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North's Rage · Yukimura Sanada · Heaven's Justice

Cavalry #357
North's Rage Rise of Castles heroNorth's Rage
Yukimura Sanada Rise of Castles heroYukimura Sanada
Heaven's Justice Rise of Castles heroHeaven's Justice

Heaven's Justice — what the skills grant

Totalled from Heaven's Justice's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Resistance
+40% hero's squad
-30% enemy squads
Might
+50% hero's squad
+30% hero's legion

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +450%, skill 5 — +200%, skill 8 — +506%.

About Heaven's Justice

Heaven's Justice is a Cavalry / Archer / Footmen hero in Rise of Castles. On ROCMeta, Heaven's Justice appears in 1 ranked combo in Cavalry lineups. Heaven's Justice's highest-ranked appearance is North's Rage · Yukimura Sanada · Heaven's Justice, which currently sits at Cavalry #357.

Across Heaven's Justice's skills, the hero's own squad gains +40% Resistance and +50% Might. The wider legion gains +30% Might.

Heaven's Justice's strongest recorded skill hits for 506% damage.

Heaven's Justice is most often ranked alongside North's Rage and Yukimura Sanada — the heroes that share the most ranked combos with Heaven's Justice. The full list of partners is further down the page.

Why Heaven's Justice ranks where it does

Heaven's Justice is built around burst damage — stronger there than 84% of the roster.

Pairs best with Al-Hawra, Cyrus and El Cid. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Heaven's Justice's Earth's Punishment feeds on them. Heaven's Justice supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Adds little alongside Achilles, Arslan and Jade Rakshasa. both are carrys — the second adds little the first does not

Read from Heaven's Justice's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Heaven's Justice

Counted from the published lists: the partners who appear beside Heaven's Justice in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Heaven's Justice is listed with, but whose kit the skill text says Heaven's Justice actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Al-Hawra portrait

Al-Hawra

Not yet listed

Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Heaven's Justice's Earth's Punishment feeds on them. Heaven's Justice supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Cyrus portrait

Cyrus

Not yet listed

Cyrus's Tolerance supplies the trigger-rate boosts; Heaven's Justice's Earth's Punishment feeds on them. Heaven's Justice supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. No lineup around this pair clears the era and composition gates.

Roland portrait

Roland

Not yet listed

Heaven's Justice supplies the combat-skill casts; Roland's Paladins feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Heaven's Justice's Earth's Punishment feeds on them. No lineup around this pair clears the era and composition gates.

War Lord portrait

War Lord

Not yet listed

War Lord's War God Descends supplies the trigger-rate boosts; Heaven's Justice's Earth's Punishment feeds on them. Their strongest lineup together (Rozen Blade completing it) scores 74.80 — list-worthy, but the selection spent those seats on more varied lineups.

Warden portrait

Warden

Not yet listed

Warden's Aspect of the Eagle supplies the trigger-rate boosts; Heaven's Justice's Earth's Punishment feeds on them. Their strongest lineup together (Poison Master completing it) scores 78.81, below the last ranked seat in its tier (79.26).

El Cid portrait

El Cid

Not yet listed

El Cid's Song of El Cid supplies the trigger-rate boosts; Heaven's Justice's Earth's Punishment feeds on them. Their strongest lineup together (Rozen Blade completing it) scores 78.23, below the last ranked seat in its tier (78.97).

Best Cavalry combos with Heaven's Justice

Heaven's Justice appears in 1 ranked Cavalry combo.

  1. 35 North's Rage, front rowYukimura Sanada, middle rowHeaven's Justice, back row North's Rage · Yukimura Sanada · Heaven's Justice developer pick Starter Beats 0 of 8 reference lineups 45.27/100 out of 100
    North's Rage (S00), Yukimura Sanada (S00) and Heaven's Justice (S00) score 45.27 out of 100 together, and each of the three has a job.

    North's Rage is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — For the North! applies Suppress on a 30% roll, and takes the front because those range-2 skills only connect from there. Yukimura Sanada adds a second source of control, so the lock rarely has an off round: Scarlet Armor applies Silence on a 25% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Heaven's Justice is the flex piece -- modest alone, but covering what the other two leave open: Mortal Coil puts 506% into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because North's Rage’s For the North! applies Suppress and takes a squad out of the fight, so Heaven's Justice swings into a line that cannot answer. What you give up: no hero here feeds another one's trigger; North's Rage holds the front, but nothing here heals. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

See the full Cavalry rankings →

Heaven's Justice — skills

All 8 recorded skills for Heaven's Justice, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Heaven's Justice

Combat Skill · 1 random enemy squad within effective range · Range 5 · Any

45% Chance to deal 450% damage to single enemy target.

3

Legion Defensive Formation IV

Leadership Skill · Hero's Squad

Hero's squad has +30% Resistance.

4

Legion Offensive Formation IV

Leadership Skill · Hero's Squad

Hero's squad has +30% Might.

5

Earth's Punishment

Combat Skill · 3 random enemy squads within effective range · Range 5 · Any

1 turns prep, 35% chance to deal 200% damage to 3 enemy squads within range, causing Pierced Armor effect, lowering 30% resistance for 2 turns.

6

Attach Awaken

Leadership Skill · Hero's Squad

Hero's squad has +20% Might, +10% Resistance, and 250% bonus to the skill "Dictator".

7

Offense

Leadership Skill · Hero's Legion

Hero's formation has +30% Might.

8

Mortal Coil

Combat Skill · 2 random enemy squads within effective range · Range 5 · Any

55% chance to deal 506% damage to 2 enemy targets on turn 3, 5, and 8.

Which Heaven's Justice lineups can you field?

Select the heroes you own and the generator returns every ranked Heaven's Justice lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

Open the Combo Generator