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Warden · Poison Master · Sundiata

Mixed #270
Warden Rise of Castles heroWarden
Poison Master Rise of Castles heroPoison Master
Sundiata Rise of Castles heroSundiata

Poison Master — what the skills grant

Totalled from Poison Master's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Poison
+280% enemy squads
Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
Damage
-10% enemy squads
Healing
-35% enemy squads
HP
+15% hero's squad

About Poison Master

Poison Master is an Archer hero in Rise of Castles. On ROCMeta, Poison Master appears in 19 ranked combos spanning Archer and Mixed lineups. Poison Master's highest-ranked appearance is Warden · Poison Master · Sundiata, which currently sits at Mixed #270.

Across Poison Master's skills, the hero's own squad gains +65% Resistance, +65% Might, and +15% HP. The wider legion gains +40% Might.

Poison Master is most often ranked alongside Warden, Belisarius, and Ashoka — the heroes that share the most ranked combos with Poison Master. The full list of partners is further down the page.

Why Poison Master ranks where it does

Poison Master is built around enemy debuffs — stronger there than 98% of the roster.

Pairs best with Al-Hawra, Alberich and Ashoka. Al-Hawra supplies the combat-skill casts; Poison Master's Spreading Poison feeds on them. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Poison Master's Deadly Virus feeds on them. Poison Master supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Read from Poison Master's eight skills and compared against every other published hero — not an editorial opinion.

Most often ranked with Poison Master

Counted from the published lists: the partners who appear beside Poison Master in the most ranked lineups.

Proven synergies

A different question from the grid above: not who Poison Master is listed with, but whose kit the skill text says Poison Master actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.

Al-Hawra portrait

Al-Hawra

Not yet listed

Al-Hawra supplies the combat-skill casts; Poison Master's Spreading Poison feeds on them. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Poison Master's Deadly Virus feeds on them. Poison Master supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.

Cyrus portrait

Cyrus

Not yet listed

Cyrus supplies the combat-skill casts; Poison Master's Spreading Poison feeds on them. Cyrus's Tolerance supplies the trigger-rate boosts; Poison Master's Deadly Virus feeds on them. Poison Master supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. No lineup around this pair clears the era and composition gates.

Roland portrait

Roland

Not yet listed

Poison Master supplies the combat-skill casts; Roland's Paladins feeds on them. Roland supplies the combat-skill casts; Poison Master's Spreading Poison feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Poison Master's Deadly Virus feeds on them. No lineup around this pair clears the era and composition gates.

Belisarius portrait

Belisarius

4 shared lineups

Belisarius supplies the combat-skill casts; Poison Master's Spreading Poison feeds on them. Poison Master's Spreading Poison supplies the poison and bleed states; Belisarius's Hunting Down feeds on them.

Ashoka portrait

Ashoka

4 shared lineups

Ashoka supplies the combat-skill casts; Poison Master's Spreading Poison feeds on them. Poison Master supplies the combat-skill casts; Ashoka's Bloodthirsty Ashoka feeds on them.

Darius portrait

Darius

3 shared lineups

Darius supplies the combat-skill casts; Poison Master's Spreading Poison feeds on them. Poison Master's Spreading Poison supplies the poison and bleed states; Darius's King of all Kings feeds on them.

Best Archer combos with Poison Master

Poison Master appears in 13 ranked Archer combos.

  1. 17 Darius, front rowPoison Master, middle rowBelisarius, back row Darius · Poison Master · Belisarius developer pick Mid progression Beats 0 of 8 reference lineups 72.85/100 out of 100
    Darius (X13), Poison Master (X10) and Belisarius (X12) score 72.85 out of 100 together, and each of the three has a job.

    Darius is the win condition, bringing 57% of the lineup's expected damage: Disdain puts 332% into 2 enemy squads on a 40% roll, and takes the front as the sturdiest of the three. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Belisarius brings a second damage line worth 43% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Darius’s Disdain produces dot, the exact trigger Belisarius’s Hunting Down waits on; Poison Master’s Spreading Poison produces dot, the exact trigger Darius’s King of all Kings waits on; Darius produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on. What you give up: Darius holds the front, but nothing here heals; raw damage reaches only about 17% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.

