Avalanche — what the skills grant
Totalled from Avalanche's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +226%, skill 5 — +595%, skill 5 — +310%.
About Avalanche
Avalanche is a Cavalry hero in Rise of Castles. On ROCMeta, Avalanche appears in 4 ranked combos in Cavalry lineups. Avalanche's highest-ranked appearance is Warhammer · Lancelot · Avalanche, which currently sits at Cavalry #258.
Across Avalanche's skills, the hero's own squad gains +70% Resistance, +130% Might, +40% Damage, and +300 Demolition Value. The wider legion gains +40% Might.
Avalanche's strongest recorded skill hits for 595% damage.
Avalanche is most often ranked alongside Warhammer, Lancelot, and Lawman — the heroes that share the most ranked combos with Avalanche. The full list of partners is further down the page.
Why Avalanche ranks where it does
Avalanche is built around burst damage — stronger there than 82% of the roster.
Pairs best with Al-Hawra, Cyrus and El Cid. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; Avalanche's Hack and Slash feeds on them. Avalanche supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.
Adds little alongside Nicolas Flamel, William the Conqueror and William Wallace. both are carrys — the second adds little the first does not
Read from Avalanche's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with Avalanche
Counted from the published lists: the partners who appear beside Avalanche in the most ranked lineups.
Proven synergies
A different question from the grid above: not who Avalanche is listed with, but whose kit the skill text says Avalanche actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Roland
1 shared lineupAvalanche supplies the combat-skill casts; Roland's Paladins feeds on them. Roland's Song of Roland supplies the trigger-rate boosts; Avalanche's Hack and Slash feeds on them.
Al-Hawra
Not yet listedAl-Hawra's Desert Phantom supplies the trigger-rate boosts; Avalanche's Hack and Slash feeds on them. Avalanche supplies the combat-skill casts; Al-Hawra's Desert Phantom feeds on them. No lineup around this pair clears the era and composition gates.
Cyrus
Not yet listedAvalanche supplies the combat-skill casts; Cyrus's Strategy to Victory feeds on them. Cyrus's Tolerance supplies the trigger-rate boosts; Avalanche's Hack and Slash feeds on them. No lineup around this pair clears the era and composition gates.
El Cid
1 shared lineupEl Cid's Song of El Cid supplies the trigger-rate boosts; Avalanche's Hack and Slash feeds on them.
Jeanne d'Arc
1 shared lineupAvalanche supplies the combat-skill casts; Jeanne d'Arc's Siege of Orleans feeds on them.
Lancelot
1 shared lineupAvalanche supplies the combat-skill casts; Lancelot's Dedication feeds on them.
Best Cavalry combos with Avalanche
Avalanche appears in 4 ranked Cavalry combos.
- 1
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B Warhammer · Lancelot · Avalanche developer pick Mid progression Beats 5 of 8 reference lineups 68.42/100 out of 100 Warhammer (X06), Lancelot (X20 · paid) and Avalanche (X02) score 68.42 out of 100 together, and each of the three has a job.
Warhammer is the saboteur: shutting off enemy recovery keeps the damage the other two deal dealt — strips 40% of enemy Might, Resistance and damage across its kit, and takes the front as the sturdiest of the three. Lancelot is the win condition, bringing 64% of the lineup's expected damage: Immortal puts 356% into all enemy squads on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Avalanche is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Hack and Slash applies Suppress on a 40% roll, and stays in the back and still reaches the enemy back line -- protected without losing a single hit. The lineup works because Warhammer produces combat-skill casts, the exact trigger Lancelot’s Dedication waits on; Avalanche’s Hack and Slash applies Suppress and takes a squad out of the fight, so Lancelot swings into a line that cannot answer; Warhammer shuts off enemy recovery, so what Lancelot deals stays dealt. What you give up: the trigger chain is thin — the three lean on one link rather than several; Avalanche (X02) is the era weak point -- the enemy will aim at the oldest squad. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
- 6
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B Lawman · Army Breaker · Avalanche developer pick Mid progression Beats 2 of 8 reference lineups 65.58/100 out of 100 Lawman (X03), Army Breaker (X02) and Avalanche (X02) score 65.58 out of 100 together, and each of the three has a job.
