Best comboTop ranked

Jeanne d'Arc · Black Prince · Lionheart

Cavalry #111
Jeanne d'Arc Rise of Castles heroJeanne d'Arc
Black Prince Rise of Castles heroBlack Prince
Lionheart Rise of Castles heroLionheart

Lionheart — what the skills grant

Totalled from Lionheart's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Damage
+55% hero's squad
Resistance
+65% hero's squad
Might
+65% hero's squad
+70% hero's legion

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +250%, skill 5 — +288%, skill 5 — +288%, skill 8 — +343%.

About Lionheart

Lionheart is a Cavalry hero in Rise of Castles. On ROCMeta, Lionheart appears in 15 ranked combos spanning Cavalry and Mixed lineups. Lionheart's highest-ranked appearance is Jeanne d'Arc · Black Prince · Lionheart, which currently sits at Cavalry #111.

Across Lionheart's skills, the hero's own squad gains +55% Damage, +65% Resistance, and +65% Might. The wider legion gains +70% Might.

Lionheart's strongest recorded skill hits for 343% damage.

Lionheart is most often ranked alongside Isabella I, Army Breaker, and Black Prince — the heroes that share the most ranked combos with Lionheart. The full list of partners is further down the page.

Why Lionheart ranks where it does

Lionheart is built around burst damage — stronger there than 85% of the roster.

Pairs best with Al-Hawra, Belisarius and Boudica. Al-Hawra feeds Lionheart; Lionheart feeds Al-Hawra

Adds little alongside Alfred, Arslan and Attila. both are carrys — the second adds little the first does not

Read from Lionheart's eight skills and compared against every other published hero — not an editorial opinion.

Heroes that pair well with Lionheart

The heroes most often ranked alongside Lionheart.

Best Cavalry combos with Lionheart

Lionheart appears in 11 ranked Cavalry combos.

  1. 111 Jeanne d'Arc, front rowBlack Prince, middle rowLionheart, back row Jeanne d'Arc · Black Prince · Lionheart
    Jeanne d'Arc (SP · paid), Black Prince (S01) and Lionheart (S01) score 62.91 out of 100 together, and each of the three has a job.

    Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Black Prince is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Siege applies Suppress for 2 rounds on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Lionheart is the win condition, bringing 60% of the lineup's expected damage: Lionheart's Charge puts 343% into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Jeanne d'Arc’s Siege of Orleans produces prep-skips, the exact trigger Black Prince and Lionheart both wait on; Black Prince produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on; Black Prince’s Dragon Siege applies Suppress and takes a squad out of the fight for 2 rounds, so Lionheart swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; Black Prince (S01) is the era weak point -- the enemy will aim at the oldest squad. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Current meta 62.91/100 out of 100
  2. 170 Army Breaker, front rowWilliam Wallace, middle rowLionheart, back row Army Breaker · William Wallace · Lionheart
    Army Breaker (X02), William Wallace (S00) and Lionheart (S01) score 57.14 out of 100 together, and each of the three has a job.

    Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. William Wallace is the flex piece -- modest alone, but covering what the other two leave open: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Lionheart is the win condition, bringing 69% of the lineup's expected damage: Lionheart's Charge puts 343% into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so Lionheart swings into a line that cannot answer; Army Breaker raises Lionheart’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; William Wallace (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 57.14/100 out of 100
  3. 171 Army Breaker, front rowHeaven's Justice, middle rowLionheart, back row Army Breaker · Heaven's Justice · Lionheart
    Army Breaker (X02), Heaven's Justice (S00) and Lionheart (S01) score 57.06 out of 100 together, and each of the three has a job.

    Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Heaven's Justice is the flex piece -- modest alone, but covering what the other two leave open: Mortal Coil puts 506% into one enemy squad on a 55% roll, and sits in the middle, where the support reaches both the front and the back. Lionheart is the win condition, bringing 71% of the lineup's expected damage: Lionheart's Charge puts 343% into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so Lionheart swings into a line that cannot answer; Army Breaker raises Lionheart’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Heaven's Justice (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 57.06/100 out of 100
  4. 172 Army Breaker, front rowKublai, middle rowLionheart, back row Army Breaker · Kublai · Lionheart
    Army Breaker (X02), Kublai (S00) and Lionheart (S01) score 57.04 out of 100 together, and each of the three has a job.

    Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Kublai is the flex piece -- modest alone, but covering what the other two leave open: Sentencing puts 357.5% into one enemy squad on a 55% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Lionheart is the win condition, bringing 72% of the lineup's expected damage: Lionheart's Charge puts 343% into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so Lionheart swings into a line that cannot answer; Army Breaker raises Lionheart’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Kublai (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 57.04/100 out of 100
  5. 176 Isabella I, front rowWarhammer, middle rowLionheart, back row Isabella I · Warhammer · Lionheart
    Isabella I (S01), Warhammer (X06) and Lionheart (S01) score 56.41 out of 100 together, and each of the three has a job.

    Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Warhammer is the saboteur: shutting off enemy recovery keeps the damage the other two deal dealt — strips 40% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Lionheart is the win condition, bringing 61% of the lineup's expected damage: Lionheart's Charge puts 343% into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Lionheart swings into a line that cannot answer; Warhammer shuts off enemy recovery, so what Lionheart deals stays dealt. What you give up: no hero here feeds another one's trigger; Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 56.41/100 out of 100
  6. 185 War Lord, front rowNorth's Rage, middle rowLionheart, back row War Lord · North's Rage · Lionheart
    War Lord (S03), North's Rage (S00) and Lionheart (S01) score 70.33 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. North's Rage is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — For the North! applies Suppress on a 30% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Lionheart is the win condition, bringing 71% of the lineup's expected damage: Lionheart's Charge puts 343% into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger North's Rage and Lionheart both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger North's Rage and Lionheart both wait on; North's Rage’s For the North! applies Suppress and takes a squad out of the fight, so Lionheart swings into a line that cannot answer. What you give up: North's Rage (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 12% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 70.33/100 out of 100
  7. 188 War Lord, front rowQueen Anne, middle rowLionheart, back row War Lord · Queen Anne · Lionheart
    War Lord (S03), Queen Anne (S00) and Lionheart (S01) score 68.92 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and sits in the middle, where the support reaches both the front and the back. Lionheart is the win condition, bringing 74% of the lineup's expected damage: Lionheart's Charge puts 343% into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Queen Anne and Lionheart both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Queen Anne and Lionheart both wait on; Queen Anne’s Slaughter applies Suppress and takes a squad out of the fight, so Lionheart swings into a line that cannot answer. What you give up: Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 12% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 68.92/100 out of 100
  8. 208 Isabella I, front rowRoku Boshuten, middle rowLionheart, back row Isabella I · Roku Boshuten · Lionheart
    Isabella I (S01), Roku Boshuten (S03) and Lionheart (S01) score 57.48 out of 100 together, and each of the three has a job.

    Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Roku Boshuten is the multiplier, raising what the other two put out rather than adding a number of its own: carries 156% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Lionheart is the win condition, bringing 62% of the lineup's expected damage: Lionheart's Charge puts 343% into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Isabella I produces combat-skill casts, the exact trigger Roku Boshuten’s Gokuraku Jodo waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Lionheart swings into a line that cannot answer; Roku Boshuten raises Lionheart’s output directly rather than adding a number of its own. What you give up: Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad; the trigger chain is thin — the three lean on one link rather than several. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 57.48/100 out of 100
  9. 212 Isabella I, front rowConstantine the Great, middle rowLionheart, back row Isabella I · Constantine the Great · Lionheart
    Isabella I (S01), Constantine the Great (S01) and Lionheart (S01) score 56.67 out of 100 together, and each of the three has a job.

    Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Constantine the Great is the multiplier, raising what the other two put out rather than adding a number of its own: carries 40% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Lionheart is the win condition, bringing 62% of the lineup's expected damage: Lionheart's Charge puts 343% into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Lionheart swings into a line that cannot answer; Constantine the Great raises Lionheart’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 56.67/100 out of 100
  10. 213 Isabella I, front rowBlack Prince, middle rowLionheart, back row Isabella I · Black Prince · Lionheart
    Isabella I (S01), Black Prince (S01) and Lionheart (S01) score 56.51 out of 100 together, and each of the three has a job.

    Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Black Prince is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Siege applies Suppress for 2 rounds on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Lionheart is the win condition, bringing 63% of the lineup's expected damage: Lionheart's Charge puts 343% into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Lionheart swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 56.51/100 out of 100
  11. 215 Black Prince, front rowConstantine the Great, middle rowLionheart, back row Black Prince · Constantine the Great · Lionheart
    Black Prince (S01), Constantine the Great (S01) and Lionheart (S01) score 48.17 out of 100 together, and each of the three has a job.

    Black Prince is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Siege applies Suppress for 2 rounds on a 35% roll, and takes the front as the sturdiest of the three. Constantine the Great is the multiplier, raising what the other two put out rather than adding a number of its own: carries 40% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Lionheart is the win condition, bringing 62% of the lineup's expected damage: Lionheart's Charge puts 343% into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Black Prince’s Dragon Siege applies Suppress and takes a squad out of the fight for 2 rounds, so Lionheart swings into a line that cannot answer; Constantine the Great raises Lionheart’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Black Prince holds the front, but nothing here heals. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Starter 48.17/100 out of 100

See the full Cavalry rankings →

Best Mixed combos with Lionheart

Lionheart appears in 4 ranked Mixed combos.