  2. 19 Hellfire, front rowPoison Master, middle rowBelisarius, back row Hellfire · Poison Master · Belisarius Mid progression Beats 0 of 8 reference lineups 79.26/100 out of 100
    Hellfire (X09), Poison Master (X10) and Belisarius (X12) score 79.26 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Belisarius is the win condition, bringing 100% of the lineup's expected damage: Hunting Down puts 279% into all enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Poison Master’s Spreading Poison produces dot, the exact trigger Belisarius’s Hunting Down waits on; Hellfire produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Belisarius swings into a line that cannot answer. What you give up: raw damage reaches only about 7% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.

  3. 21 Warden, front rowPoison Master, middle rowEselfred, back row Warden · Poison Master · Eselfred Mid progression Beats 0 of 8 reference lineups 85.11/100 out of 100
    Warden (X06), Poison Master (X10) and Eselfred (X14) score 85.11 out of 100 together, and each of the three has a job.

    Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Eselfred is the win condition, bringing 90% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Eselfred’s Thunder and Heavy Arrows and Poison Master’s Deadly Virus both wait on; Eselfred produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Eselfred swings into a line that cannot answer. What you give up: raw damage reaches only about 17% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Poison Master (X10). Budget note: every hero in this lineup can be completed without spending.

  4. 34 Warden, front rowPoison Master, middle rowBelisarius, back row Warden · Poison Master · Belisarius Mid progression Beats 0 of 8 reference lineups 82.57/100 out of 100
    Warden (X06), Poison Master (X10) and Belisarius (X12) score 82.57 out of 100 together, and each of the three has a job.

    Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Belisarius is the win condition, bringing 81% of the lineup's expected damage: Hunting Down puts 279% into all enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Poison Master’s Spreading Poison produces dot, the exact trigger Belisarius’s Hunting Down waits on; Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Poison Master’s Deadly Virus waits on; Belisarius produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.

  5. 41 Warden, front rowPoison Master, middle rowTarantula, back row Warden · Poison Master · Tarantula Mid progression Beats 0 of 8 reference lineups 82.24/100 out of 100
    Warden (X06), Poison Master (X10) and Tarantula (X02) score 82.24 out of 100 together, and each of the three has a job.

    Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Tarantula is the win condition, bringing 84% of the lineup's expected damage: Plundering Charge puts 641% into 2 enemy squads on a 30% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Poison Master’s Deadly Virus and Tarantula’s Plundering Charge both wait on; Tarantula produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Tarantula swings into a line that cannot answer. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Poison Master (X10). Budget note: every hero in this lineup can be completed without spending.

  6. 49 Warden, front rowPoison Master, middle rowSky Breaker, back row Warden · Poison Master · Sky Breaker Mid progression Beats 0 of 8 reference lineups 80.25/100 out of 100
    Warden (X06), Poison Master (X10) and Sky Breaker (S03) score 80.25 out of 100 together, and each of the three has a job.

    Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Sky Breaker adds a second source of control, so the lock rarely has an off round: Soul of the Mountain applies Disarm, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Poison Master’s Deadly Virus and Sky Breaker’s Wrath of the Wilderness both wait on; Sky Breaker produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Sky Breaker swings into a line that cannot answer. What you give up: raw damage reaches only about 7% of the hardest-hitting trio in the roster; Sky Breaker (S03) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

  7. 50 Warden, front rowPoison Master, middle rowLilith, back row Warden · Poison Master · Lilith Mid progression Beats 0 of 8 reference lineups 83.03/100 out of 100
    Warden (X06), Poison Master (X10) and Lilith (X09) score 83.03 out of 100 together, and each of the three has a job.

    Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Lilith adds a second source of control, so the lock rarely has an off round: Infatuated Shadow applies Confuse on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Lilith’s Poison Needle and Poison Master’s Deadly Virus both wait on; Poison Master produces control effects, the exact trigger Lilith’s Pandora's Box waits on; Lilith produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.

  8. 53 Warden, front rowPoison Master, middle rowAshen Verdict, back row Warden · Poison Master · Ashen Verdict Mid progression Beats 0 of 8 reference lineups 80.51/100 out of 100
    Warden (X06), Poison Master (X10) and Ashen Verdict (X05) score 80.51 out of 100 together, and each of the three has a job.

    Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Ashen Verdict adds a second source of control, so the lock rarely has an off round: Righteous Fervor applies Disarm on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Ashen Verdict’s Righteous Fervor and Poison Master’s Deadly Virus both wait on; Warden’s Aspect of the Tiger produces extra basic attacks, the exact trigger Ashen Verdict waits on; Ashen Verdict produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on. What you give up: damage is spread across the enemy line, with no finisher to focus one squad down; raw damage reaches only about 7% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending.

