mid progression 58.40/100 out of 100Ragnar (X12 · paid), Al Faith (S01) and Edward the Confessor (S01) score 58.40 out of 100 together, and each of the three has a job.
Ragnar is the win condition, bringing 84% of the lineup's expected damage: Pillage puts 640% into all enemy squads every time it fires, and takes the front, able to both absorb the opening rounds and heal through them. Al Faith is the multiplier, raising what the other two put out rather than adding a number of its own: carries 35% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Edward the Confessor is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — King's Crossbow applies Suppress on a 35% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Edward the Confessor’s King's Crossbow applies Suppress and takes a squad out of the fight, so Ragnar swings into a line that cannot answer; Al Faith raises Ragnar’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Al Faith (S01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →
- 190
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B Immortal Guardian · North's Rage · Edward the Confessor Starter 57.10/100 out of 100Immortal Guardian (S04), North's Rage (S00) and Edward the Confessor (S01) score 57.10 out of 100 together, and each of the three has a job.
Immortal Guardian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. North's Rage is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — For the North! applies Suppress on a 30% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Edward the Confessor adds a second source of control, so the lock rarely has an off round: King's Crossbow applies Suppress on a 35% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Edward the Confessor’s King's Crossbow applies Suppress and takes a squad out of the fight, so North's Rage swings into a line that cannot answer; Edward the Confessor raises North's Rage’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; North's Rage (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 194
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B Immortal Guardian · Kublai · Edward the Confessor Starter 55.49/100 out of 100Immortal Guardian (S04), Kublai (S00) and Edward the Confessor (S01) score 55.49 out of 100 together, and each of the three has a job.
Immortal Guardian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Kublai is the flex piece -- modest alone, but covering what the other two leave open: Sentencing puts 357.5% into one enemy squad on a 55% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Edward the Confessor is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — King's Crossbow applies Suppress on a 35% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Edward the Confessor’s King's Crossbow applies Suppress and takes a squad out of the fight, so Kublai swings into a line that cannot answer; Edward the Confessor raises Kublai’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Kublai (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 195
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B Cleopatra VII · Divine Arrow · Edward the Confessor Starter 55.36/100 out of 100Cleopatra VII (S03 · paid), Divine Arrow (S04) and Edward the Confessor (S01) score 55.36 out of 100 together, and each of the three has a job.
Cleopatra VII is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Mesmerizing Posture applies Confuse on a 50% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Divine Arrow adds a second source of control, so the lock rarely has an off round: For Heaven applies Disarm on a 25% roll, and sits in the middle, where the support reaches both the front and the back. Edward the Confessor adds a second source of control, so the lock rarely has an off round: King's Crossbow applies Suppress on a 35% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Divine Arrow’s For Heaven applies Disarm and takes a squad out of the fight, so Cleopatra VII swings into a line that cannot answer; Edward the Confessor raises Cleopatra VII’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Edward the Confessor (S01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →
- 206
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B Leonidas · Edward the Confessor · William the Conqueror Starter 52.98/100 out of 100Leonidas (S00), Edward the Confessor (S01) and William the Conqueror (S00) score 52.98 out of 100 together, and each of the three has a job.
Leonidas is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sharp Spear applies Silence on a 40% roll, and takes the front, able to both absorb the opening rounds and heal through them. Edward the Confessor adds a second source of control, so the lock rarely has an off round: King's Crossbow applies Suppress on a 35% roll, and sits in the middle, where the support reaches both the front and the back. William the Conqueror is the win condition, bringing 60% of the lineup's expected damage: One Arrow One Kill puts 641% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Leonidas’s Sharp Spear applies Silence and takes a squad out of the fight, so William the Conqueror swings into a line that cannot answer; Edward the Confessor raises William the Conqueror’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Leonidas (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →
- 207
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B Leonidas · Edward the Confessor · William Wallace Starter 52.41/100 out of 100Leonidas (S00), Edward the Confessor (S01) and William Wallace (S00) score 52.41 out of 100 together, and each of the three has a job.
Leonidas is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sharp Spear applies Silence on a 40% roll, and takes the front, able to both absorb the opening rounds and heal through them. Edward the Confessor adds a second source of control, so the lock rarely has an off round: King's Crossbow applies Suppress on a 35% roll, and sits in the middle, where the support reaches both the front and the back. William Wallace is the win condition, bringing 60% of the lineup's expected damage: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Leonidas’s Sharp Spear applies Silence and takes a squad out of the fight, so William Wallace swings into a line that cannot answer; Edward the Confessor raises William Wallace’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Leonidas (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 208
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B Divine Arrow · Edward the Confessor · Sky Breaker Starter 52.34/100 out of 100Divine Arrow (S04), Edward the Confessor (S01) and Sky Breaker (S03) score 52.34 out of 100 together, and each of the three has a job.
