Al Faith — what the skills grant
Totalled from Al Faith's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
About Al Faith
Al Faith is an Archer hero in Rise of Castles. On ROCMeta, Al Faith appears in 10 ranked combos in Archer lineups. Al Faith's highest-ranked appearance is Ramses II · Charles the Great · Al Faith, which currently sits at Archer #310.
Across Al Faith's skills, the hero's own squad gains +75% Damage, +65% Resistance, +65% Might, +50% Fatal Blow Rate, and +60% Fatal Blow Damage. The wider legion gains +70% Might.
Al Faith is most often ranked alongside Isabella I, Charles the Great, and Leonidas — the heroes that share the most ranked combos with Al Faith. The full list of partners is further down the page.
Why Al Faith ranks where it does
Al Faith has no single standout axis; the value is in filling gaps rather than leading a lineup.
Read from Al Faith's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with Al Faith
Counted from the published lists: the partners who appear beside Al Faith in the most ranked lineups.
Proven synergies
A different question from the grid above: not who Al Faith is listed with, but whose kit the skill text says Al Faith actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Genghis Khan
Not yet listedAl Faith supplies the combat-skill casts; Genghis Khan's Fortune's Favor feeds on them. Their strongest lineup together (Fortuneteller completing it) scores 70.93, below the last ranked seat in its tier (78.57).
Poison Master
Not yet listedAl Faith supplies the combat-skill casts; Poison Master's Spreading Poison feeds on them. Their strongest lineup together (Warden completing it) scores 74.70, below the last ranked seat in its tier (79.26).
Ashoka
Not yet listedAl Faith supplies the combat-skill casts; Ashoka's Bloodthirsty Ashoka feeds on them. Their strongest lineup together (Clovis I completing it) scores 75.72, below the last ranked seat in its tier (78.57).
Fortuneteller
Not yet listedAl Faith supplies the combat-skill casts; Fortuneteller's Soul Sacrifice feeds on them. Their strongest lineup together (Ashoka completing it) scores 75.29, below the last ranked seat in its tier (78.57).
Roku Boshuten
Not yet listedAl Faith supplies the combat-skill casts; Roku Boshuten's Gokuraku Jodo feeds on them. Their strongest lineup together (Ashoka completing it) scores 71.96, below the last ranked seat in its tier (78.57).
Clovis I
Not yet listedAl Faith supplies the combat-skill casts; Clovis I's Frankish Spear feeds on them. Their strongest lineup together (Ashoka completing it) scores 75.72, below the last ranked seat in its tier (78.57).
Best Archer combos with Al Faith
Al Faith appears in 10 ranked Archer combos.
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B Ramses II · Charles the Great · Al Faith developer pick Mid progression Beats 0 of 8 reference lineups 65.60/100 out of 100 Ramses II (SP · paid), Charles the Great (S01) and Al Faith (S01) score 65.60 out of 100 together, and each of the three has a job.
Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Charles the Great is the multiplier, raising what the other two put out rather than adding a number of its own: carries 85% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Al Faith is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 35% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Ramses II raises Charles the Great’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 4% of the hardest-hitting trio in the roster. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
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B Leonidas · Al Faith · Charles the Great Starter Beats 0 of 8 reference lineups 67.22/100 out of 100 Leonidas (S00), Al Faith (S01) and Charles the Great (S01) score 67.22 out of 100 together, and each of the three has a job.
Leonidas is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sharp Spear applies Silence on a 40% roll, and takes the front, able to both absorb the opening rounds and heal through them. Al Faith is the multiplier, raising what the other two put out rather than adding a number of its own: carries 35% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Charles the Great is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 85% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Leonidas’s Sharp Spear applies Silence and takes a squad out of the fight, so Charles the Great swings into a line that cannot answer; Al Faith raises Charles the Great’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
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B Leonidas · Al Faith · Sky Breaker Starter Beats 0 of 8 reference lineups 66.90/100 out of 100 Leonidas (S00), Al Faith (S01) and Sky Breaker (S03) score 66.90 out of 100 together, and each of the three has a job.
Leonidas is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sharp Spear applies Silence on a 40% roll, and takes the front, able to both absorb the opening rounds and heal through them. Al Faith is the multiplier, raising what the other two put out rather than adding a number of its own: carries 35% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Sky Breaker adds a second source of control, so the lock rarely has an off round: Soul of the Mountain applies Disarm, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Leonidas’s Sharp Spear applies Silence and takes a squad out of the fight, so Sky Breaker swings into a line that cannot answer; Al Faith raises Sky Breaker’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
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B Edward the Confessor · Charles the Great · Al Faith developer pick Starter Beats 0 of 8 reference lineups 59.63/100 out of 100 Edward the Confessor (S01), Charles the Great (S01) and Al Faith (S01) score 59.63 out of 100 together, and each of the three has a job.