  9. 54 Warden, front rowPoison Master, middle rowWitch Hunter, back row Warden · Poison Master · Witch Hunter Mid progression Beats 0 of 8 reference lineups 80.17/100 out of 100
    Warden (X06), Poison Master (X10) and Witch Hunter (S02) score 80.17 out of 100 together, and each of the three has a job.

    Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Witch Hunter adds a second source of control, so the lock rarely has an off round: Terrifying Presence applies Silence on a 90% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Poison Master’s Deadly Virus and Witch Hunter’s Purifying Flame both wait on; Witch Hunter produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Witch Hunter swings into a line that cannot answer. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; Witch Hunter (S02) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

  10. 55 Warden, front rowPoison Master, middle rowInquisitor, back row Warden · Poison Master · Inquisitor Mid progression Beats 0 of 8 reference lineups 80.27/100 out of 100
    Warden (X06), Poison Master (X10) and Inquisitor (S02) score 80.27 out of 100 together, and each of the three has a job.

    Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Inquisitor adds a second source of control, so the lock rarely has an off round: Judgement of Justice applies Disarm on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Inquisitor’s Judgement of Justice and Poison Master’s Deadly Virus both wait on; Inquisitor produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Inquisitor swings into a line that cannot answer. What you give up: raw damage reaches only about 5% of the hardest-hitting trio in the roster; Inquisitor (S02) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

  11. 57 Warden, front rowPoison Master, middle rowCharles the Great, back row Warden · Poison Master · Charles the Great Mid progression Beats 0 of 8 reference lineups 80.17/100 out of 100
    Warden (X06), Poison Master (X10) and Charles the Great (S01) score 80.17 out of 100 together, and each of the three has a job.

    Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Charles the Great is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 85% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Charles the Great’s Broken Armor and Poison Master’s Deadly Virus both wait on; Charles the Great produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Charles the Great swings into a line that cannot answer. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; Charles the Great (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.

  12. 58 Warden, front rowPoison Master, middle rowDarius, back row Warden · Poison Master · Darius Mid progression Beats 0 of 8 reference lineups 83.30/100 out of 100
    Warden (X06), Poison Master (X10) and Darius (X13) score 83.30 out of 100 together, and each of the three has a job.

    Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Darius is the win condition, bringing 85% of the lineup's expected damage: Disdain puts 332% into 2 enemy squads on a 40% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Poison Master’s Spreading Poison produces dot, the exact trigger Darius’s King of all Kings waits on; Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Darius’s Disdain and Poison Master’s Deadly Virus both wait on; Darius produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; damage is spread across the enemy line, with no finisher to focus one squad down. Budget note: every hero in this lineup can be completed without spending.

  13. 62 Isabella I, front rowPoison Master, middle rowWarden, back row Isabella I · Poison Master · Warden Mid progression Beats 0 of 8 reference lineups 81.19/100 out of 100
    Isabella I (S01), Poison Master (X10) and Warden (X06) score 81.19 out of 100 together, and each of the three has a job.

    Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Isabella I’s Queen of the Storm and Poison Master’s Deadly Virus both wait on; Isabella I produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Isabella I swings into a line that cannot answer. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Poison Master (X10). Budget note: every hero in this lineup can be completed without spending.

See the full Archer rankings →

Best Mixed combos with Poison Master

Poison Master appears in 6 ranked Mixed combos.

  1. 20 Warden, front rowPoison Master, middle rowSundiata, back row Warden · Poison Master · Sundiata Mid progression Beats 1 of 8 reference lineups 80.48/100 out of 100
    Warden (archer · X06), Poison Master (archer · X10) and Sundiata (cavalry · X15) score 80.48 out of 100 together, and each of the three has a job.

    Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Sundiata is the win condition, bringing 93% of the lineup's expected damage: Flame of Revenge puts 537% into one enemy squad on a 40% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Poison Master’s Deadly Virus and Sundiata’s Flame of Revenge both wait on; Warden’s Aspect of the Tiger produces extra basic attacks, the exact trigger Sundiata waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Sundiata swings into a line that cannot answer. What you give up: raw damage reaches only about 12% of the hardest-hitting trio in the roster; attacks converge on the same squads, with no spread pressure across the line. Budget note: every hero in this lineup can be completed without spending.

