Best comboTop ranked

Army Breaker · Constantine the Great · Mary Tudor

Cavalry #169
Army Breaker Rise of Castles heroArmy Breaker
Constantine the Great Rise of Castles heroConstantine the Great
Mary Tudor Rise of Castles heroMary Tudor

Constantine the Great — what the skills grant

Totalled from Constantine the Great's own skill descriptions. Squad buffs apply to the hero's own squad; legion buffs apply to the whole legion — they stack differently in game, so they are counted separately.

Resistance
+65% hero's squad
Might
+65% hero's squad
+40% hero's legion
Damage
+50% friendly squads
Combat Speed
+100 hero's squad

Skill damage. Damage these skills deal when they land — listed, not totalled, because each is a separate hit: skill 2 — +330%, skill 5 — +203%, skill 8 — +304%.

About Constantine the Great

Constantine the Great is a Cavalry hero in Rise of Castles. On ROCMeta, Constantine the Great appears in 5 ranked combos in Cavalry lineups. Constantine the Great's highest-ranked appearance is Army Breaker · Constantine the Great · Mary Tudor, which currently sits at Cavalry #169.

Across Constantine the Great's skills, the hero's own squad gains +65% Resistance, +65% Might, and +100 Combat Speed. The wider legion gains +40% Might.

Constantine the Great's strongest recorded skill hits for 330% damage.

Constantine the Great is most often ranked alongside Jane, Lionheart, and Army Breaker — the heroes that share the most ranked combos with Constantine the Great. The full list of partners is further down the page.

Why Constantine the Great ranks where it does

Constantine the Great is built around team buffs and burst damage — stronger there than 87% of the roster.

Pairs best with Al-Hawra, Cyrus and Jeanne d'Arc. Al-Hawra feeds Constantine the Great; Constantine the Great feeds Al-Hawra

Read from Constantine the Great's eight skills and compared against every other published hero — not an editorial opinion.

Heroes that pair well with Constantine the Great

The heroes most often ranked alongside Constantine the Great.

Best Cavalry combos with Constantine the Great

Constantine the Great appears in 5 ranked Cavalry combos.

  1. 169 Army Breaker, front rowConstantine the Great, middle rowMary Tudor, back row Army Breaker · Constantine the Great · Mary Tudor
    Army Breaker (X02), Constantine the Great (S01) and Mary Tudor (S00) score 57.16 out of 100 together, and each of the three has a job.

    Army Breaker is the multiplier, raising what the other two put out rather than adding a number of its own: carries 48% of damage amplification across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Constantine the Great is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 40% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Mary Tudor is the win condition, bringing 68% of the lineup's expected damage: Reign of Sorrow puts 368% into 2 enemy squads on a 50% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Army Breaker’s Formation: Tranquility applies Silence and takes a squad out of the fight, so Mary Tudor swings into a line that cannot answer; Army Breaker raises Mary Tudor’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Constantine the Great (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 57.16/100 out of 100
  2. 177 Lawman, front rowConstantine the Great, middle rowJane, back row Lawman · Constantine the Great · Jane
    Lawman (X03), Constantine the Great (S01) and Jane (S03) score 56.20 out of 100 together, and each of the three has a job.

    Lawman is the lifeline: that healing decides whether this lineup is still standing in round five — carries 164% of recovery across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Constantine the Great is the multiplier, raising what the other two put out rather than adding a number of its own: carries 40% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Jane is the win condition, bringing 68% of the lineup's expected damage: Light's Judgement puts 334.5% into all enemy squads on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because Jane shuts off enemy recovery, so what Jane deals stays dealt; Constantine the Great raises Jane’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Constantine the Great (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Mid progression 56.20/100 out of 100
  3. 190 War Lord, front rowConstantine the Great, middle rowJane, back row War Lord · Constantine the Great · Jane
    War Lord (S03), Constantine the Great (S01) and Jane (S03) score 68.65 out of 100 together, and each of the three has a job.

    War Lord is the multiplier, raising what the other two put out rather than adding a number of its own: carries 45% of damage amplification across its kit, and takes the front on purpose: this kit feeds on being attacked, and the front is where the attacks are. Constantine the Great is the second amplifier -- with two heroes raising the output, the carry hits far above its own numbers: carries 40% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Jane is the win condition, bringing 70% of the lineup's expected damage: Light's Judgement puts 334.5% into all enemy squads on a 35% roll, and stays in the back, out of the enemy's easy reach, and those range-5 skills lose nothing for it. The lineup works because War Lord’s War God Descends produces trigger-rate boosts, the exact trigger Constantine the Great and Jane both wait on; War Lord’s War God Descends produces prep-skips, the exact trigger Constantine the Great and Jane both wait on; Jane shuts off enemy recovery, so what Jane deals stays dealt. What you give up: Constantine the Great (S01) is the era weak point -- the enemy will aim at the oldest squad; raw damage reaches only about 9% of the hardest-hitting trio in the roster. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 68.65/100 out of 100
  4. 212 Isabella I, front rowConstantine the Great, middle rowLionheart, back row Isabella I · Constantine the Great · Lionheart
    Isabella I (S01), Constantine the Great (S01) and Lionheart (S01) score 56.67 out of 100 together, and each of the three has a job.