Edward the Confessor is the multiplier, raising what the other two put out rather than adding a number of its own: carries 118% of damage amplification across its kit, and takes the front as the sturdiest of the three. Charles the Great is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 85% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Al Faith is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 35% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Edward the Confessor’s King's Crossbow applies Suppress and takes a squad out of the fight, so Charles the Great swings into a line that cannot answer; Edward the Confessor raises Charles the Great’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Edward the Confessor holds the front, but nothing here heals. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
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B Inquisitor · Al Faith · Isabella I Starter Beats 0 of 8 reference lineups 72.12/100 out of 100 Inquisitor (S02), Al Faith (S01) and Isabella I (S01) score 72.12 out of 100 together, and each of the three has a job.
Inquisitor is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Judgement of Justice applies Disarm on a 35% roll, and takes the front as the sturdiest of the three. Al Faith is the multiplier, raising what the other two put out rather than adding a number of its own: carries 35% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Inquisitor’s Atonement produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Isabella I’s Queen of the Storm produces burns, the exact trigger Inquisitor’s Atonement waits on; Inquisitor’s Judgement of Justice applies Disarm and takes a squad out of the fight, so Isabella I swings into a line that cannot answer. What you give up: Inquisitor (S02) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 8% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
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B Isabella I · Al Faith · Edward the Confessor Starter Beats 0 of 8 reference lineups 68.66/100 out of 100 Isabella I (S01), Al Faith (S01) and Edward the Confessor (S01) score 68.66 out of 100 together, and each of the three has a job.
Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Al Faith is the multiplier, raising what the other two put out rather than adding a number of its own: carries 35% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Edward the Confessor is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 118% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Edward the Confessor’s King's Crossbow applies Suppress and takes a squad out of the fight, so Isabella I swings into a line that cannot answer; Al Faith raises Isabella I’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
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B Isabella I · Al Faith · Witch Hunter Starter Beats 0 of 8 reference lineups 67.02/100 out of 100 Isabella I (S01), Al Faith (S01) and Witch Hunter (S02) score 67.02 out of 100 together, and each of the three has a job.
Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Al Faith is the multiplier, raising what the other two put out rather than adding a number of its own: carries 35% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Witch Hunter is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Terrifying Presence applies Silence on a 90% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Witch Hunter’s Purifying Flame produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Witch Hunter’s Terrifying Presence applies Silence and takes a squad out of the fight, so Isabella I swings into a line that cannot answer; Al Faith raises Isabella I’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; Witch Hunter (S02) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.
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B Isabella I · Al Faith · Leonidas Starter Beats 0 of 8 reference lineups 68.96/100 out of 100 Isabella I (S01), Al Faith (S01) and Leonidas (S00) score 68.96 out of 100 together, and each of the three has a job.
Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Al Faith is the multiplier, raising what the other two put out rather than adding a number of its own: carries 35% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Leonidas is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sharp Spear applies Silence on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Leonidas’s Sharp Spear applies Silence and takes a squad out of the fight, so Isabella I swings into a line that cannot answer; Al Faith raises Isabella I’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
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B Divine Arrow · Al Faith · Isabella I Starter Beats 0 of 8 reference lineups 67.15/100 out of 100 Divine Arrow (S04), Al Faith (S01) and Isabella I (S01) score 67.15 out of 100 together, and each of the three has a job.
Divine Arrow is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — For Heaven applies Disarm on a 25% roll, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Al Faith is the multiplier, raising what the other two put out rather than adding a number of its own: carries 35% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Divine Arrow’s For Heaven applies Disarm and takes a squad out of the fight, so Isabella I swings into a line that cannot answer; Al Faith raises Isabella I’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 6% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
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B Immortal Guardian · Al Faith · Isabella I Starter Beats 0 of 8 reference lineups 66.95/100 out of 100 Immortal Guardian (S04), Al Faith (S01) and Isabella I (S01) score 66.95 out of 100 together, and each of the three has a job.
Immortal Guardian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Al Faith is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 35% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Al Faith raises Isabella I’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 5% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.
Al Faith — skills
All 8 recorded skills for Al Faith, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Conqueror
80% chance to magnify the damage dealt in normal attacks made by Al Faith by 60% for 1 round(s).
3 Archer Defensive Formation II
Archers in the hero's squad have 50% more Resistance.
4 Archer Offensive Formation II
Archers in the hero's squad have 50% more Might.
5 Cannon Blast
Al Faith will target at 1 random enemy squad(s) in normal attacks and have a %50 chance to cast "Fatal Blow".
6 Archer Awakened
Archer in Hero's squad has +15% Might and Resistance, and +15% Damage. 250% bonus to the skill "Dictator".
7 Distance Strike
After using the skill, Hero's formation has 100% bonus marching speed, 70% bonus archer might for 20min, 15hr cooldown. When not active, 50% effect is in use during combat.
8 Sacred Code
The damage rate of the "Fatal Blow" cast by Al Faith increases by 60%, with the effect stacked 1 time(s) each round for up to 4 time(s) till the battle ends.
Which Al Faith lineups can you field?
Select the heroes you own and the generator returns every ranked Al Faith lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


