The Immortal — what the skills grant
Totalled from The Immortal's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.
Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +348% x2 (+696% total), skill 5 — +465%.
About The Immortal
The Immortal is a Cavalry hero in Rise of Castles. On ROCMeta, The Immortal appears in 6 ranked combos spanning Cavalry and Mixed lineups. The Immortal's highest-ranked appearance is Octavius · Beast Queen · The Immortal, which currently sits at Cavalry #294.
Across The Immortal's skills, the hero's own squad gains +65% Resistance, +65% Might, and +100 Combat Speed. The wider legion gains +40% Might and +80% Damage.
The Immortal's strongest recorded skill hits for 465% damage.
The Immortal is most often ranked alongside Beast Queen, Rozen Blade, and War Lord — the heroes that share the most ranked combos with The Immortal. The full list of partners is further down the page.
Why The Immortal ranks where it does
The Immortal is built around burst damage — stronger there than 85% of the roster.
Pairs best with Al-Hawra, Cyrus and Defender. Al-Hawra's Desert Phantom supplies the trigger-rate boosts; The Immortal's Armor Shred feeds on them. No lineup around this pair clears the era and composition gates.
Read from The Immortal's eight skills and compared against every other published hero — not an editorial opinion.
Most often ranked with The Immortal
Counted from the published lists: the partners who appear beside The Immortal in the most ranked lineups.
Proven synergies
A different question from the grid above: not who The Immortal is listed with, but whose kit the skill text says The Immortal actually feeds — or feeds on. Each claim names the effect and, wherever the card records one, the skill producing it, so you can check it against the cards further down. Some of these pairs share no ranked lineup at all; each one says why.
Warden
Not yet listedWarden's Aspect of the Eagle supplies the trigger-rate boosts; The Immortal's Armor Shred feeds on them. Warden's Aspect of the Tiger supplies the extra basic attacks; The Immortal feeds on them. Their strongest lineup together (Sundiata completing it) scores 75.90, below the last ranked seat in its tier (78.57).
Hannibal
Not yet listedHannibal's Dual Strike supplies the extra basic attacks; The Immortal feeds on them. The Immortal supplies the follow-up attacks; Hannibal's Dual Strike feeds on them. No lineup around this pair clears the era and composition gates.
Rozen Blade
3 shared lineupsRozen Blade's Swarming Attack supplies the extra basic attacks; The Immortal feeds on them.
War Lord
2 shared lineupsWar Lord's War God Descends supplies the trigger-rate boosts; The Immortal's Armor Shred feeds on them.
Pompey
1 shared lineupThe Immortal supplies the follow-up attacks; Pompey's Pirate Destroyer feeds on them.
El Cid
Not yet listedEl Cid's Song of El Cid supplies the trigger-rate boosts; The Immortal's Armor Shred feeds on them. Their strongest lineup together (John I completing it) scores 76.10, below the last ranked seat in its tier (78.97).
Best Cavalry combos with The Immortal
The Immortal appears in 5 ranked Cavalry combos.
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B Octavius · Beast Queen · The Immortal developer pick Mid progression Beats 1 of 8 reference lineups 65.44/100 out of 100 Octavius (S02 · paid), Beast Queen (S02) and The Immortal (S02) score 65.44 out of 100 together, and each of the three has a job.
Octavius is the shield: the damage reduction and staying power buy the rounds the plan needs — carries 251% of damage reduction across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Beast Queen is the multiplier, raising what the other two put out rather than adding a number of its own: carries 100% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. The Immortal is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Octavius’s Augustus produces draws_fire, the exact trigger Beast Queen’s Wild Counterattack waits on; Octavius’s Augustus applies Taunt and takes a squad out of the fight, so The Immortal swings into a line that cannot answer; Octavius raises The Immortal’s output directly rather than adding a number of its own. What you give up: The Immortal (S02) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 4% of the hardest-hitting trio in the roster. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
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B Beast Queen · Pompey · The Immortal developer pick Mid progression Beats 1 of 8 reference lineups 63.46/100 out of 100 Beast Queen (S02), Pompey (X16) and The Immortal (S02) score 63.46 out of 100 together, and each of the three has a job.
Beast Queen is the multiplier, raising what the other two put out rather than adding a number of its own: carries 100% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Pompey is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 95% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. The Immortal is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because The Immortal produces follow-up attacks, the exact trigger Pompey’s Pirate Destroyer waits on; The Immortal’s Armor Shred applies Silence and takes a squad out of the fight, so Pompey swings into a line that cannot answer; Beast Queen raises Pompey’s output directly rather than adding a number of its own. What you give up: the trigger chain is thin — the three lean on one link rather than several; The Immortal (S02) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
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B Beast Queen · Rozen Blade · The Immortal developer pick Starter Beats 1 of 8 reference lineups 67.06/100 out of 100 Beast Queen (S02), Rozen Blade (S03) and The Immortal (S02) score 67.06 out of 100 together, and each of the three has a job.