Divine Arrow is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — For Heaven applies Disarm on a 25% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Edward the Confessor adds a second source of control, so the lock rarely has an off round: King's Crossbow applies Suppress on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Sky Breaker adds a second source of control, so the lock rarely has an off round: Soul of the Mountain applies Disarm, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Divine Arrow’s For Heaven applies Disarm and takes a squad out of the fight, so Sky Breaker swings into a line that cannot answer; Edward the Confessor raises Sky Breaker’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Edward the Confessor (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 210
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B Al Faith · Edward the Confessor · Charles the Great Starter 49.76/100 out of 100Al Faith (S01), Edward the Confessor (S01) and Charles the Great (S01) score 49.76 out of 100 together, and each of the three has a job.
Al Faith is the multiplier, raising what the other two put out rather than adding a number of its own: carries 35% of damage amplification across its kit, and takes the front as the sturdiest of the three. Edward the Confessor is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — King's Crossbow applies Suppress on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Charles the Great is the saboteur, stripping the enemy's stats before the blows land: strips 68% of enemy Might, Resistance and damage in total, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Edward the Confessor’s King's Crossbow applies Suppress and takes a squad out of the fight, so Charles the Great swings into a line that cannot answer; Al Faith raises Charles the Great’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Al Faith holds the front, but nothing here heals. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →
Best Mixed combos with Edward the Confessor
Edward the Confessor appears in 3 ranked Mixed combos.
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B Warden · Edward the Confessor · Farah Mid progression 66.81/100 out of 100Warden (archer · X06), Edward the Confessor (archer · S01) and Farah (cavalry · X11) score 66.81 out of 100 together, and each of the three has a job.
Warden is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 116% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. Edward the Confessor is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — King's Crossbow applies Suppress on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Farah is the multiplier, raising what the other two put out rather than adding a number of its own: carries 100% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Edward the Confessor waits on; Warden’s Aspect of the Tiger produces extra basic attacks, the exact trigger Farah waits on; Edward the Confessor’s King's Crossbow applies Suppress and takes a squad out of the fight, so Farah swings into a line that cannot answer. What you give up: raw damage reaches only about 7% of the hardest-hitting trio in the roster; Edward the Confessor (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 174
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B War Lord · Rough Rider · Edward the Confessor Starter 67.25/100 out of 100War Lord (cavalry · S03), Rough Rider (archer · S00) and Edward the Confessor (archer · S01) score 67.25 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Rough Rider is the flex piece -- modest alone, but covering what the other two leave open: Guerilla Warfae puts 634% into one enemy squad on a 55% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Edward the Confessor is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — King's Crossbow applies Suppress on a 35% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because War Lord’s War God Descends produces prep-skips, the exact trigger Rough Rider waits on; War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Rough Rider and Edward the Confessor both wait on; Edward the Confessor’s King's Crossbow applies Suppress and takes a squad out of the fight, so Rough Rider swings into a line that cannot answer. What you give up: Rough Rider (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 4% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
- 175
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B War Lord · Edward the Confessor · Heroine of Courage Starter 67.19/100 out of 100War Lord (cavalry · S03), Edward the Confessor (archer · S01) and Heroine of Courage (archer · S00) score 67.19 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Edward the Confessor is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — King's Crossbow applies Suppress on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Heroine of Courage is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 29% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Edward the Confessor and Heroine of Courage both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Heroine of Courage waits on; Edward the Confessor’s King's Crossbow applies Suppress and takes a squad out of the fight, so Heroine of Courage swings into a line that cannot answer. What you give up: Edward the Confessor (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 4% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
Edward the Confessor — skills
All 8 recorded skills for Edward the Confessor, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Powerful Scepter
All your squads have a 100% chance to enter the status, "Dodging", the first time they are attacked for the first 4 round(s), they have a 70% chance to make the Skill Damage of all enemy squads -40% each round.
3 Archer Defensive Formation II
Archers in the hero's squad have 50% more Resistance.
4 Archer Offensive Formation II
Archers in the hero's squad have 50% more Might.
5 King's Crossbow
35% chance to deal 480% damage to 1 random enemy squad(s) within the valid range and apply the status, "Suppressing", to the target(s) for 1 round(s).
6 Archer Awakened
Archers in the hero's squad gain +15% Might and Resistance, HP +15%, 250% bonus to the skill "Dictator".
7 Defensive Order - Archer
Archer's in the hero's squad gain +40% Resistance.
8 Confession
Starting from round 3, the Physical Damage of 2 random squad(s) of your side can be increased by 30% each round, stackable for up to 4 time(s) till the battle ends.
Which Edward the Confessor combos can YOU play?
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