Best comboTop ranked

Beast Queen · Pompey · The Immortal

Cavalry #118
Beast Queen Rise of Castles heroBeast Queen
Pompey Rise of Castles heroPompey
The Immortal Rise of Castles heroThe Immortal

Beast Queen — what the skills grant

Totalled from Beast Queen's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Damage
+80% friendly squads
Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
Combat Speed
+100 hero's squad

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 5 — +160%, skill 8 — +250%.

About Beast Queen

Beast Queen is a Cavalry hero in Rise of Castles. On ROCMeta, Beast Queen appears in 13 ranked combos spanning Cavalry and Mixed lineups. Beast Queen's highest-ranked appearance is Beast Queen · Pompey · The Immortal, which currently sits at Cavalry #118.

Across Beast Queen's skills, the hero's own squad gains +65% Resistance, +65% Might, and +100 Combat Speed. The wider legion gains +40% Might.

Beast Queen's strongest recorded skill hits for 250% damage.

Beast Queen is most often ranked alongside Octavius, The Immortal, and Isabella I — the heroes that share the most ranked combos with Beast Queen. The full list of partners is further down the page.

Why Beast Queen ranks where it does

Beast Queen is built around team buffs — stronger there than 94% of the roster.

Read from Beast Queen's eight skills and compared against every other published hero — not an editorial opinion.

Heroes that pair well with Beast Queen

The heroes most often ranked alongside Beast Queen.

Best Cavalry combos with Beast Queen

Beast Queen appears in 10 ranked Cavalry combos.

  1. 118 Beast Queen, front rowPompey, middle rowThe Immortal, back row Beast Queen · Pompey · The Immortal
    Beast Queen (S02), Pompey (X16) and The Immortal (S02) score 60.12 out of 100 together, and each of the three has a job.

    Beast Queen is the multiplier, raising what the other two put out rather than adding a number of its own: carries 100% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Pompey is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 132% of damage reduction across its kit, and sits in the middle, where the support reaches both the front and the back. The Immortal is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because The Immortal produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; The Immortal’s Armor Shred applies Silence and takes a squad out of the fight, so Pompey swings into a line that cannot answer; Beast Queen raises Pompey’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 10% of the hardest-hitting trio in the roster; Beast Queen (S02) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Current meta 60.12/100 out of 100
  2. 151 Octavius, front rowBeast Queen, middle rowRainforest, back row Octavius · Beast Queen · Rainforest
    Octavius (S02 · paid), Beast Queen (S02) and Rainforest (X08) score 60.02 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Beast Queen is the multiplier, raising what the other two put out rather than adding a number of its own: carries 100% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Rainforest is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Absolute Suppress applies Suppress on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Octavius’s Augustus applies Taunt and takes a squad out of the fight, so Rainforest swings into a line that cannot answer; Octavius raises Rainforest’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 6% of the hardest-hitting trio in the roster. How these scores work →

    Mid progression 60.02/100 out of 100
  3. 153 Hellfire, front rowBeast Queen, middle rowThe Immortal, back row Hellfire · Beast Queen · The Immortal
    Hellfire (X09), Beast Queen (S02) and The Immortal (S02) score 59.69 out of 100 together, and each of the three has a job.

    Hellfire is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 63% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Beast Queen is the multiplier, raising what the other two put out rather than adding a number of its own: carries 100% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. The Immortal is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Hellfire raises The Immortal’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 4% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 59.69/100 out of 100
  4. 158 Beast Queen, front rowBjorn, middle rowRagnar, back row Beast Queen · Bjorn · Ragnar
    Beast Queen (S02), Bjorn (X04) and Ragnar (X12 · paid) score 58.63 out of 100 together, and each of the three has a job.

    Beast Queen is the multiplier, raising what the other two put out rather than adding a number of its own: carries 100% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Bjorn is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 90% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Ragnar is the lifeline: that healing decides whether this lineup is still standing in round five — carries 180% of recovery across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Bjorn’s Exploit Weakness applies Silence and takes a squad out of the fight, so Ragnar swings into a line that cannot answer; Beast Queen raises Ragnar’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; raw damage reaches only about 9% of the hardest-hitting trio in the roster. How these scores work →

    Mid progression 58.63/100 out of 100
  5. 163 Beast Queen, front rowIsabella I, middle rowAvalanche, back row Beast Queen · Isabella I · Avalanche
    Beast Queen (S02), Isabella I (S01) and Avalanche (X02) score 58.08 out of 100 together, and each of the three has a job.

