Best comboTop ranked

Eidolon · Helsingen · Frederick I

Archer #54
Eidolon Rise of Castles heroEidolon
Helsingen Rise of Castles heroHelsingen
Frederick I Rise of Castles heroFrederick I

Eidolon — what the skills grant

Totalled from Eidolon's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Evasion Rate
+10% hero's squad
Resistance
+65% hero's squad
-60% enemy squads
+60% friendly squads
Might
+65% hero's squad
-60% enemy squads
+60% friendly squads
+40% hero's legion
HP
+15% hero's squad
Damage Taken
-35% hero's squad
+15% enemy squads
Troop Power Recovery
+80% hero's squad

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 5 — +250%.

About Eidolon

Eidolon is an Archer hero in Rise of Castles. On ROCMeta, Eidolon appears in 12 ranked combos in Archer lineups. Eidolon's highest-ranked appearance is Eidolon · Helsingen · Frederick I, which currently sits at Archer #54.

Across Eidolon's skills, the hero's own squad gains +10% Evasion Rate, +65% Resistance, +65% Might, +15% HP, -35% Damage Taken, and +80% Troop Power Recovery. The wider legion gains +40% Might.

Eidolon's strongest recorded skill hits for 250% damage.

Eidolon is most often ranked alongside Ragnar, Henry II, and Helsingen — the heroes that share the most ranked combos with Eidolon. The full list of partners is further down the page.

Why Eidolon ranks where it does

Eidolon is built around team buffs and evasion — stronger there than 97% of the roster.

Read from Eidolon's eight skills and compared against every other published hero — not an editorial opinion.

Heroes that pair well with Eidolon

The heroes most often ranked alongside Eidolon.

Best Archer combos with Eidolon

Eidolon appears in 12 ranked Archer combos.

  1. 54 Eidolon, front rowHelsingen, middle rowFrederick I, back row Eidolon · Helsingen · Frederick I
    Eidolon (X07), Helsingen (X28) and Frederick I (X16) score 74.07 out of 100 together, and each of the three has a job.

    Eidolon is the multiplier, raising what the other two put out rather than adding a number of its own: carries 140% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Helsingen brings a second damage line worth 27% of the expected output, so no single silence stops the plan: Nightshadow Scorching Arrow puts 285% into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Frederick I is the win condition, bringing 64% of the lineup's expected damage: Eagle on Fire puts 365% into 2 enemy squads on a 70% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Frederick I’s Frenzy War waits on; Frederick I’s Eagle on Fire produces burns, the exact trigger Helsingen’s Nightshadow Scorching Arrow waits on; Eidolon produces combat-skill casts, the exact trigger Frederick I’s Frenzy War waits on. What you give up: raw damage reaches only about 37% of the hardest-hitting trio in the roster; damage is spread across the enemy line rather than focused on one squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 74.07/100 out of 100
  2. 78 Eidolon, front rowHelsingen, middle rowNicolas Flamel, back row Eidolon · Helsingen · Nicolas Flamel
    Eidolon (X07), Helsingen (X28) and Nicolas Flamel (X18) score 71.20 out of 100 together, and each of the three has a job.

    Eidolon is the multiplier, raising what the other two put out rather than adding a number of its own: carries 140% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Helsingen brings a second damage line worth 31% of the expected output, so no single silence stops the plan: Nightshadow Scorching Arrow puts 285% into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Nicolas Flamel is the win condition, bringing 59% of the lineup's expected damage: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Helsingen’s Nightshadow Scorching Arrow produces burns, the exact trigger Nicolas Flamel’s Eternal Flame waits on; Nicolas Flamel’s Alchemical Trick produces burns, the exact trigger Helsingen’s Nightshadow Scorching Arrow waits on; Eidolon raises Nicolas Flamel’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 33% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 71.20/100 out of 100
  3. 81 Eidolon, front rowSeraphina, middle rowNicolas Flamel, back row Eidolon · Seraphina · Nicolas Flamel
    Eidolon (X07), Seraphina (X28) and Nicolas Flamel (X18) score 70.98 out of 100 together, and each of the three has a job.

