Best comboTop ranked

Alexander · Belisarius · Frederick I

Mixed #31
Alexander Rise of Castles heroAlexander
Belisarius Rise of Castles heroBelisarius
Frederick I Rise of Castles heroFrederick I

Belisarius — what the skills grant

Totalled from Belisarius's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
Combat Speed
-40 enemy squads
+40 hero's squad
Damage
+40% hero's squad

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +207%, skill 2 — +238%, skill 5 — +279%.

About Belisarius

Belisarius is an Archer hero in Rise of Castles. On ROCMeta, Belisarius appears in 27 ranked combos spanning Archer and Mixed lineups. Belisarius's highest-ranked appearance is Alexander · Belisarius · Frederick I, which currently sits at Mixed #31.

Across Belisarius's skills, the hero's own squad gains +65% Resistance, +65% Might, +40 Combat Speed, and +40% Damage. The wider legion gains +40% Might.

Belisarius's strongest recorded skill hits for 279% damage.

Belisarius is most often ranked alongside Darius, Poison Master, and Tomyris — the heroes that share the most ranked combos with Belisarius. The full list of partners is further down the page.

Why Belisarius ranks where it does

Belisarius has no single standout axis; the value is in filling gaps rather than leading a lineup.

Pairs best with Alexander, Cyrus and Darius. Alexander feeds Belisarius

Adds little alongside Alfred, Arslan and Attila. both are carrys — the second adds little the first does not

Read from Belisarius's eight skills and compared against every other published hero — not an editorial opinion.

Heroes that pair well with Belisarius

The heroes most often ranked alongside Belisarius.

Best Archer combos with Belisarius

Belisarius appears in 18 ranked Archer combos.

  1. 58 Robin Hood, front rowPoison Master, middle rowBelisarius, back row Robin Hood · Poison Master · Belisarius
    Robin Hood (X21), Poison Master (X10) and Belisarius (X12) score 73.57 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Belisarius brings a second damage line worth 42% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Robin Hood’s Swift Ranger produces tempo, the exact trigger Belisarius’s Riding Waves waits on; Poison Master’s Spreading Poison produces dot, the exact trigger Belisarius’s Hunting Down waits on; Robin Hood produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on. What you give up: raw damage reaches only about 19% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Robin Hood (X21). Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 73.57/100 out of 100
  2. 59 Tomyris, front rowBelisarius, middle rowDarius, back row Tomyris · Belisarius · Darius
    Tomyris (X28), Belisarius (X12) and Darius (X13) score 73.51 out of 100 together, and each of the three has a job.

    Tomyris is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Vanguard Defense applies Taunt for 1 round on a 80% roll, and takes the front to pull enemy attacks inward -- exactly where that belongs. Belisarius brings a second damage line worth 42% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Darius is the win condition, bringing 55% of the lineup's expected damage: Disdain puts 332% into 2 enemy squads on a 40% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Darius’s Disdain produces dot, the exact trigger Belisarius’s Hunting Down waits on; Belisarius’s Ripping Apart produces dot, the exact trigger Darius’s King of all Kings waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Darius swings into a line that cannot answer. What you give up: raw damage reaches only about 19% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 73.51/100 out of 100
  3. 66 Tomyris, front rowBelisarius, middle rowLilith, back row Tomyris · Belisarius · Lilith
    Tomyris (X28), Belisarius (X12) and Lilith (X09) score 72.61 out of 100 together, and each of the three has a job.

    Tomyris is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Vanguard Defense applies Taunt for 1 round on a 80% roll, and takes the front to pull enemy attacks inward -- exactly where that belongs. Belisarius brings a second damage line worth 40% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Lilith is the win condition, bringing 58% of the lineup's expected damage: Infatuated Shadow puts 450% into one enemy squad on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Lilith’s Poison Needle produces dot, the exact trigger Belisarius’s Hunting Down waits on; Tomyris produces control effects, the exact trigger Lilith’s Pandora's Box waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Lilith swings into a line that cannot answer. What you give up: raw damage reaches only about 20% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Tomyris (X28). Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 72.61/100 out of 100
  4. 68 Tomyris, front rowPoison Master, middle rowBelisarius, back row Tomyris · Poison Master · Belisarius
    Tomyris (X28), Poison Master (X10) and Belisarius (X12) score 72.32 out of 100 together, and each of the three has a job.