    Isabella I is the lifeline: that healing decides whether this lineup is still standing in round five — carries 258% of recovery across its kit, and takes the front, able to both absorb the opening rounds and heal through them. Constantine the Great is the multiplier, raising what the other two put out rather than adding a number of its own: carries 40% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Lionheart is the win condition, bringing 62% of the lineup's expected damage: Lionheart's Charge puts 343% into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Isabella I’s Queen of the Storm applies Suppress and takes a squad out of the fight, so Lionheart swings into a line that cannot answer; Constantine the Great raises Lionheart’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Isabella I (S01) is the era weak point -- the enemy will aim at the oldest squad. Budget note: every hero in this lineup can be completed without spending. How these scores work →

    Starter 56.67/100 out of 100
  5. 215 Black Prince, front rowConstantine the Great, middle rowLionheart, back row Black Prince · Constantine the Great · Lionheart
    Black Prince (S01), Constantine the Great (S01) and Lionheart (S01) score 48.17 out of 100 together, and each of the three has a job.

    Black Prince is the lock: every squad silenced or suppressed is a turn the enemy plan does not happen — Dragon Siege applies Suppress for 2 rounds on a 35% roll, and takes the front as the sturdiest of the three. Constantine the Great is the multiplier, raising what the other two put out rather than adding a number of its own: carries 40% of damage amplification across its kit, and sits in the middle, where the support reaches both the front and the back. Lionheart is the win condition, bringing 62% of the lineup's expected damage: Lionheart's Charge puts 343% into one enemy squad on a 60% roll, and stays in the back, out of the enemy's easy reach, and those range-4 skills lose nothing for it. The lineup works because Black Prince’s Dragon Siege applies Suppress and takes a squad out of the fight for 2 rounds, so Lionheart swings into a line that cannot answer; Constantine the Great raises Lionheart’s output directly rather than adding a number of its own. What you give up: no hero here feeds another one's trigger; Black Prince holds the front, but nothing here heals. Budget note: every hero in this lineup can be completed without spending. This is one of the lineups recommended in-game by the developers -- the score above is what that classic core is still worth against the current roster. How these scores work →

    Starter 48.17/100 out of 100

See the full Cavalry rankings →

Constantine the Great — skills

All 8 recorded skills for Constantine the Great, straight from the hero's game card.

1

Dictator

Leadership Skill · Hero's Squad

The soldier amount cap of the hero's squad is increased by 23,100.

2

Sword of Damocles

Combat Skill · 2 random enemy squads within effective range · Range 4 · Cavalry

1 round(s) of prep. 45% chance to deal 330% damage to 2 random enemy squad(s) within the valid range.

3

Cavalry Defensive Formation II

Leadership Skill · Hero's Squad

Cavalry in the hero's squad has 50% more Resistance.

4

Cavalry Offensive Formation II

Leadership Skill · Hero's Squad

Cavalry in the hero's squad has 50% more Might.

5

Trampled as Grass

Combat Skill · 2 random enemy squads within effective range · Range 4 · Cavalry

40% chance to deal 203% damage to 2 random enemy squad(s) within the valid range and make the skill damage of your back-row squad increased by 50% for 1 round(s)

6

Cavalry Awakened

Leadership Skill · Hero's Squad

Hero's squad gains 15% Cavalry Might and Resistance, and 100 Cavalry Combat Speed. 250% bonus to the skill "Dictator".

7

Discipline - Cavalry

Leadership Skill · Hero's Legion

Cavalry's Might in the hero's legion is increased by 40%.

8

Supreme Judgment

Pre-Battle Skill · 1 random enemy squad within effective range · Range 4 · Cavalry

When all your squads are prepping for the prep skills, Constantine the Great has a 80% chance to deal 304% damage to 1 random enemy squad within the valid range.

Which Constantine the Great combos can YOU play?

Select the heroes you own in the free combo generator and instantly see every Constantine the Great lineup you can field — plus the best heroes to unlock next.

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