Jade Eagle — what the skills grant
Totalled from Jade Eagle's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +142% x2 (+284% total), skill 5 — +310%, skill 8 — +863%.
About Jade Eagle
Jade Eagle is an Archer hero in Rise of Castles. On ROCMeta, Jade Eagle appears in 9 ranked combos spanning Archer and Mixed lineups. Jade Eagle's highest-ranked appearance is War Lord · William Wallace · Jade Eagle, which currently sits at Mixed #180.
Across Jade Eagle's skills, the hero's own squad gains +65% Resistance, +75% Might, +35% Damage, and +20% Damage Taken. The wider legion gains +40% Resistance.
Jade Eagle's strongest recorded skill hits for 863% damage.
Jade Eagle is most often ranked alongside Sky Breaker, Isabella I, and Immortal Guardian — the heroes that share the most ranked combos with Jade Eagle. The full list of partners is further down the page.
Why Jade Eagle ranks where it does
Jade Eagle is built around burst damage and enemy debuffs — stronger there than 94% of the roster.
It comes at a cost to your own side, so Jade Eagle wants a partner that heals or absorbs to pay it back.
Pairs best with Al-Hawra, Cyrus and Jeanne d'Arc. Al-Hawra feeds Jade Eagle; Jade Eagle feeds Al-Hawra
Read from Jade Eagle's eight skills and compared against every other published hero — not an editorial opinion.
Heroes that pair well with Jade Eagle
The heroes most often ranked alongside Jade Eagle.
Best Archer combos with Jade Eagle
Jade Eagle appears in 6 ranked Archer combos.
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B Isabella I · Inquisitor · Jade Eagle Starter 58.27/100 out of 100Isabella I (S01), Inquisitor (S02) and Jade Eagle (S04) score 58.27 out of 100 together, and each of the three has a job.
Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Inquisitor is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Judgement of Justice applies Disarm on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Jade Eagle adds a second source of control, so the lock rarely has an off round: Rapid Throw applies Silence on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Inquisitor’s Atonement produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Isabella I’s Queen of the Storm produces burns, the exact trigger Inquisitor’s Atonement waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Jade Eagle swings into a line that cannot answer. What you give up: Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
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B Isabella I · Witch Hunter · Jade Eagle Starter 54.78/100 out of 100Isabella I (S01), Witch Hunter (S02) and Jade Eagle (S04) score 54.78 out of 100 together, and each of the three has a job.
Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Witch Hunter is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Terrifying Presence applies Silence on a 90% roll, and sits in the middle, where the support reaches both the front and the back. Jade Eagle adds a second source of control, so the lock rarely has an off round: Rapid Throw applies Silence on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Witch Hunter’s Purifying Flame produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Jade Eagle swings into a line that cannot answer; Jade Eagle shuts off enemy recovery, so what Jade Eagle deals stays dealt. What you give up: Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
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B Immortal Guardian · Charles the Great · Jade Eagle Starter 49.30/100 out of 100Immortal Guardian (S04), Charles the Great (S01) and Jade Eagle (S04) score 49.30 out of 100 together, and each of the three has a job.
Immortal Guardian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Charles the Great is the saboteur, stripping the enemy's stats before the blows land: strips 68% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Jade Eagle is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rapid Throw applies Silence on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Jade Eagle shuts off enemy recovery, so what Jade Eagle deals stays dealt; Charles the Great raises Jade Eagle’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Charles the Great (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →
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B Immortal Guardian · Divine Arrow · Jade Eagle Starter 48.84/100 out of 100Immortal Guardian (S04), Divine Arrow (S04) and Jade Eagle (S04) score 48.84 out of 100 together, and each of the three has a job.
Immortal Guardian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Divine Arrow is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — For Heaven applies Disarm on a 25% roll, and sits in the middle, where the support reaches both the front and the back. Jade Eagle adds a second source of control, so the lock rarely has an off round: Rapid Throw applies Silence on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Divine Arrow’s For Heaven applies Disarm and takes a squad out of the fight, so Jade Eagle swings into a line that cannot answer; Jade Eagle shuts off enemy recovery, so what Jade Eagle deals stays dealt. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →
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B Sky Breaker · Rough Rider · Jade Eagle Starter 47.94/100 out of 100Sky Breaker (S03), Rough Rider (S00) and Jade Eagle (S04) score 47.94 out of 100 together, and each of the three has a job.