    Tomyris is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Vanguard Defense applies Taunt for 1 round on a 80% roll, and takes the front to pull enemy attacks inward -- exactly where that belongs. Poison Master adds a second source of control, so the lock rarely has an off round: Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Belisarius is the win condition, bringing 94% of the lineup's expected damage: Hunting Down puts 279% into all enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Poison Master’s Spreading Poison produces dot, the exact trigger Belisarius’s Hunting Down waits on; Belisarius produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Belisarius swings into a line that cannot answer. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Tomyris (X28). Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 72.32/100 out of 100
  5. 84 Robin Hood, front rowBelisarius, middle rowEselfred, back row Robin Hood · Belisarius · Eselfred
    Robin Hood (X21), Belisarius (X12) and Eselfred (X14) score 70.70 out of 100 together, and each of the three has a job.

    Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Belisarius brings a second damage line worth 23% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Eselfred is the win condition, bringing 45% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Robin Hood’s Swift Ranger produces tempo, the exact trigger Belisarius’s Riding Waves and Eselfred’s Fortified Line of Attack both wait on; Robin Hood raises Eselfred’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 35% of the hardest-hitting trio in the roster; no one hero clearly carries, so the damage is easier to interrupt. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 70.70/100 out of 100
  6. 89 Zhuge Liang, front rowBelisarius, middle rowDarius, back row Zhuge Liang · Belisarius · Darius
    Zhuge Liang (X26), Belisarius (X12) and Darius (X13) score 70.55 out of 100 together, and each of the three has a job.

    Zhuge Liang is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Belisarius brings a second damage line worth 40% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Darius is the win condition, bringing 52% of the lineup's expected damage: Disdain puts 332% into 2 enemy squads on a 40% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Darius’s Disdain produces dot, the exact trigger Belisarius’s Hunting Down waits on; Belisarius’s Ripping Apart produces dot, the exact trigger Darius’s King of all Kings waits on; Zhuge Liang raises Darius’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 20% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 70.55/100 out of 100
  7. 91 Penthesilea, front rowBelisarius, middle rowDarius, back row Penthesilea · Belisarius · Darius
    Penthesilea (SP · paid), Belisarius (X12) and Darius (X13) score 70.31 out of 100 together, and each of the three has a job.

    Penthesilea is the multiplier, raising what the other two put out rather than adding a number of its own: carries 103% of damage amplification across its kit, and takes the front as the sturdiest of the three. Belisarius brings a second damage line worth 43% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Darius is the win condition, bringing 56% of the lineup's expected damage: Disdain puts 332% into 2 enemy squads on a 40% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Darius’s Disdain produces dot, the exact trigger Belisarius’s Hunting Down waits on; Belisarius’s Ripping Apart produces dot, the exact trigger Darius’s King of all Kings waits on; Penthesilea’s Hunting Domain applies Disarm and takes a squad out of the fight, so Darius swings into a line that cannot answer. What you give up: raw damage reaches only about 19% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Current meta 70.31/100 out of 100
  8. 95 Ramses II, front rowBelisarius, middle rowDarius, back row Ramses II · Belisarius · Darius
    Ramses II (SP · paid), Belisarius (X12) and Darius (X13) score 69.63 out of 100 together, and each of the three has a job.

    Ramses II is the lifeline: that healing decides whether this lineup is still standing in round five — carries 238% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Belisarius brings a second damage line worth 43% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Darius is the win condition, bringing 57% of the lineup's expected damage: Disdain puts 332% into 2 enemy squads on a 40% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Darius’s Disdain produces dot, the exact trigger Belisarius’s Hunting Down waits on; Belisarius’s Ripping Apart produces dot, the exact trigger Darius’s King of all Kings waits on; Ramses II raises Darius’s output directly rather than adding a number of its own. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; raw damage reaches only about 19% of the hardest-hitting trio in the roster. How these scores work →

    Current meta 69.63/100 out of 100
  9. 98 Julian, front rowBelisarius, middle rowDarius, back row Julian · Belisarius · Darius
    Julian (X25), Belisarius (X12) and Darius (X13) score 69.27 out of 100 together, and each of the three has a job.

