Ashen Verdict — what the skills grant
Totalled from Ashen Verdict's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +400%.
About Ashen Verdict
Ashen Verdict is an Archer hero in Rise of Castles. On ROCMeta, Ashen Verdict appears in 6 ranked combos in Archer lineups. Ashen Verdict's highest-ranked appearance is Warden · Eselfred · Ashen Verdict, which currently sits at Archer #266.
Across Ashen Verdict's skills, the hero's own squad gains +65% Resistance, +65% Might, and +15% Damage. The wider legion gains +40% Might.
Ashen Verdict's strongest recorded skill hits for 400% damage.
Ashen Verdict is most often ranked alongside Warden, Spectral Reaper, and Eselfred — the heroes that share the most ranked combos with Ashen Verdict. The full list of partners is further down the page.
Why Ashen Verdict ranks where it does
Ashen Verdict has no single standout axis; the value is in filling gaps rather than leading a lineup.
Pairs best with Al-Hawra, Cyrus and Defender. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Ashen Verdict's Righteous Fervor feeds on them. Ashen Verdict supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.
Read from Ashen Verdict's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with Ashen Verdict
Counted from the published lists: the partners who appear beside Ashen Verdict in the most ranked lineups.
Proven synergies
A different question from the grid above: not who Ashen Verdict is listed with, but whose kit the skill text says Ashen Verdict actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Warden
4 shared lineupsWarden's Aspect of the Eagle supplies the trigger-rate boosts; Ashen Verdict's Righteous Fervor feeds on them. Warden's Aspect of the Tiger supplies the extra basic attacks; Ashen Verdict feeds on them.
Al-Hawra
Not yet listedAl-Hawra's Desert Phantom supplies the trigger-rate boosts; Ashen Verdict's Righteous Fervor feeds on them. Ashen Verdict supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.
Cyrus
Not yet listedAshen Verdict supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. Cyrus's Tolerance supplies the trigger-rate boosts; Ashen Verdict's Righteous Fervor feeds on them. No lineup around this pair clears the era and composition gates.
Roland
Not yet listedAshen Verdict supplies the combat-skill casts; Roland's Paladins feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Ashen Verdict's Righteous Fervor feeds on them. No lineup around this pair clears the era and composition gates.
Ramses II
1 shared lineupRamses II's Peace of Silver Plate supplies the extra basic attacks; Ashen Verdict feeds on them.
Poison Master
1 shared lineupAshen Verdict supplies the combat-skill casts; Poison Master's Spreading Poison feeds on them.
Best Archer combos with Ashen Verdict
Ashen Verdict appears in 6 ranked Archer combos.
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B Warden · Eselfred · Ashen Verdict Mid progression Beats 0 of 8 reference lineups 81.98/100 out of 100 Warden (X06), Eselfred (X14) and Ashen Verdict (X05) score 81.98 out of 100 together, and each of the three has a job.
Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Eselfred is the win condition, bringing 69% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and sits in the middle, where the support reaches both the front and the back. Ashen Verdict is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Righteous Fervor applies Disarm on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Ashen Verdict’s Righteous Fervor and Eselfred’s Thunder and Heavy Arrows both wait on; Warden’s Aspect of the Tiger produces extra basic attacks, the exact trigger Ashen Verdict waits on; Ashen Verdict’s Righteous Fervor applies Disarm and takes a squad out of the fight, so Eselfred swings into a line that cannot answer. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; a mid-era lineup anchored by Warden (X06). Budget note: every hero in this lineup can be completed without spending.
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B Eidolon · Ashen Verdict · Spectral Reaper developer pick Mid progression Beats 0 of 8 reference lineups 56.94/100 out of 100 Eidolon (X07), Ashen Verdict (X05) and Spectral Reaper (X03) score 56.94 out of 100 together, and each of the three has a job.
Eidolon is the multiplier, raising what the other two put out rather than adding a number of its own: carries 140% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ashen Verdict is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Righteous Fervor applies Disarm on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 42% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashen Verdict’s Righteous Fervor applies Disarm and takes a squad out of the fight, so Spectral Reaper swings into a line that cannot answer; Spectral Reaper shuts off enemy recovery, so what Spectral Reaper deals stays dealt; Eidolon raises Spectral Reaper’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; no one hero clearly carries, so the damage is easier to interrupt. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
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B Ramses II · Ashen Verdict · Spectral Reaper developer pick Mid progression Beats 0 of 8 reference lineups 72.28/100 out of 100 Ramses II (SP · paid), Ashen Verdict (X05) and Spectral Reaper (X03) score 72.28 out of 100 together, and each of the three has a job.
Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Ashen Verdict is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Righteous Fervor applies Disarm on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 54% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ramses II’s Peace of Silver Plate produces extra basic attacks, the exact trigger Ashen Verdict and Spectral Reaper both wait on; Ashen Verdict’s Righteous Fervor applies Disarm and takes a squad out of the fight, so Spectral Reaper swings into a line that cannot answer; Spectral Reaper shuts off enemy recovery, so what Spectral Reaper deals stays dealt. What you give up: Spectral Reaper (X03) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 12% of the hardest-hitting trio in the roster. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
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B Warden · Ashen Verdict · Lilith Mid progression Beats 0 of 8 reference lineups 80.18/100 out of 100 Warden (X06), Ashen Verdict (X05) and Lilith (X09) score 80.18 out of 100 together, and each of the three has a job.
Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Ashen Verdict is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Righteous Fervor applies Disarm on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Lilith adds a second source of control, so the lock rarely has an off round: Infatuated Shadow applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Ashen Verdict’s Righteous Fervor and Lilith’s Poison Needle both wait on; Ashen Verdict produces control effects, the exact trigger Lilith’s Pandora's Box waits on; Ashen Verdict’s Righteous Fervor applies Disarm and takes a squad out of the fight, so Lilith swings into a line that cannot answer. What you give up: a mid-era lineup anchored by Warden (X06); raw damage reaches only about 18% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
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B Warden · Edward the Confessor · Ashen Verdict Mid progression Beats 0 of 8 reference lineups 80.19/100 out of 100 Warden (X06), Edward the Confessor (S01) and Ashen Verdict (X05) score 80.19 out of 100 together, and each of the three has a job.
Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Edward the Confessor is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 118% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Ashen Verdict is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Righteous Fervor applies Disarm on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Ashen Verdict’s Righteous Fervor and Edward the Confessor’s King's Crossbow both wait on; Warden’s Aspect of the Tiger produces extra basic attacks, the exact trigger Ashen Verdict waits on; Edward the Confessor’s King's Crossbow applies Suppress and takes a squad out of the fight, so Ashen Verdict swings into a line that cannot answer. What you give up: raw damage reaches only about 8% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Warden (X06). Budget note: every hero in this lineup can be completed without spending.
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B Warden · Poison Master · Ashen Verdict Mid progression Beats 0 of 8 reference lineups 80.51/100 out of 100 Warden (X06), Poison Master (X10) and Ashen Verdict (X05) score 80.51 out of 100 together, and each of the three has a job.
Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Ashen Verdict adds a second source of control, so the lock rarely has an off round: Righteous Fervor applies Disarm on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Ashen Verdict’s Righteous Fervor and Poison Master’s Deadly Virus both wait on; Warden’s Aspect of the Tiger produces extra basic attacks, the exact trigger Ashen Verdict waits on; Ashen Verdict produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
Ashen Verdict — skills
All 8 recorded skills for Ashen Verdict, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Mark of Judgement
The Ashen Verdict gains 1 mark of pursuit for each normal attack performed by your squads. When Marks accumulate to 7, all enemy squads will be dealt as additional 400% in damage and remove all existing marks.
3 Archer Defensive Formation II
Archers in the hero's squad have 50% more Resistance.
4 Archer Offensive Formation II
Archers in the hero's squad have 50% more Might.
5 Righteous Fervor
35% chance for the hero's squad to have 1 additional normal attack(s) each turn, lasting for 2 turns. Immune to Disarmed for the duration of the status.
6 Archer Awakened
Archer in Hero's squad has +15% Might and Resistance, and +15% Damage. 250% bonus to the skill "Dictator".
7 Discipline - Archer
Archer's Might in the hero's legion is increased by 40%.
8 Wrath of the Divine
Hero's squad has a 35% chance to apply the following conditions to a random enemy squad after every 2 normal attacks: Disarmed, Silenced, Confused, Interrupted, or Troop Recovery Blocked. Probability is determined independently for each effect. All effects last 1 turn.
Which Ashen Verdict lineups can you field?
Select the heroes you own and the generator returns every ranked Ashen Verdict lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