    Beast Queen is the multiplier, raising what the other two put out rather than adding a number of its own: carries 100% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Avalanche is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Hack and Slash applies Suppress on a 40% roll, and stays in the back and still reaches the enemy back line -- protected without losing a single hit. The lineup works because Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Avalanche swings into a line that cannot answer; Beast Queen raises Avalanche’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 58.08/100 out of 100
  6. 203 Octavius, front rowBeast Queen, middle rowThe Immortal, back row Octavius · Beast Queen · The Immortal
    Octavius (S02 · paid), Beast Queen (S02) and The Immortal (S02) score 59.42 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Beast Queen is the multiplier, raising what the other two put out rather than adding a number of its own: carries 100% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. The Immortal is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Octavius’s Augustus applies Taunt and takes a squad out of the fight, so The Immortal swings into a line that cannot answer; Octavius raises The Immortal’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Octavius (S02) is the era weak point -- the enemy will aim at the oldest squad. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Starter 59.42/100 out of 100
  7. 204 Beast Queen, front rowRozen Blade, middle rowThe Immortal, back row Beast Queen · Rozen Blade · The Immortal
    Beast Queen (S02), Rozen Blade (S03) and The Immortal (S02) score 59.08 out of 100 together, and each of the three has a job.

    Beast Queen is the multiplier, raising what the other two put out rather than adding a number of its own: carries 100% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and sits in the middle, where the support reaches both the front and the back. The Immortal is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Rozen Blade’s Swarming Attack produces extra basic attacks, the exact trigger The Immortal waits on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so The Immortal swings into a line that cannot answer; Beast Queen raises The Immortal’s output directly rather than adding a number of its own. What you give up: Beast Queen (S02) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 4% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Starter 59.08/100 out of 100
  8. 205 Octavius, front rowNorth's Rage, middle rowBeast Queen, back row Octavius · North's Rage · Beast Queen
    Octavius (S02 · paid), North's Rage (S00) and Beast Queen (S02) score 58.90 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. North's Rage is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — For the North! applies Suppress on a 30% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Beast Queen is the multiplier, raising what the other two put out rather than adding a number of its own: carries 100% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Octavius’s Augustus applies Taunt and takes a squad out of the fight, so North's Rage swings into a line that cannot answer; Octavius raises North's Rage’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; North's Rage (S00) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Starter 58.90/100 out of 100
  9. 206 Octavius, front rowRough Rider, middle rowBeast Queen, back row Octavius · Rough Rider · Beast Queen
    Octavius (S02 · paid), Rough Rider (S00) and Beast Queen (S02) score 58.43 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Rough Rider is the flex piece -- modest alone, but covering what the other two leave open: Guerilla Warfae puts 634% into one enemy squad on a 55% roll, and sits in the middle, the deepest row those range-2 skills still fire from. Beast Queen is the multiplier, raising what the other two put out rather than adding a number of its own: carries 100% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Octavius’s Augustus applies Taunt and takes a squad out of the fight, so Rough Rider swings into a line that cannot answer; Octavius raises Rough Rider’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Rough Rider (S00) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Starter 58.43/100 out of 100
  10. 214 Octavius, front rowBeast Queen, middle rowHeaven's Justice, back row Octavius · Beast Queen · Heaven's Justice
    Octavius (S02 · paid), Beast Queen (S02) and Heaven's Justice (S00) score 56.39 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Beast Queen is the multiplier, raising what the other two put out rather than adding a number of its own: carries 100% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Heaven's Justice is the flex piece -- modest alone, but covering what the other two leave open: Mortal Coil puts 506% into one enemy squad on a 55% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Octavius’s Augustus applies Taunt and takes a squad out of the fight, so Heaven's Justice swings into a line that cannot answer; Octavius raises Heaven's Justice’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Heaven's Justice (S00) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Starter 56.39/100 out of 100

See the full Cavalry rankings →

Best Mixed combos with Beast Queen

Beast Queen appears in 3 ranked Mixed combos.

