Darius — what the skills grant
Totalled from Darius's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +189%, skill 2 — +332%, skill 8 — +321%.
About Darius
Darius is an Archer hero in Rise of Castles. On ROCMeta, Darius appears in 7 ranked combos spanning Archer and Mixed lineups. Darius's highest-ranked appearance is Darius · Poison Master · Belisarius, which currently sits at Archer #271.
Across Darius's skills, the hero's own squad gains +65% Resistance, +65% Might, and +15% HP. The wider legion gains +40% Might.
Darius's strongest recorded skill hits for 332% damage.
Darius is most often ranked alongside Warden, Poison Master, and Belisarius — the heroes that share the most ranked combos with Darius. The full list of partners is further down the page.
Why Darius ranks where it does
Darius is built around burst damage — stronger there than 72% of the roster.
Pairs best with Al-Hawra, Alexander and Belisarius. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Darius's Disdain feeds on them. Darius supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.
Adds little alongside Alfred, Arslan and Attila. both are carrys — the second adds little the first does not
Read from Darius's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with Darius
Counted from the published lists: the partners who appear beside Darius in the most ranked lineups.
Proven synergies
A different question from the grid above: not who Darius is listed with, but whose kit the skill text says Darius actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Poison Master
3 shared lineupsDarius supplies the combat-skill casts; Poison Master's Spreading Poison feeds on them. Poison Master's Spreading Poison supplies the poison and bleed states; Darius's King of all Kings feeds on them.
Belisarius
1 shared lineupBelisarius's Ripping Apart supplies the poison and bleed states; Darius's King of all Kings feeds on them. Darius's Disdain supplies the poison and bleed states; Belisarius's Hunting Down feeds on them.
Genghis Khan
Not yet listedDarius supplies the combat-skill casts; Genghis Khan's Fortune's Favor feeds on them. Genghis Khan's Hunting Wolf supplies the poison and bleed states; Darius's King of all Kings feeds on them. Their strongest lineup together (Poison Master completing it) scores 75.39, below the last ranked seat in its tier (78.57).
Al-Hawra
Not yet listedAl-Hawra's Desert Phantom supplies the trigger-rate boosts; Darius's Disdain feeds on them. Darius supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.
Cyrus
Not yet listedCyrus's Tolerance supplies the trigger-rate boosts; Darius's Disdain feeds on them. Darius supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. No lineup around this pair clears the era and composition gates.
Roland
Not yet listedDarius supplies the combat-skill casts; Roland's Paladins feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Darius's Disdain feeds on them. No lineup around this pair clears the era and composition gates.
Best Archer combos with Darius
Darius appears in 6 ranked Archer combos.
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B Darius · Poison Master · Belisarius developer pick Mid progression Beats 0 of 8 reference lineups 72.85/100 out of 100 Darius (X13), Poison Master (X10) and Belisarius (X12) score 72.85 out of 100 together, and each of the three has a job.
Darius is the win condition, bringing 57% of the lineup's expected damage: Disdain puts 332% into 2 enemy squads on a 40% roll, and takes the front as the sturdiest of the three. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Belisarius brings a second damage line worth 43% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Darius’s Disdain produces dot, the exact trigger Belisarius’s Hunting Down waits on; Poison Master’s Spreading Poison produces dot, the exact trigger Darius’s King of all Kings waits on; Darius produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on. What you give up: Darius holds the front, but nothing here heals; raw damage reaches only about 17% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
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B Warden · Inquisitor · Darius Mid progression Beats 0 of 8 reference lineups 81.69/100 out of 100 Warden (X06), Inquisitor (S02) and Darius (X13) score 81.69 out of 100 together, and each of the three has a job.
Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Inquisitor is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Judgement of Justice applies Disarm on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Darius is the win condition, bringing 63% of the lineup's expected damage: Disdain puts 332% into 2 enemy squads on a 40% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Darius’s Disdain and Inquisitor’s Judgement of Justice both wait on; Inquisitor’s Judgement of Justice applies Disarm and takes a squad out of the fight, so Darius swings into a line that cannot answer; Warden raises Darius’s output directly rather than adding a number of its own. What you give up: Inquisitor (S02) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 15% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
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B Warden · Witch Hunter · Darius Mid progression Beats 0 of 8 reference lineups 80.53/100 out of 100 Warden (X06), Witch Hunter (S02) and Darius (X13) score 80.53 out of 100 together, and each of the three has a job.
Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Witch Hunter is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Terrifying Presence applies Silence on a 90% roll, and sits in the middle, where the support reaches both the front and the back. Darius is the win condition, bringing 61% of the lineup's expected damage: Disdain puts 332% into 2 enemy squads on a 40% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Darius’s Disdain and Witch Hunter’s Purifying Flame both wait on; Witch Hunter’s Terrifying Presence applies Silence and takes a squad out of the fight, so Darius swings into a line that cannot answer; Warden raises Darius’s output directly rather than adding a number of its own. What you give up: Witch Hunter (S02) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 16% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
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B Warden · Poison Master · Darius Mid progression Beats 0 of 8 reference lineups 83.30/100 out of 100 Warden (X06), Poison Master (X10) and Darius (X13) score 83.30 out of 100 together, and each of the three has a job.
Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Darius is the win condition, bringing 85% of the lineup's expected damage: Disdain puts 332% into 2 enemy squads on a 40% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Poison Master’s Spreading Poison produces dot, the exact trigger Darius’s King of all Kings waits on; Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Darius’s Disdain and Poison Master’s Deadly Virus both wait on; Darius produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.
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B Warden · Edward the Confessor · Darius Mid progression Beats 0 of 8 reference lineups 81.96/100 out of 100 Warden (X06), Edward the Confessor (S01) and Darius (X13) score 81.96 out of 100 together, and each of the three has a job.
Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Edward the Confessor is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 118% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Darius is the win condition, bringing 76% of the lineup's expected damage: Disdain puts 332% into 2 enemy squads on a 40% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Darius’s Disdain and Edward the Confessor’s King's Crossbow both wait on; Edward the Confessor’s King's Crossbow applies Suppress and takes a squad out of the fight, so Darius swings into a line that cannot answer; Warden raises Darius’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Warden (X06). Budget note: every hero in this lineup can be completed without spending.
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B Warden · Darius · Leonidas Mid progression Beats 0 of 8 reference lineups 81.69/100 out of 100 Warden (X06), Darius (X13) and Leonidas (S00) score 81.69 out of 100 together, and each of the three has a job.
Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Darius is the win condition, bringing 72% of the lineup's expected damage: Disdain puts 332% into 2 enemy squads on a 40% roll, and sits in the middle, where the support reaches both the front and the back. Leonidas is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sharp Spear applies Silence on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Darius’s Disdain and Leonidas’s Sharp Spear both wait on; Warden’s Aspect of the Tiger produces extra basic attacks, the exact trigger Leonidas waits on; Leonidas’s Sharp Spear applies Silence and takes a squad out of the fight, so Darius swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Warden (X06); raw damage reaches only about 13% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
Best Mixed combos with Darius
Darius appears in 1 ranked Mixed combo.
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B Ashoka · Darius · Poison Master Mid progression Beats 0 of 8 reference lineups 80.26/100 out of 100 Ashoka (footmen · X14), Darius (archer · X13) and Poison Master (archer · X10) score 80.26 out of 100 together, and each of the three has a job.
Ashoka is the win condition, bringing 67% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Darius brings a second damage line worth 33% of the expected output, so no single silence stops the plan: Disdain puts 332% into 2 enemy squads on a 40% roll, and sits in the middle, where the support reaches both the front and the back. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Poison Master’s Spreading Poison produces dot, the exact trigger Darius’s King of all Kings waits on; Ashoka produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Darius produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Poison Master (X10). Budget note: every hero in this lineup can be completed without spending.
Darius — skills
All 8 recorded skills for Darius, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Disdain
Darius I keeps releasing his power. 40% chance to deal 189% damage to 2 random enemy squad(s) within the valid range and apply the status, "Panicked", to the target(s) for 1 round(s), making the target(s) take 332% damage before taking actions each round.
3 Archer Defensive Formation II
Archers in the hero's squad have 50% more Resistance.
4 Archer Offensive Formation II
Archers in the hero's squad have 50% more Might.
5 King of all Kings
When an enemy squad is at Poisoned/Bleeding/Panicked status, Darius I and other friendly squads will gain a 50% Life Steal (Skill) effect based on the skill damage dealt to them.
6 Archer Awakened
Archers in the hero's squad gain +15% Might and Resistance, HP +15%, 250% bonus to the skill "Dictator".
7 Discipline - Archer
Archer's Might in the hero's legion is increased by 40%.
8 Great King
45% chance to deal 321% damage to 2 random enemy squad(s) within the valid range; meanwhile, Darius I gains 50% additional "Life Steal (Skill)" effect against the enemy squads subjected to Poisoned/Bleeding/Panicked status, lasting 2 round(s).
Which Darius lineups can you field?
Select the heroes you own and the generator returns every ranked Darius lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