    Julian is the multiplier, raising what the other two put out rather than adding a number of its own: carries 5% of damage amplification across its kit, and takes the front as the one built to survive the opening exchange. Belisarius brings a second damage line worth 43% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Darius is the win condition, bringing 57% of the lineup's expected damage: Disdain puts 332% into 2 enemy squads on a 40% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Darius’s Disdain produces dot, the exact trigger Belisarius’s Hunting Down waits on; Belisarius’s Ripping Apart produces dot, the exact trigger Darius’s King of all Kings waits on. What you give up: raw damage reaches only about 19% of the hardest-hitting trio in the roster; little here disrupts the enemy plan, so the fight is decided on raw output. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 69.27/100 out of 100
  10. 105 Henry V, front rowBelisarius, middle rowDarius, back row Henry V · Belisarius · Darius
    Henry V (X17), Belisarius (X12) and Darius (X13) score 67.86 out of 100 together, and each of the three has a job.

    Henry V is the lifeline: that healing decides whether this lineup is still standing in round five — carries 408% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Belisarius brings a second damage line worth 31% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Darius is the win condition, bringing 41% of the lineup's expected damage: Disdain puts 332% into 2 enemy squads on a 40% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Darius’s Disdain produces dot, the exact trigger Belisarius’s Hunting Down waits on; Belisarius’s Ripping Apart produces dot, the exact trigger Darius’s King of all Kings waits on; Henry V’s Wildfire of Wales applies Silence and takes a squad out of the fight for 2 rounds, so Darius swings into a line that cannot answer. What you give up: no one hero clearly carries, so the damage is easier to interrupt; raw damage reaches only about 26% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 67.86/100 out of 100
  11. 110 Tomyris, front rowSakura Blossom, middle rowBelisarius, back row Tomyris · Sakura Blossom · Belisarius
    Tomyris (X28), Sakura Blossom (X01) and Belisarius (X12) score 66.35 out of 100 together, and each of the three has a job.

    Tomyris is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Vanguard Defense applies Taunt for 1 round on a 80% roll, and takes the front to pull enemy attacks inward -- exactly where that belongs. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Belisarius is the win condition, bringing 77% of the lineup's expected damage: Hunting Down puts 279% into all enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Belisarius’s Riding Waves waits on; Tomyris’s Vanguard Defense applies Taunt and takes a squad out of the fight for 1 round, so Belisarius swings into a line that cannot answer; Tomyris raises Belisarius’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; Sakura Blossom (X01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 66.35/100 out of 100
  12. 131 Warden, front rowPoison Master, middle rowBelisarius, back row Warden · Poison Master · Belisarius
    Warden (X06), Poison Master (X10) and Belisarius (X12) score 75.48 out of 100 together, and each of the three has a job.

    Warden is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 116% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Belisarius is the win condition, bringing 81% of the lineup's expected damage: Hunting Down puts 279% into all enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Poison Master’s Spreading Poison produces dot, the exact trigger Belisarius’s Hunting Down waits on; Warden’s Aspect of the Eagle produces trigger-rate boosts, the exact trigger Poison Master waits on; Belisarius produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; Warden (X06) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 75.48/100 out of 100
  13. 135 Hector, front rowPoison Master, middle rowBelisarius, back row Hector · Poison Master · Belisarius
    Hector (X15 · paid), Poison Master (X10) and Belisarius (X12) score 73.05 out of 100 together, and each of the three has a job.

    Hector is the saboteur, stripping the enemy's stats before the blows land: strips 100% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Belisarius brings a second damage line worth 36% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Poison Master’s Spreading Poison produces dot, the exact trigger Belisarius’s Hunting Down waits on; Hector produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Hector swings into a line that cannot answer. What you give up: raw damage reaches only about 23% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Hector (X15). How these scores work →

    Mid progression 73.05/100 out of 100
  14. 141 Hellfire, front rowPoison Master, middle rowBelisarius, back row Hellfire · Poison Master · Belisarius
    Hellfire (X09), Poison Master (X10) and Belisarius (X12) score 70.95 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Belisarius is the win condition, bringing 100% of the lineup's expected damage: Hunting Down puts 279% into all enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Poison Master’s Spreading Poison produces dot, the exact trigger Belisarius’s Hunting Down waits on; Hellfire produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Belisarius swings into a line that cannot answer. What you give up: raw damage reaches only about 8% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Belisarius (X12). Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 70.95/100 out of 100
  15. 146 Hector, front rowBelisarius, middle rowDarius, back row Hector · Belisarius · Darius
    Hector (X15 · paid), Belisarius (X12) and Darius (X13) score 69.74 out of 100 together, and each of the three has a job.