Sky Breaker is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul of the Mountain applies Disarm, and takes the front as the sturdiest of the three. Rough Rider is the flex piece -- modest alone, but covering what the other two leave open: Guerilla Warfae puts 634% into one enemy squad on a 55% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jade Eagle adds a second source of control, so the lock rarely has an off round: Rapid Throw applies Silence on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Sky Breaker’s Soul of the Mountain applies Disarm and takes a squad out of the fight, so Jade Eagle swings into a line that cannot answer; Jade Eagle shuts off enemy recovery, so what Jade Eagle deals stays dealt. What you give up: no hero here feeds another one's trigger; Rough Rider (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
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B Sky Breaker · North's Rage · Jade Eagle Starter 47.77/100 out of 100Sky Breaker (S03), North's Rage (S00) and Jade Eagle (S04) score 47.77 out of 100 together, and each of the three has a job.
Sky Breaker is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul of the Mountain applies Disarm, and takes the front as the sturdiest of the three. North's Rage adds a second source of control, so the lock rarely has an off round: For the North! applies Suppress on a 30% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jade Eagle adds a second source of control, so the lock rarely has an off round: Rapid Throw applies Silence on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Sky Breaker’s Soul of the Mountain applies Disarm and takes a squad out of the fight, so Jade Eagle swings into a line that cannot answer; Jade Eagle shuts off enemy recovery, so what Jade Eagle deals stays dealt. What you give up: no hero here feeds another one's trigger; North's Rage (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
Best Mixed combos with Jade Eagle
Jade Eagle appears in 3 ranked Mixed combos.
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B War Lord · William Wallace · Jade Eagle Starter 65.03/100 out of 100War Lord (cavalry · S03), William Wallace (archer · S00) and Jade Eagle (archer · S04) score 65.03 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. William Wallace brings a second damage line worth 26% of the expected output, so no single silence stops the plan: Eye of the Storm puts 667% into one enemy squad on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Jade Eagle is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rapid Throw applies Silence on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces prep-skips, the exact trigger William Wallace and Jade Eagle both wait on; War Lord’s War God Descends produces trigger-rate boosts, the exact trigger William Wallace and Jade Eagle both wait on; Jade Eagle shuts off enemy recovery, so what Jade Eagle deals stays dealt. What you give up: William Wallace (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 16% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →
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B Soaring Hawk · Sky Breaker · Jade Eagle Starter 53.46/100 out of 100Soaring Hawk (footmen · S04), Sky Breaker (archer · S03) and Jade Eagle (archer · S04) score 53.46 out of 100 together, and each of the three has a job.
Soaring Hawk is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Sky Breaker is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Soul of the Mountain applies Disarm, and sits in the middle, where the support reaches both the front and the back. Jade Eagle adds a second source of control, so the lock rarely has an off round: Rapid Throw applies Silence on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Sky Breaker’s Soul of the Mountain applies Disarm and takes a squad out of the fight, so Jade Eagle swings into a line that cannot answer; Jade Eagle shuts off enemy recovery, so what Jade Eagle deals stays dealt. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
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B Peace Bringer · Kublai · Jade Eagle Starter 51.45/100 out of 100Peace Bringer (footmen · S02), Kublai (archer · S00) and Jade Eagle (archer · S04) score 51.45 out of 100 together, and each of the three has a job.
Peace Bringer is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 74% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Kublai is the flex piece -- modest alone, but covering what the other two leave open: Sentencing puts 357.5% into one enemy squad on a 55% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Jade Eagle is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Rapid Throw applies Silence on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Jade Eagle shuts off enemy recovery, so what Jade Eagle deals stays dealt. What you give up: no hero here feeds another one's trigger; Kublai (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →
Jade Eagle — skills
All 8 recorded skills for Jade Eagle, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Rapid Throw
40% chance to launch 2 attacks , each dealing 142% Damage to 2 random enemy squads within the valid range, with a 25% chance to Silence the targets for 1 round(s).
3 Archer Defensive Formation II
Archers in the hero's squad have 50% more Resistance.
4 Sacred Forest Guardian
Archers in hero's squad have 60% increased might, 20% increased damage dealt, 20% increased damage taken.
5 Heart Seeking Strike
1 turn prep. 50% chance to deal 310% damage to all enemy squads, making enemy Footmen cannot recover units, enemy Cavalry Combat Skill Damage -50%, enemy Archers are Disarmed, lasting 1 turns.
6 Archer Awakened
Archer in Hero's squad has +15% Might and Resistance, and +15% Damage. 250% bonus to the skill "Dictator".
7 Defensive Order - Archer
Archers in the hero's squad gain +40% Resistance.
8 Jade Eagle
In round 2 and 4, 100% chance to deal 863% damage to 3 random enemy squad(s) within the valid range; if the target is Disarmed or Suppressed, it'll take 40% more Damage, lasting 2 round(s).
Which Jade Eagle combos can YOU play?
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