Lawman is the lifeline: that healing decides whether this lineup is still standing in round five — carries 164% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Avalanche is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Hack and Slash applies Suppress on a 40% roll, and stays in the back and still reaches the enemy back line -- protected without losing a single hit. The lineup works because Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so Avalanche swings into a line that cannot answer; Army Breaker raises Avalanche’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 5% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
- 9
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B Roland · El Cid · Avalanche developer pick Mid progression Beats 2 of 8 reference lineups 74.99/100 out of 100 Roland (X18), El Cid (X12) and Avalanche (X02) score 74.99 out of 100 together, and each of the three has a job.
Roland is the multiplier, raising what the other two put out rather than adding a number of its own: carries 42% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. El Cid is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Avalanche is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Hack and Slash applies Suppress on a 40% roll, and stays in the back and still reaches the enemy back line -- protected without losing a single hit. The lineup works because Roland’s Song of Roland produces trigger-rate boosts, the exact trigger Avalanche’s Hack and Slash and El Cid’s Trial of Light both wait on; El Cid’s Song of El Cid produces trigger-rate boosts, the exact trigger Roland’s Song of Roland waits on; El Cid produces combat-skill casts, the exact trigger Roland’s Paladins waits on. What you give up: raw damage reaches only about 8% of the hardest-hitting trio in the roster; Avalanche (X02) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
- 19
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B Black Prince · Jeanne d'Arc · Avalanche developer pick Mid progression Beats 1 of 8 reference lineups 63.16/100 out of 100 Black Prince (S01), Jeanne d'Arc (SP · paid) and Avalanche (X02) score 63.16 out of 100 together, and each of the three has a job.
Black Prince is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Siege applies Suppress for 2 rounds on a 35% roll, and takes the front as the sturdiest of the three. Jeanne d'Arc is the multiplier, raising what the other two put out rather than adding a number of its own: carries 20% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Avalanche adds a second source of control, so the lock rarely has an off round: Hack and Slash applies Suppress on a 40% roll, and stays in the back and still reaches the enemy back line -- protected without losing a single hit. The lineup works because Black Prince produces combat-skill casts, the exact trigger Jeanne d'Arc’s Siege of Orleans waits on; Black Prince’s Dragon Siege applies Suppress and takes a squad out of the fight for 2 rounds, so Avalanche swings into a line that cannot answer. What you give up: the trigger chain is thin — the three lean on one link rather than several; Avalanche (X02) is the era weak point -- the enemy will aim at the oldest squad. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
Avalanche — skills
All 8 recorded skills for Avalanche, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Cleave
60% chance to deal 226% damage to multiple enemy targets.
3 Cavalry Defensive Formation II
Cavalry in the hero's squad has 50% more Resistance.
4 Cavalry Offensive Formation II
Cavalry in the hero's squad has 50% more Might.
5 Hack and Slash
1 turn prep , 40% chance to deal 595% damage to 1 random enemy squad within range, 60% chance to deal 310% damage to the enemy back row squad, making them suppressed and unable to take actions for 1 turns.
6 Cavalry Awakened
Hero's squad gains 20% Cavalry Might and Resistance, 10% increased cavalry damage, 300 increased demolition value, 250% increased effect for the skill "Dictator".
7 Discipline - Cavalry
Cavalry's Might in the hero's legion is increased by 40%.
8 Berserker's Rage
In combat, self squad gains the clarity status, immune to Silence, Disarm, Suppression, Confusion, gain 60% Might increase, deal 30% additional damage.
Which Avalanche lineups can you field?
Select the heroes you own and the generator returns every ranked Avalanche lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