  2. 28 Ashoka, front rowPoison Master, middle rowEl Cid, back row Ashoka · Poison Master · El Cid Mid progression Beats 0 of 8 reference lineups 80.17/100 out of 100
    Ashoka (footmen · X14), Poison Master (archer · X10) and El Cid (cavalry · X12) score 80.17 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 72% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. El Cid is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Ashoka’s Bloodthirsty Ashoka and Poison Master’s Deadly Virus both wait on; Ashoka produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; Ashoka, Poison Master, El Cid only reaches its own squad, not the whole team. Budget note: every hero in this lineup can be completed without spending.

  3. 29 Ashoka, front rowBelisarius, middle rowPoison Master, back row Ashoka · Belisarius · Poison Master Mid progression Beats 0 of 8 reference lineups 80.32/100 out of 100
    Ashoka (footmen · X14), Belisarius (archer · X12) and Poison Master (archer · X10) score 80.32 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 73% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Belisarius brings a second damage line worth 27% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Poison Master’s Spreading Poison produces dot, the exact trigger Belisarius’s Hunting Down waits on; Ashoka produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Belisarius produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on. What you give up: raw damage reaches only about 14% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Poison Master (X10). Budget note: every hero in this lineup can be completed without spending.

  4. 31 Ashoka, front rowDarius, middle rowPoison Master, back row Ashoka · Darius · Poison Master Mid progression Beats 0 of 8 reference lineups 80.26/100 out of 100
    Ashoka (footmen · X14), Darius (archer · X13) and Poison Master (archer · X10) score 80.26 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 67% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Darius brings a second damage line worth 33% of the expected output, so no single silence stops the plan: Disdain puts 332% into 2 enemy squads on a 40% roll, and sits in the middle, where the support reaches both the front and the back. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Poison Master’s Spreading Poison produces dot, the exact trigger Darius’s King of all Kings waits on; Ashoka produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Darius produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Poison Master (X10). Budget note: every hero in this lineup can be completed without spending.

  5. 50 Warden, front rowPoison Master, middle rowAshoka, back row Warden · Poison Master · Ashoka Mid progression Beats 0 of 8 reference lineups 80.65/100 out of 100
    Warden (archer · X06), Poison Master (archer · X10) and Ashoka (footmen · X14) score 80.65 out of 100 together, and each of the three has a job.

    Warden is the multiplier, raising what the other two put out rather than adding a number of its own: carries 65% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Ashoka is the win condition, bringing 92% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Ashoka’s Bloodthirsty Ashoka and Poison Master’s Deadly Virus both wait on; Ashoka produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on. What you give up: raw damage reaches only about 11% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.

  6. 51 Hellfire, front rowPoison Master, middle rowEl Cid, back row Hellfire · Poison Master · El Cid Mid progression Beats 0 of 8 reference lineups 79.11/100 out of 100
    Hellfire (archer · X09), Poison Master (archer · X10) and El Cid (cavalry · X12) score 79.11 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Hellfire’s Heroic Inspiration and Poison Master’s Deadly Virus both wait on; Hellfire produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so El Cid swings into a line that cannot answer. What you give up: raw damage reaches only about 4% of the hardest-hitting trio in the roster; a focused finisher and spread pressure both present. Budget note: every hero in this lineup can be completed without spending.

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Poison Master — skills

All 8 recorded skills for Poison Master, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Spreading Poison

Status Skill · Range 5 · Archer

When all allied squads cast skills, 50% chance to poison a random enemy squad (poison rate 100%), lasting two rounds and stackable for 3 layers max.

3

Archer Defensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Resistance.

4

Archer Offensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Might.

5

Acid Rain

Pre-Battle Skill · Range 5 · Archer

Each layer of poison on enemy squads will reduce the damage they cause by 10% (30% max) and their healing effect by 35% (100% max).

6

Archer Awakened

Leadership Skill · Hero's Squad

Archers in the hero's squad gain +15% Might and Resistance, HP +15%, 250% bonus to the skill "Dictator".

7

Discipline - Archer

Leadership Skill · Hero's Legion

Archer's Might in the hero's legion is increased by 40%.

8

Deadly Virus

Combat Skill · Range 5 · Archer

50% chance to poison a random enemy squad (poison rate 180%), lasting two rounds and stackable with other poisons. Meanwhile, 50% chance to make it enter the suppressed state lasting one round.

Which Poison Master lineups can you field?

Select the heroes you own and the generator returns every ranked Poison Master lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.

Open the Combo Generator