    Hector is the saboteur, stripping the enemy's stats before the blows land: strips 100% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Belisarius brings a second damage line worth 24% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Darius brings a second damage line worth 32% of the expected output, so no single silence stops the plan: Disdain puts 332% into 2 enemy squads on a 40% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Darius’s Disdain produces dot, the exact trigger Belisarius’s Hunting Down waits on; Belisarius’s Ripping Apart produces dot, the exact trigger Darius’s King of all Kings waits on. What you give up: no one hero clearly carries, so the damage is easier to interrupt; raw damage reaches only about 33% of the hardest-hitting trio in the roster. How these scores work →

    Mid progression 69.74/100 out of 100
  16. 151 Hellfire, front rowBelisarius, middle rowDarius, back row Hellfire · Belisarius · Darius
    Hellfire (X09), Belisarius (X12) and Darius (X13) score 68.28 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Belisarius brings a second damage line worth 43% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Darius is the win condition, bringing 57% of the lineup's expected damage: Disdain puts 332% into 2 enemy squads on a 40% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Darius’s Disdain produces dot, the exact trigger Belisarius’s Hunting Down waits on; Belisarius’s Ripping Apart produces dot, the exact trigger Darius’s King of all Kings waits on; Hellfire raises Darius’s output directly rather than adding a number of its own. What you give up: little here disrupts the enemy plan, so the fight is decided on raw output; raw damage reaches only about 19% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 68.28/100 out of 100
  17. 157 Poison Master, front rowBelisarius, middle rowDarius, back row Poison Master · Belisarius · Darius
    Poison Master (X10), Belisarius (X12) and Darius (X13) score 65.76 out of 100 together, and each of the three has a job.

    Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and takes the front as the sturdiest of the three. Belisarius brings a second damage line worth 43% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Darius is the win condition, bringing 57% of the lineup's expected damage: Disdain puts 332% into 2 enemy squads on a 40% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Poison Master’s Spreading Poison produces dot, the exact trigger Belisarius’s Hunting Down and Darius’s King of all Kings both wait on; Belisarius produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Darius swings into a line that cannot answer. What you give up: Poison Master holds the front, but nothing here heals; raw damage reaches only about 19% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Mid progression 65.76/100 out of 100
  18. 158 Leonidas, front rowBelisarius, middle rowDarius, back row Leonidas · Belisarius · Darius
    Leonidas (S00), Belisarius (X12) and Darius (X13) score 64.77 out of 100 together, and each of the three has a job.

    Leonidas is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sharp Spear applies Silence on a 40% roll, and takes the front, able to both absorb the opening rounds and heal through them. Belisarius brings a second damage line worth 39% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Darius is the win condition, bringing 51% of the lineup's expected damage: Disdain puts 332% into 2 enemy squads on a 40% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Darius’s Disdain produces dot, the exact trigger Belisarius’s Hunting Down waits on; Belisarius’s Ripping Apart produces dot, the exact trigger Darius’s King of all Kings waits on; Leonidas’s Sharp Spear applies Silence and takes a squad out of the fight, so Darius swings into a line that cannot answer. What you give up: Leonidas (S00) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 21% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 64.77/100 out of 100

See the full Archer rankings →

Best Mixed combos with Belisarius

Belisarius appears in 9 ranked Mixed combos.

  1. 31 Alexander, front rowBelisarius, middle rowFrederick I, back row Alexander · Belisarius · Frederick I
    Alexander (footmen · SP · paid), Belisarius (archer · X12) and Frederick I (archer · X16) score 76.73 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Belisarius brings a second damage line worth 24% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Frederick I is the win condition, bringing 71% of the lineup's expected damage: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Alexander’s Macedonian Phalanx produces dot, the exact trigger Belisarius’s Hunting Down waits on; Alexander’s The Conqueror produces burns, the exact trigger Frederick I’s Frenzy War waits on; Belisarius produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: raw damage reaches only about 24% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Alexander (SP). How these scores work →

    Current meta 76.73/100 out of 100
  2. 35 Alexander, front rowBelisarius, middle rowNicolas Flamel, back row Alexander · Belisarius · Nicolas Flamel
    Alexander (footmen · SP · paid), Belisarius (archer · X12) and Nicolas Flamel (archer · X18) score 76.12 out of 100 together, and each of the three has a job.