    Eidolon is the multiplier, raising what the other two put out rather than adding a number of its own: carries 140% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Seraphina brings a second damage line worth 32% of the expected output, so no single silence stops the plan: Crimson Tide Fire Rain puts 285% into one enemy squad on a 70% roll, and sits in the middle, where the support reaches both the front and the back. Nicolas Flamel is the win condition, bringing 58% of the lineup's expected damage: Shadow of Star puts 220% x3 into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Seraphina’s Crimson Tide Fire Rain produces burns, the exact trigger Nicolas Flamel’s Eternal Flame waits on; Nicolas Flamel’s Alchemical Trick produces burns, the exact trigger Seraphina’s Crimson Tide Fire Rain waits on; Seraphina’s Crimson Tide Fire Rain applies Silence and takes a squad out of the fight, so Nicolas Flamel swings into a line that cannot answer. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 33% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 70.98/100 out of 100
  4. 108 Eidolon, front rowRagnar, middle rowHenry II, back row Eidolon · Ragnar · Henry II
    Eidolon (X07), Ragnar (X12 · paid) and Henry II (X20) score 66.79 out of 100 together, and each of the three has a job.

    Eidolon is the multiplier, raising what the other two put out rather than adding a number of its own: carries 140% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ragnar brings a second damage line worth 19% of the expected output, so no single silence stops the plan: Pillage puts 640% into all enemy squads every time it fires, and sits in the middle, where the support reaches both the front and the back. Henry II is the win condition, bringing 72% of the lineup's expected damage: Spear of the Dynasty puts 260% x4 into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Eidolon raises Henry II’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Eidolon (X07) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Current meta 66.79/100 out of 100
  5. 109 Eidolon, front rowPoison Master, middle rowRobin Hood, back row Eidolon · Poison Master · Robin Hood
    Eidolon (X07), Poison Master (X10) and Robin Hood (X21) score 66.79 out of 100 together, and each of the three has a job.

    Eidolon is the multiplier, raising what the other two put out rather than adding a number of its own: carries 140% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Eidolon produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Robin Hood swings into a line that cannot answer; Eidolon raises Robin Hood’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; raw damage reaches only about 14% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 66.79/100 out of 100
  6. 111 Hellfire, front rowEidolon, middle rowHenry II, back row Hellfire · Eidolon · Henry II
    Hellfire (X09), Eidolon (X07) and Henry II (X20) score 66.25 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Eidolon is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 140% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Henry II is the win condition, bringing 89% of the lineup's expected damage: Spear of the Dynasty puts 260% x4 into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hellfire raises Henry II’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 32% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 66.25/100 out of 100
  7. 118 Eidolon, front rowRobin Hood, middle rowEselfred, back row Eidolon · Robin Hood · Eselfred
    Eidolon (X07), Robin Hood (X21) and Eselfred (X14) score 64.49 out of 100 together, and each of the three has a job.

    Eidolon is the multiplier, raising what the other two put out rather than adding a number of its own: carries 140% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Robin Hood is the saboteur, stripping the enemy's stats before the blows land: strips 300% of enemy Might, Resistance and damage in total, and sits in the middle, where the support reaches both the front and the back. Eselfred is the win condition, bringing 52% of the lineup's expected damage: Lady of the Mercians puts 522% into one enemy squad on a 65% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Robin Hood’s Swift Ranger produces tempo, the exact trigger Eselfred’s Fortified Line of Attack waits on; Eidolon raises Eselfred’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 30% of the hardest-hitting trio in the roster; Eidolon (X07) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 64.49/100 out of 100
  8. 127 Eidolon, front rowElk, middle rowHenry II, back row Eidolon · Elk · Henry II
    Eidolon (X07), Elk (X01) and Henry II (X20) score 61.08 out of 100 together, and each of the three has a job.

    Eidolon is the multiplier, raising what the other two put out rather than adding a number of its own: carries 140% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Elk is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 58% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Henry II is the win condition, bringing 81% of the lineup's expected damage: Spear of the Dynasty puts 260% x4 into one enemy squad every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Eidolon raises Henry II’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Elk (X01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Current meta 61.08/100 out of 100
  9. 166 Eidolon, front rowPoison Master, middle rowRagnar, back row Eidolon · Poison Master · Ragnar
    Eidolon (X07), Poison Master (X10) and Ragnar (X12 · paid) score 61.76 out of 100 together, and each of the three has a job.