  1. 169 Army Breaker, front rowBoudica, middle rowLionheart, back row Army Breaker · Boudica · Lionheart
    Army Breaker (cavalry · X02), Boudica (archer · X01 · paid) and Lionheart (cavalry · S01) score 58.77 out of 100 together, and each of the three has a job.

    Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Boudica brings a second damage line worth 32% of the expected output, so no single silence stops the plan: Celtic Alliance puts 200% x3 into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Lionheart is the win condition, bringing 68% of the lineup's expected damage: Lionheart's Charge puts 343% into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Lionheart’s Lionheart's Charge produces tempo, the exact trigger Boudica’s Song of Uprising waits on; Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so Lionheart swings into a line that cannot answer; Army Breaker raises Lionheart’s output directly rather than adding a number of its own. What you give up: Lionheart (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 13% of the hardest-hitting trio in the roster. How these scores work →

    Mid progression 58.77/100 out of 100
  2. 182 Isabella I, front rowInquisitor, middle rowLionheart, back row Isabella I · Inquisitor · Lionheart
    Isabella I (archer · S01), Inquisitor (archer · S02) and Lionheart (cavalry · S01) score 61.02 out of 100 together, and each of the three has a job.

    Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Inquisitor is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Judgement of Justice applies Disarm on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Lionheart is the win condition, bringing 61% of the lineup's expected damage: Lionheart's Charge puts 343% into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Inquisitor’s Atonement produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Isabella I’s Queen of the Storm produces burns, the exact trigger Inquisitor’s Atonement waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Lionheart swings into a line that cannot answer. What you give up: Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 61.02/100 out of 100
  3. 189 Isabella I, front rowWitch Hunter, middle rowLionheart, back row Isabella I · Witch Hunter · Lionheart
    Isabella I (archer · S01), Witch Hunter (archer · S02) and Lionheart (cavalry · S01) score 56.73 out of 100 together, and each of the three has a job.

    Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Witch Hunter is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Terrifying Presence applies Silence on a 90% roll, and sits in the middle, where the support reaches both the front and the back. Lionheart is the win condition, bringing 59% of the lineup's expected damage: Lionheart's Charge puts 343% into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Witch Hunter’s Purifying Flame produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Lionheart swings into a line that cannot answer. What you give up: Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 56.73/100 out of 100
  4. 198 Octavius, front rowJiguang Qi, middle rowLionheart, back row Octavius · Jiguang Qi · Lionheart
    Octavius (cavalry · S02 · paid), Jiguang Qi (footmen · S01) and Lionheart (cavalry · S01) score 52.36 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Jiguang Qi is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Lionheart is the win condition, bringing 70% of the lineup's expected damage: Lionheart's Charge puts 343% into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Lionheart produces combat-skill casts, the exact trigger Jiguang Qi’s Unyelding waits on; Octavius’s Augustus applies Taunt and takes a squad out of the fight, so Lionheart swings into a line that cannot answer; Octavius raises Lionheart’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line rather than focused on one squad; Jiguang Qi (S01) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Starter 52.36/100 out of 100

See the full Mixed rankings →

Lionheart — skills

All 8 recorded skills for Lionheart, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Heart of Lion

Combat Skill · 2 random enemy squads within effective range · Range 4 · Cavalry

40% chance to deal 250% damage to 2 random enemy squad(s) within the valid range and make the skill damage of Lionheart increased by 40% for 1 round(s).

3

Cavalry Defensive Formation II

Leadership Skill · Hero's Squad

Cavalry in the hero's squad has 50% more Resistance.

4

Cavalry Offensive Formation II

Leadership Skill · Hero's Squad

Cavalry in the hero's squad has 50% more Might.

5

Sword of the King

Combat Skill · 2 random enemy squads within effective range · Range 5 · Cavalry

1 round(s) of prep. 50% chance to deal 288% damage to 2 random enemy squad(s) within the valid range and 288% more damage to the enemy squad within the lowest resistance.

6

Cavalry Awakened

Leadership Skill · Hero's Squad

Hero's squad gains 15% Cavalry Might and Resistance, 15% increased cavalry damage, 250% increased effect for the skill "Dictator".

7

Commanding Banner

Leadership Skill · Hero's Legion

After using the skill, Hero's formation has 100% bonus marching speed, %70 bonus cavalry might for 20min, 15hr cooldown. When not active, 50% effect is is use during combat.

8

Lionheart's Charge

Combat Skill · 3 random enemy squads within effective range · Range 5 · Cavalry

1 round(s) prep. 60% chance to deal 343% massive damage to 3 enemy squad(s) within the valid range; when prepping, applies the status, "First to Attack", to the Lionheart for 1 round(s).

Which Lionheart combos can YOU play?

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