Beast Queen is the multiplier, raising what the other two put out rather than adding a number of its own: carries 100% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and sits in the middle, where the support reaches both the front and the back. The Immortal is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Rozen Blade’s Swarming Attack produces extra basic attacks, the exact trigger The Immortal waits on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so The Immortal swings into a line that cannot answer; Beast Queen raises The Immortal’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 3% of the hardest-hitting trio in the roster; The Immortal (S02) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster.
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B War Lord · Rozen Blade · The Immortal Starter Beats 1 of 8 reference lineups 77.67/100 out of 100 War Lord (S03), Rozen Blade (S03) and The Immortal (S02) score 77.67 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Rozen Blade is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Blitz applies Suppress for 1 round on a 30% roll, and sits in the middle, where the support reaches both the front and the back. The Immortal is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Rozen Blade’s Swarming Attack produces extra basic attacks, the exact trigger The Immortal waits on; War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Rozen Blade’s Blitz and The Immortal’s Armor Shred both wait on; Rozen Blade’s Blitz applies Suppress and takes a squad out of the fight for 1 round, so The Immortal swings into a line that cannot answer. What you give up: raw damage reaches only about 2% of the hardest-hitting trio in the roster; The Immortal (S02) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.
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B War Lord · The Brave · The Immortal Starter Beats 0 of 8 reference lineups 75.45/100 out of 100 War Lord (S03), The Brave (S04) and The Immortal (S02) score 75.45 out of 100 together, and each of the three has a job.
War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. The Brave is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Freezing Gaze applies Disarm on a 80% roll, and sits in the middle, where the support reaches both the front and the back. The Immortal is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 54% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger The Brave’s No Turning Back and The Immortal’s Armor Shred both wait on; The Brave’s Freezing Gaze applies Disarm and takes a squad out of the fight, so The Immortal swings into a line that cannot answer; War Lord raises The Immortal’s output directly rather than adding a number of its own. What you give up: raw damage reaches only about 2% of the hardest-hitting trio in the roster; The Immortal (S02) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.
Best Mixed combos with The Immortal
The Immortal appears in 1 ranked Mixed combo.
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B Leonidas · Rozen Blade · The Immortal Starter Beats 0 of 8 reference lineups 73.40/100 out of 100 Leonidas (archer · S00), Rozen Blade (cavalry · S03) and The Immortal (cavalry · S02) score 73.40 out of 100 together, and each of the three has a job.
Leonidas is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Sharp Spear applies Silence on a 40% roll, and takes the front, able to both absorb the opening rounds and heal through them. Rozen Blade adds a second source of control, so the lock rarely has an off round: Blitz applies Suppress for 1 round on a 30% roll, and sits in the middle, where the support reaches both the front and the back. The Immortal is the multiplier, raising what the other two put out rather than adding a number of its own: carries 54% of damage amplification across its kit, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Rozen Blade’s Swarming Attack produces extra basic attacks, the exact trigger Leonidas and The Immortal both wait on; Leonidas’s Sharp Spear applies Silence and takes a squad out of the fight, so The Immortal swings into a line that cannot answer. What you give up: raw damage reaches only about 3% of the hardest-hitting trio in the roster; The Immortal (S02) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending.
The Immortal — skills
All 8 recorded skills for The Immortal, straight from the hero's game card.
1 Dictator
The soldier amount cap of the hero's squad is increased by 23,100.
2 Spear of Glory
After a normal attack, 40% chance to attack 1 random enemy squad within the valid range at a time for 2 times, with 348% damage dealt each time.
3 Cavalry Defensive Formation II
Cavalry in the hero's squad has 50% more Resistance.
4 Cavalry Offensive Formation II
Cavalry in the hero's squad has 50% more Might.
5 Armor Shred
After a normal attack: there is 34% chance do 465% damage to 1 random enemy squad within the range and give the Silence status to the enemy squad, unable use combat skill for 1 turn.
6 Cavalry Awakened
Hero's squad gains 15% Cavalry Might and Resistance, and 100 Cavalry Combat Speed. 250% bonus to the skill "Dictator".
7 Discipline - Cavalry
Cavalry's Might in the hero's legion is increased by 40%.
8 Jousting Charge
Increase 80% damage for the legion the hero is in.
Which The Immortal lineups can you field?
Select the heroes you own and the generator returns every ranked The Immortal lineup you can field today, the ones you are one hero short of, and the single unlock that opens the most.
Open the Combo Generator