  1. 161 Beast Queen, front rowIsabella I, middle rowScarlet Reaver, back row Beast Queen · Isabella I · Scarlet Reaver
    Beast Queen (cavalry · S02), Isabella I (cavalry · S01) and Scarlet Reaver (footmen · X07) score 61.12 out of 100 together, and each of the three has a job.

    Beast Queen is the multiplier, raising what the other two put out rather than adding a number of its own: carries 100% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and sits in the middle, where the support reaches both the front and the back. Scarlet Reaver is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 70% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Scarlet Reaver’s Flames of Truth produces burns, the exact trigger Isabella I’s Everlasting Flame waits on; Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Scarlet Reaver swings into a line that cannot answer; Beast Queen raises Scarlet Reaver’s output directly rather than adding a number of its own. What you give up: Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 13% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 61.12/100 out of 100
  2. 194 Immortal Guardian, front rowBeast Queen, middle rowQueen Anne, back row Immortal Guardian · Beast Queen · Queen Anne
    Immortal Guardian (archer · S04), Beast Queen (cavalry · S02) and Queen Anne (archer · S00) score 53.33 out of 100 together, and each of the three has a job.

    Immortal Guardian is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 64% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Beast Queen is the multiplier, raising what the other two put out rather than adding a number of its own: carries 100% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Queen Anne is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Slaughter applies Suppress on a 30% roll, and stays in the back, where the range-3 skills still touch the enemy front line. The lineup works because Beast Queen raises Queen Anne’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Queen Anne (S00) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 53.33/100 out of 100
  3. 200 Octavius, front rowBeast Queen, middle rowJade Rakshasa, back row Octavius · Beast Queen · Jade Rakshasa
    Octavius (cavalry · S02 · paid), Beast Queen (cavalry · S02) and Jade Rakshasa (footmen · S02) score 51.07 out of 100 together, and each of the three has a job.

    Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Beast Queen is the multiplier, raising what the other two put out rather than adding a number of its own: carries 100% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Jade Rakshasa is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 20% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Octavius’s Augustus applies Taunt and takes a squad out of the fight, so Jade Rakshasa swings into a line that cannot answer; Octavius raises Jade Rakshasa’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Octavius (S02) is the era weak point -- the enemy will aim at the oldest squad. How these scores work →

    Starter 51.07/100 out of 100

See the full Mixed rankings →

Beast Queen — skills

All 8 recorded skills for Beast Queen, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Uncaged

Pre-Battle Skill · 3 random friendly squads within effective range · Range 2 · Cavalry

In the first round, all our squad's normal attack and pursuit skill damage increased by 80%, the effect reduced by 1/4 per round.

3

Cavalry Defensive Formation II

Leadership Skill · Hero's Squad

Cavalry in the hero's squad has 50% more Resistance.

4

Cavalry Offensive Formation II

Leadership Skill · Hero's Squad

Cavalry in the hero's squad has 50% more Might.

5

Stampede

Pre-Battle Skill · 2 random friendly squads within effective range · Range 2 · Cavalry

The first 3 turns, 2 random friendly squads have 70% chance to enter the Sputtering status, normal attack deal 160% damage to 2 enemy squads behind the target.

6

Cavalry Awakened

Leadership Skill · Hero's Squad

Hero's squad gains 15% Cavalry Might and Resistance, and 100 Cavalry Combat Speed. 250% bonus to the skill "Dictator".

7

Discipline - Cavalry

Leadership Skill · Hero's Legion

Cavalry's Might in the hero's legion is increased by 40%.

8

Wild Counterattack

Pre-Battle Skill · 1 random friendly squad within effective range · Range 2 · Cavalry

In the first three rounds, your front-row cavalry squad has 70% chance to enter counterattack status each round; when it's attacked; it will launch a counterattack inflicting 250% of the damage to the attacker.

Which Beast Queen combos can YOU play?

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