    Alexander is the saboteur, stripping the enemy's stats before the blows land: strips 325% of enemy Might, Resistance and damage in total, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Belisarius brings a second damage line worth 28% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Nicolas Flamel is the win condition, bringing 66% of the lineup's expected damage: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Alexander’s Macedonian Phalanx produces dot, the exact trigger Belisarius’s Hunting Down waits on; Alexander’s The Conqueror produces burns, the exact trigger Nicolas Flamel’s Eternal Flame waits on. What you give up: raw damage reaches only about 21% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Alexander (SP). How these scores work →

    Current meta 76.12/100 out of 100
  3. 103 Hasdrubal, front rowBelisarius, middle rowDarius, back row Hasdrubal · Belisarius · Darius
    Hasdrubal (footmen · X23), Belisarius (archer · X12) and Darius (archer · X13) score 69.14 out of 100 together, and each of the three has a job.

    Hasdrubal is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Counter-espionage applies Silence for 2 rounds on a 85% roll, and takes the front as the sturdiest of the three. Belisarius brings a second damage line worth 43% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Darius is the win condition, bringing 57% of the lineup's expected damage: Disdain puts 332% into 2 enemy squads on a 40% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Darius’s Disdain produces dot, the exact trigger Belisarius’s Hunting Down waits on; Belisarius’s Ripping Apart produces dot, the exact trigger Darius’s King of all Kings waits on; Hasdrubal’s Counter-espionage applies Silence and takes a squad out of the fight for 2 rounds, so Darius swings into a line that cannot answer. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 69.14/100 out of 100
  4. 111 Lagertha, front rowPoison Master, middle rowBelisarius, back row Lagertha · Poison Master · Belisarius
    Lagertha (footmen · X27), Poison Master (archer · X10) and Belisarius (archer · X12) score 68.53 out of 100 together, and each of the three has a job.

    Lagertha is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 137% of damage reduction across its kit, and takes the front as the one built to survive the opening exchange. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Belisarius is the win condition, bringing 90% of the lineup's expected damage: Hunting Down puts 279% into all enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Poison Master’s Spreading Poison produces dot, the exact trigger Belisarius’s Hunting Down waits on; Belisarius produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Belisarius swings into a line that cannot answer. What you give up: raw damage reaches only about 6% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Lagertha (X27). Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 68.53/100 out of 100
  5. 126 Ashoka, front rowPoison Master, middle rowBelisarius, back row Ashoka · Poison Master · Belisarius
    Ashoka (footmen · X14), Poison Master (archer · X10) and Belisarius (archer · X12) score 71.50 out of 100 together, and each of the three has a job.

    Ashoka is the win condition, bringing 71% of the lineup's expected damage: Bloodthirsty Ashoka puts 210% x5 into one enemy squad on a 60% roll, and takes the front, able to both absorb the opening rounds and heal through them. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Belisarius brings a second damage line worth 29% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Poison Master’s Spreading Poison produces dot, the exact trigger Belisarius’s Hunting Down waits on; Ashoka produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master produces combat-skill casts, the exact trigger Ashoka’s Bloodthirsty Ashoka waits on. What you give up: raw damage reaches only about 20% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Ashoka (X14). Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 71.50/100 out of 100
  6. 135 Pepin, front rowPoison Master, middle rowBelisarius, back row Pepin · Poison Master · Belisarius
    Pepin (footmen · X12), Poison Master (archer · X10) and Belisarius (archer · X12) score 68.92 out of 100 together, and each of the three has a job.

    Pepin is the saboteur, stripping the enemy's stats before the blows land: strips 90% of enemy Might, Resistance and damage in total, and takes the front, able to both absorb the opening rounds and heal through them. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Belisarius is the win condition, bringing 70% of the lineup's expected damage: Hunting Down puts 279% into all enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Poison Master’s Spreading Poison produces dot, the exact trigger Belisarius’s Hunting Down waits on; Pepin produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master produces combat-skill casts, the exact trigger Pepin’s Power of Staff waits on. What you give up: raw damage reaches only about 8% of the hardest-hitting trio in the roster; a mid-era lineup anchored by Pepin (X12). Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 68.92/100 out of 100
  7. 149 Army Breaker, front rowBelisarius, middle rowDarius, back row Army Breaker · Belisarius · Darius
    Army Breaker (cavalry · X02), Belisarius (archer · X12) and Darius (archer · X13) score 65.84 out of 100 together, and each of the three has a job.

    Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Belisarius brings a second damage line worth 43% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Darius is the win condition, bringing 57% of the lineup's expected damage: Disdain puts 332% into 2 enemy squads on a 40% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Darius’s Disdain produces dot, the exact trigger Belisarius’s Hunting Down waits on; Belisarius’s Ripping Apart produces dot, the exact trigger Darius’s King of all Kings waits on; Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so Darius swings into a line that cannot answer. What you give up: raw damage reaches only about 13% of the hardest-hitting trio in the roster; Army Breaker (X02) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 65.84/100 out of 100
  8. 150 Vikram, front rowBelisarius, middle rowDarius, back row Vikram · Belisarius · Darius
    Vikram (footmen · X04), Belisarius (archer · X12) and Darius (archer · X13) score 65.23 out of 100 together, and each of the three has a job.

    Vikram is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 164% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Belisarius brings a second damage line worth 39% of the expected output, so no single silence stops the plan: Hunting Down puts 279% into all enemy squads on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Darius is the win condition, bringing 51% of the lineup's expected damage: Disdain puts 332% into 2 enemy squads on a 40% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Darius’s Disdain produces dot, the exact trigger Belisarius’s Hunting Down waits on; Belisarius’s Ripping Apart produces dot, the exact trigger Darius’s King of all Kings waits on; Vikram’s Alluring Arm applies Suppress and takes a squad out of the fight, so Darius swings into a line that cannot answer. What you give up: raw damage reaches only about 15% of the hardest-hitting trio in the roster; Vikram (X04) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 65.23/100 out of 100
  9. 159 Desert Storm, front rowSakura Blossom, middle rowBelisarius, back row Desert Storm · Sakura Blossom · Belisarius
    Desert Storm (footmen · S04), Sakura Blossom (archer · X01) and Belisarius (archer · X12) score 61.71 out of 100 together, and each of the three has a job.

    Desert Storm is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — strips 18% of enemy Might, Resistance and damage in total, and takes the front as the sturdiest of the three. Sakura Blossom is the multiplier, raising what the other two put out rather than adding a number of its own: carries 70% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Belisarius is the win condition, bringing 64% of the lineup's expected damage: Hunting Down puts 279% into all enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Sakura Blossom’s Senbon Sakura produces tempo, the exact trigger Belisarius’s Riding Waves waits on; Desert Storm’s Endless Scorched Earth produces dot, the exact trigger Belisarius’s Hunting Down waits on; Sakura Blossom raises Belisarius’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 9% of the hardest-hitting trio in the roster; Desert Storm (S04) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 61.71/100 out of 100

See the full Mixed rankings →

Belisarius — skills

All 8 recorded skills for Belisarius, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Ripping Apart

Combat Skill · 1 random enemy squad within effective range · Range 5 · Archer

75% chance to deal 207% damage to 1 random enemy squad(s) within the valid range and make the target(s) enter the status of "Bleeding" and take 238% damage before taking any actions for 1 round(s). If the combat speed of the squad(s) being attacked is lower than that of Belisarius, the skill will be cast once more (deemed as casting combat skills twice).

3

Archer Defensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Resistance.

4

Archer Offensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Might.

5

Hunting Down

Pre-Battle Skill · 1 random enemy squad within effective range · Range 5 · Archer

70% chance to deal 279% damage to the enemy squad with the lowest power and steal 40 of its Combat Speed (stackable and lasting till the battle ends). If the squad being attacked happens to be subjected to the status of "Poisoned"/"Bleeding"/"Panicked", 279% damage will be dealt to all enemy squads.

6

Archer Awakened

Leadership Skill · Hero's Squad

Archer in Hero's squad has +15% Might and Resistance, and +15% Damage. 250% bonus to the skill "Dictator".

7

Discipline - Archer

Leadership Skill · Hero's Legion

Archer's Might in the hero's legion is increased by 40%.

8

Riding Waves

Status Skill · 1 random friendly squad within effective range · Range 0 · Archer

The Skill Damage dealt by Belisarius could be increased by 25% every round in the combat; the stats will be determined every round: if Belisarius is the first to take action in round, the Skill Damage he deals will be increased to 50% this round.

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