    Eidolon is the multiplier, raising what the other two put out rather than adding a number of its own: carries 140% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Poison Master is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Deadly Virus applies Suppress on a 50% roll, and sits in the middle, where the support reaches both the front and the back. Ragnar is the win condition, bringing 69% of the lineup's expected damage: Pillage puts 640% into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Eidolon produces combat-skill casts, the exact trigger Poison Master’s Spreading Poison waits on; Poison Master’s Deadly Virus applies Suppress and takes a squad out of the fight, so Ragnar swings into a line that cannot answer; Eidolon raises Ragnar’s output directly rather than adding a number of its own. What you give up: damage is spread across the enemy line rather than focused on one squad; raw damage reaches only about 11% of the hardest-hitting trio in the roster. How these scores work →

    Mid progression 61.76/100 out of 100
  10. 174 Hellfire, front rowEidolon, middle rowEdward the Confessor, back row Hellfire · Eidolon · Edward the Confessor
    Hellfire (X09), Eidolon (X07) and Edward the Confessor (S01) score 59.99 out of 100 together, and each of the three has a job.

    Hellfire is the multiplier, raising what the other two put out rather than adding a number of its own: carries 60% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Eidolon is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 140% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Edward the Confessor is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — King's Crossbow applies Suppress on a 35% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Edward the Confessor’s King's Crossbow applies Suppress and takes a squad out of the fight, so Eidolon swings into a line that cannot answer; Hellfire raises Eidolon’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 5% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 59.99/100 out of 100
  11. 181 Eidolon, front rowDivine Arrow, middle rowRagnar, back row Eidolon · Divine Arrow · Ragnar
    Eidolon (X07), Divine Arrow (S04) and Ragnar (X12 · paid) score 57.43 out of 100 together, and each of the three has a job.

    Eidolon is the multiplier, raising what the other two put out rather than adding a number of its own: carries 140% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Divine Arrow is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — For Heaven applies Disarm on a 25% roll, and sits in the middle, where the support reaches both the front and the back. Ragnar is the win condition, bringing 62% of the lineup's expected damage: Pillage puts 640% into all enemy squads every time it fires, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Divine Arrow’s For Heaven applies Disarm and takes a squad out of the fight, so Ragnar swings into a line that cannot answer; Eidolon raises Ragnar’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; damage is spread across the enemy line rather than focused on one squad. How these scores work →

    Mid progression 57.43/100 out of 100
  12. 183 Eidolon, front rowAshen Verdict, middle rowSpectral Reaper, back row Eidolon · Ashen Verdict · Spectral Reaper
    Eidolon (X07), Ashen Verdict (X05) and Spectral Reaper (X03) score 48.16 out of 100 together, and each of the three has a job.

    Eidolon is the multiplier, raising what the other two put out rather than adding a number of its own: carries 140% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Ashen Verdict is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Righteous Fervor applies Disarm on a 35% roll, and sits in the middle, where the support reaches both the front and the back. Spectral Reaper is the win condition, bringing 42% of the lineup's expected damage: Tamashi-kusari puts 742% into one enemy squad on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Ashen Verdict’s Righteous Fervor applies Disarm and takes a squad out of the fight, so Spectral Reaper swings into a line that cannot answer; Spectral Reaper shuts off enemy recovery, so what Spectral Reaper deals stays dealt; Eidolon raises Spectral Reaper’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 16% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Mid progression 48.16/100 out of 100

See the full Archer rankings →

Eidolon — skills

All 8 recorded skills for Eidolon, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Mirror Image

Pre-Battle Skill · Range 1 · Archer

This Hero's squad has a 10% base evasion rate and gains a bonus 25% each time they receive damage (stacks up to 100%). Once the squad successfully evades an attack, the bonus evasion rate is cleared.

3

Archer Defensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Resistance.

4

Archer Offensive Formation II

Leadership Skill · Hero's Squad

Archers in the hero's squad have 50% more Might.

5

Leeching Shot

Combat Skill · Range 2 · Archer

40% change to trigger: 2 other friendly squads siphon 60% Might and Resistance from 1 random enemy squad. Also, each basic attack has a 100% chance to deal 250% bonus damage for 1 turn.

6

Archer Awakened

Leadership Skill · Hero's Squad

Archers in the hero's squad gain +15% Might and Resistance, HP +15%, 250% bonus to the skill "Dictator".

7

Discipline - Archer

Leadership Skill · Hero's Legion

Archer's Might in the hero's legion is increased by 40%.

8

Guerilla Tactics

Pre-Battle Skill · Range 4 · Archer

This hero's squad has a 33% chance to recover 80% troops after a successful evasion, %33 chance to take -35% reduced damage, and a 33% chance to cause 2 random enemy squads to take 15% more damage. Each chance is calculated individually and does not stack. Each effect lasts for 2 turns.

Which Eidolon combos can YOU play?

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